PoorWanderingOne |
What happens if you cast create so hlaf the area extends under a castle/building wall?
Does it do damage? Does the wall collapse? Would kn:engineering tell you the best spot to undermine the support?
Or assuming the wall is less than 20 feet thick and you can cast feather fall did you just find a new way in? (cast pit. jump in. walk under wall. wait.)
For that matter what happens when you pound a staff say a foot or so into soil and than cast create pit where the staff is placed? Is the staff floating at the 'old' floor level? is it standing proud at the bottom of the pit? Does it matter if we replace verticle support beam for staff?
Create pit opens up a can of worms. I love this spell.
~will
0gre |
You need line of site to cast the spell so you can't cast it 2' underground. Seems like the same would apply for under a castle wall.
But then I like creative solutions so I might wing some kind of wall collapse if they cast it halfway under the keep wall.
Regardless... this is a fun spell, lots of interesting uses.
Daniel Moyer |
For that matter what happens when you pound a staff say a foot or so into soil and than cast create pit where the staff is placed? Is the staff floating at the 'old' floor level? is it standing proud at the bottom of the pit?
At the bottom gets my vote, due to the wording of the way the spell ends... the bottom slowly rises until flush with the original surface(don't know the exact wording atm). It gives me the impression that you just sorta temporarily stamped a hole in the ground... a magical footprint of sorts.
EDIT: Though you'd be better off if the staff just fell. Cuz if you use this under enemies with my initial thought, the enemies who fail their save would just be at the bottom and not taking falling damage, just like the staff.
I'm a big fan of Grease, adding Create Pit to that just makes me giggle inside.
Ravingdork |
Won't work.
You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.
Creatures who fall into the pit take falling damage as normal. The pit's coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.
You need to have enough space for the pit. If there is a wall in the way, you don't have enough space.
Carbon D. Metric |
My group carries a big cloth, they cast create pit on it so it's mobile. They also flip it to use it as a hiding spot, or getting thru gates.
One problem with this is that as soon as the surface ceases being horizontal the pit blips out as the surface is no longer eligible for the pit to create on it.
Endoralis |
Won't work.
Create Pit Spell Description wrote:You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.
Creatures who fall into the pit take falling damage as normal. The pit's coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.
You need to have enough space for the pit. If there is a wall in the way, you don't have enough space.
Hrm, the way I see it is that as long as that WALL doesnt extend into the ground, you could feasibly cast create pit under it, the wall would not collapse because it is connected to other portions on the wall, but a person could totally jump into the pit and crawl under the wall that way... If that's what you would want to do of course; Not sure about making a support beam fall, unless you did it in multiple areas at a time
Hexcaliber |
Sadly, it does not work the way you think it works.
A created pit is an extradimensional space independent of the world around it.
It also must be cast on a flat surface, basically worked areas only. Whether or not a GM would allow a 2nd level spell to collapse a column and thus an entire building is up to them. I wouldn't allow it on the grounds that something being supported by the ground counts as being part of the surface, so no to the wall trick either. A sign post or scarecrow would fall into a pit, furniture, chairs as well, but bringing down even part of a building? I'd be pretty reluctant to let that slide. Unless a sword swing could accomplish the same thing.
Bomanz |
let alone how deep the walls go into the earth...a lot of you seem to think that the wall ends either on the flat plane, or just below it. Far from it. There are foundations, especially for big tall thick walls, and footers below that. Storming a castle using "Pit" spell is kind of pointless and would be ruled not feasible in my game.
Mynameisjake |
You're also dealing with an extradimensional space, so applications often defy conventional logic. Also, the spell specifically mentions that it doesn't actually affect the underlying terrain, so most things that rely on the underlying terrain for support, especially large structures, should be unaffected.