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Among my current PFS groups, it often seems like the characters aren't even Pathfinder Society members. Instead they are just members of their faction along for the ride so they can complete their faction mission. The worst usually is when a player forgets details about the adventure they are playing in (because it wasn't important for their faction mission) or when a player gets so focused on completing a faction mission that they ignore the actual Pathfinder mission (or leave it for party members to complete).
There are a few PFS scenarios that have missions that exacerbate the problem by having certain faction tell their members to go off and attack the Pathfinder Society. I feel they are incredibly inappropriate for groups that don't want to piss of the Pathfinder Society.
Your mission from Cheliax: Make sure those documents get to Cheliax.
Unlike the prior adventure, there isn't a revelation that makes it reasonable for a Pathfinder Society member to do this. Just +1 PA for betraying the Pathfinder Society.
This faction mission kills the adventure for me. While it fits as something Cheliax might want, I can't see how this fits for anyone who is actually loyal to the Pathfinder Society.
Given my experiences running and playing through these adventures, if a faction mission asked for the character to shoot a Venture-Captain with a crossbow bolt, then that character would be shot a couple of sentences into the adventure preamble every time it was run.
Because of that, I really think that faction missions like the ones above should be absent from all scenarios. The characters are supposed to be members of the Pathfinder Society, not traitors trying to bring it down for their faction.

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Among my current PFS groups, it often seems like the characters aren't even Pathfinder Society members. Instead they are just members of their faction along for the ride so they can complete their faction mission. The worst usually is when a player forgets details about the adventure they are playing in (because it wasn't important for their faction mission) or when a player gets so focused on completing a faction mission that they ignore the actual Pathfinder mission (or leave it for party members to complete).
There are a few PFS scenarios that have missions that exacerbate the problem by having certain faction tell their members to go off and attack the Pathfinder Society. I feel they are incredibly inappropriate for groups that don't want to piss of the Pathfinder Society.
** spoiler omitted **
** spoiler omitted **
Given my experiences running and playing through these adventures, if a...
I haven't played city of strangers 1 and 2, but I did play the infernal vault yesterday and I kind of agree with you. It was the first time I'd ever run into the faction mission being DIRECTLY OPPOSED to what the pathfinder society wanted you to do. I was really surprised characters would be put in this position, so I actually asked to speak to the GM in the other room to make sure that I'd heard him correctly...I had. Luckily, I was playing a neutrally aligned character. If my character had been good aligned in any way, I would have felt the need to blow off my faction mission on moral grounds and lost the faction point. I really don't think it's fair to put a player in that position, especially given that accomplishing the faction mission gives the character points and accomplishing the pathfinder mission gives them nothing (but that warm fuzzy feeling of loyalty to the society). Choosing to be loyal to the pathfinder society actually punishes the character in situations like this, and since the pathfinder society is supposed to be the top priority, that just doesn't make sense to me.

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Because of that, I really think that faction missions like the ones above should be absent from all scenarios. The characters are supposed to be members of the Pathfinder Society, not traitors trying to bring it down for their faction.
This was a very interesting situation for me at GenCon. There were two other Andorans at the table playing #51. One told me outright he didn't think he felt it was appropriate but was willing to talk first and kill second if he felt it was justified, I agreed. The other was a Paladin so we didn't even include him in the talk about killing, just about talking. :) I told him that Captain Maldris had never been anything but truthful to me and if he said 'so and so' was an enemy of Andoran and needed to be put to the sword, then the sword it shall be. In retrospect he was absolutely correct and we acted not only in the best interest of Andoran, but the Society as well!

