Megan Robertson |
I think you're waiting for me... sorry, daughter had the day off school and has taken up a new hobby: miniature skirmish at the local Games Workshop! So I went round with her...
You are just finishing up your dinner (mmmm... roast goat...) when Dashiki comes running up to the firepit.
"There's some pugwampi just to the north, quick, before they get away..." He grabs a torch and heads out without waiting for you.
Are you following? If so, what are you taking - light sources, weapons, anything else?
Hale Caress |
Sense Motive Dashiki, as this seems almost too convenient, especially after her conversation with Khismia 1d20 + 0 ⇒ (17) + 0 = 17
In spite of her misgivings - she trusts Dashiki even less after conversing with Khismia - Hale responds quickly, grabbing a torch and pushing after Dashiki. She pulls out a dagger during the pursuit and will not hesitate to go after Dashiki if she finds an ambush.
Amar Furzen |
Amar was talking with Zastoran and after long conversation he left to sleep early. Studying in early moarning and then joining with others to eat dinner. Suddenly an odd fellow runs and yellow something about pugwampis, while others get up and runs after him. Amar also will get up and runs after others, while asks Khismia What is this? Who is this odd man and what is this thing about pugwampis?
Megan Robertson |
Hale: Rather to your surprise, Dashiki seems quite sincere!
Everyone: Dashiki is leading the way into the scrubland to the north of the encampment around the Sultan's Claw. The terrain is rough and rocky, and much of the vegetation is cacti and thorn-bush... the sort of terrain you want to be careful over even in broad daylight. By the flickering torchlight (and Khismia's light spell, which isn't much steadier given that she's running!), footing is treacherous.
Up ahead, you can hear Dashiki yelling "I've found tracks, I knew they were here!"
Balance checks, everyone. Roll a couple, please...
Megan Robertson |
Amar: You're finding it a bit tricky going... you stumble and fall, gathering several cactus prickles in your left hand. No sooner have you got back up than you trip again, just retaining your footing... looking down, your bootlace has come undone and tripped you up! Bad luck...
Romo: Running along, you go headlong into a thornbush. You could have sworn it was off to the side... still, there you are all tangled up and it takes a few moments and several rips in your clothing to extricate yourself. Bad luck...
At least things then improve, and you pick your way between the cactii and thornbushes after the others.
Megan Robertson |
Hale: you find that those thornbushes keep snagging on your clothing (and sometimes your skin), and you are slowed as you have to stop and release yourself. Bad luck...
Gander: likewise you also get snagged a few times, but manage to keep going... even if one sleeve is ripped almost off. Bad luck...
Gander Longstalks |
Gander, always light and easy on his feet if not as swift as some of the long-legged folk, was astonished at how difficult it was to move through the thorn brush. No matter how easily he darted between the cacti and dodged around the brush thorns catch his clothes and shredded them.
He could see that his companions were also having difficulties, Amar falling and injuring his hand, both Hale and Romo getting caught up in the brush entirely.
Are they all so clumsy? he thought. Something...felt wrong and he unhooked his greataxe to gain comfort from its reassuring weight in his hands.
Khismia, Rose-golden Kismet |
Khismia will get up and keep on running; she can’t let something bad happen to someone just because she is scared of scrapes and thorns. There will be some other time to take care of that.
Balance roll 1: 1d20 + 1 ⇒ (7) + 1 = 8
Balance roll 2: 1d20 + 1 ⇒ (11) + 1 = 12
Megan Robertson |
You all stagger and stumble through seemingly alive undergrowth until you reach Dashiki's position. He points to the ground, where you can all see small footprints in the sandy soil, leading in all directions.
"See!" he says in a triumphant tone. "We're looking for a little humanoid critter, smaller than a halfling even, with light fur, dirty claws and a tiny jackal-like head."
In the distance, further north, you hear a scream...
Gander Longstalks |
Gander closed his eyes, listening. "Be at ease! It's just a goat. No sense rushing ahead unaware."
He continued forward, using the goat's screams as a guide but no longer running. His greataxe was still in his hands though.
Balance Check # 1:1d20 + 9 ⇒ (6) + 9 = 15
Balance Check # 2:1d20 + 9 ⇒ (6) + 9 = 15
Megan Robertson |
As you progress toward the sound, the local cacti grow more and more intense, until you find yourselves at the edge of a dense thicket of the prickly plants. The sound of the bleating goat is now obvious to everyone — and it seems to be coming from somewhere deep within the cacti. The poor thing sounds terrified and in pain.
You are all getting badly scratched and battered, at nearly every step thorns catch you, feet slip, bootlaces come untied, clothing gets caught up and has to be worked loose, and everyone falls over at least once.
It sounds like the goat is within this thicket, and it likely will take a few minutes to work your way through to it... about 25 feet you reckon, listening to the poor thing's bleats.
Gander Longstalks |
Gander jerked a thumb in Dashiki's direction. "If he actually does know what he's talking about then that'd explain why we're having such a hard time. Some of these creatures must be somewhere near by. I never have this much trouble."
Lifting his torch a little higher, Gander turned in a circle, looking for any movement or shadows amongst the cacti that might indicate the creatures Dashiki had described.
Perception Check: 1d20 + 7 ⇒ (5) + 7 = 12
Do you need a second one, DM?
"Show yourselves, you bastards!" Gander whispered harshly.
Megan Robertson |
You are still about 25 feet from the goat, it's in the middle of the thornbrake, you lot are standing on the edge. However, at least the poor beastie is calming as Romo talks to it...
If you want to go to get the goat, I want another couple of rolls from each person going.
Hale: The only thing you see is the bunny rabbit you just tripped over! Bad luck...
Hale Caress |
Hale snatches at the bunny rabbit, not trusting her eyes so easily anymore grapple attempt 1d20 + 4 ⇒ (1) + 4 = 5 Bad luck... -_-
A friend just pointed out: to qualify for Raging Vitality she needs a bit more Con, so I'm planning to drop her Wis by 2 to get Con up to 15; unless you rule that she qualifies for the feat when she needs it (while raging) as her Con score is then high enough
Edit: just realized... Hale's last 2 rolls were "1". o.O bad luck indeed...