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2 people marked this as FAQ candidate. |

I hope this is the right place to post this, I couldn't find any other threads that discussed it.
As an aside, LOVE the APG, kudos to the Pathfinder folks who wrote it.
The feat reads:
Racial Heritage
The blood of a non-human ancestor flows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as
both human and that race for any effects related to race.
For example, if you choose dwarf, you are considered both
a human and a dwarf for the purpose of taking traits, feats,
how spells and magic items affect you, and so on.
The way I read this is that I create my human character, get all my human traits (including the +2 for "varied nature"), then pick my feats and if I pick something like Half-Elf or Half Orc, I get another +2 "varied nature" (total +4)...
I am not sure this feat was meant to be this powerful (in the case of HE): +2 ability score; Low-light Vision; Bonus Feat (basicially free); immune to sleep; +2 perception; and either an additional +1hp or +1 skill point. Seems out of balance compared to the other feats.
With a starting ability score of 18 (through point purchase), I was able to make a character with a level 1 Charisma ability score of 22, which seems high. Just looking for thoughts on this, if I have misread this. Any feedback would be great. My GM will likely have some things to say as well, but I wanted to get a variety of answers.
Maybe we should add,"Through your your years of adventuring, you discover that you are not a standard sample of your race. You discover that your heritage closely resembles some non-humans you have met. You cannot take this feat at character creation."
Thoughts?

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No, that's not how the feat works.
All it does is give you the equivalent of the half-orc/half-elf "racial blood" racial feature. In other words, if you take the Racial Heritage: Dwarf feat, you count as both a human and a dwarf for the purpose of spells, feats, and so on.
So the "traits" they are refenrencing are the "half-feat" traits (combat, religious, cultural, regional, etc), not the Racial "Traits" from character creation? That make a bit more sense. But then it seems like it is under-powered by itself then?

Zurai |

Correct, it's referencing the Traits system, not racial features (which are indeed confusingly called "racial traits"). Yes, it's not a very powerful feat, but then none of the race-specific feats really are very powerful. They're intended for flavor, not power (or, at least, I hope they are, because with the possible exception of the dwarven tremorsense feat, none of them are terribly powerful).

Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
9 people marked this as FAQ candidate. Staff response: no reply required. 1 person marked this as a favorite. |

Louis IX |
1 person marked this as FAQ candidate. |

Related questions:
Does "werewolf" count as a race for the purpose of Racial Heritage? If yes, would Racial Heritage (werewolf) allow a character to qualify for the Aspect of the Beast feat?
Wow. I haven't thought about this. I have this database of 3.5 feats from which I often filter racial feats out, but this one single-handedly offers them to any character. Are we right?
Hmm... yes and no: after re-reading the excerpt in post #0, I found the "Choose another humanoid race" bit, which would undoubtedly eliminate dragons, monstrous humanoids, and all those "interesting" races.
So... is "werewolf" a humanoid race? Lycanthrope is a template added to a humanoid, and which gives the shapechanger subtype. Since it doesn't change the type itself, it's open to Racial Heritage.

Lathiira |

Werewolf isn't a race. Think about it: you're adding a template to a humanoid. You can have human werewolves, elven werewolves, hill giant werewolves, even Texan werewolves (e.g. Heathy). No separate culture, no distinct biology: you don't play a werewolf bard (in this edition), as you would an elven bard, you play an elven werewolf bard. Werewolf doesn't truly stand on its own. Yes, we normally think of them as a race of humans afflicted with the curse of lycanthropy, but they were human first, then infected. This isn't like being transformed into skum or an illithid like in the old days, where there was no going back; lycanthropy is an addition, not a complete and total transformation.

Slime |

Related questions:
Does "werewolf" count as a race for the purpose of Racial Heritage? If yes, would Racial Heritage (werewolf) allow a character to qualify for the Aspect of the Beast feat?
Good question! I was going to allow the Aspect of the Beast to be accessed with a "Background/Trait" (Not a Racial trait): Lycantropic Decendant. Allowed to any race: A dwarf-based badger-dude or hafling-based rat-lady feel closer to the concept to me.
To admit it all, I was looking at a way to get the "Shifter" concept in PFRPG without to mutch work.

