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Lantern Lodge RPG Superstar 2014 Top 4

James Jacobs wrote:
Robert Brookes wrote:
I'm going to go out on a limb, here, and say that the King of Monsters is going to be the Oliphaunt of Jandelay.

Nope.

Whether or not the Oliphaunt is officially a kaiju isn't something we've yet 100% decided.

Fascinating. The more (or sometimes less) I know about the Oliphaunt the more interesting its myth becomes.


Do you have suggestions for encounter types tied to the seven Thassilonian sin magics? I have a solo player in a homebrew campaign going into a series of sin-themed dungeons.

Lust and Wrath are fairly easy, but the player chose Pride first, and I'm kind of struggling with it. Since I'm also GM'ing Runelords at the moment, I went and read Sins of the Saviors to get some ideas. But the Pride dungeon was basically:

Spoiler:
a big square room with a Mirror of Opposition and some wizards. With shiny decor.

So that wasn't too helpful.


Pathfinder Lost Omens, Rulebook Subscriber

I have a couple questions inspired by the Mythic Ice Devil.

1) How do non-mythic Pit Fiends feel about that? Useful tool or dangerous threat

2) How does a devil go about becoming Mythic anyway, is that strictly by Asmodeus's desire?

3) And if one were to achieve it without his intervention, would he destroy the upstart or encourage such ambitions?

Paizo Employee Creative Director

Tinalles wrote:

Do you have suggestions for encounter types tied to the seven Thassilonian sin magics? I have a solo player in a homebrew campaign going into a series of sin-themed dungeons.

Lust and Wrath are fairly easy, but the player chose Pride first, and I'm kind of struggling with it. Since I'm also GM'ing Runelords at the moment, I went and read Sins of the Saviors to get some ideas. But the Pride dungeon was basically:

** spoiler omitted **

So that wasn't too helpful.

The pride dungeon was also all about clones and simulacrums. A character who's so hung up on him/herself that they only use clones and simulacrums of themselves as minions, or maybe flesh golems or other creatures surgically modified to look like them, is pretty prideful.

Paizo Employee Creative Director

Squeakmaan wrote:

I have a couple questions inspired by the Mythic Ice Devil.

1) How do non-mythic Pit Fiends feel about that? Useful tool or dangerous threat

2) How does a devil go about becoming Mythic anyway, is that strictly by Asmodeus's desire?

3) And if one were to achieve it without his intervention, would he destroy the upstart or encourage such ambitions?

1) Both.

2) The exact methods ANY monster becomes mythic are up to the story. The reasons and methods should be hand-crafted and special.

3) Depends on the method the devil became mythic AND what the devil did with its mythic power AND whether or not the devil was in Hell.

Silver Crusade

James Jacobs wrote:
Rysky wrote:

Who does Lamashtu favor more, Gnolls or Jackelwares?

Or does she love all her children equally?

Gnolls.

Yay!

Silver Crusade

James Jacobs wrote:
Rysky wrote:
And something I've been wondering about, in Rise of the Runelords Anniversery Edition why was Nualia kept as a Fighter/Cleric instead of making her an Antipaladin? I'm in no way chiding the decision, just curious.

Because one of the things I wanted to do in the revision to that book was change as absolutely as little as I could. I think I changed only 3 classes in the entire thing—two because we didn't want to build a new base class (the thaumaturgist) and because the characters worked just as fine as witches or clerics, and one because we specifically called the NPC an oracle in the original.

And even if I hadn't been following that philosophy as strictly, I would have kept Nualia as a fighter/cleric, because that's who she is.

Okies, I can see that. Nualia is Nualia.

Thankies for the answer :3


James Jacobs wrote:

They are not vehicles; those use different rules.

In UF, are operable, pre-cataclysm vehicles few and far between, similar to artifact equipment and weapons or are they readily available in towns/markets?

Do you allow your group(s) to keep the vehicles they find/scavenge/acquire, like treasure ("Hey, now we have a Grav Tank to go with our Bubble Car!") or do you limit their impact on the game by using vehicles as plot-devices that the group(s) don't get to keep for very long?

