>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

32,101 to 32,150 of 83,732 << first < prev | 638 | 639 | 640 | 641 | 642 | 643 | 644 | 645 | 646 | 647 | 648 | next > last >>
Paizo Employee Creative Director

Joana wrote:
The party in my campaign has moved into a wing of an inn as their HQ, and the halfling wants to buy appropriately-sized furnishings to replace the bed, desk, chair, etc., in his room. Ultimate Equipment doesn't have prices for furniture (unless I'm missing it somewhere) and Ultimate Campaign includes furniture in the price for building a room. About how much would you say basic furnishings like a bedstead, table, and chair cost to purchase or have made?

Ultimate Campaign has the answers; you get furnishings as part of a room.

If you want to buy the furnishings separately, I would suggest prices in the range of 10 gp to 100 gp, I suppose.


James Jacobs wrote:
Juda de Kerioth wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
On the list at the bottom under Demiplanes and other dimensions, which of them are planes? Demiplanes? Are any on that list no longer existent?
They're all still out there somewhere. Of them all, the First World is an actual plane. I could see a few others like Leng and the Dimension of Dream being qualified as planes as well.

And where´s Ravenloft?

Hidden beyond the mists. Those mists being the fumes of Intellectual Property and Copyright Law. We can't see through them, but your GM probably can.

I swear this is the best answer ever!!

Dark Archive

First hope you enjoyed the Star Trek movie.

Second the markings on Lini's face are they tattoes or natural skin coloration? If there the first is there any significance to them or are they just a bit of artistic lisence when she was being drawn?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

What are the colors of house Amatatsu, i.e. their banner? I think this is going to come up soon in my Jade Regent campaign, when Ameiko raises her army to re-conquer Minkai.

Paizo Employee Creative Director

magnuskn wrote:
What are the colors of house Amatatsu, i.e. their banner? I think this is going to come up soon in my Jade Regent campaign, when Ameiko raises her army to re-conquer Minkai.

Blue and red. Jade being the color of the emperor/empress. That's why Ameiko's dressed int he colors she is on the last cover.

Paizo Employee Creative Director

Kevin Mack wrote:

First hope you enjoyed the Star Trek movie.

Second the markings on Lini's face are they tattoes or natural skin coloration? If there the first is there any significance to them or are they just a bit of artistic lisence when she was being drawn?

Star Trek was fine. Had a fair number of logic holes that I'm increasingly thinking had something to do with a certain writer. Entertaining, but not even close to the movie it's obviously going to be compared to forever, and no spoilers so that's all I'm gonna say.

Lini's face markings are tattoos. They're absolutely artistic license—a LOT of what you see on the iconics is artistic license, in fact, and we then take that and weave it into their stories. Wayne's as much responsible for the iconics' stories as anyone, if not more than anyone.


James Jacobs wrote:
Alleran wrote:

Will the Mythic Adventures book have rules for how Leadership and cohorts interact with Mythic PCs? For example, if a Mythic PC has a few Mythic tiers and is thus going up against extraordinarily powerful opponents that would normally be well beyond their abilities, cohorts (which tend to be much weaker than the PC they're cohort to) will probably have an even harder time of it than the PC would if the latter wasn't Mythic.

So will there be an option for the cohorts to become strong enough to keep pace with the normal level difference they'd be under?

Will cohorts be able to become mythic at all?

And if any of this will be the case, will it be for any path, or primarily just the Marshal?

I believe that Leadership is mentioned... but it's a bigger topic for Ultimate Campaign. Whether or not a cohort can become mythic will be left entirely to the GM and circumstances, I think.

If it's left to the GM/circumstances, then as a GM, would you use a ruling similar to the Leadership feat itself, preventing the cohort from gaining as many (or more) mythic tiers as the "parent" character? So just like how Leadership keeps the cohort at least two levels below the PC, they wouldn't be able to gain more mythic tiers than the PC's tiers -2?

(Not asking for how Mythic Adventures will actually do it, if it does it at all. Just how you'd approach it as a GM, or if you think this is a reasonable method of doing so.)


Did you see the Xbox reveal? If so, what'd you think about it?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
magnuskn wrote:
What are the colors of house Amatatsu, i.e. their banner? I think this is going to come up soon in my Jade Regent campaign, when Ameiko raises her army to re-conquer Minkai.
Blue and red. Jade being the color of the emperor/empress. That's why Ameiko's dressed int he colors she is on the last cover.