Zurai |

Werewolf isn't a race. Think about it: you're adding a template to a humanoid. You can have human werewolves, elven werewolves, hill giant werewolves, even Texan werewolves (e.g. Heathy). No separate culture, no distinct biology: you don't play a werewolf bard (in this edition), as you would an elven bard, you play an elven werewolf bard. Werewolf doesn't truly stand on its own. Yes, we normally think of them as a race of humans afflicted with the curse of lycanthropy, but they were human first, then infected. This isn't like being transformed into skum or an illithid like in the old days, where there was no going back; lycanthropy is an addition, not a complete and total transformation.
They don't have a culture or distinct biology? Tell that to Paizo. They've used bands of natural weres more than once in more than one adventure path.
Furthermore, half-elves really don't have a distinct culture. Guess that makes them not a race, then.

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IMG, I allow this feat to be used to gain access to race-specific prestige classes, such as Arcane Archer (which I actually allow to any race anyway, but could not think of another race-specific prestige class).
Brreitz, there are no race-specific prestige classes in Pathfinder. The design team has stated that the racial requirement for Arcane Archer was an inadvertant copy-and-paste problem that no one caught.

Lathiira |

Lathiira wrote:Werewolf isn't a race. Think about it: you're adding a template to a humanoid. You can have human werewolves, elven werewolves, hill giant werewolves, even Texan werewolves (e.g. Heathy). No separate culture, no distinct biology: you don't play a werewolf bard (in this edition), as you would an elven bard, you play an elven werewolf bard. Werewolf doesn't truly stand on its own. Yes, we normally think of them as a race of humans afflicted with the curse of lycanthropy, but they were human first, then infected. This isn't like being transformed into skum or an illithid like in the old days, where there was no going back; lycanthropy is an addition, not a complete and total transformation.They don't have a culture or distinct biology? Tell that to Paizo. They've used bands of natural weres more than once in more than one adventure path.
Furthermore, half-elves really don't have a distinct culture. Guess that makes them not a race, then.
I concede the point of half-elves. That was well-done. I retract comments on culture from the argument.
I flipped open the pfsrd and looked up lycanthropes. Looked up the werewolf. First line says "Human natural werewolf fighter 2". Werewolf is still a template, even if dealing with natural lycanthropes. Yes, they can (I assume) breed true. But there's always something else under the chassis, in this example human. I don't feel that you can make a creature that has a template a race, as that stack of abilities can be manifested by any number of other creatures, such as the examples I previously posted. I would feel no more comfortable claiming that half-dragons, half-fiends, or liches are races.
Thinking I'm going to FAQ this one, it's a point that could use some clarification (even if I'm proven wrong).

Zurai |

Of course a templated creature can be a race. In order to be a race, the only thing that's required is for it to breed true. Natural lycanthropes breed true; thus, they are a race.
Actually, technically the "races" in Pathfinder are neither races nor separate species (races are, for example, Caucasian vs Hispanic, while the definition of species requires that they not be able to breed with other species), but that's beside the point.

Lathiira |

Of course a templated creature can be a race. In order to be a race, the only thing that's required is for it to breed true. Natural lycanthropes breed true; thus, they are a race.
Actually, technically the "races" in Pathfinder are neither races nor separate species (races are, for example, Caucasian vs Hispanic, while the definition of species requires that they not be able to breed with other species), but that's beside the point.
I'm willing to admit I'm wrong on the point, as I can see how you come to your conclusions. Be careful with the definition of "species" as there are quite a few definitions of species, not all of which meet the one statement you made (I think that's the taxonomic definition I learned, but there ARE others used in science). I don't define race quite the same way, actually using it as synonymous with species. To me, Caucasians and Hispanics are just members of the human race or Homo sapiens; I really don't think of people as more than that, though I'll use terms such as Caucasians for descriptive purposes at need.
Still would like some clarification though; some templates could then be used to denote races by your definition (our werewolves) but not others (those involving undead). I don't know if half-dragons, half-celestials, and some of the others breed true either. That's what FAQs are for, I guess.