Silver Crusade

James Jacobs wrote:
Rysky wrote:

Since we get both tanks and Szuriel in Rasputin Must Die!

Would it be tacky to paint a pinup of Szuriel on the side of the tanks like they do with bombers?

In game? It wouldn't make sense.

In real life? No more so than anything else.

Doh, you're right, just did some checking and pinups nose art didnt start till WWII.

*sighs*
Oh well.

Although once you start thinking about Patton... *evil grin* :3

Paizo Employee Creative Director

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Gregory Clark wrote:
James Jacobs wrote:

They are not vehicles; those use different rules.

In UF, are operable, pre-cataclysm vehicles few and far between, similar to artifact equipment and weapons or are they readily available in towns/markets?

Do you allow your group(s) to keep the vehicles they find/scavenge/acquire, like treasure ("Hey, now we have a Grav Tank to go with our Bubble Car!") or do you limit their impact on the game by using vehicles as plot-devices that the group(s) don't get to keep for very long?

Vehicles are pretty common in some places, not so much in others, but since the Road Warrior movies were one of several inspirations for Unspeakable Futures, vehicles DO play a pretty big part in the game. They're not likely to be something you can afford for a while.

In fact, finding and scavenging/repairing a vehicle is the way your group will normally gain its first car. In one game I ran, the group got a pick-up truck at about 5th level, and then upgraded to a helicopter that they had to scavange parts from all over the place to get working again at about 13th level.


1) Is Great Cthulhu intended to hold among mythic foes a similar position as the tarrasque for non-mythic? I.e., the iconic top-of-the-line threat?

2) About Cthulhu vs. the 3rd Edition Iconics - my recollection when CoC d20 came out was that the picture was inspired by a playtest session where someone ran Cthulhu and four other WotC devs each ran a L20 iconic character, with the player bringing in a new L20 the next round whenver Cthulhu killed one. IIRC, Cthulhu killed 6 of the iconics before he trapped with an Imprisonment spell. Does that sound right?

I also remember that the 3.5 Deities and Demigods rules, which came out some months later, made rank 1 or higher deities immune to Imprisonment.

3) Were you involved in d20 CoC? That book was a great read, and I used a lot of the material from it in my 3.5 D&D games.

Paizo Employee Creative Director

Zhangar wrote:

1) Is Great Cthulhu intended to hold among mythic foes a similar position as the tarrasque for non-mythic? I.e., the iconic top-of-the-line threat?

2) About Cthulhu vs. the 3rd Edition Iconics - my recollection when CoC d20 came out was that the picture was inspired by a playtest session where someone ran Cthulhu and four other WotC devs each ran a L20 iconic character, with the player bringing in a new L20 the next round whenver Cthulhu killed one. IIRC, Cthulhu killed 6 of the iconics before he trapped with an Imprisonment spell. Does that sound right?

I also remember that the 3.5 Deities and Demigods rules, which came out some months later, made rank 1 or higher deities immune to Imprisonment.

3) Were you involved in d20 CoC? That book was a great read, and I used a lot of the material from it in my 3.5 D&D games.

1) Yes. If I did my job right, he'll have the most hp of any thing we've ever statted up for Pathfinder.

2) Correct. I was actually just talking to Sean about that playtest—he was part of it. Took about 30 some 20th level characters to take Cthulhu down.

3) I wasn't involved in the design of d20 CoC at all.


James, have you seen the new preview for Pacific Rim that came out at Wondercon? If you haven't you need too see it.


James Jacobs wrote:
In fact, finding and scavenging/repairing a vehicle is the way your group will normally gain its first car. In one game I ran, the group got a pick-up truck at about 5th level, and then upgraded to a helicopter that they had to scavange parts from all over the place to get working again at about 13th level.

You had mentioned in an earlier post that the world of UF is pretty high-tech. Are the futuristic vehicles that were readily available at the time of the cataclysm more numerous and easy to find than say a pick-up truck or helicopter that may be 150 years old or more?

Similarly, is it easier to find a laser pistol than say a revolver, if the setting takes place so far in the future?