Thanks! :) Um, any particular pattern on their banner? Or any decoration, like flowers, or squares... y'know, like Japanese house banners.

Paizo Employee Creative Director

Tels wrote:
Did you see the Xbox reveal? If so, what'd you think about it?

I saw that it's been revealed but haven't looked into it much more yet. I'll be getting it, in any event; it's my console of choice, after all!

Paizo Employee Creative Director

Alleran wrote:
James Jacobs wrote:
Alleran wrote:

Will the Mythic Adventures book have rules for how Leadership and cohorts interact with Mythic PCs? For example, if a Mythic PC has a few Mythic tiers and is thus going up against extraordinarily powerful opponents that would normally be well beyond their abilities, cohorts (which tend to be much weaker than the PC they're cohort to) will probably have an even harder time of it than the PC would if the latter wasn't Mythic.

So will there be an option for the cohorts to become strong enough to keep pace with the normal level difference they'd be under?

Will cohorts be able to become mythic at all?

And if any of this will be the case, will it be for any path, or primarily just the Marshal?

I believe that Leadership is mentioned... but it's a bigger topic for Ultimate Campaign. Whether or not a cohort can become mythic will be left entirely to the GM and circumstances, I think.

If it's left to the GM/circumstances, then as a GM, would you use a ruling similar to the Leadership feat itself, preventing the cohort from gaining as many (or more) mythic tiers as the "parent" character? So just like how Leadership keeps the cohort at least two levels below the PC, they wouldn't be able to gain more mythic tiers than the PC's tiers -2?

(Not asking for how Mythic Adventures will actually do it, if it does it at all. Just how you'd approach it as a GM, or if you think this is a reasonable method of doing so.)

I would strongly consider the specifics of the campaign story, which would make for different options.

Paizo Employee Creative Director

magnuskn wrote:
James Jacobs wrote:
magnuskn wrote:
What are the colors of house Amatatsu, i.e. their banner? I think this is going to come up soon in my Jade Regent campaign, when Ameiko raises her army to re-conquer Minkai.
Blue and red. Jade being the color of the emperor/empress. That's why Ameiko's dressed int he colors she is on the last cover.
Thanks! :) Um, any particular pattern on their banner? Or any decoration, like flowers, or squares... y'know, like Japanese house banners.

Probably. I'd actually never given it any thought.

In fact... the whole thing with Jade Regent is kinda... weird... for me. It's an AP I had envisioned as early as Burnt Offerings; it's part of the reason Ameiko's in Sandpoint at all (the other part being a personal easter egg for me regarding a Japanese ship that came to visit Point Arena a hundred years ago or so).

I did the outline for Jade Regent and wrote the kick-off adventure, but as things panned out, I ended up NOT being the one to develop the adventure. I think Rob did a GREAT job with the adventure, but I ended up not really being involved in the AP's design after my adventure, since I was doing other things at the time for other books. As a result, I'm nowhere NEAR as familiar with the AP as I wish I was, and as a result of that, I'm not all that comfortable issuing off-the-cuff design decisions about the whole thing.

If I were developing it, though, and if I were picking out Ameiko's family design, I'd have her design be a pseudodragon, which would explain why she's got one in her second cover picture. That said, I'd also have to confirm that I didn't do something like specifically describe the Amatatsu Seal and all that...


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Look, that's perfect already. :) I can take it from there and do the rest, the basics are all I needed.

I'm a bit sorry that you were not as involved as you had wanted, given how Ameiko basically is your invention. :( Well, maybe one day ( when the timeline is advanced and official continuity established ^^ ) you can do another AP with Ameiko involved. I hope it happens!


Thanks, Magnuskn! Your question on Ameiko's banner has just inspired some scenes for my JR campaign.
And a question for James Jacobs: I think Ameiko is a dear friend of Merisiel so, why is not Merisiel one of the iconics in the Jade Regent AP?

Dark Archive

so, the planes are of similar size to the material plane right? does this mean that the elemental planes and the outer planes have suns, planets, galaxies ect? if not how do they get light? if so how does it differ from the material plane?


Pathfinder Adventure, Rulebook Subscriber

What games are you playing right now? What's the general plot for the game that you are currently playing and PC levels (if you're running one at all).

