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I'm borrowing heavy from this for my campaign, i'm doing some modifications to make the faceoff with the trolls the climax of the campaign instead of the owlbear fight, i'm think something along these lines: - Right now, the PCs can just explore the troll lair and kill them all and problem fixed. That's anticlimactic, i'm think something along the lines of putting several troll armies on the spot and having some mass combat involved. - The PCs would have to gather support from the people to make an assault on the Lair, you could get some armies from your cities, get the Narthropple expedition to join, Corax lumberjack team, the Soothscales, maybe some forest friends if you befriended Tiressia and Melianse. - In any case there should be a direct and epic final confrontation with Hargulka, i'm looking for something of the like the characters doing the dungeon while the armies fight a loosing fight, and bringing Hargulka down will turn the direction of the battle (anyway i can't plan this, i'll just fiat something along the lines depending on my players plan). - I'm inserting a group of extra NPCs in the campaign (as i'm preparing to finish the adventure path running a variation of the adventure a paladin in hell). I'll probably modify the Lonely Barrow encounter to have the first meeting with this NPCs, and do a small stakes mass combat session. What do you think? ![]()
Mi current party is going along very well is composed of:
There are a couple of encounters that heavy will based that have been horror stories for these guys, but other than that everything has gone pretty ok. They should get extra help covering ruling positions though. ![]()
I have a different view, is not intentions nor actions what define alignment, but results. For example comunism is a pretty well intentioned philosophy (corresponding to a good view point of the world), but it results in terrible hardships for everybody but a few lucky ones (totally opposed to what was intended) so it is considered evil (save the political argument this is an example). The other important thing to have in mind is that Law and Chaos are as important as Good and Evil and they can be an end by themselves, Currency is a reasonable example of an initiative that's nor good nor evil, but results in overall better life quality for everybody (as opposed to barter). ![]()
My idea for psionics is pretty similar to yours, the main diference is that instead of having "psionic spell level", you should get abilities that scale with level (also should be tree based). i don't like your extra focus idea, as it'll just end up being abused like the power point system in 3.5. Anyway, psionics to be decent have to be different from magic in the following areas:
3.5 had point 3 and up to a little of point 1. Focus is the main problem, 3.5's psion is just a fluffed non vancian wizard. ![]()
My weaboo players would love a weapon oriented animal companion (you know a katana wielding dog, who also throws kunai a la ninja gaiden). For the "father sword" idea, isn't the trait family heirloom enough?, it gives you a masterwork weapon. You can enchant it, to keep current, i suppose nobody will complaint to the +1 axiomatic father's sword. ![]()
A mix of haste, bless, prayer, align weapon, resist energy, invisibility and greater magic weapon should be enough, If you have access to the APG weapon of awe and blessing of fervor. The fighter, archer, and the eidolon should have at least something like +18 to +20 to hit (with above buffs) and deal around 100 per round between all of them. With surprise luck in the initiative and some flanking, you should be able to bring it down in 2 rounds. Wait, you said nobody has power attack?
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Summon monster is one of the most useful spells. 1.- You can choose the best tool for any job. ( i had a dude who had a quickened summon monster I always prepared, in case he went to jail or was captured so he could summon a monkey to release him)
The only situations i can think that summon monster sux are:
In your cyclops case you could have spent 2 level 5 spells to summon between 4-10 lantern archon
EDIT: damn, that what i get for answering without reloading first, grasshopper_ea made the same lantern archon point like half an hour before me. ![]()
Never really liked epic, too much crunch, is best to adjust the fluff in the high 10s to make them more epic (albeit, at that levels you are already plane travelling and killing demon lords, not sure what can you do beyond that). I would like to see psionics, some well done psionics (closer to the 2e version but with less managment). I think the guy who mentioned some variation on de CMB/CMD mechanics in a post was on the right track. ![]()
Nanomd wrote: I was working towards the Mystic Theurge, eventually, but not sure anymore. Ok, Mystic Theurge is nice, but you have to understand that your character will suck until like level 11. Also i don't think your CHA is good enough, and finally for mystic theurge i would recomend going wiz/clr (is one level less to meet the prerequisites and the spell lists are more diverse). ![]()
Witch casts with INT, Oracle casts with CHA, so there isn't much win there. Why not go witch all the way, it still has access to lots of the nicer spells from the cleric list, and you won't be losing caster level increases. You can refluff the witch to be more oracle-y if that's what you are pursuing. ![]()
For the robin hood discussion, i want to add that following the law of the land is not a requirement for lawful characters. They only need to follow some method/rules to they behavior. A tipical example is Batman, who breaks laws all the time, but adheres to a strict moral code making him lawful good. BOOM: Firefly, Robin Hood, Hookers and BATMAN in this thread. Sign in to create or edit a product review. |