Clerics only have 2+Int skill points?


Pathfinder First Edition General Discussion

Liberty's Edge

Is this intentional? I can see the justification for the other classes (Fighter, Paladin, Wizard, and to a lesser extent Sorcerer) having that low amount of skill points, but I always saw Cleric as a 4+Int class, especially since Druids are a 4+Int class. Was it the same way in 3.5?


VikingIrishman wrote:
Was it the same way in 3.5?

Yes.


Clerics have the domains so they are pretty powerful, flavor-wise they are busy spending time towards their religion. If any class deserves extra skill points I think it would be the fighter.


Yes. Mr. Fishy's trollop has a problem with the lack of cleric skill points also. Mr. Fishy thinks that the low skill point may be to help balance the better armor and channel ability. Mr. Fishy could be wrong it could be because or cleric haters.

Sovereign Court

I feel most sorry for the fighter's measly 2 skill points as well. :)

Clerics have many things they can do. It turns out they're better at channeling divine energy than acrobatics or vast amounts of knowledge in bridge engineering. I'm cool with that.

Scarab Sages

Rite publishing has just today released Secrets of Divine Channeling.

The new base class in the book, the divine channeler, is a variant cleric. One of the changes I made was to give them 4+ skill points, removing the medium armor proficiency to balance this out.

Shadow Lodge

Wicht wrote:

Rite publishing has just today released Secrets of Divine Channeling.

The new base class in the book, the divine channeler, is a variant cleric. One of the changes I made was to give them 4+ skill points, removing the medium armor proficiency to balance this out.

So two more skill points a level equals 1 feat...


Also remember that you can get bonus points from race or favored class bonuses.

Me, I'd prefer it if all the core classes started with 4 skill points base, but until then, clerics will just have to rely on others to make skill checks or have a respectable intelligence.


I have no problems with a cleric having 2 skill points per level. They can overcome just about any skill check they'd need to make with spells after all.

In agreement on fighter's getting 4/level.

Scarab Sages

Dragonborn3 wrote:
Wicht wrote:

Rite publishing has just today released Secrets of Divine Channeling.

The new base class in the book, the divine channeler, is a variant cleric. One of the changes I made was to give them 4+ skill points, removing the medium armor proficiency to balance this out.

So two more skill points a level equals 1 feat...

I don't know I would lay that down as a hard and fast rule, but in the case of armor proficiencies I thought it was a fair trade off. I could see doing the same for the fighter class, trading off automatic heavy armor proficiency for 2 extra skill points. The campaign setting did something similar for fighters trading off the 1st level bonus feat for 2 extra skill points a level and an increased skill list.


A simple solution is give all the classes +2 skill points. Sure the Rogue gets 10 but they are a skill monkey and more skills is useful. I had rogue in one game with an 18 intelligence who was human and used their favored class bonus for skills. He still would have liked more.

I might do this in my next game when I run King Maker.

The Exchange

I prefer to give all of the classes just a +1 skill rank per level. I also have players who tend to dump stats, especially "2+Int ranks" classes that don't rely on intelligence. It makes no difference between -2 Int and -1 int for them, because they get minimum 1 rank per level. My change makes them think a little harder about that decision.

Liberty's Edge

Thanks all for the responses. I never much looked at Clerics before (Pathfinder or otherwise) and it just struck me as a little odd. I may take a few of the ideas presented and work them into my game.


w0nkothesane wrote:
I prefer to give all of the classes just a +1 skill rank per level. I also have players who tend to dump stats, especially "2+Int ranks" classes that don't rely on intelligence. It makes no difference between -2 Int and -1 int for them, because they get minimum 1 rank per level. My change makes them think a little harder about that decision.

My players would never dump Int on 2 skill per level class. 1 SP per level is just not enough. I'll dump Chr before I dump Int. Heck I'd even dump Wis on fighter before Int. Nothing sucks more than being the dumb fighter with nothing to fight and having no skills for long non combat sessions.


Dragonborn3 wrote:
So two more skill points a level equals 1 feat...

That`s how the Pathfinder Campaign Setting Fighter variant works...

