
BenignFacist |

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Hmm.. when our players allow me to GM (note: they *allow me* to GM) they trust that I will provide them with quality entertainment.
Then I don my GM DICTATOR HELMET +6 DANCING and ruthlessly enforce fun and jollies for all.
WITH EXTREME PREJUDICE
:D
Regarding Japan: Did you know 'every' Japanese person wants to live in Taiwan and 'every' Taiwanese person wants to live in Japan?
I only say this after living in both countries. Tis madness...
*shakes fist*
Side Note: As this is Teh Webz I feel I must clarify: 'every' does not literally mean every. I guess you could call it a common trend. Like 'Florida is the place where the old folk go to die.'

Shuriken Nekogami |

"Humm how would you like to be a minion?"
"how about a partnership? i am technically possessing the body of a youthful female lesser deity. though she may kick me out soon. though that is going to need a good reason since i am her avatar, though i stole her name online. controlling a goddess requires great power. the nekogami is the goddess herself."

Tryn |

The DM should be a good King. :D
He is the law, but he is also restricted by the law, but he has the right/might to bend/break the law for a better game!
I think the last part, "better game" is the biggest Problem here, most DMs don't play with the players but against them.
They think/act like the Players are on one side and he is on the other.
I think this is wrong.
As a DM Í always break the rules, be it a crit from a low level monster at the beginning of the adventure which would kill the healer -> no crit at all, or a heroic scene where a player described his action so nice and it fits so perfect into the adventure/scene etc. and then simply saying "ok" instead of "roll DC 35".
But i will never break the rules to harm my players, only if it's for the adventure at all.
Players need to know, what they can do and what they chances are, if you take this from the game, the player will become viewers instead of actors.
So Democracy or Dictatorship... I say "constitutional Monarchie with a wise and good King"

LilithsThrall |
LilithsThrall wrote:This is a valid point, but the premise of "the GM makes the rules" really has to start from the assumption that the GM genuinely desires to make everyone's time enjoyable. If the GM isn't honestly trying for this (or for some reason doesn't know how,) then there does have to be a recourse beyond "everyone leaves the game and elects a new GM." This is doubly true if the group are friends and/or family. The rotating GM or the vote of no confidence are the best suggestions I've seen in this thread.Democracy is five wolves and a lamb voting on what's for dinner.
The DM puts in many hours over the week to prepare for the game. The players put in little if any.
"everyone leaves the table" is the same as the vote of no confidence.

Urizen |

LilithsThrall wrote:Again, what if five players want to play a human-only campaign (perhaps based on Conan) and the 6th player wants to play an elf? Should the five players not be able to play what they want to? Or should the 6th player not be able to play what he/she wants to?I'd say that 5 players + DM >> 1 player. 5 players and DM win. That's democracy.
On the flip side, DM << 5 players. DM wins anyway. That would be a dictatorship.Since I've already said I tend towards a democratic game...
What if five of the players want to play Transformers and the 6th one wants to play a Gobot?
;-)

Urizen |

Shuriken Nekogami wrote:i will admit to the off the wall stuff that i play, the fact that i am a nippophile, the fact that i am male, the fact that my creepiness is part of a molding caused by a cocktail of anime, mental disabilities, a creepy DM that i play with on saturdays, friends that feed my creepiness, and a dissapointment with myself.Honestly you just have to dial back on the Too Much Information. Having one's quirks is fine and dandy but if I frequently went off on a tangent about how I spend my Friday nights being abused by Russian dominatrices, getting candlewax burns, that we meet at Room 213 at Forsythe Inn, Downtown Atlanta, at 11:00 p.m. and that my safeword was "Bea Arthur", people would rightly call me out as being a bit awkward in terms of a naturally flowing conversation.
It's all about restraint.
At least it was Atlanta. If it were Milwaukee...

Arnwyn |

GM gets the final say. Sure, he'll take people's opinions and thoughts into account, but in the end he is the game world and plot and rules. He has final say on that. I have final say on what my character does and thinks and says. Bad DMs impose their will on your character's volition, and bad players impose their will on the DM's simulation of the world.
This is how we run things, and it works perfectly for us.

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Y'all are definitely doing it wrong. The correct way to play D&D is to weight player preference by the dollar value of their contribution to the DM. If someone slips me a C note, they can play a dragon 2e bladesinger that shoots flaming rodents out its ass. That's always been part of the core rules.