James Jacobs wrote:


2) Correct. I was actually just talking to Sean about that playtest—he was part of it. Took about 30 some 20th level characters to take Cthulhu down.

Okay, Cthulhu killing the entire iconic roster twice plus change is way better than him getting cheap-shotted with an Imprisonment.

What's the most annoying occasion you can remember where some big bad-ass bad guy you'd written up got immediately flattened by the PCs with no real fight?


If there was to ever be a pathfinder/golarion film, live action or animated, who would be your picks for actors to portray various characters that might be featured, either physically or providing voice work?

(I'm specifically curious as to the gods, but feel free to add any other characters you might want to see.)

Paizo Employee Creative Director

Dragon78 wrote:
James, have you seen the new preview for Pacific Rim that came out at Wondercon? If you haven't you need too see it.

I havent.

I've known I want to see Pacific Rim for well over a year—ever since I first learned that del Toro was working on a kaiju movie. I don't need to be sold more on it, as a result, and I'd rather save as many of the surprises for my actual viewing of the movie as I can.

Paizo Employee Creative Director

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Gregory Clark wrote:
James Jacobs wrote:
In fact, finding and scavenging/repairing a vehicle is the way your group will normally gain its first car. In one game I ran, the group got a pick-up truck at about 5th level, and then upgraded to a helicopter that they had to scavange parts from all over the place to get working again at about 13th level.

You had mentioned in an earlier post that the world of UF is pretty high-tech. Are the futuristic vehicles that were readily available at the time of the cataclysm more numerous and easy to find than say a pick-up truck or helicopter that may be 150 years old or more?

Similarly, is it easier to find a laser pistol than say a revolver, if the setting takes place so far in the future?

Unspeakable Futures is "near future." Look at the tech in, say, "Looper" for example. There's lots of cool sci-fi stuff in there... but there's also lots of familiar tech as well.

Basically... the more sci-fi a piece of gear gets, the more fantastic it gets, and thus the rarer it gets. In most cases. There's some low-tech sci-fi stuff that's relatively common. Overall... it really ends up working out like magic items, since barter points (the UF version of gp) are what determine item power.

Paizo Employee Creative Director

Zhangar wrote:
James Jacobs wrote:


2) Correct. I was actually just talking to Sean about that playtest—he was part of it. Took about 30 some 20th level characters to take Cthulhu down.

Okay, Cthulhu killing the entire iconic roster twice plus change is way better than him getting cheap-shotted with an Imprisonment.

What's the most annoying occasion you can remember where some big bad-ass bad guy you'd written up got immediately flattened by the PCs with no real fight?

In a game I ran in college, where the PCs were fighting to stop Obox-ob from manifesting an avatar on Baria and thus transposing the Abyss into the material plane, the climactic adventure was against his four lieutenants. One of those was a sort of "proto-Nocticula" I guess you'd call her. The PCs encountered her, and one of the players cast polymorph any object at her. Got through her magic resistance by rolling really good, and then she rolled a natural 1 on her save. She turned into a brick and got crushed by a hammer before she even got to go in combat. Made me kinda sad, but it also made the players cheer, and it's the only one of the fights against the four minions of Obox-ob I remember in any detail today, so in the end, even though it was a quick fight, it was also the best fight.

Paizo Employee Creative Director

FormerFiend wrote:

If there was to ever be a pathfinder/golarion film, live action or animated, who would be your picks for actors to portray various characters that might be featured, either physically or providing voice work?

(I'm specifically curious as to the gods, but feel free to add any other characters you might want to see.)

I've cast the iconics before in this thread, but I've not cast deities before. Go ahead and pick four deities and I'll cast them. But ONLY FOUR. And ONLY FOR FORMERFIEND. I don't want to turn this into an "Ask James Jacobs to cast every NPC in Golarion" thread.

So. Pick the best four. No pressure.


James Jacobs wrote:
FormerFiend wrote:

If there was to ever be a pathfinder/golarion film, live action or animated, who would be your picks for actors to portray various characters that might be featured, either physically or providing voice work?

(I'm specifically curious as to the gods, but feel free to add any other characters you might want to see.)