Caineach |
1 person marked this as FAQ candidate. |

Zurai wrote:Of course a templated creature can be a race. In order to be a race, the only thing that's required is for it to breed true. Natural lycanthropes breed true; thus, they are a race.
Actually, technically the "races" in Pathfinder are neither races nor separate species (races are, for example, Caucasian vs Hispanic, while the definition of species requires that they not be able to breed with other species), but that's beside the point.
I'm willing to admit I'm wrong on the point, as I can see how you come to your conclusions. Be careful with the definition of "species" as there are quite a few definitions of species, not all of which meet the one statement you made (I think that's the taxonomic definition I learned, but there ARE others used in science). I don't define race quite the same way, actually using it as synonymous with species. To me, Caucasians and Hispanics are just members of the human race or Homo sapiens; I really don't think of people as more than that, though I'll use terms such as Caucasians for descriptive purposes at need.
Still would like some clarification though; some templates could then be used to denote races by your definition (our werewolves) but not others (those involving undead). I don't know if half-dragons, half-celestials, and some of the others breed true either. That's what FAQs are for, I guess.
This feat does not do much for you. It carries with it as much penalty as bonus (bane, Favored Enemy, ect.) I think you should follow the general rule of "is it cool." If yes, allow it. Having a distant ancestor be a dragon, allowing you to use items designed for those of a drconic bloodline, is cool. I would personally give sorcerrors this feat for free if they want it. Granted, that is more than this feat allows, since dragons aren't humanoid, but in most cases it will have very little mechanical bennefit. I would almost consider this a trait instead of a feat, along the lines of adopted.

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Of course a templated creature can be a race. In order to be a race, the only thing that's required is for it to breed true. Natural lycanthropes breed true; thus, they are a race.
I believe that you are confusing the RL definition of races/species with that of PFRPG.
Lycanthrope is clearly described in the Bestiary as a template which can be acquired or inherited (for natural lycanthropes).
Also, I believe that you can be of only one race. Thus the reason why half-elves are considered a separate race (which is the way they are presented in the core rulebook) and not as having 2 races (human and elf).
Since you can be both human and lycanthrope (shapechanger to be more exact), then it means only one of these types is a race. Since human is a race, it follows that shapechanger/lycanthrope is not a race.
EDIT - my assumptions above concerning the uniqueness of race seem to be wrong, as the Lycanthrope template gives a RACIAL bonus on Diplomacy checks to alter some animals' attitude.
This seems to show that RAW the Lycanthrope is a race, hard as it is for me to swallow.

Caineach |

Zurai wrote:Of course a templated creature can be a race. In order to be a race, the only thing that's required is for it to breed true. Natural lycanthropes breed true; thus, they are a race.I believe that you are confusing the RL definition of races/species with that of PFRPG.
Lycanthrope is clearly described in the Bestiary as a template which can be acquired or inherited (for natural lycanthropes).
Also, I believe that you can be of only one race. Thus the reason why half-elves are considered a separate race (which is the way they are presented in the core rulebook) and not as having 2 races (human and elf).
Since you can be both human and lycanthrope (shapechanger to be more exact), then it means only one of these types is a race. Since human is a race, it follows that shapechanger/lycanthrope is not a race.
See the Elf Blood racial ability of Half-Elves. They count as both elves and humans for any effect related to race. Half Orcs have Orc Blood, which is the same but for orcs. This feat basicly gives you this. Why would Lycanthrop be a problem? It makes more sense than most other things you could use it on, like Tengu or Thrikreen. At least a lycanthrop does not appear to be a seprate species (though in some game worlds it is, at least for natural ones).

mdt |

This feat does not do much for you. It carries with it as much penalty as bonus (bane, Favored Enemy, ect.) I think you should follow the general rule of "is it cool." If yes, allow it. Having a distant ancestor be a dragon, allowing you to use items designed for those of a drconic bloodline, is cool. I would personally give sorcerrors this feat for free if they want it. Granted, that is more than this feat allows, since dragons aren't humanoid, but in most cases it will have very little mechanical bennefit. I would almost consider this a trait instead of a feat, along the lines of adopted.
I think it's a feat, as it by itself is not powerful, but it does give you access to things you wouldn't normally get. I think I would have no trouble allowing it to be any species that can breed with humanoids (IE: Fiendish, celestial, outsider, draconic, etc). A half-celestial human is still a humanoid, so therefore, it qualifies (that sort of logic).
However, I don't think sorcerer's actually require the feat. They are specifically called out as having 'other species' blood in their veins and ancestry. A draconic bloodline sorcerer would, I believe, qualify for any feat that has 'draconic blood' as a pre-requisite. Now, if it said 'Must be a dragon' then they wouldn't.