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Blazej wrote:Because of that, I really think that faction missions like the ones above should be absent from all scenarios. The characters are supposed to be members of the Pathfinder Society, not traitors trying to bring it down for their faction.This was a very interesting situation for me at GenCon. There were two other Andorans at the table playing #51. One told me outright he didn't think he felt it was appropriate but was willing to talk first and kill second if he felt it was justified, I agreed. The other was a Paladin so we didn't even include him in the talk about killing, just about talking. :) I told him that Captain Maldris had never been anything but truthful to me and if he said 'so and so' was an enemy of Andoran and needed to be put to the sword, then the sword it shall be. In retrospect he was absolutely correct and we acted not only in the best interest of Andoran, but the Society as well!
I love moral quandaries like this. I believe it was established a while ago that characters are not intended to earn every PA. I am okay with having to walk away from some of my faction missions.
That said, the characters that choose to 'take the high road' shouldn't always be screwed. Perhaps occasionally willfully disobeying a faction mission should end up earning you bonus PA due to powerful members of your factions appreciating your free thinking.

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...Wow. Just....wow. Thanks for the warning on one particular scenario to avoid. I already did City of Strangers (and I damn near walked from the first one before my metagamey side justified that the writers couldn't possibly actually be doing what it looks like, and I was absolutely needed to make a fully legal table) but the Infernal Vault one just plain takes the cake.

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I didn't look at the mission in question since I'm playing that scenario in two weeks, but I had to throw in one of the faction goals that bugged me.
Spoilers for The Many Fortunes of Grandmaster Torch:
But not only was the mission too vague, the second part of the mission required the PC to frame the group he is travelling with, a band known to be Pathfinders, as foreign spies.
Not only does this damage the reputation of the Pathfinder society, but it directly frames the rest of the party for something. While there is no real repercussions for this in the scenario and no way to enforce this "continuity" once the group leaves, "in the moment" you are working against both the Pathfinder society and directly against your fellow PCs in that goal.

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Also, let me just add here that these sorts of situations are really a false choice, at least from a gamist perspective. Yes, fine, roleplay sometimes demands making the 'less than optimal' choice. But really, with the lack of a failure condition all these kinds of shenanigans do is force a player to choose between "Get the PA" or "Don't get the PA." Cheliax seems particularly prone to getting these, on the strange assumption that people who choose the faction are somehow going to be playing characters who will be bothered by the moral dilemmas.

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In another thread I wrote:
Lastly, and slightly off topic, I have seen several faction missions (not my faction) which basically is turning the Pathfinders into an Assassins Guild. 'Go out and kill Mr. Burns'. To me that is very different from 'reports say a troll is attacking Hobbits on the East Road. Do your best to stop them.' As an Andoran, I'm not suppose to look the other way when someone is going to be assassinated. I should try to bring them to justice. But I can't because that promotes player vs player. This isn't a problem specifically with the PA system, but the missions that the authors are writing.
No Player versus Player Combat: The goal of Pathfinder Society Organized Play is to provide an enjoyable experience for as many players as possible. Player versus player conflict only sours a session.
With the several missions that I have experienced--Assassinating fellow Pathfinders, and other faction missions that appose each other--these are all elements that promote Player vs. Player conflict. It seems that is the very intent of the some of the writers.
-Swiftbrook
Just My Thoughts

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As Mark mentioned, this has been an ongoing topic of discussion in our weekly (really more often than that, lately) PFS meetings, and it is something that we are aware of and will be taking steps to sort out.
We all like the faction system, but there is clearly some tinkering that remains to be done, and the whole thing could use a healthy dose of improvement.

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As Mark mentioned, this has been an ongoing topic of discussion in our weekly (really more often than that, lately) PFS meetings, and it is something that we are aware of and will be taking steps to sort out.
We all like the faction system, but there is clearly some tinkering that remains to be done, and the whole thing could use a healthy dose of improvement.
Well, I'm glad to hear that things are at least being looked into. I guess I've made my opinion abundantly clear, although I do try not to bring it up first.
I guess I just can't request, enough times, some kind of opt-out that doesn't leave the character completely screwed. The thing I really hate most is how you have to play the faction game to get ahead. I do understand that there are players who have fun with the whole thing, but I'm not one of them and I know I'm not the only one.