I've cast the iconics before in this thread, but I've not cast deities before. Go ahead and pick four deities and I'll cast them. But ONLY FOUR. And ONLY FOR FORMERFIEND. I don't want to turn this into an "Ask James Jacobs to cast every NPC in Golarion" thread.

So. Pick the best four. No pressure.

Asmodeus, Sarenrae, Gorum, and Cayden Cailean.


Hey James! Once again, you're awesome for keeping this topic going.

Quick question: Is there any particular reason why Paizo decided to make enchantment be the type of magic that kitsunes are focused on? I've done some research on kitsune legends, and while they are known for seducing people on occasion that seems to mostly be attributed to their charisma in human form (unless I am mistaken). The types of magic that they have been known to use seem to match up with literally every school except for enchantment.

If anything, I would have thought necromancy would have been the most suitable considering how often kitsunes in the myths have been known to possess some people (like magic jar rather than dominate) and drain the life out of others. Though, I guess that could have lead to them having a rather monstrous theme in pathfinder.

Shadow Lodge

damn, i wanted to see who he would cast as Azathoth.

:P


Questions on the Swords of Sin.

At present they're currently dormant, because the Runelords themselves are dormant/in stasis/whatever. However, if an individual were to fully take up the mantle of a Runelord, then the sword would activate and demand that the wielder immediately swear fealty to said Runelord.

1) If the wielder is the one who has taken up the mantle of the Runelord, I assume that it wouldn't demand fealty, yes?

2) When it says "Runelord's mantle" does it mean the Sin element, or Virtue element? Essentially, if somebody tried to claim a Runelord's title based on the Seven Virtues rather than the Seven Sins, would that count as a Runelord's mantle, since it was the Runelords who corrupted the Virtues into Sin?

3) How difficult is it to become a legitimate Runelord according to the judgement of the Swords? For example, simply claiming the title obviously wouldn't work. Would you have to take over and begin ruling one of the Thassilonian states (e.g. Eurythnia, Shalast)?

4) Could you successfully claim the title but not necessarily have to rule anything? Or is the mantle dependent on becoming a ruler of a nation?

4) Would you need to adopt the personality of the Virtue/Sin you are attempting to assume the mantle of?

5) How would possession of the Sihedron alter the perspective of the Swords? Do they recognise any authority that the Sihedron might have, given that it was used by Xin and he "ruled over" the Runelords?

6) Are any of the Swords of Sin already active in present-day Golarion? I recall a little "Sorshen Lives!" remark that came from an easter egg, but is that by itself enough to result in Asheia coming out of dormancy? Karzoug's Sword of Greed probably activated itself during Rise of the Runelords, but it would be dormant again now, assuming the PCs killed him, yes?

And a tangential question:

7) In Pazuzu's Demonomicon article in Dragon Magazine, there was a little expansion to the Use Magic Device skill, where the user could emulate a specific individual (in that case Pazuzu) with a successful DC 40 check. Would you (since you're listed as the author) limit that to only the Binding Claw, or could it in theory be expanded to other artifacts as well?

8) Will the Mythic Adventures handbook have particular "mythic" skill uses that would do the same sort of thing?


The Inner Sea World Guide says this about philosophies:

A philosophy takes as its central tenet not the teachings of a deity, but the insights of a train of thought. In most cases, a philosophy is
created by a mortal, and while philosophies often persist
long after the founder’s death, the founder is not, in
fact, a deity.

****
1. Have you had anyone (players using their characters) create their own "philosophy" to (at least try and) spread throughout the game world in the games you've played in and/or ran? Have you done this in game?

2. If yes, what were these philosophies and how successful was their attempted spread?

3. If yes, do you think this added anything to the game (humor, deep roleplaying, etc.) and, if so, what?


1)do all the mythic paths grant spells or just the Hierophant

2)in the podcast you said that when we get to a high level in the mythic paths we become Demigods so do we get Outsider Servants and a planar Domain and a herald

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

When converting Shadowcount Sial to Pathfinder, what would you recommend for classes, doing away with Thaumaturge?


