
DreamGoddessLindsey |
Aw, dang. Now it crashes at CR 47. Well, not crash. The crashing at large numbers on the battle screen is gone. Unfortunately, the game won't recognize the XP values above 46 for some reason. I tested the release to see how high it could go (so I know how epic I can go with CR with fighting deities and such). CR 46 is fine. After that, it does this:
CR 47: -939,524,096
CR 48: -1,409,286,144
CR 49: -1,879,048,192
CR 50: -2,818,572,288
CR 51: 536,870,912
CR 52: 805,306,368
CR 53: 1,073,741,824
CR 54: 1,610,612,736
CR 55: -2,147,483,648
CR 56: -3,221,225,472
After that, XP goes blank from then on.
I appreciate the attempt, though, Kyle, and I still think you're a remarkable god of a programmer. Alas, it seems this is something that can't be fixed to begin with in Combat Manager. I don't know much about programming, but I'm guessing it's a limitation on the number of places or a hex limitation. At least I can make Orcus the proper CR now.
I won't ask you to rewrite everything to make it work. I thank you very much for trying, though. If I'm wrong about it being a limitation, and it's an easy fix, I'd welcome it, but if not, that's okay. I think I can write something in Google Docs that'll give me the numbers.
Thanks for your hard and excellent work, Kyle. I look forward to what you have for us next.

Kyle Olson |

Aw, dang. Now it crashes at CR 47. Well, not crash. The crashing at large numbers on the battle screen is gone. Unfortunately, the game won't recognize the XP values above 46 for some reason. I tested the release to see how high it could go (so I know how epic I can go with CR with fighting deities and such). CR 46 is fine. After that, it does this:
D'Oh! I was so happy it stopped crashing I didn't notice the integer overflow. I'll take another look at it for the next build.

DreamGoddessLindsey |
DreamGoddessLindsey wrote:D'Oh! I was so happy it stopped crashing I didn't notice the integer overflow. I'll take another look at it for the next build.Aw, dang. Now it crashes at CR 47. Well, not crash. The crashing at large numbers on the battle screen is gone. Unfortunately, the game won't recognize the XP values above 46 for some reason. I tested the release to see how high it could go (so I know how epic I can go with CR with fighting deities and such). CR 46 is fine. After that, it does this:
Integer overflow? So that's what's going on? Wish I knew what that was. I'll sit back and let you work your magic, because I can't get my formulae to work on the Google Docs. :)

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DreamGoddessLindsey wrote:D'Oh! I was so happy it stopped crashing I didn't notice the integer overflow. I'll take another look at it for the next build.Aw, dang. Now it crashes at CR 47. Well, not crash. The crashing at large numbers on the battle screen is gone. Unfortunately, the game won't recognize the XP values above 46 for some reason. I tested the release to see how high it could go (so I know how epic I can go with CR with fighting deities and such). CR 46 is fine. After that, it does this:
what I use that doesn't overflow
public static long GetXP(string CR)
{
long XP = -1;
switch (CR)
{
case "1/8":
XP = 50;
break;
case "1/6":
XP = 65;
break;
case "1/4":
XP = 100;
break;
case "1/3":
XP = 135;
break;
case "1/2":
case "½":
XP = 200;
break;
case "-":
XP = 0;
break;
default:
int CRValue = Convert.ToInt32(CR);
if (CRValue % 2 == 0)
{
XP = long.Parse((Math.Pow(2, (CRValue / 2 - 1)) * 600).ToString());
}
else
{
XP = long.Parse((Math.Pow(2, ((CRValue - 1) / 2)) * 400).ToString());
}
break;
}
return XP;
}

Kyle Olson |

Hey Kyle, have you managed to fix the bug where if you input dodge or deflection AC to a custom monster it just puts the new number after the initial 10 to make like 102 or whatever number you put the dodge in as?
I've got an idea on what's causing problems here, but I don't have a fix yet.

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Been testing out this app for use at some local PFS games, but I'm having a bit of an issue. I have some support files from other GMs that are saved as .cmpt files. When I try to open any of these in the PC version it doesn't seem to like that file extension. Hoping this is not some bonehead oversight on my part.

DreamGoddessLindsey |
Also, while we're bug reporting, I'd like to report a bug on the skills.
Basically, there are a number of problems.
1. If you try to change the skills of the same entry more than once without closing and reopening Combat Manager, the changes won't take.
2. If you use "Customize", very frequently all skills are wiped and can't be fixed without closing and reopening Combat Manager.
3. If INT is changed, the skills go completely screwy and can't be fixed without closing and reopening Combat Manager.
4. If you create a new entry, then have to go back and edit the skills, you can't get the skills to keep without closing and reopening Combat Manager twice (weird one).
These are all pretty easy to duplicate.