Abraham spalding |

Human is a type of humanoid. The PC races are (currently) all humanoid, just with different types. You can have multiple types without changing what you were before (see half elf which counts as three types: Human, Elf, and Half elf). Lycanthrope *stacks* on your normal type. It is a type of humanoid (it is listed as such in the back indexes, and in its description), therefore it is a valid choice under the current feat.
Now the question is what do you get for taking the Lycanthrope type. You can take aspect of the beast, and it could be argued (probably not successfully) that since you are already lycanthrope type that you can't be struck with it again if a werecreature attacks you. Currently that's all it offers, oh and extra vulnerability to specific weapons and spells (those that affect lycanthropes).

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Kobold Quarterly #11 has a GREAT section on PFRPG Were-stuff. The mechanic is based on gaining levels as a Were-thing, with the top level being the full form and shape-changing. Were-rat is a 3 level progression, were-wolf is a 4 level progression, and were-bear is a 8 level progression.
One of my players was afflicted by a were-rat in my Second Darkness campaign and will be advancing in it through the second book. To give a slight penalty to match the power increase, I am using the mechanic to have the shape-change be painful and need a will save or she takes hit point damage and a point of con damage

OgeXam RPG Superstar 2009 Top 32 |

Actually the race is not werewolf but lycanthrope
Lycanthropes are humanoids with the ability to turn into animals and animal-humanoid hybrid shapes. Natural lycanthropes are born with this ability and have perfect control over their shapechanging. Afflicted lycanthropes contract this ability like a curse or disease from another lycanthrope; they sometimes change form involuntarily.
It clearly distinguishes between a natural lycanthrope and an afflicted lycanthrope.
You can have the Racial heritage lycanthrope. Which then you can take feats, traits, and are effected by spells and magic items like you are a lycanthrope(subtype shapechanger)
You do NOT qualify for Aspect of the Beast though.
Prerequisite: wild shape class feature, see Special.
...
Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).
It clearly states you have to contract lycanthropy. A natural lycanthrope cannot take the feat, nor someone with lycanthrope in their bloodline. They must become afflicted by lycanthropy to take the feat.
Or have the wild shape class feature, or be a ranger who selects the natural weapon combat style.

Norseman055 |
as interesting as the concept of a racial heritage (werewolf) would be, im curious as to how they can be technically counted as their own race... the first entry under "creating a lycanthrope" in the bestiary states:
"Lycanthrope" is an inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes) template that can be added to any humanoid.
whether natural born or afflicted, either way it is stated that lycanthropy is a template. a race is not a template, otherwise you could do something like go to a magician and have the "elven" template added to a human to get their racial features on top of your own.
THE RACIAL BONUS: as for the discussion that states that lycanthropy gives racial bonuses and thus must be a race, i assume its simply the system used since bonuses of the same type dont stack. a racial bonus is the base race's natural tendency to better perform in some way, and since lycanthrope alters your base race to have the shapechanger subtype, it alters the traits of your base race to include these new abilities.
SORCERER BLOODLINES: sorcerers are different in the sense that the bloodline powers they get arent from a racial source but a mystical one (such as dragons, elementals, celestial, etc). the major difference is that there are a number of bloodlines that arent tied to any race at all but a concept, idea or source of arcane power (like destined, arcane, and undead). it could be suggested that sorcerers could have a "lycanthrope" bloodline from which they recieve their powers, but how could you logically have such a thing? if a member of their family way back when was afflicted as a lycan and then had children, any child they had would be a natural lycan, not to mention that any children THEY had would also be a natural lycan... how did the lycanthropy magically "disappear" later on if the only way to be cured of it is by getting a remove disease or heal spell cast by a 12th level cleric or by eating wolfsbane within 3 days of becoming an "afflicted" lycanthrope only?
i personally would not say that lycanthropes are a race for the previous reasons unless the player agreed to lose all the old racial traits their old race had. after all, lycanthropes should not have separate traits depending on whether they were elven or human to begin with if they are a race of their own. they should all have the same basic traits. you can always throw the half-elf/half-orc discussion out here, but even they have a set of unified traits that ALL half-elves and half-orcs share, not just a few of them. half-elves arent elves with a human-like affliction, but the mixture of human and elven blood granting abilities similar to but not the same as either race.
just some points to throw out there to consider in this discussion.

mdt |

as interesting as the concept of a racial heritage (werewolf) would be, im curious as to how they can be technically counted as their own race... the first entry under "creating a lycanthrope" in the bestiary states:
"Lycanthrope" is an inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes) template that can be added to any humanoid.
This is from 3.5. Inherited templates were considered a way to have 'sub races' or 'specific afflictions' that bred true. It's still a race, it's just that rather than add 'Wereboar human' and 'wereboar bugbear' and 'wereboar elf', with all of them having the same were portion and different base race bits, they opted to put in as a inherited template. It's still a race.