Yo James, do you play video games often? If so what was the most recent video game you played?

Paizo Employee Creative Director

1 person marked this as a favorite.
FormerFiend wrote:
James Jacobs wrote:
FormerFiend wrote:

If there was to ever be a pathfinder/golarion film, live action or animated, who would be your picks for actors to portray various characters that might be featured, either physically or providing voice work?

(I'm specifically curious as to the gods, but feel free to add any other characters you might want to see.)

I've cast the iconics before in this thread, but I've not cast deities before. Go ahead and pick four deities and I'll cast them. But ONLY FOUR. And ONLY FOR FORMERFIEND. I don't want to turn this into an "Ask James Jacobs to cast every NPC in Golarion" thread.

So. Pick the best four. No pressure.

Asmodeus, Sarenrae, Gorum, and Cayden Cailean.

Asmodeus: Brian Cranston

Sarenrae: Zoe Saldana

Gorum: Dwayne Johnson

Cayden Cailean: Daniel Craig

Paizo Employee Creative Director

Matrix Dragon wrote:

Quick question: Is there any particular reason why Paizo decided to make enchantment be the type of magic that kitsunes are focused on? I've done some research on kitsune legends, and while they are known for seducing people on occasion that seems to mostly be attributed to their charisma in human form (unless I am mistaken). The types of magic that they have been known to use seem to match up with literally every school except for enchantment.

If anything, I would have thought necromancy would have been the most suitable considering how often kitsunes in the myths have been known to possess some people (like magic jar rather than dominate) and drain the life out of others. Though, I guess that could have lead to them having a rather monstrous theme in pathfinder.

We had to pick something, and necromancy's too dark in the game for the kitsune, which we wanted to not be dark in nature. That said... swapping out what school of magic they're best at is a fast and easy way to set up different types of kitsune.

Paizo Employee Creative Director

The Thing from Beyond the Edge wrote:

The Inner Sea World Guide says this about philosophies:

A philosophy takes as its central tenet not the teachings of a deity, but the insights of a train of thought. In most cases, a philosophy is
created by a mortal, and while philosophies often persist
long after the founder’s death, the founder is not, in
fact, a deity.

****
1. Have you had anyone (players using their characters) create their own "philosophy" to (at least try and) spread throughout the game world in the games you've played in and/or ran? Have you done this in game?

2. If yes, what were these philosophies and how successful was their attempted spread?

3. If yes, do you think this added anything to the game (humor, deep roleplaying, etc.) and, if so, what?

1) Not really. I've had players invent religions though, or even become deities.

Paizo Employee Creative Director

xavier c wrote:

1)do all the mythic paths grant spells or just the Hierophant

2)in the podcast you said that when we get to a high level in the mythic paths we become Demigods so do we get Outsider Servants and a planar Domain and a herald

1) I'm still under radio silence for Mythic Adventures. We'll be revealing more in a few months.

2) Outsider servants and planar domains are possible. But heralds are the province of true deities, not demigods.

Paizo Employee Creative Director

Alleran wrote:

Questions on the Swords of Sin.

At present they're currently dormant, because the Runelords themselves are dormant/in stasis/whatever. However, if an individual were to fully take up the mantle of a Runelord, then the sword would activate and demand that the wielder immediately swear fealty to said Runelord.

1) If the wielder is the one who has taken up the mantle of the Runelord, I assume that it wouldn't demand fealty, yes?

2) When it says "Runelord's mantle" does it mean the Sin element, or Virtue element? Essentially, if somebody tried to claim a Runelord's title based on the Seven Virtues rather than the Seven Sins, would that count as a Runelord's mantle, since it was the Runelords who corrupted the Virtues into Sin?

3) How difficult is it to become a legitimate Runelord according to the judgement of the Swords? For example, simply claiming the title obviously wouldn't work. Would you have to take over and begin ruling one of the Thassilonian states (e.g. Eurythnia, Shalast)?

4) Could you successfully claim the title but not necessarily have to rule anything? Or is the mantle dependent on becoming a ruler of a nation?