On more of a design note: are there any plans to have an AP on another continent like southern Garund, Azlant or Casmaron, or even a Campaign setting book to expand on previously unrevealed regions?


James Jacobs wrote:
Tels wrote:
Did you see the Xbox reveal? If so, what'd you think about it?
I saw that it's been revealed but haven't looked into it much more yet. I'll be getting it, in any event; it's my console of choice, after all!

"Fanboy" thinking can be bad.

for starter.


Hi, I am currently DMing a campaign of my own and I have a (maybe silly, I really don't know) question.

The pinnacle of the campaign will revolve around the PCs and the husk of a primordial outsider which resides inside a faraway star. The outsider which is one with the star was cursed by a dying deity and became a dying sun that spawns Star Children. To revive the star they need POWERFUL magic, hence...

Does the "starry revival" operation sound like something that is accomplished by heroes around lvl 13 with a scroll of miracle? Does a miracle spell sound sufficient?

-OR-

Does it sound like something lvl 17+ heroes would achieve with the power of a mighty artifact?

-ALSO-
Why are the star children so cool? And why are the mothmen even cooler?

Silver Crusade

Leaving a javelin planted in the ground for a teleporting wizard you do not like, funny or no?

Paizo Employee Creative Director

magnuskn wrote:

Look, that's perfect already. :) I can take it from there and do the rest, the basics are all I needed.

I'm a bit sorry that you were not as involved as you had wanted, given how Ameiko basically is your invention. :( Well, maybe one day ( when the timeline is advanced and official continuity established ^^ ) you can do another AP with Ameiko involved. I hope it happens!

Thanks! Ameiko's story, though, is pretty much told. I'm not sure what another Ameiko AP would even be about.

Paizo Employee Creative Director

erikdlan wrote:

Thanks, Magnuskn! Your question on Ameiko's banner has just inspired some scenes for my JR campaign.

And a question for James Jacobs: I think Ameiko is a dear friend of Merisiel so, why is not Merisiel one of the iconics in the Jade Regent AP?

Because the iconics we choose for an AP are chosen for a HUGE variety of reasons, and which ones are right for the story is only one of them. We also try not to repeat iconics in back-to-back APs, and since Merisiel was in Carrion Crown, we decided to go with other iconics. Nothing should necessarily be read into the implications of which ones we choose, though, since in the end they're really just placeholder art for YOUR player characters.

Paizo Employee Creative Director

ulgulanoth wrote:
so, the planes are of similar size to the material plane right? does this mean that the elemental planes and the outer planes have suns, planets, galaxies ect? if not how do they get light? if so how does it differ from the material plane?

Nope; all the planes are different sizes. There's only galaxies and suns and the like in the Material Plane. How the outer planes get light depends on the outer plane—some of them have "suns" in the sky; others just are lit everywhere either by obvious sources (such as fire on the Plane of Fire) or not. Some have what look like celestial bodies in the "sky." Some don't have light at all. It varies.

Paizo Employee Creative Director

1 person marked this as a favorite.
j b 200 wrote:

What games are you playing right now? What's the general plot for the game that you are currently playing and PC levels (if you're running one at all).

On more of a design note: are there any plans to have an AP on another continent like southern Garund, Azlant or Casmaron, or even a Campaign setting book to expand on previously unrevealed regions?

My current games:

WITH ME AS GM
Sands of the Scorpion God: This campaign started as Shadows Under Sandpoint for 9 or so members of the editorial team. I started running it as both a morale-building exercise and to make sure everyone on the team was playing in at least one game. Started running this game years ago, and we've been hiring more and more folks, so when the PCs hit 10th level and finished Shadows Under Sandpoint, I split the group in half. I now run Group 1 (Erik, Wes, Rob, Jason, and Tim) every other Thursday, and Group 2 (Sean, Stephen, Mark, Adam, and xxx) every other Wednesday. The overall plot is that there's an ancient evil awakening in Osirion, and the group has been called in to destroy the evil—the evil is a two-part one, an ancient pharaoh of Rovagug and a forgotten spawn of Rovagug whom is that pharaoh's lover/sibling. Both evils must be taken down, so that's why the group split up. Group A Is going after the pharaoh, playing through a heavily modified version of Gygax's "Necropolis," while the other group is going after the spawn, playing through a modification of "The Lost City" and soon enough, "Maure Castle."

