Weaponized Bag of Holding?


Advice


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So me and my friends want to do a purely silly campaign with ridiculous characters. One of our ideas is a character whose only item (other clothes and a few magic items) would be a Bag of Holding of sorts. Basically he would put whatever he wants in it and when he opens it, random item would fly out and hit his foe and reappear inside the bag(one of which we decided would be a human midget with a battle axe and sneak attack). I figure it would be impossible to retrieve any item from the bag unless it is destroyed at which point all the items would explode from it. Any suggestions for cost and magic stuff? Magic rules I am breaking or should be aware of? I am really terrible with magic sort of stuff so any and all help is appreciated


No idea. But this seems like an advice question, not a rules question. Flagged to be moved over.

Abraham Lincoln wrote:
Anything's a weapon if you're brave enough.


CampinCarl9127 wrote:

No idea. But this seems like an advice question, not a rules question. Flagged to be moved over.

Abraham Lincoln wrote:
Anything's a weapon if you're brave enough.

thanks. Realized that I posted in the wrong place


We once used a handy haversack as a negative-energy ray gun...

We ran across a symbol of (something) magic trap (I think it was a modified symbol of death). Our two rogues managed to disable the trap and then remove the panel that held the symbol, so we tossed it in the handy haversack.

Later on, we realized that a) the symbol was still active inside the haversack, b) symbol spells can't affect you if you aren't in the cone, and c) handy haversacks magically bring the item you want to the top of the bag...

Walked around with the top of the haversack pointing away from us, said, "Death trap, please", then opened the haversack with the panel pointed toward the bad guy.

So something like that is a an option if you're GM will work with you.


You could alter a bag of tricks. A tan bag is 16K and pulls out CR 3 and 4 creatures. You could alter it to pull out an equivalent NPC or other equivalent things like maybe a dancing weapon that attacks on its own.


IIRC, bag of holding makes a very nasty explosion that cuts right through most of the defences a bad guy might have, ignores all sorts of resistances and doesn't allow a save when you put another bag of holding inside of it. So best weapon out of bag of holding is two bags of holding connected with a spring in such a way that second bag retracts into the first bag when thrown away. Best grenade ever.


Klara Meison wrote:
IIRC, bag of holding makes a very nasty explosion that cuts right through most of the defences a bad guy might have, ignores all sorts of resistances and doesn't allow a save when you put another bag of holding inside of it. So best weapon out of bag of holding is two bags of holding connected with a spring in such a way that second bag retracts into the first bag when thrown away. Best grenade ever.

Expensive grenade


It sounds like a mix of a Blinkback Belt and Bag of Holding so maybe combine the costs and materials of the two?


Anything that plays with concepts not explicitly covered by RAW is delicious cheese guaranteed to irk a Player or DM, go for it!

Personally, when the DM gifted me a Cursed Bag of Holding that kept eating all my stored meat I harvested from enemies, I eventually wizened up and turned it into a portable toilet for my T-Rex "Princess" and I -and like any athlete we consume a lot of calories... particularly proteins. The rest of the group wasn't so keen and wanted to get this turned into an asset.

Personally, the fact that whatever on the other side now has to deal with me and my ACs daily deposits was beneficial enough...


Hmmm... I'd stat the bag with a strength score for damage purposes, produce a variety of effects it could generate by size, damage type, range increment, et cetera. Basically decide how several "balanced" (balanced with regards to your play style for the campaign not towards standard play which doesn't seem to account for your world at all) projectiles would function. Give them percentile ranges and make a chart. A 1 is a limp rubber chicken that barely falls out. A 100 is an "ai'm chargin' mah lazer!" moment, and everything between is hilarious but fairly normal efficiency projectiles of various forms.

Avoid the whole blinkback thing and instead say you have a bag with a planar vortex at the bottom that chews things up from other dimensions and spits them out here.

Determine pricing to increase the strength score, accuracy, odds of better projectiles (not by making one more common, replace a weak one with a new and stronger than ever option and redo the table to account for it), and increased range.

Don't forget status effects, it's well possible to end up pulling spiderweb from another dimension to entangle or a magic water that turns flesh to stone. Or an extra planar being sticks a head/finger through and casts a random spell at them. Or you. Don't forget something that explodes in your face once in a while because that makes all the sense in the world and only makes this kind of thing better (as long as it's rare).


Shiroi wrote:
Avoid the whole blinkback thing and instead say you have a bag with a planar vortex at the bottom that chews things up from other dimensions and spits them out here.

That sounds like a Bag of Devouring (found here). You're just making use of the other end of it ;)

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