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I guess I just can't request, enough times, some kind of opt-out that doesn't leave the character completely screwed. The thing I really hate most is how you have to play the faction game to get ahead. I do understand that there are players who have fun with the whole thing, but I'm not one of them and I know I'm not the only one.
I'm also going to continue to be very vocal about the fact that I feel like players are NOT encouraged to be Pathfinders first. The entire PA system works against that very assumption. There needs to be mechanical reason for the players to be loyal to the Society first.
The PA system as we know it could be shifted to something that works inside the Society with Venture-Captais asking for little favors here and there based on their own personal interests (which could be quite varied inside the Society itself) and then with a secondary faction system which might allow some purchase of a regional boon at the start of a given module.

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That said, the characters that choose to 'take the high road' shouldn't always be screwed. Perhaps occasionally willfully disobeying a faction mission should end up earning you bonus PA due to powerful members of your factions appreciating your free thinking.
The possibility of this is actually why I am most disappointed with the "against the grain" missions (Andoran's assassinating and such).
If these *didn't* exist, I could easily imagine the occasional (or one entire scenario) where the faction missions are scrambled or faked (perhaps with some clue) and they only get the PA for ignoring or countering the written mission.

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The possibility of this is actually why I am most disappointed with the "against the grain" missions (Andoran's assassinating and such).
Yeah, there have been a few "ironic" missions that I haven't liked. If you join a faction because its, say, NG, you expect that most of the missions can be accomplished by characters of that alignment without too many moral qualms.
However, even for a Neutral faction like Qadira:
(Spoilers for Many Fortunes of Grandmaster Torch)

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Chris Kenney wrote:I guess I just can't request, enough times, some kind of opt-out that doesn't leave the character completely screwed. The thing I really hate most is how you have to play the faction game to get ahead. I do understand that there are players who have fun with the whole thing, but I'm not one of them and I know I'm not the only one.I'm also going to continue to be very vocal about the fact that I feel like players are NOT encouraged to be Pathfinders first. The entire PA system works against that very assumption. There needs to be mechanical reason for the players to be loyal to the Society first.
The PA system as we know it could be shifted to something that works inside the Society with Venture-Captais asking for little favors here and there based on their own personal interests (which could be quite varied inside the Society itself) and then with a secondary faction system which might allow some purchase of a regional boon at the start of a given module.
Unfortunately, everyone involved in the decision making progress has been quite vocal about the fact that this won't happen, at least without permanently retiring every single scenario published up to the point where it's implemented with no conversions ever to be made.
Which is a shame, because the factions were a mistake pretty much for this reason - there's no way to make them "relevant" without turning the Society itself into a joke in the long run.
The reason I believe this is pretty simple: Time. Especially now with the five-hour benchmark (where in the real world Society games have to fit into strict four hour slots) Faction missions eat up precious minutes. I would say that, on average and as things stand, a five-faction table spends about an hour of gameplay trying to resolve their scenarios. Maybe as little as 45 minutes if the GM helps things along with comments like 'this isn't where you're supposed to do that' and as much as two hours if two or three of the tasks involve complicated roleplaying. Yes, I've seen this in the real world, twice.
To bring the Society into prominence, you need to spend more time detailing its' role in the adventure. This time has to come from somewhere, and with the new Six Encounter format, that time can only come from the faction side-missions. Conversely, to make factions more important, you're going to have to do things that encourage players to spend even more time than they already do doing faction stuff over the main mission. If you try to bring both into play, the actual adventure suffers.
Right now, while the blend isn't ideal, I genuinely feel far too much time is spent on the side missions and not enough on interesting main encounters.

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I actually like the factions. I think they do a good job of introducing a greater portion of the campaign setting than just the Pathfinder Society and the location of the mission would on its own. That having been said, I would have liked it if your prestige award might come 1 from the PFS for completing a goal and another 1 potential one for completing a side mission for your faction.
And I agree that some are much more of a time sink than I think people realize at first glance.
Spoilers for The Devil We Know II: Cassomir's Locker
Most people going into a building will take time to check for traps, and search around for anything else that might be important to the plot, because why would any adventure only include these abandoned buildings just to count Xs in them, and not include anything else important in them?