Kyle Olson |

Sorry if this has been asked. Is there a time table for an andriod version of the combat manager program?
Thank you so much for the work you have already put into this program. I almost can't run my games without it.
Hopefully before the end of time.
When I get the monster editor complete, I'll have a better feel for what it will take to finish the smaller features.
I don't feel I have the right tech to quickly build new UI pieces, unfortunately, and that's slowing me down. On Windows I can throw together UI with the snap of a finger, and on iPad I had a good set of pieces by the end.

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Hey! First post here and just to say that your application, Kyle, is awesome. It nearly has everything I wanted on this kind of applications arranged in a way that makes it perfect for me. Keep up the good work!
Is there any way people can contribute to help the application grow? Maybe adding content, Ultimate Equipment items por example, with a template of your making or something? I'd also suggest (and help) translating it into spanish, my mother tongue, but the spanish version of PF is not even out yet...
Hey guys. If you use Combat Manager for iPad, why don't you go over & write a review for Kyle. I would if I used it. We all know on the forums that the program is awesome, but not all of the potential customers come to Paizo.
Definitely doing this. Thanks!

Thorin2011 |

Thorin2011 wrote:Sorry if this has been asked. Is there a time table for an andriod version of the combat manager program?
Thank you so much for the work you have already put into this program. I almost can't run my games without it.
Hopefully before the end of time.
When I get the monster editor complete, I'll have a better feel for what it will take to finish the smaller features.
I don't feel I have the right tech to quickly build new UI pieces, unfortunately, and that's slowing me down. On Windows I can throw together UI with the snap of a finger, and on iPad I had a good set of pieces by the end.
Thanks for the repley. Also thanks again for the program.

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Been testing out this app for use at some local PFS games, but I'm having a bit of an issue. I have some support files from other GMs that are saved as .cmpt files. When I try to open any of these in the PC version it doesn't seem to like that file extension. Hoping this is not some bonehead oversight on my part.
Any response coming on this one?

Kyle Olson |

Chad Newman wrote:Any response coming on this one?Been testing out this app for use at some local PFS games, but I'm having a bit of an issue. I have some support files from other GMs that are saved as .cmpt files. When I try to open any of these in the PC version it doesn't seem to like that file extension. Hoping this is not some bonehead oversight on my part.
Can you mail any files that are acting up to combatman@kyleolson.com. I should have time to look at this soon.

Shadar Aman |

Thorin2011 wrote:Sorry if this has been asked. Is there a time table for an andriod version of the combat manager program?
Thank you so much for the work you have already put into this program. I almost can't run my games without it.
Hopefully before the end of time.
When I get the monster editor complete, I'll have a better feel for what it will take to finish the smaller features.
I don't feel I have the right tech to quickly build new UI pieces, unfortunately, and that's slowing me down. On Windows I can throw together UI with the snap of a finger, and on iPad I had a good set of pieces by the end.
I know it's probably a long way off anyway, but do you intend to make the app available on the Amazon app store as well as Google Play? I have a whole pile of Kindle Fires laying around, and not many other tablets. I'd also be happy if I could just download the apk from your site and install manually, but I suspect a lot of Fire users would like to have it on the app store.

Sethvir |

Sethvir wrote:This is not occurring on Windows 7 64-bit. I was able to bring up the new spell dialog and add (or delete) any number of classes. Sethvir, what version of Windows are you running?And trying to add classes to new spells still crashes the app in windows
Two Windows 7 machines 32-Bit and one Windows 7 64 Bit laptop.
Modify existing spell using Customize. Remove all class level designations and attempt to scroll down list of available classes. Crash.

Kyle Olson |

DreamGoddessLindsey wrote:Crashes when you use the arrows. Have to grab the little thingy and drag it.I've been using the arrow keys I think. I'll have to try using the mouse to navigate through the list...
Thanks.
I think I've located the source of the crash. I've got a fix right here:
http://CombatManager.com/CMInstallerTest.msi
Give it a spin and see if it still blows up on you.

DreamGoddessLindsey |
I just caught a mistake in one of the templates. When you apply the vampire template, the hit dice are changed to d8 and the creature only gets +2 to charisma. In actuality, the hit dice should be unchanged and the bonus to charisma is +4.
In addition, Combat Reflexes is listed as CombaReflexes, which makes the program not recognize the feat.
These are easy enough to fix during customization, but I thought I'd shoot it your way,

Kyle Olson |

Still blowing up. Does it need a clean from scratch install? I only installed over the previous version.
I'm sure I fixed some crash :) I'll keep looking.
I just caught a mistake in one of the templates. When you apply the vampire template, the hit dice are changed to d8 and the creature only gets +2 to charisma. In actuality, the hit dice should be unchanged and the bonus to charisma is +4.
In addition, Combat Reflexes is listed as CombaReflexes, which makes the program not recognize the feat.
These are easy enough to fix during customization, but I thought I'd shoot it your way,
The last two are typos on my part. The first one, the HD, is a little messy and it goes to a problem I don't have an easy fix for yet. The line reads:
Change all racial Hit Dice to d8s. Class Hit Dice are unaffected.
I can't tell racial and class HD apart. I can certainly create a system to make a best guess, but I haven't done so yet.