4) Would you need to adopt the personality of the Virtue/Sin you are attempting to assume the mantle of?

5) How would possession of the Sihedron alter the perspective of the Swords? Do they recognise any authority that the Sihedron might have, given that it was used by Xin and he "ruled over" the Runelords?

6) Are any of the Swords of Sin already active in present-day Golarion? I recall a little "Sorshen Lives!" remark that came from an easter egg, but is that by itself enough to result in Asheia coming out of dormancy? Karzoug's Sword of Greed probably activated itself during Rise of the Runelords, but it would be dormant again now, assuming the PCs killed him, yes?

And a tangential question:

7) In Pazuzu's Demonomicon article in Dragon Magazine, there was a little expansion to the Use Magic Device skill, where the user could emulate a specific individual (in that case Pazuzu) with a successful DC 40 check. Would you (since you're listed as the author) limit that to only the Binding Claw, or could it in theory be expanded to other artifacts as well?

8) Will the Mythic Adventures handbook have particular "mythic" skill uses that would do the same sort of thing?

1) Correct. Although tradition would suggest the new runelord select a champion to wield the sword, since runelords fight with two-handed hafted weapons.

2) It means the sin element. There have never been runelords of virtues. Doesn't mean it can't happen, I guess, but it hasn't yet.

3) At this point it's impossible, since Thassilon is gone. A big part of being a runelord is Thassilon being there for you to lord over; the ones who survived get "grandfathered" in, of course, because they DID spend time ruling part of Thassilon.

4) I guess... but it wouldn't mean anything. You can call yourself President of the United States if you want, but it doesn't mean anything unless you ARE the president. And if you do so too loudly, too publicly, too often... you get in trouble.

5) Wouldn't alter the swords at all, really. Xin may have "ruled" the runelords at first, but he certainly didn't in the end.

6) The "Sorshen Lives!" is not yet something I'm ready to talk more about yet.

7) I'd let it apply to other artifacts, but I'd probably let the DC be fluid so it can change as needed for less or more powerful artifacts.

8) There's not really any such thing as a "Mythic" skill, but you can certainly use some mythic abilities to gain bonuses to skills.

Paizo Employee Creative Director

Cori Marie wrote:
When converting Shadowcount Sial to Pathfinder, what would you recommend for classes, doing away with Thaumaturge?

I'd have to go back and look again... but I would really try hard to use shadow magic something from Inner Sea Magic.

Paizo Employee Creative Director

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ChaoticAngel97 wrote:
Yo James, do you play video games often? If so what was the most recent video game you played?

I do indeed play video games often. The last one I played was "Baldur's Gate: Enhanced Edition." I've also been re-playing "Fallout 2." I just finished "Knife of Dunwall," an EXCELLENT expansion for "Dishonored." Before that, I'd just finished playing "Bioshock Infinite" which was really really really really good.

Next game I'll be playing will be Blood Dragon or the new Metro game or perhaps the new Xcom game which just went live for Macs.


James Jacobs wrote:
FormerFiend wrote:
James Jacobs wrote:
FormerFiend wrote:

If there was to ever be a pathfinder/golarion film, live action or animated, who would be your picks for actors to portray various characters that might be featured, either physically or providing voice work?

(I'm specifically curious as to the gods, but feel free to add any other characters you might want to see.)

I've cast the iconics before in this thread, but I've not cast deities before. Go ahead and pick four deities and I'll cast them. But ONLY FOUR. And ONLY FOR FORMERFIEND. I don't want to turn this into an "Ask James Jacobs to cast every NPC in Golarion" thread.

So. Pick the best four. No pressure.

Asmodeus, Sarenrae, Gorum, and Cayden Cailean.

Asmodeus: Brian Cranston

Sarenrae: Zoe Saldana

Gorum: Dwayne Johnson

Cayden Cailean: Daniel Craig

+1 to Zoe Saldana


1)Have the monsters for the Bestiary 4 been finalized or are they still picking what will be in the book?

2)Now with mythic rules what is the new CR limit?

3)I thought the Bodysnatchers were copyright so how did it get to be in the Bestiary 4?