Masks of Nyarlathotep: This is an unfortunately infrequent Call of Cthulhu game I'm running for Erik, Rob, Jason, and some other friends; it's the oldie but goody campaign of the same name. We play only a few times a year on Sundays.

Serpent's Skull[b]: Been running this game since before Serpent's Skull came out; started it as a playtest for my adventure, "Souls for Smuggler's Shiv" while I was writing it. We play every first and third Saturday, but I have to cancel relatively often, alas, due to various deadlines/me having to work on Saturdays. We're about 2/3 the way through the campaign, with the party shifting back and forth between books 3 and 4.

[b]Future Games: I want to start and run a few short-term games too in the future, including a Star Frontiers game and more Cthulhu games.

WITH ME AS GM
Skull & Shackles: Rob's running this game. I'm playing a rogue and she ended up being the captain of the ship! We're about half way or 1/3 the way through the 2nd adventure, and play every other Friday.

Way of the Wicked: Rob's running this game too. I'm playing a tiefling bard here, a worshiper of Nocticula who's thrown in with the Asmodeus worshipers. Having a blast with this one, since my adventuring companions and I get to turn up the vile!

Lords of Absalom: Erik's running this game. It's episodic, like a TV show. He runs the game in "seasons," with a season lasting 4-6 sessions and then going offline for a year or so while he runs other groups through the season and preps the new one. We should HOPEFULLY start up the next season soon; I'm playing Shensen in that one, a half-elf bard character I previously played years ago in Jason Nelson's post-apocalyptic Forgotten Realms game, but whom I'm re-playing in Erik's game to give her a history in Golarion.

That's pretty much it, although I often play shorter games as well, especially with Wes's "Erattic Episodes" designed to be super short 2 or 3 session oneshots. We've done a Ravenloft game using 2nd edition rules and a Mass Effect game using modified Pathifnder rules so far.

As for plans to do an AP on another continent? Perhaps. I'd like to do Arcadia next.

Paizo Employee Creative Director

Mihenvel Hallow wrote:

Hi, I am currently DMing a campaign of my own and I have a (maybe silly, I really don't know) question.

The pinnacle of the campaign will revolve around the PCs and the husk of a primordial outsider which resides inside a faraway star. The outsider which is one with the star was cursed by a dying deity and became a dying sun that spawns Star Children. To revive the star they need POWERFUL magic, hence...

Does the "starry revival" operation sound like something that is accomplished by heroes around lvl 13 with a scroll of miracle? Does a miracle spell sound sufficient?

-OR-

Does it sound like something lvl 17+ heroes would achieve with the power of a mighty artifact?

-ALSO-
Why are the star children so cool? And why are the mothmen even cooler?

It could certainly be doable by both options—depends on how you want to set the power level of your game, and how long you expect to want to be playing the campaign (which influences how many sessions it will last, which in turn influences what level your player characters can reach).

Star children are cool because of how little we've said about them... unless you're talking about shining children, in which case they're cool because they're so alien and connect light to evil, which is unusual. And mothmen are cool because there's been decades of real-world myths and legends and folklore building them up.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
magnuskn wrote:

Look, that's perfect already. :) I can take it from there and do the rest, the basics are all I needed.

I'm a bit sorry that you were not as involved as you had wanted, given how Ameiko basically is your invention. :( Well, maybe one day ( when the timeline is advanced and official continuity established ^^ ) you can do another AP with Ameiko involved. I hope it happens!

Thanks! Ameiko's story, though, is pretty much told. I'm not sure what another Ameiko AP would even be about.

Eh, Ameiko as Empress sending a new group of adventurers to root out Oni influence in Minkai, culminating with the adventurers liberating Chu Ye, with Kasai as their prime base and Ameiko as a recurring quest-giver NPC. ;) Easy peasy!

If you guys release a complete Tian Xia campaign setting one day, not only the Gazeteer ( which I already own ), I'd run that campaign, even homebrew it again. :)

Paizo Employee Creative Director

Rysky wrote:
Leaving a javelin planted in the ground for a teleporting wizard you do not like, funny or no?

That won't work the way you think it will, alas. Since you can't really predict where the wizard will teleport in to, and even then, the teleportaiton is precise and adjustable enough for the wizard to appear so he/she doesn't get impaled by the javelin. Or by any other things in the area like jagged bits of glass, roots, stalagmites, or whatever.