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I genuinely feel far too much time is spent on the side missions and not enough on interesting main encounters.
Then again, I was just as annoyed by the faction goal which was, in essence "you know that thing you were suppose to do for the Pathfinder Society . . . you should totally do that."

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I actually like the factions. I think they do a good job of introducing a greater portion of the campaign setting than just the Pathfinder Society and the location of the mission would on its own. That having been said, I would have liked it if your prestige award might come 1 from the PFS for completing a goal and another 1 potential one for completing a side mission for your faction.
And I agree that some are much more of a time sink than I think people realize at first glance.
Spoilers for The Devil We Know II: Cassomir's Locker
** spoiler omitted **
To be bluntly honest...yes, that's sort of true. But I would have phrased it as "introducing greater portions of the campaign setting at the expense of the Pathfinder Society and...."

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Unfortunately, everyone involved in the decision making progress has been quite vocal about the fact that this won't happen, at least without permanently retiring every single scenario published up to the point where it's implemented with no conversions ever to be made.
Which is a shame, because the factions were a mistake pretty much for this reason - there's no way to make them "relevant" without turning the Society itself into a joke in the long run.
Everyone in the decision making process has been quite vocal that we like the faction system and want to see it work as well as possible, which includes allowing for people to be Pathfinders first and foremost. I am saving this quote, by the way, as your assertion that there's "no way" to make them relevant is not only extremely fatalistic, but it doesn't take into account several of the solutions we've already come up with.

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Chris Kenney wrote:Everyone in the decision making process has been quite vocal that we like the faction system and want to see it work as well as possible, which includes allowing for people to be Pathfinders first and foremost. I am saving this quote, by the way, as your assertion that there's "no way" to make them relevant is not only extremely fatalistic, but it doesn't take into account several of the solutions we've already come up with.Unfortunately, everyone involved in the decision making progress has been quite vocal about the fact that this won't happen, at least without permanently retiring every single scenario published up to the point where it's implemented with no conversions ever to be made.
Which is a shame, because the factions were a mistake pretty much for this reason - there's no way to make them "relevant" without turning the Society itself into a joke in the long run.
Feel free. I'm prepared to eat my words. I actually went into the whole thing semi-liking the factions before I got a rather large look at their ugly side.
I just seriously don't expect to.
EDIT: In the spirit of trying to be helpful, let me add that if the system were to be changed to track PA for each faction independently, and not require a player to sign up for a faction on creation, or stick with a single faction, you might actually have something. The main problem I have really does stem from the "Team loyalty" some people show.

Hyrum Savage |

I'm a huge fan of factions, I just think they haven't been handled as elegantly as they could be. We're going to be looking at ways to change that going forward. We've had more than a few discussions about factions, their role, where we've dropped the ball, and how we can make them not only relevant, but cool. We've also talked about what the Pathfinder Society (in-game) is, what it stands for, and how it's perceived (both in and out of game). In fact, I was just looking at an outline for a book I wish I could spoil the title of that will address many of the complaints brought up in this thread. :)
Hyrum.

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I'm a huge fan of factions, I just think they haven't been handled as elegantly as they could be. We're going to be looking at ways to change that going forward. We've had more than a few discussions about factions, their role, where we've dropped the ball, and how we can make them not only relevant, but cool. We've also talked about what the Pathfinder Society (in-game) is, what it stands for, and how it's perceived (both in and out of game). In fact, I was just looking at an outline for a book I wish I could spoil the title of that will address many of the complaints brought up in this thread. :)
Hyrum.
The title wouldn't happen to be The Pathfinder Society Field Guide would it?

