| Kol DyThrand |
Kol fell backwards out of the hyperdrive nacelle, holding a melted and blackened... something... clutched in a hydrospanner bit.
He sat on the landing strut with a sigh and showed it to the others.
"Well, thats it for the Hyperjump Control. We're gonna be here a while."
Kiddrik
|
Kidd shakes his head at the exchange between Kol and Six. "I don't have a clue what to do with'em. I mean, we're not exactly the kid-raising sorts, but then again, this place doesn't look like the best place to dump them. That'd just be cruel."
He looks out a hatch at the space mining ship, "Unless this thing has some surprises in store for us, I don't see that we can do much here except repair up and maybe get some of Six's jobs lined up."
| Smerg |
Sorry
Kol lands the ship successfully despite the gravity difficulties of moving through an area with ultra high pockets of gravity.
The 'hopper landed, Kol and Vash look over the mechanics of the ship and it is as bad as the Christmas Tree of lights in the cockpit and the engineering station warned.
The ship was shut down for flying through hyperspace for the time being.
Outside the ship, colossal droids move around the flight deck carrying ridiculously small packages of material.
This was the high density star core material.
Even in Zero-G the material required a droid on the scale of an Bantha to move it safely.
A supervisor droid moves over to your ship and beeps and inquiry to your ship.
| Kol DyThrand |
Goes to see what the Supervisor droid wants.
KNOWLEDGE (Technology): 1d20 + 9 ⇒ (6) + 9 = 15
MECHANICS: 1d20 + 9 ⇒ (2) + 9 = 11
PERCEPTION: 1d20 + 8 ⇒ (8) + 8 = 16
GATHER INFO: 1d20 + 4 ⇒ (15) + 4 = 19
USE COMPUTER: 1d20 + 4 ⇒ (3) + 4 = 7
| Six |
While I enjoyed playing with you all. I haven't been unable to live up to my duties as a GM lately. I've decided to formally shut down this game.
- Hmmm... well, for anyone interested in finding a new DM for this game or a similar one,
shall we head to the discussion thread?