Paizo Employee Creative Director

magnuskn wrote:
James Jacobs wrote:
magnuskn wrote:

Look, that's perfect already. :) I can take it from there and do the rest, the basics are all I needed.

I'm a bit sorry that you were not as involved as you had wanted, given how Ameiko basically is your invention. :( Well, maybe one day ( when the timeline is advanced and official continuity established ^^ ) you can do another AP with Ameiko involved. I hope it happens!

Thanks! Ameiko's story, though, is pretty much told. I'm not sure what another Ameiko AP would even be about.
Eh, Ameiko as Empress sending a new group of adventurers to root out Oni influence in Minkai, culminating with the adventurers liberating Chu Ye, with Kasai as their prime base and Ameiko as a recurring quest-giver NPC. ;) Easy peasy!

That's not an Ameiko story though. That's just a new AP with Ameiko doing a cameo as a quest-giver. Doesn't advance her storyline at all; less even than Runelords did, and she's hardly got a starring role in Runelords.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
magnuskn wrote:
James Jacobs wrote:
magnuskn wrote:

Look, that's perfect already. :) I can take it from there and do the rest, the basics are all I needed.

I'm a bit sorry that you were not as involved as you had wanted, given how Ameiko basically is your invention. :( Well, maybe one day ( when the timeline is advanced and official continuity established ^^ ) you can do another AP with Ameiko involved. I hope it happens!

Thanks! Ameiko's story, though, is pretty much told. I'm not sure what another Ameiko AP would even be about.
Eh, Ameiko as Empress sending a new group of adventurers to root out Oni influence in Minkai, culminating with the adventurers liberating Chu Ye, with Kasai as their prime base and Ameiko as a recurring quest-giver NPC. ;) Easy peasy!
That's not an Ameiko story though. That's just a new AP with Ameiko doing a cameo as a quest-giver. Doesn't advance her storyline at all; less even than Runelords did, and she's hardly got a starring role in Runelords.

That entirely depends on how much involvement you give her as a questgiver and recurring NPC. :) You can't expect me to make up an entire storyline just off the cuff in three minutes. :p


James sir, my DM is putting a goodly amount of effort into creating a old world pathfinder game, set in -582 AR, and I had a couple of questions about then.

1)What would be the date? I don't think the pharaohs counted in BC.

2)Was the mantis god still worshiped only as the god of murder or had the red mantis assassins begun developing in Rahadhoum?


James Jacobs wrote:
erikdlan wrote:

Thanks, Magnuskn! Your question on Ameiko's banner has just inspired some scenes for my JR campaign.

And a question for James Jacobs: I think Ameiko is a dear friend of Merisiel so, why is not Merisiel one of the iconics in the Jade Regent AP?
Because the iconics we choose for an AP are chosen for a HUGE variety of reasons, and which ones are right for the story is only one of them. We also try not to repeat iconics in back-to-back APs, and since Merisiel was in Carrion Crown, we decided to go with other iconics. Nothing should necessarily be read into the implications of which ones we choose, though, since in the end they're really just placeholder art for YOUR player characters.

Thanks for your patience answering our questions.

By the way, Ameiko is a great and wonderfully written character. I did love Ameiko's story. I even used her background story as a dungeon (long story short the player characters visited some recurrent nightmares she did have in my campaing).

Silver Crusade

James Jacobs wrote:
Rysky wrote:
Leaving a javelin planted in the ground for a teleporting wizard you do not like, funny or no?
That won't work the way you think it will, alas. Since you can't really predict where the wizard will teleport in to, and even then, the teleportaiton is precise and adjustable enough for the wizard to appear so he/she doesn't get impaled by the javelin. Or by any other things in the area like jagged bits of glass, roots, stalagmites, or whatever.

That's what I thought would happen, the GM not so much, so one wizard-kabob later, funny or no?

Paizo Employee Creative Director

Glutton wrote:

James sir, my DM is putting a goodly amount of effort into creating a old world pathfinder game, set in -582 AR, and I had a couple of questions about then.

1)What would be the date? I don't think the pharaohs counted in BC.

2)Was the mantis god still worshiped only as the god of murder or had the red mantis assassins begun developing in Rahadhoum?

1) Ummm... the date would be –582 AR if you set it in –582 AR. I'm not sure what you're asking.

