Smerg's Star Wars - A Secret Beginning


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Male Half Orc Cleric 2 Fighter 2

Yeah, I love how you have all posted your montage cut scenes.

It makes me happy as a DM.

In other stuff, my FLGS finally got my order of Dresden Files RPG delivered. I'm going through the main book for the rules.

I have other Fate/Fudge games like ICONS rpg and Starblazer Adventures on my shelf; so, I understand the core idea of FATE and am interested in how they adapted it to the Dresdenverse.


N/A Droid (4th-Degree) Soldier 2

As far as the map we were just given goes, I'd like to insert as close to our objective as possible.


HK-33 wrote:
As far as the map we were just given goes, I'd like to insert as close to our objective as possible.

Agreed.

Grand Lodge

Which is...?


The maintenance access ways for SoroTransit Control. We are supposed to insert the droids at that point so they can go and comprimize it.


Male Half Orc Cleric 2 Fighter 2

Okay, you are aiming to get the droids close to the computer core (the red star on the map). That means landing up by the fighter bays and the large Adminisitration and Control bubble near the anti-fighter guns.

Does that sound correct?


uummm.... sure?


Male Half Orc Cleric 2 Fighter 2

Doing some rolling here to help set up the encounter.

Droids:

Encounter - Shooting Gallery

Total Droids 4d6 + 4 ⇒ (6, 3, 5, 2) + 4 = 20

Droid Size 1-3 Small, 4-5 Medium, 6 Large

Droid Type 1-3 Maintenance, 4-5 Labour, 6 Other

Droid Distance from hole Horizontal 2d10-2, Verticle 1d10-1 (re-roll and add on 10). Direction 1d12

Droids 1 to 5
1
Droid Sz 1d6 ⇒ 5 Typ 1d6 ⇒ 5 Hor 2d10 - 2 ⇒ (7, 8) - 2 = 13 Ver 1d10 - 1 ⇒ (2) - 1 = 1 Dir 1d12 ⇒ 12
2
Droid Sz 1d6 ⇒ 3 Typ 1d6 ⇒ 6 Hor 2d10 - 2 ⇒ (5, 7) - 2 = 10 Ver 1d10 - 1 ⇒ (10) - 1 = 9 Dir 1d12 ⇒ 7
3
Droid Sz 1d6 ⇒ 4 Typ 1d6 ⇒ 2 Hor 2d10 - 2 ⇒ (6, 3) - 2 = 7 Ver 1d10 - 1 ⇒ (8) - 1 = 7 Dir 1d12 ⇒ 6
4
Droid Sz 1d6 ⇒ 4 Typ 1d6 ⇒ 1 Hor 2d10 - 2 ⇒ (10, 3) - 2 = 11 Ver 1d10 - 1 ⇒ (7) - 1 = 6 Dir 1d12 ⇒ 4
5
Droid Sz 1d6 ⇒ 1 Typ 1d6 ⇒ 2 Hor 2d10 - 2 ⇒ (1, 5) - 2 = 4 Ver 1d10 - 1 ⇒ (9) - 1 = 8 Dir 1d12 ⇒ 8

Droids 6 to 10
6
Droid Sz 1d6 ⇒ 3 Typ 1d6 ⇒ 3 Hor 2d10 - 2 ⇒ (1, 2) - 2 = 1 Ver 1d10 - 1 ⇒ (10) - 1 = 9 Dir 1d12 ⇒ 5
7
Droid Sz 1d6 ⇒ 1 Typ 1d6 ⇒ 1 Hor 2d10 - 2 ⇒ (5, 1) - 2 = 4 Ver 1d10 - 1 ⇒ (9) - 1 = 8 Dir 1d12 ⇒ 8
8
Droid Sz 1d6 ⇒ 4 Typ 1d6 ⇒ 3 Hor 2d10 - 2 ⇒ (8, 4) - 2 = 10 Ver 1d10 - 1 ⇒ (7) - 1 = 6 Dir 1d12 ⇒ 4
9
Droid Sz 1d6 ⇒ 3 Typ 1d6 ⇒ 4 Hor 2d10 - 2 ⇒ (10, 4) - 2 = 12 Ver 1d10 - 1 ⇒ (10) - 1 = 9 Dir 1d12 ⇒ 10
10
Droid Sz 1d6 ⇒ 6 Typ 1d6 ⇒ 1 Hor 2d10 - 2 ⇒ (7, 8) - 2 = 13 Ver 1d10 - 1 ⇒ (7) - 1 = 6 Dir 1d12 ⇒ 7