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The title wouldn't happen to be The Pathfinder Society Field Guide would it?
I thought of that one as soon as I read Hyrum's post as well. ;)

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Hyrum Savage wrote:The title wouldn't happen to be The Pathfinder Society Field Guide would it?I'm a huge fan of factions, I just think they haven't been handled as elegantly as they could be. We're going to be looking at ways to change that going forward. We've had more than a few discussions about factions, their role, where we've dropped the ball, and how we can make them not only relevant, but cool. We've also talked about what the Pathfinder Society (in-game) is, what it stands for, and how it's perceived (both in and out of game). In fact, I was just looking at an outline for a book I wish I could spoil the title of that will address many of the complaints brought up in this thread. :)
Hyrum.
Huh. What an interesting idea to use that book to address some of these issues! ;-P

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Chris Kenney wrote:Huh. What an interesting idea to use that book to address some of these issues! ;-PHyrum Savage wrote:The title wouldn't happen to be The Pathfinder Society Field Guide would it?I'm a huge fan of factions, I just think they haven't been handled as elegantly as they could be. We're going to be looking at ways to change that going forward. We've had more than a few discussions about factions, their role, where we've dropped the ball, and how we can make them not only relevant, but cool. We've also talked about what the Pathfinder Society (in-game) is, what it stands for, and how it's perceived (both in and out of game). In fact, I was just looking at an outline for a book I wish I could spoil the title of that will address many of the complaints brought up in this thread. :)
Hyrum.
...uhm...yeah. Just one problem, though. Based on what I'd say is MAYBE a 10 percent readership of Seekers....this won't actually address anything if people don't read it. Hell, I've had issues with getting Seekers accepted as a valid source let alone with people accepting the idea that it's Core Assumption. You're going to have to put it in big bold letters that these things are required reading at some point. Not necessarily required ownership for players, but reading, definitely.

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We can't force anyone to read anything, really, but I'm confident that people will want the Field Guide (or whatever the book Hyrum was talking about) and won't have any problem with checking it out and reading it.
The Guide to Organized Play needs significant, serious revision as well, and a lot of stuff will be covered there.

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I'm a huge fan of factions, I just think they haven't been handled as elegantly as they could be. We're going to be looking at ways to change that going forward. We've had more than a few discussions about factions, their role, where we've dropped the ball, and how we can make them not only relevant, but cool. We've also talked about what the Pathfinder Society (in-game) is, what it stands for, and how it's perceived (both in and out of game). In fact, I was just looking at an outline for a book I wish I could spoil the title of that will address many of the complaints brought up in this thread. :)
Hyrum.
Hilarious timing, Hyrum. I was reading your post and got to about the second sentence and began reflecting on how DGross took care of this whole society vs faction issue in his wonderful book. It was ELEGANT: clearly the main character is both a dedicated pathfinder as well as a true-blood in Chelaxian circles. Then you pop out the bit about another book coming along soon that will help. Must be a different book, but it's the same principle. Much like judges, we look to that which has already been done to guide our decisions for the present...I suggest we get Dave Gross into this discussion and perhaps his vision for factions can guide us.
Great thread by the way, Blazej!

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I do think that faction missions are a great addition to the game and should not be abolished. That being said, I have had a few problems with players focusing so much on their faction missions that the main goal became an afterthought.
A quick and easy fix, in my opinion, would be to go back to just one mission per scenario but make it a bit more difficult. The character then gets one point for completing the scenario successfully, and another for completing their faction mission.
This solution would keep in line with the characters being Pathfinders first, but still having loyalty to their factions.

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While a lot of folks like the factions, I for one would love the option of belonging to NO faction - in other words, putting the Pathfinder Society first. Sure, it messes with the existing PA system, but if you're making changes anyway... really, it's just adding another "faction" whose goals are more aligned with the group mission. You'd have to make sure it's not easier to be a non-aligned Pathfinder than a member of a faction, of course.
Pathfinder Society would be very cool to belong to, if only it wasn't made totally irrelevant by the factions. Of course, I guess I could just not gain any prestige... maybe if I ever get to play instead of GM I'll do that.
Hey, then the items on the Chronicle sheet will mean something, too! two birds with one stone! :)
(Yes, I know, lots of people like factions, and they won't be going away.)