2) Achaekek was worshiped all the way back in Azlant times. The Red Mantis is a relatively recent group, but he had worshipers before they were founded.

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Leaving a javelin planted in the ground for a teleporting wizard you do not like, funny or no?
That won't work the way you think it will, alas. Since you can't really predict where the wizard will teleport in to, and even then, the teleportaiton is precise and adjustable enough for the wizard to appear so he/she doesn't get impaled by the javelin. Or by any other things in the area like jagged bits of glass, roots, stalagmites, or whatever.
That's what I thought would happen, the GM not so much, so one wizard-kabob later, funny or no?

Since that more or less sounds to me like the GM cheating/bending the rules to punish a character for using their class abilities. Not funny at all.


Hello,
no question, i just wanted to thank you for a particular encounter, Buttersnips.
first some background, i'm playing with my wife and daughter, age 9 (as well as running a PC for our 2 year old son), and one of my daughter's favorite movies is Tiny Toon Adventures How i Spent my Summer Vacation, also her character is a Catfolk Ninja. so when they came across Buttersnips i used the voice of Elmyra and had her go after the cat folk ninja singing "i love cats, i love kittys, gonna squeeze them.. and other such elmyra sayings. by the end of the battle 3 out 4 pc's knocked out from poison (including the cat folk) and Buttersnips felled by a lucky flaming arrow shot from the ranger. so Thank you from the bottom of my heart for my daughter and wife's first most memorable fight (tho not the last), it has been months and many encounters but they both still talk about it

p.s. i know it was me that made it memorable but i was quite inspired by your write up:)

Paizo Employee Creative Director

Ha! Thanks, and glad you had fun with Buttersnips!

Silver Crusade

The expanded Kingdom Building rules in Ultimate Campaign are frickin awesome! Did you make those? Or did you just make the originals for Kingmaker?


I originally posted that question in "general". As my second post, I though maybe the big boss will know he he.
Who are worshiping Lirianne, Hayato and Reiko?

Respectfully,


If Pathfinder were to get its own single player RPG, what game would you want it to most resemble?


James Jacobs wrote:
Glutton wrote:

James sir, my DM is putting a goodly amount of effort into creating a old world pathfinder game, set in -582 AR, and I had a couple of questions about then.

1)What would be the date? I don't think the pharaohs counted in BC.

2)Was the mantis god still worshiped only as the god of murder or had the red mantis assassins begun developing in Rahadhoum?

1) Ummm... the date would be –582 AR if you set it in –582 AR. I'm not sure what you're asking.

2) Achaekek was worshiped all the way back in Azlant times. The Red Mantis is a relatively recent group, but he had worshipers before they were founded.

1) Yes but the people then wouldn't refer to it as such. I was wondering what people before Absalom Reckoning would call their date? Much like pre-christ humans wouldn't say the date as april 4th 106 B.C. and count up. Would the Osirian Calender be the most likely?

2) I've run serpent skull and saw the Azlant and primordial takes on Achaekek, I was just wondering when the red mantis assassins actually got their start, as the inner sea world guide gives a date for them leaving Rahadoum and traveling to Mediogalti in 2560, but doesn't present a time of founding in Rahadoum. I was just wondering if in -582 AR there would be a Red Mantis assassin or if the worship of Achaekek was still more of a monsters / natural disasters/ and blood cult.


A couple of basic art questions:

1) Which depiction of Merisiel is your favourite?

1a) Who drew it?

2) If the answer is Wayne and her RotRL cover appearance to the first two questions, then what are your second and third favourite depictions of her, and their artists?

3) When you put in art orders, are there sometimes orders that don't ever see the light of day because they have to be cut? What do you wind up doing with them?

Paizo Employee Creative Director

Rysky wrote:
The expanded Kingdom Building rules in Ultimate Campaign are frickin awesome! Did you make those? Or did you just make the originals for Kingmaker?

I made the ones for Kingmaker. I helped a little bit on the expanded ones, but they were mostly designed, based on my original rules, by Jason Nelson I think, and then developed by Sean. I would have LOVED to do the expansion... but had demons to deal with.

Paizo Employee Creative Director

Gores37 wrote:

I originally posted that question in "general". As my second post, I though maybe the big boss will know he he.

Who are worshiping Lirianne, Hayato and Reiko?

Respectfully,

Unrevealed at this point.