mdt |

You can have the Racial heritage lycanthrope. Which then you can take feats, traits, and are effected by spells and magic items like you are a lycanthrope(subtype shapechanger)You do NOT qualify for Aspect of the Beast though.
"APG-Aspect of the Beast wrote:Prerequisite: wild shape class feature, see Special.
...
Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).It clearly states you have to contract lycanthropy. A natural lycanthrope cannot take the feat, nor someone with lycanthrope in their bloodline. They must become afflicted by lycanthropy to take the feat.
Or have the wild shape class feature, or be a ranger who selects the natural weapon combat style.
Huh, well, I don't have my APG in front of me, so that answers that.
Of course, I'll be houseruling it, as I think the background trait would be good enough (for my games).
I would argue that if you inherit the template, you have contracted lycanthropy, from your mother, in the womb. It's simply that contracting it in that way allows you to grow up with it and you don't have some of the side effects of gaining it after being born.

Caineach |

as interesting as the concept of a racial heritage (werewolf) would be, im curious as to how they can be technically counted as their own race... the first entry under "creating a lycanthrope" in the bestiary states:
"Lycanthrope" is an inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes) template that can be added to any humanoid.whether natural born or afflicted, either way it is stated that lycanthropy is a template. a race is not a template, otherwise you could do something like go to a magician and have the "elven" template added to a human to get their racial features on top of your own.
THE RACIAL BONUS: as for the discussion that states that lycanthropy gives racial bonuses and thus must be a race, i assume its simply the system used since bonuses of the same type dont stack. a racial bonus is the base race's natural tendency to better perform in some way, and since lycanthrope alters your base race to have the shapechanger subtype, it alters the traits of your base race to include these new abilities.
SORCERER BLOODLINES: sorcerers are different in the sense that the bloodline powers they get arent from a racial source but a mystical one (such as dragons, elementals, celestial, etc). the major difference is that there are a number of bloodlines that arent tied to any race at all but a concept, idea or source of arcane power (like destined, arcane, and undead). it could be suggested that sorcerers could have a "lycanthrope" bloodline from which they recieve their powers, but how could you logically have such a thing? if a member of their family way back when was afflicted as a lycan and then had children, any child they had would be a natural lycan, not to mention that any children THEY had would also be a natural lycan... how did the lycanthropy magically "disappear" later on if the only way to be cured of it is by getting a remove disease or heal spell cast by a 12th level cleric or by eating wolfsbane within 3 days of becoming an "afflicted" lycanthrope only?
i...
You contradict yourself here. First, you say that lycanthropy is not a racial trait, and then you say that it is inheritted and therefore you must have it if your parrents do. I can think of dozens of ways that it could still affect your bloodline even though the full lycanthropy no longer manifests. Granted, many of them deal with different ways of treating lycanthropy in the game world, which is left up to the GM since there are no rules for it.
A child is born mysteriously without the condition in a community of werewolves, and was exiled for it. You are that child or a decendant.A Hag put a curse on the werewolf pack who betrayed her. They lost their power, but still had many enemies. They went into hiding and over time the knowledge was lost to legend. Occasionally, one is born with magical powers that fight against the hag's, giving them odd shapechanging powers in their blood.
Your mother was bit while you were in the womb and infected. Somehow you were spared from the shapechanging, but it has left its mark.
There are plenty of other ways to work it in. The fact of the matter is, this feat gives you NONE of the bennefits of being a lycanthrope, but ALL of the drawbacks. All it allows you to do is take the 0 lycanthrope only feats and use the 0 core magic items restriced to lycanthrope. You can't be a lycanthrope without GM permission, and then there should be some kind of level adjustment, and level adjusted races don't have to be ballanced.

OgeXam RPG Superstar 2009 Top 32 |

The one benefit of having the racial heritage lycanthrope would be you become nearly immune to Baleful Polylmorph
...a creature with the shapechanger subtype can revert to its natural form as a standard action
Lycanthropes are actually of the shapechanger subtype, so the racial heritage would be shapechanger.