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While a lot of folks like the factions, I for one would love the option of belonging to NO faction - in other words, putting the Pathfinder Society first. Sure, it messes with the existing PA system, but if you're making changes anyway... really, it's just adding another "faction" whose goals are more aligned with the group mission. You'd have to make sure it's not easier to be a non-aligned Pathfinder than a member of a faction, of course.
+1
Create 'No Faction' mission and earn a PA for extra Society stuff. You know, creating a map, retrieving something extra for the Society. It could even be a non-written mission. Maybe there is one or a few objects in the adventure that the Society would like. It's the characters responsibility to recognize their importance/value and and collect them for the society without being asked. They are rewarded for their dedication and insight with PA.
-Swiftbrook

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I actually like the factions. I think they do a good job of introducing a greater portion of the campaign setting than just the Pathfinder Society and the location of the mission would on its own. That having been said, I would have liked it if your prestige award might come 1 from the PFS for completing a goal and another 1 potential one for completing a side mission for your faction.
And I agree that some are much more of a time sink than I think people realize at first glance.
Spoilers for The Devil We Know II: Cassomir's Locker
** spoiler omitted **
Yea, I'm not going to agree with you on this one. There is plenty of reasons to look around the buildings.

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Also, let me just add here that these sorts of situations are really a false choice, at least from a gamist perspective. Yes, fine, roleplay sometimes demands making the 'less than optimal' choice. But really, with the lack of a failure condition all these kinds of shenanigans do is force a player to choose between "Get the PA" or "Don't get the PA." Cheliax seems particularly prone to getting these, on the strange assumption that people who choose the faction are somehow going to be playing characters who will be bothered by the moral dilemmas.
Well, in some cases, they'll be correct. My character was certainly bothered. She's lawful, and the mission was to do something that was considered a betrayal of the pathfinder society and actual treason to the free city of absalom. The last person who tried to do the job was caught, convicted of treason, and his entire family exiled from the city. This is stressed over and over in the module in no uncertain terms. So, yes, it bothered my lawful character to do this. However, not doing it would have just resulted in all of my fellow faction members at the table losing pa--essentially being punished for doing the right thing. I really do have a problem with that.

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Chris Kenney wrote:Well, in some cases, they'll be correct. My character was certainly bothered. She's lawful, and the mission was to do something that was considered a betrayal of the pathfinder society and actual treason to the free city of absalom. The last person who tried to do the job was caught, convicted of treason, and his entire family exiled from the city. This is stressed over and over in the module in no uncertain terms. So, yes, it bothered my lawful character to do this. However, not doing it would have just resulted in all of my fellow faction members at the table losing pa--essentially being punished for doing the right thing. I really do have a problem with that.Also, let me just add here that these sorts of situations are really a false choice, at least from a gamist perspective. Yes, fine, roleplay sometimes demands making the 'less than optimal' choice. But really, with the lack of a failure condition all these kinds of shenanigans do is force a player to choose between "Get the PA" or "Don't get the PA." Cheliax seems particularly prone to getting these, on the strange assumption that people who choose the faction are somehow going to be playing characters who will be bothered by the moral dilemmas.
Sorry, I wasn't really thinking of that one specifically. More like other ones where you're persuading people to return to the embrace of Cheliax's lawful punishments. Which implicitly include torture nnd even less pleasant forms of enhanced interrogation that will end in one more body dumped in the furnaces. A situation I've encountered a few times, actually, although only once was there absolutely no roll required, just a willingness to do the "Lawful Evil" thing.

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Perhaps making a change where no one gets ANY Prestiege Awards unless the Pathfinder mission is a success is in order. Also, make it so that NO XP is awarded if the Pathfinder mission isn't successful (instead of completing a majority of encounters). These two changes alone would go a long way towards resetting some faction-fanatics' priorities I'd guess.