Droids 11 to 15
11
Droid Sz 1d6 ⇒ 4 Typ 1d6 ⇒ 6 Hor 2d10 - 2 ⇒ (2, 2) - 2 = 2 Ver 1d10 - 1 ⇒ (6) - 1 = 5 Dir 1d12 ⇒ 8
12
Droid Sz 1d6 ⇒ 4 Typ 1d6 ⇒ 4 Hor 2d10 - 2 ⇒ (9, 4) - 2 = 11 Ver 1d10 - 1 ⇒ (5) - 1 = 4 Dir 1d12 ⇒ 10
13
Droid Sz 1d6 ⇒ 3 Typ 1d6 ⇒ 4 Hor 2d10 - 2 ⇒ (1, 7) - 2 = 6 Ver 1d10 - 1 ⇒ (7) - 1 = 6 Dir 1d12 ⇒ 3
14
Droid Sz 1d6 ⇒ 6 Typ 1d6 ⇒ 4 Hor 2d10 - 2 ⇒ (8, 7) - 2 = 13 Ver 1d10 - 1 ⇒ (2) - 1 = 1 Dir 1d12 ⇒ 1
15
Droid Sz 1d6 ⇒ 3 Typ 1d6 ⇒ 3 Hor 2d10 - 2 ⇒ (7, 2) - 2 = 7 Ver 1d10 - 1 ⇒ (5) - 1 = 4 Dir 1d12 ⇒ 4

Droids 16 to 20
16
Droid Sz 1d6 ⇒ 2 Typ 1d6 ⇒ 4 Hor 2d10 - 2 ⇒ (1, 6) - 2 = 5 Ver 1d10 - 1 ⇒ (10) - 1 = 9 Dir 1d12 ⇒ 1
17
Droid Sz 1d6 ⇒ 4 Typ 1d6 ⇒ 4 Hor 2d10 - 2 ⇒ (3, 7) - 2 = 8 Ver 1d10 - 1 ⇒ (8) - 1 = 7 Dir 1d12 ⇒ 4
18
Droid Sz 1d6 ⇒ 5 Typ 1d6 ⇒ 2 Hor 2d10 - 2 ⇒ (7, 2) - 2 = 7 Ver 1d10 - 1 ⇒ (1) - 1 = 0 Dir 1d12 ⇒ 9
19
Droid Sz 1d6 ⇒ 4 Typ 1d6 ⇒ 5 Hor 2d10 - 2 ⇒ (1, 2) - 2 = 1 Ver 1d10 - 1 ⇒ (4) - 1 = 3 Dir 1d12 ⇒ 5
20
Droid Sz 1d6 ⇒ 3 Typ 1d6 ⇒ 6 Hor 2d10 - 2 ⇒ (8, 7) - 2 = 13 Ver 1d10 - 1 ⇒ (8) - 1 = 7 Dir 1d12 ⇒ 8

Additional Vert

2 2d10 - 2 ⇒ (7, 3) - 2 = 8
6 2d10 - 2 ⇒ (8, 3) - 2 = 9
9 2d10 - 2 ⇒ (6, 5) - 2 = 9
16 2d10 - 2 ⇒ (1, 5) - 2 = 4

Grand Lodge

So, should I just bite the bullet and spend a feat to pick up a ranged form of combat? maybe pistols or somesuch?


Male Half Orc Cleric 2 Fighter 2
Kiddrik wrote:
So, should I just bite the bullet and spend a feat to pick up a ranged form of combat? maybe pistols or somesuch?

You could do that or many Jedi pick up some form of ranged force power or a force power like surge that improves their movement.

I'm sure some of the other GM's could give you ideas.

Grand Lodge

Any ideas guys? I'm open to whatever, really. It actually doesn't' feel out of character to me to pick up pistol training, but if there are more useful approaches to making me viable in these spread out/ranged fights, i'm all ears.


N/A Droid (4th-Degree) Soldier 2

Throw lightsaber talent? Redirect shot? Move object? Force lightning? Ranged weapon from the simple proficiency type? Ballistakinesis? Combustion? Draw closer? Fold space? Force blast? Force storm? Kinetic combat? Surge?

There are lots of options for both bringing the enemy to you, getting to them, and attacking from range.

Jedi with poisoned repeater crossbow = win.


Without a talent or feat, you can use your Use the Force skill to toss grenades. ;)


N/A Droid (4th-Degree) Soldier 2

I had a jedi in a group once that liked to make bundles of two out of the grenades he found on his enemies, then just roll a use the force check to hit them with them. I allowed it because it was inventive and at the end of the day not that game breaking.

Grand Lodge

IS it some kidn of typo that Force Training is not a Jedi Bonus feat? I don't see it on the list, but if it were, then I could allevite my ranged issue with some force powers.


HK-33 wrote:
I had a jedi in a group once that liked to make bundles of two out of the grenades he found on his enemies, then just roll a use the force check to hit them with them. I allowed it because it was inventive and at the end of the day not that game breaking.

Or pulling the pins on them...

Would that count as someone holding them (opposed check like a disarm)?


N/A Droid (4th-Degree) Soldier 2
Quote:
Is it some kind of typo that Force Training is not a Jedi Bonus feat? I don't see it on the list, but if it were, then I could alleviate my ranged issue with some force powers.

It's not, it's like that to stop Jedi taking Force Training at every bonus feat and having over 9000 powers.


Male Half Orc Cleric 2 Fighter 2
HK-33 wrote:
Quote:
Is it some kind of typo that Force Training is not a Jedi Bonus feat? I don't see it on the list, but if it were, then I could alleviate my ranged issue with some force powers.
It's not, it's like that to stop Jedi taking Force Training at every bonus feat and having over 9000 powers.

Skill Focus is a Jedi bonus feat. You are almost at second level, Kidd.

Tell you what, if you want (when you do your 2nd level modifications), I'll allow you to swap your Skill Focus in Use Force from your Bonus pick at level 1 to your Jedi Bonus Feat at level 2. You can then choose Force Training as your Level 1 choice.

We'll say that as you recover some of your memory that you have realized that you not only know how to Use the Force but have started to recover the knowledge of some of the usages that you 'used' to know before the memory wipe.

This is your first time running a Saga character so I'm willing to give a bit of wiggle room since you didn't know all the rules and build components. I mean at 2nd level, your character will be fundamentally the same power as if you had built it the other way.

Sound good?


N/A Droid (4th-Degree) Soldier 2

That sounds like a very fair compromise, one of the major benefits of being a human jedi is you can take force training twice at first level.

Grand Lodge

That sounds excellent. I appreciate the help, guys.


Male Half Orc Cleric 2 Fighter 2

I think Gol's up.


Smerg wrote:
I think Gol's up.

Sorry I haven't posted. On the road and internet access was bad.

Will post IC in the AM.


Male Half Orc Cleric 2 Fighter 2
Kalderaan wrote:
Smerg wrote:
I think Gol's up.

Sorry I haven't posted. On the road and internet access was bad.

Will post IC in the AM.

kk

As long as I hear, I'm fine on holding.


I am fine with finishing the droid combat. There are just doing their job and we are wasting our time.

Security will be on us soon. Are we to plant explosives here or just plant the droids?

Grand Lodge

I'm fine dropping combat. I'm only hoping we can create the illusion of a legitimate reason we would be in here - on the off-chance that we're recognized or caught on camera. (I mean, more than we already have been.)

The only reason i thought to plant some explosives here was to mask our entrance. If we planted them by the holes we cut, I was hoping it would make it somewhat harder to figure out how we got in... making it look like some side-effect of the external "space explosion" had made it's way here. Then we could (if it caused any chaos) hopefully slip into the locations we want to be in.

This is making a few assumptions, though, and I'm up for whatever.


I believe our cover is already blown. I say press forward to get into optimal distance for planting the droids. I'm not sure what an explosion here would achieve, I'd reckomend planting the explosives at a spot that will bring security rushing to it while we rush in the other direction. Could this be such a spot?

Grand Lodge

Vash'elie wrote:
I believe our cover is already blown. I say press forward to get into optimal distance for planting the droids. I'm not sure what an explosion here would achieve, I'd reckomend planting the explosives at a spot that will bring security rushing to it while we rush in the other direction. Could this be such a spot?

Ooh.. i'm fine turning this into a run'n'gun situation. :)


oooh! Helmets! I forgot we're vearing helmets! There might be a slight chance yet.

Smerg! Can Vash'elies unasigned language be sullustan?


Smerg:

Spoiler:

Vash'elie, Miralukan Scoudrel 2
Base Attack +1
Defences +1
Damage +1
Hit Points +4
Force Points 6
Destiny Points 2
Skills +1 to all (+8 to deception due to training)
Feat: Skill Training (Deception)


Male Half Orc Cleric 2 Fighter 2
Vash'elie wrote:

oooh! Helmets! I forgot we're vearing helmets! There might be a slight chance yet.