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Though I don't think the racial heritage feat would qualify you for the benefits of Aspect of the Beast simply because the feat asks for you to be inflicted with lycanthropy.
I agree. Of course, if I was GMing and a player really wants this, I would allow it on condition that any silver weapon will get a +3 bonus to damage against him :-P

Abraham spalding |

The one benefit of having the racial heritage lycanthrope would be you become nearly immune to Baleful Polylmorph
PRD-Baleful Polymorph wrote:...a creature with the shapechanger subtype can revert to its natural form as a standard actionLycanthropes are actually of the shapechanger subtype, so the racial heritage would be shapechanger.
Funny part about that though is that the Racial heritage feat doesn't actually give you anything but the ability to be the type of creature. So you don't get subtypes for example, or racial traits (from being dwarf like the OP suggested), or natural abilities of the race in question. You just get to be a member of it without all those things.

spalding |

Sarrion wrote:I agree. Of course, if I was GMing and a player really wants this, I would allow it on condition that any silver weapon will get a +3 bonus to damage against him :-PThough I don't think the racial heritage feat would qualify you for the benefits of Aspect of the Beast simply because the feat asks for you to be inflicted with lycanthropy.
Sure thing just give me the DR 3/silver as well. After all that's what the fey foundling feat does ( DR 1/cold iron, you take an extra point of damage from cold iron).
Honestly considering that any weapon that already does extra damage against the race you take this feat for now does extra damage to you too I would say such a penalty is completely unneeded.
For example if I am a half elf and take Racial heritage(dwarf), and give hit by a ranger with favored enemy (Human) favored enemy (elf) and favored enemy (dwarf) using a Bane(human) Bane(elf) bane(dwarf) +2 great axe I take the extra damage from each of his favored enemy choices, and all the extra damage from the bane qualities he has too -- which should be plenty to satisify your "got to punish the player" GM urges.

mdt |

OgeXam wrote:Funny part about that though is that the Racial heritage feat doesn't actually give you anything but the ability to be the type of creature. So you don't get subtypes for example, or racial traits (from being dwarf like the OP suggested), or natural abilities of the race in question. You just get to be a member of it without all those things.The one benefit of having the racial heritage lycanthrope would be you become nearly immune to Baleful Polylmorph
PRD-Baleful Polymorph wrote:...a creature with the shapechanger subtype can revert to its natural form as a standard actionLycanthropes are actually of the shapechanger subtype, so the racial heritage would be shapechanger.
Dunno, I'd say it was up to the GM. The trait says you are counted as that race 'for all purposes'. The spell specifically says if you have shapechanger subtype (which all Lycanthropes have, as a race), then it's a hair-split argument that the GM can decide however he wants. Considering that the feat has only a few edge cases where it's useful mechanics wise, I'd allow that useage (indeed, I'd probably throw a baleful polymorph on the party just so that character could save the day after all the ginea pigs are put in a 4 foot pit). :)

mdt |

The black raven wrote:Sarrion wrote:I agree. Of course, if I was GMing and a player really wants this, I would allow it on condition that any silver weapon will get a +3 bonus to damage against him :-PThough I don't think the racial heritage feat would qualify you for the benefits of Aspect of the Beast simply because the feat asks for you to be inflicted with lycanthropy.
Sure thing just give me the DR 3/silver as well. After all that's what the fey foundling feat does ( DR 1/cold iron, you take an extra point of damage from cold iron).
Honestly considering that any weapon that already does extra damage against the race you take this feat for now does extra damage to you too I would say such a penalty is completely unneeded.
For example if I am a half elf and take Racial heritage(dwarf), and give hit by a ranger with favored enemy (Human) favored enemy (elf) and favored enemy (dwarf) using a Bane(human) Bane(elf) bane(dwarf) +2 great axe I take the extra damage from each of his favored enemy choices, and all the extra damage from the bane qualities he has too -- which should be plenty to satisify your "got to punish the player" GM urges.
I don't think that's correct. I seem to remember James or Jason stating the Ranger only get's to pick one favored enemy, so you'd get pegged with whichever one is is the highest (obviously).
The banes, on the other hand, are magical effects, and I think you'd get pegged with both of them.

spalding |

Hm... I could see both ways on a "bonus from same source" idea... both that favored enemy is the same source, and that it's not "favored enemy" but "Favored enemy(human)" specifically (much like the skill focus or spell focus are individualized by the skill taken/school taken) -- same to the bane abilities -- I would think that if all the bane bonuses stack then so should the favored enemy bonuses.