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make it so that NO XP is awarded if the Pathfinder mission isn't successful (instead of completing a majority of encounters)
Not saying that I disagree with you on this, but this would be a problem at conventions. Very often scenarios don't get completed under time constraints, often as a result of short time slots or poorly playtested scenarios (in addition to GM's losing track of time). I would hate to see a group lose XP simply because of a long-running scenario.

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Perhaps making a change where no one gets ANY Prestiege Awards unless the Pathfinder mission is a success is in order. Also, make it so that NO XP is awarded if the Pathfinder mission isn't successful (instead of completing a majority of encounters). These two changes alone would go a long way towards resetting some faction-fanatics' priorities I'd guess.
I think this would be okay, as long as faction missions such as the ones listed above were no longer allowed. It would be really bad if one player decided to put faction above society and made the entire table get 0 xp.

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I actually always viewed it as my character infiltrating the Pathfinders Society for my faction. Sure you need to do the Pathfinder mission to stay in the society, but you really are more loyal to your faction.
And I'm playing Gilad Halakhah, a dwarf Inquisitor who has taken the opposite stance: if his Osirion faction liason gives him a mission that suggests a likely encounter, Gilad will cue the rest of the team, keeping nothing secret if it serves the party.
"I am indeed devoted to my adopted country of Osirion, and to its greater glory, and too am I a loyal Pathfinder. But today, I am foremost your companion, dedicated to keeping all of us alive, and to meeting our objectives. If my priorities were anywhere else, I would be unworthy of your trust."
I look forward to the day where Gilad might meet your character, Atrius, and to see how they might resolve these matters.

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Not giving XP isn't something I want to do unless a character dies. As it is, wealth progression is tied to the assumption that you go up a level after playing in three scenarios. If the rate of advancement slowed due to people playing scenarios and not getting XP for it, they'd have more treasure than they should for their level. I'd also worry that players would purposely throw missions so they could get more than 33 scenarios in under their PCs' belt before hitting 12th level.
All that said, we've had this same discussion in our many meetings in making PFS work better, and Erik suggested a solution that works very elegantly and should ease people's minds. We're not ready to announce any changes until everything's in place and we can roll them all out at once, though, so we ask for some patience as we get our ducks in a row. Thanks for the feedback, all.

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Not giving XP isn't something I want to do unless a character dies. As it is, wealth progression is tied to the assumption that you go up a level after playing in three scenarios.
I was assuming that a failed mission meant no rewards. Failure = goose egg on your chronicle sheet.
Yeah, it would suck to fail a mission and get nothing for your time, but to my mind, it would pale in comparison to a character death and the wealth setback that can cause.

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Hyrum Savage wrote:Thanks for quacking me up...
Half-golem ducks with the advanced template.:D
Hyrum.
Yeah, those pesky ducks - they delayed Paizocon dates announcement last year too

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I actually always viewed it as my character infiltrating the Pathfinders Society for my faction. Sure you need to do the Pathfinder mission to stay in the society, but you really are more loyal to your faction.
I tend to view the factions of my characters as a form of Labor Union. It's there to protect my interests and reward my diligence so long as I meet their goals. This allows me to be as close or as distant from my faction as I need, while still being able to perform essential job functions for my 'employer' (The Society).
I know this may seem a bit odd, but ever since reading Seeker of Secrets, I have actually been less comfortable viewing myself as a member of the society. Specifically the monastic application/training/initiate process which makes me feel constrained when trying to background my affiliation with religion A / faction B, or possess any chaotic alignment C.
I understand that PFS did not desire the Society to become a mob of loose-knit adventurers out for themselves and damning all others, but the fluff made it seem like you couldn't become a member unless you were willing to drink the special kool-aid and put on a snuggie.
Preemptive Note: I am aware of the sidebar on SoS page 7, but I would rather steer myself away from snowflake syndrome.