Smerg! Can Vash'elies unasigned language be sullustan?

Sure, you've spent at least the last several years living amongst Sullustan so there is no problem with that.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

The explosives were just distractions anyway. I had thought to put countdown timers and various doodads that made them look like they were boobytraps, making the bomb disposal guys waste a lot of time.
I don't know if I explained that in detail or not.


Male Half Orc Cleric 2 Fighter 2
Kol DyThrand wrote:

The explosives were just distractions anyway. I had thought to put countdown timers and various doodads that made them look like they were boobytraps, making the bomb disposal guys waste a lot of time.

I don't know if I explained that in detail or not.

Works for me. Your a PC and I'll allow you to say that you know how to design your explosives since you're trained in Mechanics.

Grand Lodge

I love that moment in every game (and it pretty much happens in every game) where the PC's go from heroes to bumbling idiots.

oh well.... knock'em out?


Sure. I have no idea where I'm going with the deception thing. It was just spur of the moment...
Take em out and grab their id and the comlink?


Vash'elie wrote:

Sure. I have no idea where I'm going with the deception thing. It was just spur of the moment...

Take em out and grab their id and the comlink?

Mind trick anyone?

You don't need to see our badges.


Male

lol! coming right up.

Grand Lodge

nice. DO IT!!


Male Half Orc Cleric 2 Fighter 2
Kiddrik wrote:

I love that moment in every game (and it pretty much happens in every game) where the PC's go from heroes to bumbling idiots.

oh well.... knock'em out?

One of my favourite parts of Star Wars, New Hope, is Han's attempt to bluff security in the detention block. It is a nice reminder that not all rogues have taken the bluff skill.

Grand Lodge

This is probably already understood, but i'll just make sure... i'm gonna wait to see what happens to Vash and our hosts before i post actions for Kidd.


Male Half Orc Cleric 2 Fighter 2
Kiddrik wrote:
This is probably already understood, but i'll just make sure... i'm gonna wait to see what happens to Vash and our hosts before i post actions for Kidd.

Fine by me.

I've posted that the security group is down.

The other train cars have people in various stages of emergency aid and recovery. No one appears to be paying the group any attention at the moment as they're trying to triage at the moment and figure out who needs medical assistance first and how badly.

BTW everyone should take 1 Dark Side Point for the level of misery and death that you feel throughout the station. I am just giving 1 point to everyone as you weren't deliberately meaning to harm so many people but you can all draw a connection between your actions and what occurred.

Grand Lodge

Oh, i didn't realize you'd posted... sorry about that.


Male

Heads up!
I'll be AFK this weekend due to traveling, will be back on sunday.


Male

*dot*

Grand Lodge

Smerg:
Jedi 2
HP 1d10 ⇒ 9
Base Attack +1
Defenses +1
Damage +1
Force Points 6
skills (+1 to all)
Feat: Force Training (per our previosu convo): picked up Move Object & Battle Strike
Burned a force point to remove a darkside point. - will work that into the next time we have down-time - if that's okay, if not. i'll add the dark side point back in.


Male Half Orc Cleric 2 Fighter 2
Kiddrik wrote:
** spoiler omitted **

Looks good. All is fine including the expenditure.


So, in your last in-game post, we have earned only 800 XP total?

Is this right or did I miss a post saying we had more previously?


N/A Droid (4th-Degree) Soldier 2

Before this mission we had 500, now we have 1300 total, more than 1000 which means *ding ding ding* level up! ^^


HK-33 wrote:
Before this mission we had 500, now we have 1300 total, more than 1000 which means *ding ding ding* level up! ^^

Thanks Stormchaser.

HK-33:
Can you e-mail me off-line at kalderaan_@_yahoo.com. I have a question about another game.


Male Half Orc Cleric 2 Fighter 2
HK-33 wrote:
Before this mission we had 500, now we have 1300 total, more than 1000 which means *ding ding ding* level up! ^^

Correct!


Smerg wrote:
HK-33 wrote:
Before this mission we had 500, now we have 1300 total, more than 1000 which means *ding ding ding* level up! ^^
Correct!

Thanks. How are Hit Points handled for leveling up?

GM Smerg - Level Up:

Soldier 2
HP 1d10 - High Avg, Max, or roll?
Base Attack +1
Defenses +1
Damage +1
Force Points 6
Destiny +1
skills (+1 to all)
Feat: Point Blank Shot

Burned a force point to remove a darkside point. Will also RP it once we get back to the planet. Does this come from the 2nd level total or the 1st level remaining?

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