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What exactly is the confusion here? Nowhere does it say you gain a subtype. It says your are considered that race for purposes of how things that have effects related to race. It giving examples of Traits Feats and Spells and Magic items effect you make it very clear.
If you have Dwarf Heritage and you found the artifact Axe of the Dwarvish Lords, you would get the extra effect for being a dwarf. On the downside, dwarf bane arrows would ruin your day. You could take the Child of Zolurket trait, and you could take the Stone Faced feat.
Choosing werewolf heritage would be very weak, as there are no Feats specifically for them, no traits specifically for them, no beneficial items specifically for them and there are weapons that will specifically be designed to kill you.

Sarrion |

Sarrion wrote:I agree. Of course, if I was GMing and a player really wants this, I would allow it on condition that any silver weapon will get a +3 bonus to damage against him :-PThough I don't think the racial heritage feat would qualify you for the benefits of Aspect of the Beast simply because the feat asks for you to be inflicted with lycanthropy.
I'd make it easier for the player and tell them they can have the feat if they play a druid or a ranger ;)
Seriously though, as home brew I personally could care less, as long as the GM and player have some balanced understanding it works.

Sarrion |

The one benefit of having the racial heritage lycanthrope would be you become nearly immune to Baleful Polylmorph
PRD-Baleful Polymorph wrote:...a creature with the shapechanger subtype can revert to its natural form as a standard actionLycanthropes are actually of the shapechanger subtype, so the racial heritage would be shapechanger.
Wouldn't sorcerer's gain subtypes too then? I think it's a stretch that one feat would grant that to a player.

mdt |

OgeXam wrote:Wouldn't sorcerer's gain subtypes too then? I think it's a stretch that one feat would grant that to a player.The one benefit of having the racial heritage lycanthrope would be you become nearly immune to Baleful Polylmorph
PRD-Baleful Polymorph wrote:...a creature with the shapechanger subtype can revert to its natural form as a standard actionLycanthropes are actually of the shapechanger subtype, so the racial heritage would be shapechanger.
Actually, I wouldn't have a problem at all with a sorcerer getting the 'heritage' feat for free at 1st level (I may house rule that). It would certainly fit with the fluff of the sorcerer.

Sarrion |

Sarrion wrote:Actually, I wouldn't have a problem at all with a sorcerer getting the 'heritage' feat for free at 1st level (I may house rule that). It would certainly fit with the fluff of the sorcerer.OgeXam wrote:Wouldn't sorcerer's gain subtypes too then? I think it's a stretch that one feat would grant that to a player.The one benefit of having the racial heritage lycanthrope would be you become nearly immune to Baleful Polylmorph
PRD-Baleful Polymorph wrote:...a creature with the shapechanger subtype can revert to its natural form as a standard actionLycanthropes are actually of the shapechanger subtype, so the racial heritage would be shapechanger.
mmm draconic sorcerer with dragon subtype..you could do all sorts of things with 3.5 splats.

Sarrion |

does paragon great wyrm half elder sound elemental dragonwrought kobold count? i miss the massively homebrewed kira.
No because you have to be human for the racial heritage feat =(
You could be a paragon greatwyrm half elder sound elemental dragonwrought human (dragon) though. I think.

Shuriken Nekogami |

Shuriken Nekogami wrote:does paragon great wyrm half elder sound elemental dragonwrought kobold count? i miss the massively homebrewed kira.No because you have to be human for the racial heritage feat =(
You could be a paragon greatwyrm half elder sound elemental dragonwrought human (dragon) though. I think.
kira was an elven child who was descended from a paragon great wyrm half elder sound elemental dragonwrought kobold. she aged a lot slower than most elves.

Midnightoker |

Werewolf isn't a race. Think about it: you're adding a template to a humanoid. You can have human werewolves, elven werewolves, hill giant werewolves, even Texan werewolves (e.g. Heathy). No separate culture, no distinct biology: you don't play a werewolf bard (in this edition), as you would an elven bard, you play an elven werewolf bard. Werewolf doesn't truly stand on its own. Yes, we normally think of them as a race of humans afflicted with the curse of lycanthropy, but they were human first, then infected. This isn't like being transformed into skum or an illithid like in the old days, where there was no going back; lycanthropy is an addition, not a complete and total transformation.
This is a good point but it made me think then
Isnt there a feat in the APG that gives a half orc a bite attack due to tusks?
couldnt you then have a bite attack as a human? which is kinda interesting haha