4)Are there any 0HD races in the Bestiary 4 that are neither humanoid or outsider?

5)Will we get more then 10 fey in the Bestiary 4?

6)Did anything from the Innersea Bestiary make into the Bestiary 4?

7)other then Couerl and Deep Crow are there any other creatures you guys have in the APs that you can't reprint into a hardcover bestiary?


Good Afternoon, James;

Will Paizo have an offical presence at Origins Game Fair, in mid-June in Columbus, OH?

Dark Archive

1. Does the Green Faith have domains? If so, in what book?

2. If not what do you think about:
Animal
Plant
Travel (prey and migration)
Strength (predators and large animals)
Earth

with subdomains:
Fur
Ferocity
Growth


are there rules for having a family in the Ultimate Campaign book

Liberty's Edge

I've been searching around the forums but I haven't found an answer for this, so I'd figure I'd go straight to the source.

Do dragons ever die of old age? I know that they stop growing after about 1,200 years old, but does their health eventually begin to fail like that of one of the shorter-lived races? Would it be possible for a dragon of any breed to have survived the Earthfall and still be around 10,000 years later without the aid of life-prolonging magic?

Paizo Employee Creative Director

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Dragon78 wrote:

1)Have the monsters for the Bestiary 4 been finalized or are they still picking what will be in the book?

2)Now with mythic rules what is the new CR limit?

3)I thought the Bodysnatchers were copyright so how did it get to be in the Bestiary 4?

4)Are there any 0HD races in the Bestiary 4 that are neither humanoid or outsider?

5)Will we get more then 10 fey in the Bestiary 4?

6)Did anything from the Innersea Bestiary make into the Bestiary 4?

7)other then Couerl and Deep Crow are there any other creatures you guys have in the APs that you can't reprint into a hardcover bestiary?

1) They've been finalized for many months. The book is close to being done with its first development pass, in fact.

2) 30

3) It's not the same body snatcher as the one from "Invasion of the Body Snatchers." The word "Bodysnatcher" is not something you can copyright.

4) Yes.

5) Yes.

6) No. The whole point of Inner Sea Bestiary was to be that year's Bestiary, and to be all about monsters that are somewhat "lessened" by having them be presented in a world-neutral point. We may graduate some of the Inner Sea Bestiary monsters into a hardcover Bestiary some day... but that's not Bestiary 4. There ARE some expansions in Bestiary 4 though—for a lot of folks, Inner Sea Bestiary was their first exposure to psychopomps, for example. We have reprinted some of the earlier psychopomps from Pathfinder APs in Bestiary 4, and I believe we're doing a few brand new ones as well, but none of the specific Inner Sea Bestiary psychopomps got in there. The ONLY WAY I see this changing is if we get closer to Bestiary 4's ship date and realize, for whatever reason, a monster in there needs to be cut at the 11th hour, which would mean we'd have to replace it with an existing monster that has artwork already, and that fits into the alphabet in the right place. In such a case, a monster from Inner Sea Bestiary might be our only choice and only option. I do not expect that to happen.

7) Yes. There are 3 monsters in PF 46 we got permission from Chaosium to write up—the dimensional shambler, the gnoph-keh, and the dark young of Shub-Niggurath. While the first two were mentioned briefly in Lovecraft's "The Horror In the Museum" their mentions were brief and the bulk of the work developing those monsters into what they are today in popular culture was done by Chaosium. And the dark young of Shub-Niggurath is ENTIRELY invented by Chaosium, based on a description of a shoggoth from Robert Bloch's excellent "Notebook Found in a Deserted House." Those three monsters, being on a weird kind of gray area as far as copyright an IP are concerned, are three things that Chaosium and us wanted to keep a tighter reign on.

Paizo Employee Creative Director

mellowgoth wrote:

Good Afternoon, James;

Will Paizo have an offical presence at Origins Game Fair, in mid-June in Columbus, OH?

I'm not sure. Traditionally we haven't done much with Origins of late, because it happens at about the same time as Paizocon, and Paizocon is like 102% better for us than Origins.

How much of a presence Paizo has at Origins isn't really my call though, but I do know that I won't be there.

