James Jacobs Creative Director |
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1. What kind of issues does the town council meet on to decide? What kind of power does the Mayor have vs the rest of the council?
2. How do the Mayoral/Elected Council seats get decided? Is it like a sort of voluntary/elected caucus that occurs complete with a stage, ballot, and speeches?
3. What crops are grown in Sandpoints hinterlands, aside from the confirmed corn?
4. How much money would you say each of the four houses has and the town has to spend frivolously each year? i.e on PC heroics or some such
While I'll go ahead and answer these four since I've got time and am out sick for the day... going forward I'd like to remind folks to keep it to one question per post. Makes it so much easier for me to answer questions quickly and efficiently if there's not a long wall of text that won't copy over quickly, or if there's only one question to focus on. One question per post also has a much better chance of getting more detailed replies from me since I'm in a mindspace of answering one question rather than several...
1) They meet on all civic issues, mostly things that require the expenditure of town resources. The mayor's got veto/tie-breaking power.
2) Election based on town rep. No organized debates or speeches, just what you've done in town that the public knows about.
3) It's pretty varied, but roots (potatoes and carrots) and artichokes and various berries and grains are the main focus.
4) Not a LOT, but enough that the PCs should feel well rewarded for town missions up through 5th or 6th level, after which they should either be doing missions out of civic duty or for faith duty or the like, or perhaps working for folks in Magnimar.
James Jacobs Creative Director |
Tacticslion |
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James,
Recognizing that each Skymetal is unique, the Akata in particular function as methods of "creating" noqual (through their cocoons).
Is there any other creature that creates any kind of skymetal other than Akata? If not, do we know how other skymetals are formed?
For example, with adamantine, it's (presumptively) something like exotic star-action creating hyper-dense/hard metallic material (akin to dense iron somehow not radioactive; possibly magic byproduct); though considering its in planets and elemental earth it might be a byproduct of planatery/earth action. Would that be correct? As this is entirely guesswork; I don’t know and would prefer canonical correction.
Is there any definitive source of such things?
I created a thread about this, but someone recommended I ask you, so here I am! Thank you!
James Jacobs Creative Director |
3 people marked this as a favorite. |
James,
Recognizing that each Skymetal is unique, the Akata in particular function as methods of "creating" noqual (through their cocoons).
Is there any other creature that creates any kind of skymetal other than Akata? If not, do we know how other skymetals are formed?
For example, with adamantine, it's (presumptively) something like exotic star-action creating hyper-dense/hard metallic material (akin to dense iron somehow not radioactive; possibly magic byproduct); though considering its in planets and elemental earth it might be a byproduct of planatery/earth action. Would that be correct? As this is entirely guesswork; I don’t know and would prefer canonical correction.
Is there any definitive source of such things?
I created a thread about this, but someone recommended I ask you, so here I am! Thank you!
Apart from the noqual association akatas have, I'm not aware of any other skymetal creating creatures off the top of my head. All seven types are extraterrestrial in origin in any event. They occur naturally on other planets or other planes, but on Golarion they're limited to the sites of objects fallen to the surface from space.
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs Creative Director |
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Happy new year
How does day and night physically function on the outer planes, at least the ones that have such cycles? (Elysium I know for sure) is there an actual sun or do the skies themselves just dim and illuminate on their own with no source?
It varies for each plane, sometimes varying within each plane. Planar Adventures has information about what's in the sky, where "north" is, and stuff like that for all the planes.
Kai G |
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Happy new year, everyone!
Lore question: is there any official lore on Candlaron the Sculptor beyond "cool dude, made portals"? I'm running AoA and since he's the guy who built the aiudara I wanted to do relate some stories about him through convenient passing bards and the like. I can make up my own, of course, but I'd rather not contradict the official story if there is one.
James Jacobs Creative Director |
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What inspired Numeria region?
Several things, ranging from the old D&D adventure "Expedition to the Barrier Peaks" to several Saturday morning cartoons from the early 80s to old pulp stories where science fiction and fantasy mixed together (including some stories about Conan and some about Fafhrd and the Grey Mouser).
James Jacobs Creative Director |
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Is there an in-Golarion explanation for what Lycanthropy is and how it works, and moreso why it only represents certain animals?