(he also was just sharing ONE aspect of his class variant, y´know...)


Quandary wrote:
Dragonborn3 wrote:
So two more skill points a level equals 1 feat...

That`s how the Pathfinder Campaign Setting Fighter variant works...

(he also was just sharing ONE aspect of his class variant, y´know...)

I LOVE the variant fighter from the PFCG...especially the flavor behind it.

We have one in one of the games I GM and he gets much more out of the extra skill points and class skills than he would with one more fighter feat...(then again, we have a lot of non-combat encounters)


I always felt that it was odd how clerics (and wizards) have only 2+Int mod skill points. Especially Clerics of the Knowledge domain. You get all these Knowledge class skills, but no points to put in them...


Been thinking of an alternate skill system.

All classes get 2 skill points per level.
All players/creatures start out with skill points equal to there intelligence score. (example Int 15 3rd level fighter has 15 + (2x3 =6) = for 21 skill points.

All skill points have to be used when they are received. (15 int figher as 1st level has 17 skill points at first level, all 17 points have to be used at first level.

More skill points can not be placed in skills, than the character/monster has class levels. (example: All 17 points at first level must be spent, and this would also mean that the player is required to spend 1 point for each skill. This represent the character past life experience, hobbies, and beginner training. In other words, player start out with 1 rank in 17 different skills)

All skill ranks have a max limit of 5. There are no bonuses or penalizes added. (the idea is fun, fast, easy for both GM and little kids to play). (Also, since most NPC are suppose to be below 5th level, thier is no reason why skill should be higher than 5th level).

Rolling skills: Role 1d6. Meet or beat your Rank.
A role of 1 is auto-success. A role of 6 is auto-failure.

-----------------------------------------------------------

A 20th level Rogue with INT 10.

1) first select 10 skills for his Int points.
2) select 2 more skills for his 1st level.
3) Then place the remain skill points as you like. (2 x level -2)

So he could know 10 skills at 1st rank, and 8 skills at 5th rank.

Or he could know 7 skills at 1st rank, 5 skill at 2nd rank, and 3 skill at 5th rank, and one skill at 3rd rank.

-------------------------------------------------------------


GodzFirefly wrote:
I always felt that it was odd how clerics (and wizards) have only 2+Int mod skill points. Especially Clerics of the Knowledge domain. You get all these Knowledge class skills, but no points to put in them...

The wizards do not get no skills as they can end up with a high inteligence they need for casting spells having skill points if they have an intelgence of at least 16.

Clerics do get horrible skills but if they got better wouldn't people be complaining how broken they were?


Ion Raven wrote:
Clerics have the domains so they are pretty powerful, flavor-wise they are busy spending time towards their religion. If any class deserves extra skill points I think it would be the fighter.

agreed. 4+ sounds better to me


What if instead of giving a charcter more base skill points which means more skills that can be maxed out.

you instead apply this

Add half your charcter level - (skill ranks in the skill) - (2) , minimum 0 to any skill check (including knowlege)

so at 6th level you get +1 in every skill you don't already have a rank in at 16th level you have at least 7 ranks in every skill.

So for example
Say at level 10 WIS14
WIS Untrained Skill 0 ranks
WIS Class Skill +1 rank
WIS Class Skill +10 ranks

Currently
WIS Untrained Skill 0 ranks = +2 bonus
WIS Class Skill +1 rank = +6 bonus
WIS Class Skill +10 ranks = +15 bonus

With the above rule applied
WIS Untrained Skill 0 ranks = +5 bonus
WIS Class Skill +1 rank = +7 bonus
WIS Class Skill +10 ranks = +15 bonus


MerrikCale wrote:
Ion Raven wrote:
Clerics have the domains so they are pretty powerful, flavor-wise they are busy spending time towards their religion. If any class deserves extra skill points I think it would be the fighter.
agreed. 4+ sounds better to me

Gods yes. I have hated the 2 skills a level junk since 3.0 and who got 2 skills and who got 4 skills was so damned random.

I give all 2 sill per level classes 4 skills per level can call it good.

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