Micco |

Awesome program, Kyle! Thanks so much. Donation sent :)
Would it be possible to allow replacing the d20 with something other than 3d6? We use a weird (but quite awesome) 1d12+1d8+1d2-2 for d20 rolls. Yeah, yeah, I know it seems weird, but don't knock it till you do the math. (Plug it into anydice.com to see!) It gives a full broad 1-20 distribution and works well with pretty much standard critical rules when you eliminate the confirmation roll.
Anyway, could we load an init file or something that specified the calculation used for the "d20" roll?

Kyle Olson |

Critical bug report!
Apparently something got broken. When looking through monsters, if you try to select "between" to do a CR range, it crashes the program now.
There's some monsters in the DB with a CR of - that are causing the problem. I'm on vacation right now so I don't know if I can get a build out right now, but I'll get something soon.

Kyle Olson |

Awesome program, Kyle! Thanks so much. Donation sent :)
Would it be possible to allow replacing the d20 with something other than 3d6? We use a weird (but quite awesome) 1d12+1d8+1d2-2 for d20 rolls. Yeah, yeah, I know it seems weird, but don't knock it till you do the math. (Plug it into anydice.com to see!) It gives a full broad 1-20 distribution and works well with pretty much standard critical rules when you eliminate the confirmation roll.
Anyway, could we load an init file or something that specified the calculation used for the "d20" roll?
It's doable, but I don't know if I want to build it right now. When I added 3d6 I had time to take in every request, but I don't feel like I have that with the focus I have on Android right now.
I'll put it on the feature backlog, though, because it's not an unreasonable request.

Rune |

I've been having a problem with the installer of versions 1.50 and 1.51. Even after I've redownloaded the Microsoft dotnet, the Combat Manager installer still returns the following error:
"There is a problem with this Windows Installer Package. A DLL required for this install to complete could not be run. Contact your support personnel or package vendor."

DreamGoddessLindsey |
Not sure if this has been mentioned anywhere in these many posts. But, Your armor section needs a Size modifier. Small people get a -1 to armor and there is no where to put that (can't even put in a negative value in the fields that are there now). Otherwise, love the product!
Size is already in. It's automatically done when you change the size. Small is +1, though, not -1. Smaller is higher AC. Anyway, yeah, Combat Manager does that automatically.
Actually, if you could add a way for armor max DEX to limit the DEX bonus added to AC. Also maybe an "Other" input for AC? Thanks.
Don't know if your first idea is feasible since there is no equipment screen.
+1 for the "Other" suggestion.

buzzgunner |
Hi, all. I'm new to the Combat Manager and am having some trouble finding what I think ought to be basic functions.
First, when I create a party member, how do I specify race. For example, one of the members is a gnome (small humanoid), but his movement rate says 30 ft., just as if he were a MEDIUM humanoid.
Second, is the any built-in help functionality? Baring that, is a document or web-based facility that provides a tutorial or user reference?
Thanks for any help you might be able to provide.

DreamGoddessLindsey |
Hi, all. I'm new to the Combat Manager and am having some trouble finding what I think ought to be basic functions.
First, when I create a party member, how do I specify race. For example, one of the members is a gnome (small humanoid), but his movement rate says 30 ft., just as if he were a MEDIUM humanoid.
Second, is the any built-in help functionality? Baring that, is a document or web-based facility that provides a tutorial or user reference?
Thanks for any help you might be able to provide.
Right-click on the character background, go to Edit > Monster Editor.

henwy |

I just installed combat manager and was trying to load up some .cmpt files from the shared GM drive for a game I'm running and got an error message:
"The version of the file is not compatible with the version of windows you are running."
What am I doing wrong and how do I fix it?
I also noticed another quick thing....
In the monster database, the program crashes whenever I try to apply 'advanced' to the 'riding dog' for some reason.

Kyle Olson |

I just installed combat manager and was trying to load up some .cmpt files from the shared GM drive for a game I'm running and got an error message:
"The version of the file is not compatible with the version of windows you are running."
What am I doing wrong and how do I fix it?
I also noticed another quick thing....
In the monster database, the program crashes whenever I try to apply 'advanced' to the 'riding dog' for some reason.
I'm not sure what's causing the first message, but if you do need to load the files from the load dialog in the app and not from Windows Explorer. I hope to have this worked out soon-when I get the time to fix it.
The riding dog problem will be fixed as soon as I push out another release.