Same as for the real-world mythology—it's a magical curse. Where it came from exactly isn't spelled out as far as I know, but we've suggested it's from angry gods or demon lords or influence from the First World. Choose the one you like the most, or choose many. No reason it can't have multiple sources.
It only represents predatory animals because the nature of the affliction is aggressive and brutal, but also because real-world stories about them are rooted in terror and fear. To me, the compelling thing about a werecreature is the loss of humanity and the take-over of a bestial animal nature that makes you an outcast from society and often a danger to it, which means I very very much prefer werecreatures that are evil and in the role of villains. "Good guy" werecreatures are, in my opinion, better represented by other things, such as druids who can change shape. And werecreatures based on harmless animals are goofy and don't fit into the theme of the creature. If you want something that can change back and forth into normally non-agressive creatures or cute creatures, that's better handled by representing them as entirely different creatures, such as pookas or swanmays or the like.
James Jacobs Creative Director |
1 person marked this as a favorite. |
Happy new year, everyone!
Lore question: is there any official lore on Candlaron the Sculptor beyond "cool dude, made portals"? I'm running AoA and since he's the guy who built the aiudara I wanted to do relate some stories about him through convenient passing bards and the like. I can make up my own, of course, but I'd rather not contradict the official story if there is one.
Pretty much ALL of the lore we've revealed about him is in the six Age of Ashes. We mention him here and there in other books like Inner Sea Races, but only marginally, and all that lore is repeated in Age of Ashes. Part 6 has the most info about him, including an illustration.
Fumarole |
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Paizoxmi wrote:What inspired Numeria region?[...] several Saturday morning cartoons from the early 80s [...]
Would Thundarr the Barbarian be one of those?
James Jacobs Creative Director |
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James Jacobs wrote:Would Thundarr the Barbarian be one of those?Paizoxmi wrote:What inspired Numeria region?[...] several Saturday morning cartoons from the early 80s [...]
Yup. That's not one I saw (it was on ABC which I didn't have access to growing up due to the placement of redwood and fir and pine trees in the way of the antenna reception), but one I did see was Blackstar.
Rysky |
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Rysky wrote:Is there an in-Golarion explanation for what Lycanthropy is and how it works, and moreso why it only represents certain animals?Same as for the real-world mythology—it's a magical curse. Where it came from exactly isn't spelled out as far as I know, but we've suggested it's from angry gods or demon lords or influence from the First World. Choose the one you like the most, or choose many. No reason it can't have multiple sources.
It only represents predatory animals because the nature of the affliction is aggressive and brutal, but also because real-world stories about them are rooted in terror and fear. To me, the compelling thing about a werecreature is the loss of humanity and the take-over of a bestial animal nature that makes you an outcast from society and often a danger to it, which means I very very much prefer werecreatures that are evil and in the role of villains. "Good guy" werecreatures are, in my opinion, better represented by other things, such as druids who can change shape. And werecreatures based on harmless animals are goofy and don't fit into the theme of the creature. If you want something that can change back and forth into normally non-agressive creatures or cute creatures, that's better handled by representing them as entirely different creatures, such as pookas or swanmays or the like.
*nods*
For the latter part of my question I was more leaning towards the lack of weres based on Beasts, like a WereKamadan or WereKrenshar.
James Jacobs Creative Director |
For the latter part of my question I was more leaning towards the lack of weres based on Beasts, like a WereKamadan or WereKrenshar.
Ah. Those are fantasy creatures and they already have their own flavor. Making them into werecreatures is like putting chocolate syrup on chocolate chip pancakes. It's overkill.
Strife2002 |
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I was speaking to a friend about some of our PF1 favorite obscure rules (like you do), and when I mentioned the one about how AC bonuses are halved for armor sized for a Tiny or smaller creature, he asked if that applies to Small creatures that are the target of a reduce person spell. I’m super curious myself!
James Jacobs Creative Director |
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I was speaking to a friend about some of our PF1 favorite obscure rules (like you do), and when I mentioned the one about how AC bonuses are halved for armor sized for a Tiny or smaller creature, he asked if that applies to Small creatures that are the target of a reduce person spell. I’m super curious myself!
If you go Tiny, you get the reduction, regardless of initial size.
DavidW |
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If you were doing Wrath of the Righteous as a 2e adventure path, do you think the existing system (and 1-20 level range) is sufficient to manage it, or would it require a 2e version of Epic/Mythic?
James Jacobs Creative Director |
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If you were doing Wrath of the Righteous as a 2e adventure path, do you think the existing system (and 1-20 level range) is sufficient to manage it, or would it require a 2e version of Epic/Mythic?
It'd need something more than the standard 1st to 20th stuff, since the final bad guys will still be level 26 to 30.
Tacticslion |
Rysky wrote:Is there an in-Golarion explanation for what Lycanthropy is and how it works, and moreso why it only represents certain animals?Same as for the real-world mythology—it's a magical curse. Where it came from exactly isn't spelled out as far as I know, but we've suggested it's from angry gods or demon lords or influence from the First World. Choose the one you like the most, or choose many. No reason it can't have multiple sources.
It only represents predatory animals because the nature of the affliction is aggressive and brutal, but also because real-world stories about them are rooted in terror and fear. To me, the compelling thing about a werecreature is the loss of humanity and the take-over of a bestial animal nature that makes you an outcast from society and often a danger to it, which means I very very much prefer werecreatures that are evil and in the role of villains. "Good guy" werecreatures are, in my opinion, better represented by other things, such as druids who can change shape. And werecreatures based on harmless animals are goofy and don't fit into the theme of the creature. If you want something that can change back and forth into normally non-agressive creatures or cute creatures, that's better handled by representing them as entirely different creatures, such as pookas or swanmays or the like.
While I wuv my cuddly non-aggressive therian”lycan”thropes, I can see where you’re coming from. It also makes some sense from a conflict/resolution-based story-design position to spend more time on those as well.
What do you think about not-explicitly-predatory, but-still-dangerous creatures, like a wolverine, hippo or rhinoceros?
Or well-known-to-be-awful creatures like zebras or similar?
James Jacobs Creative Director |
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What do you think about not-explicitly-predatory, but-still-dangerous creatures, like a wolverine, hippo or rhinoceros?
Or well-known-to-be-awful creatures like zebras or similar?
Still goofy to me.
The further you get from literary or mythological influences, honestly, the less interested in the weird new werecreature I get.
James Jacobs Creative Director |
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Related: is there any reason entothrope was given its own category in PF1 instead of just being an expanded form of of the base template?
Because vermin in 1st edition had qualities (the mindlessness thing being one of them) that made certain lycanthrope rules awkward or weird or simply not work.
James Jacobs Creative Director |
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
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captain yesterday wrote:Any advice for someone with an elephant getting into their bootleg moonshine.Drink faster so the elephant only gets into an empty bottle, then pop a cork in it and sell bottled elephant on the black market.
Why would bottled elephant be on the black market? Is there a nefarious use for it I'm not aware of?
James Jacobs Creative Director |
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Why would bottled elephant be on the black market? Is there a nefarious use for it I'm not aware of?
You can get anything on the black market, but I assumed that someone who was into bootleg moonshine would have contacts on said market already, and would find that venue more appropriate to their goals.
James Jacobs Creative Director |
DavidW |
DavidW wrote:If you were doing Wrath of the Righteous as a 2e adventure path, do you think the existing system (and 1-20 level range) is sufficient to manage it, or would it require a 2e version of Epic/Mythic?It'd need something more than the standard 1st to 20th stuff, since the final bad guys will still be level 26 to 30.
Got it... and having reread the Forewords on that AP, I see this was part of why Mythic was developed in the first place.
Anything you can share about whether any kind of Mythic/Epic system is planned for 2e?
James Jacobs Creative Director |
Could a vampire become a were creature or were creature become a vampire.
There's plenty of real-world legends and stories about things like this. It's possible for a werecreature to become a vampire in the game, but not for a vampire to become a werecreature. My preference, though, would be to represent this as something different. A vampire can already do most of the thematic things a werecreature can do, after all, like become a wolf or rat or bat or whatever. It's kind of like putting sugar on fruit loops. It's a bit too much flavor in most cases.
James Jacobs Creative Director |
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Why are the faceless stalkers considered to be a type of alghollthu now, instead of just alghollthu creations?
They've always been both. We categorized them under the alghollthu category to make that more apparent, but also to bolster out the creature entry as a group of related entities as a whole.
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs Creative Director |