Paizo Employee Creative Director

YuenglingDragon wrote:

1. Does the Green Faith have domains? If so, in what book?

2. If not what do you think about:
Animal
Plant
Travel (prey and migration)
Strength (predators and large animals)
Earth

with subdomains:
Fur
Ferocity
Growth

1) No. Clerics don't worship the Green Faith, as it is not a deity and thus can't grant spells. It's primarily a druid philosophy and religion. Druids get domains if they choose, so that's the closest you'll get to domains from the Green Faith, I guess.

2) If I had to turn the Green Faith into a deity, I'd set its domains to Animal, Plant, Weather, Earth, Water. I wouldn't do that though, because that's pretty much Gozreh with one minor change (Earth instead of Air). If you're looking for a nature cleric, Gozreh is absolutely the deity for you—we put him in the game SPECIFICALLY to give clerics a nature god.

Paizo Employee Creative Director

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xavier c wrote:
are there rules for having a family in the Ultimate Campaign book

Yes.

Paizo Employee Creative Director

Gnoll Bard wrote:

I've been searching around the forums but I haven't found an answer for this, so I'd figure I'd go straight to the source.

Do dragons ever die of old age? I know that they stop growing after about 1,200 years old, but does their health eventually begin to fail like that of one of the shorter-lived races? Would it be possible for a dragon of any breed to have survived the Earthfall and still be around 10,000 years later without the aid of life-prolonging magic?

Unclear, but I would say that dragons do die of old age, but that takes place a LOT longer after they hit great wyrm, and most probably die of violence long before they hit that age. I'm not gonna nail down a maximum age for a dragon here, because I want to keep options open.


Are there any plans for more words of power or other alternant magic systems?

Dark Archive

James Jacobs wrote:


1) No. Clerics don't worship the Green Faith, as it is not a deity and thus can't grant spells. It's primarily a druid philosophy and religion. Druids get domains if they choose, so that's the closest you'll get to domains from the Green Faith, I guess.

2) If I had to turn the Green Faith into a deity, I'd set its domains to Animal, Plant, Weather, Earth, Water. I wouldn't do that though, because that's pretty much Gozreh with one minor change (Earth instead of Air). If you're looking for a nature cleric, Gozreh is absolutely the deity for you—we put him in the game SPECIFICALLY to give clerics a nature god.

Thanks for the answer. I'm trying to do something a little off type and I'm just not satisfied with Gozreh. His emphasis on weather and storms bugs me. Storms are natural but they aren't nature like a living thing. Nature, to me, is the ecosystem, plant to herbivore to carnivore and everything in-between. Erastil is likewise unsatisfactory as his portfolio speaks more to community and almost has a sense of taming nature to it.

Does anything there change your mind about domains at all?

Paizo Employee Creative Director

Marthkus wrote:
Are there any plans for more words of power or other alternant magic systems?

No.

Paizo Employee Creative Director

YuenglingDragon wrote:
James Jacobs wrote:


1) No. Clerics don't worship the Green Faith, as it is not a deity and thus can't grant spells. It's primarily a druid philosophy and religion. Druids get domains if they choose, so that's the closest you'll get to domains from the Green Faith, I guess.

2) If I had to turn the Green Faith into a deity, I'd set its domains to Animal, Plant, Weather, Earth, Water. I wouldn't do that though, because that's pretty much Gozreh with one minor change (Earth instead of Air). If you're looking for a nature cleric, Gozreh is absolutely the deity for you—we put him in the game SPECIFICALLY to give clerics a nature god.

Thanks for the answer. I'm trying to do something a little off type and I'm just not satisfied with Gozreh. His emphasis on weather and storms bugs me. Storms are natural but they aren't nature like a living thing. Nature, to me, is the ecosystem, plant to herbivore to carnivore and everything in-between. Erastil is likewise unsatisfactory as his portfolio speaks more to community and almost has a sense of taming nature to it.

Does anything there change your mind about domains at all?

Nope.

But it doesn't have to. You don't have to convince me of anything in order to make changes to your campaign. ;-)

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