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CampinCarl9127 wrote:

No idea. But this seems like an advice question, not a rules question. Flagged to be moved over.

Abraham Lincoln wrote:
Anything's a weapon if you're brave enough.

thanks. Realized that I posted in the wrong place


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So me and my friends want to do a purely silly campaign with ridiculous characters. One of our ideas is a character whose only item (other clothes and a few magic items) would be a Bag of Holding of sorts. Basically he would put whatever he wants in it and when he opens it, random item would fly out and hit his foe and reappear inside the bag(one of which we decided would be a human midget with a battle axe and sneak attack). I figure it would be impossible to retrieve any item from the bag unless it is destroyed at which point all the items would explode from it. Any suggestions for cost and magic stuff? Magic rules I am breaking or should be aware of? I am really terrible with magic sort of stuff so any and all help is appreciated


So this has Been a while in th making and the results of several ideas and brain babies (I made that up). I had been browsing through all the Pathfinder stuff and had not found a shapeshifter race that I liked. Nothing was what I thought was the classic shapeshifter: a creature notorious for being near impossible to kill because of insane regen and able to shift however he wanted. So I made one. I admit some of my furry tendencies came out while making this race so I apologize in advance :p I also threw in an interesting form of immorality.

Name: Immortalis (if someone has a better name please suggest)

Base form: Humanoid, Wolvish (basically standard height and weight)

Size: Medium

Base speed: 30

Special stuff:
Shape shifting: this race has the ability to shapeshift to an almost unlimited shapeshift ing ability. He has to stay the same size and weight and can only shift to living substances. He can mimic other races quirks, but they also come with the same drawbacks
Health: As a shapeshifter, he has a legendary regen. He regens 4hp per round, specifically when it is his turn. This can save him from death but will not regain consciousness until revived or sufficient time. However he is particularly fragile and must halve his Hp. For example a Rogue at level 7 has rolls up after all bonuses a 43 Hp. If he were to be an Immortalis, he would round up and have 22 Hp.
The immortality thingy: He has a form of immortality. Pretty cool but it takes all magic potential and puts an instinctual hate of magic users. The immortality also comes with a different mind set. This prevents multi-classing and he can also only take prestige classes if he meets the requirements with only one class. He is also connected to a book of sorts. It dissapates when an outsider touches it and contains all memories of his lives. This is important because when he dies, he loses all memories of his past life and starts as if he were a new character with no feats or skills and must start as a new class. When he reads the book, he can choose to stay his current class or take another class of the same level and can rechoose feats and skills, but this is a one time deal.

Please put in your suggestions and if you like it. I had written up the races culture and I will throw that I. Later when I have time to remember and type it up :)