Paizo Employee Creative Director

Glutton wrote:

1) Yes but the people then wouldn't refer to it as such. I was wondering what people before Absalom Reckoning would call their date? Much like pre-christ humans wouldn't say the date as april 4th 106 B.C. and count up. Would the Osirian Calender be the most likely?

2) I've run serpent skull and saw the Azlant and primordial takes on Achaekek, I was just wondering when the red mantis assassins actually got their start, as the inner sea world guide gives a date for them leaving Rahadoum and traveling to Mediogalti in 2560, but doesn't present a time of founding in Rahadoum. I was just wondering if in -582 AR there would be a Red Mantis assassin or if the worship of Achaekek was still more of a monsters / natural disasters/ and blood cult.

1) OH! I get it. That's not something we've answered yet. They wouldn't use the Azlanti calendar. They'd probably use Earthfall as 0, but it would depend on the nation. Osirion would use the founding of Ancient Osirion, for example.

2) The actual date is unknown; their current organization is the one that started in Mediogalti, of course, but the nature of their genesis and early days in Rahadoum are hidden and still secret.

Paizo Employee Creative Director

Alleran wrote:

A couple of basic art questions:

1) Which depiction of Merisiel is your favourite?

1a) Who drew it?

2) If the answer is Wayne and her RotRL cover appearance to the first two questions, then what are your second and third favourite depictions of her, and their artists?

3) When you put in art orders, are there sometimes orders that don't ever see the light of day because they have to be cut? What do you wind up doing with them?

1) The primary one we use to illustrate the rogue class in the Core Rulebook. I liked it so much I bought the original.

1a) Wayne Reynolds.

2) I don't really have other favorites, really.

3) Art is expensive, but some times we do have to cut art. Almost EVERY time this happens, we cut it because it was sub-par for some reason; we almost never cut art to make words fit. It's 99% the other way; we cut words to make the art fit. Art we don't use that's good we save and use at a later date. Art we don't use that's bad we just never use.


Is it doable to use Mythic Rules in previous APs for just two PCs and and DM? Or would it be difficult?

Paizo Employee Creative Director

Andru Watkins wrote:
Is it doable to use Mythic Rules in previous APs for just two PCs and and DM? Or would it be difficult?

That's one of the theories. I'd LOVE to see some feedback on how this type of play went. It's not something we specifically playtested for, but it should work pretty well, especially since the rate at which you advance in mythic power is left entirely to the GM.


James Jacobs wrote:
Andru Watkins wrote:
Is it doable to use Mythic Rules in previous APs for just two PCs and and DM? Or would it be difficult?
That's one of the theories. I'd LOVE to see some feedback on how this type of play went. It's not something we specifically playtested for, but it should work pretty well, especially since the rate at which you advance in mythic power is left entirely to the GM.

Cool. I would be willing to provide some feedback on it. Is there a link or file of the Beta Mythic Rules that I could use to try this out?

Paizo Employee Creative Director

Andru Watkins wrote:
James Jacobs wrote:
Andru Watkins wrote:
Is it doable to use Mythic Rules in previous APs for just two PCs and and DM? Or would it be difficult?
That's one of the theories. I'd LOVE to see some feedback on how this type of play went. It's not something we specifically playtested for, but it should work pretty well, especially since the rate at which you advance in mythic power is left entirely to the GM.
Cool. I would be willing to provide some feedback on it. Is there a link or file of the Beta Mythic Rules that I could use to try this out?

The playtests were all we have revealed so far. I'm not sure if they're still available here on the site, but they're probably available somewhere on the internets if they're not.


James,

What "point buy" average do your groups have that you run? I am just curious what your average power level is.

I put point buy in quotes because some groups roll, other don't, but everyone seems to use what the equivalent would be as a benchmark.

Our games tend to be on the higher side of the power curve. I'd prefer to roll stats, but my friends prefer the balance and equality of point buy.

Silver Crusade

A question about Abadar, being the god of civilization I'm assuming he has adapted his appearance as civilizations have advanced and come and go and hasn't always had the fatherly well groomed business man type look to him.

If he did have other forms he used to take on what did he look like? Or was he the primeval mustache?

32,101 to 32,150 of 83,732 << first < prev | 638 | 639 | 640 | 641 | 642 | 643 | 644 | 645 | 646 | 647 | 648 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards