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James Jacobs wrote:The Order of the Tome would like to have words with you.The Drunken Dragon wrote:Analysis' questions made me think: what are those strange floating runes that are always depicted in art around character's hands in the hardcovers? Do those show up whenever spellcasters use spells in Golarion? Or is this an old Azlanti magic thing? Or is that just artistic license on the part of the illustrators? In addition, what do you personally imagine spellcasting to look like (i.e. what do you presume a somatic component would look like) and could you give an example?They're a flourish that Wayne adds into his paintings that other artists and our art directors have picked up on. They're also the same runes that you see written in a spellbook or on a scroll when they contain a spell. Again... it's not a spoken or written language as much as it is just a magical representation of a spell. You don't use Linguistics ranks or cast comprehend language to read those runes; you have to have Spellcraft ranks or cast read amagic.
Exceptions to rules do not replace the rules.

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Weird. I was having a similar thought myself. I was working up an NPC. His HP is horrendously low for his CR. His AC is on target as is his attack bonus with his first attack, but his saves, and damage dont really seem near high enough for the CR he should be. the issue being, following the wealth chart he's out of gold and can't really afford more save/stat boost items. Is this one of those art rather than science situations and i should ignore the wealth chart and give him some extra gear? I know there are some spots in Council of Thieves part 6 where some NPCs have higher than normal stats and gear, but that increases there CR in that case.
The issue is that PC classes aren't designed the same way monsters are designed. With a monster, you can adjust stats and abilities as much as you want to make them fit as properly-CR'd enemies. With NPCs, since you have to follow the class building rules, you can't. As such, you just do the best you can to get them into the right CR.
If you end up with an NPC who should be, say, CR 8 but all of his/her numbers make him look like CR 3, you really SHOULD just use CR 3 for that NPC. Likewise, if you totally numbercrunch a CR 8 NPC up so that his numbers match, say, CR 15, then that NPC should be CR 15.
Of course... it's perfectly okay for one number to be unusually high or unusually low. That's pretty common among monsters, in fact.
It absolutely is an art versus math situation; if you want to give the NPC extra gear, that's one solution, but so is just assigning him the correct CR as according to the numbers, and so is arbitrarily advancing some ability scores to make things work (perhaps by giving him the advanced template, or merely by saying he drank from a weird magic fountain or was blessed by a deity or whatnot).

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1. Due to the deities of Golarion being an observable, known quantity, how motivated would you say that the average person would be in regards to looking after their afterlife?
1a. In an addendum to this: is there the habit of last rites/deathbed confessions to try and elevate one's soul to a better place, or does Pharasma judge based on the overall quality of a person's life?
2. How horrific is the least horrific of punishments? I'm trying to think of something suitable, but any kind of punishment magnified by the fact that it lasts an eternity still seems pretty horrific to me.
1) Just because we as gamers can observe the deity's effects doesn't mean everyone in world can. Nor does it mean that just because I'm revealing a lot of stuff about how the afterlife works in this thread doesn't mean that folks in world know. As an analogy, look at North American eating habits. We eat a TON of sugary, carb-rich, fatty foods as a nation, and as a result obesity is a huge problem... yet fast food restaurants still do huge business. Why do we as a nation insist on eating ourselves into early and extra-large graves when we've been told it's bad for us? Because most folks don't THINK of the dangers until they happen, or until it's too late. Same for folks in a world where the knowledge of what happens after death isn't a total mystery... most folks do their best to do their best, and the wisest and most faithful do indeed get very motivated about their afterlife. But those with low (or even average) Wisdom scores simply do not.
1a) Pharasma judges based on the overall life. There ARE last-minute death bed confessions in Golarion, but they won't really do much "saving" unless they're accompanied by fate and perhaps a casting of atonement.
2) Not all punishments are for an eternity, though. For some souls, the punishment might be, say, a year of metaphysical hard labor, or perhaps even just the removal of a cherished memory or something like that, along with a chance to atone and repent. The more the soul resists atonement and repentance, the worse the punishment gets. But a minor punished soul can earn its way to a reward, I would guess.

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James Jacobs wrote:Odraude wrote:When we build an NPC, we try to build that NPC to match the numbers in table 1–1 of the Bestiary. Often, when we give an NPC stat boosting items and the like, it's specifically to boost their numbers up to their expected CR; if we didn't give NPCs these items, they'd actually end up being weak for their normal CR of character level –1.I have a game design question, although it is one that is unfortunately ripe for inciting debate. Therefore, I can understand if you chose not to answer it, although you're welcome to PM me the answer.
I've always wondered how much CR takes into account stat boosting items (Belts, Headbands, Cloaks of Resist). Do they assume a certain amount of said items, or is that assumption minor/non-existant? Thanks for any answer.
Thanks for the insight, although what I meant was on the player side. How much does CR and table 1-1 in the Bestiary assume that players have certain items, like belts and cloaks of resist?
Also, another question. How do you do the stat blocks of a creature capable of some kind of possession already inside of a body? Things like a shadow demon inside of their victim, or an intellect devourer inside of someone with class levels?
CR doesn't matter on the player side. For creating a Player Character, you ignore the CR rules and Table 1–1 entirely. Players interact with the game in a MUCH different way than monsters. When you're building a PC, pick the stuff you want and can afford. There are no "target numbers" except any you might impose upon yourself.
The easiest way for that is to simply use the possessed creature's stats as-is, and when it's defeated, the possessing creature pops out and does its thing from there. Such encounters basically play out as two back-to-back combats with two different encounters.

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1) What's the samsaran term for a divine champion?
2) Do the samsaran have a specific term or title for Pharasma? I was planning on having my samsaran just refer to Pharasma as "Mother" but if there's a more appropriate term I'd rather use that.
3) Are there any notable samsaran colonies on the other planets in Golarian's solar system?
1) Divine champion. They wouldn't have a reason to change the name that I can think of.
2) Whatever she's called in Tian Xia. Which, I believe, is "Pharasma." As for specific titles... probably, but I've not yet had a chance to do much development on the samsarans so I can't say what it is.
3) Not that we've revealed yet.

ubiquitous RPG Superstar 2013 Top 32 |

2) Not all punishments are for an eternity, though. For some souls, the punishment might be, say, a year of metaphysical hard labor, or perhaps even just the removal of a cherished memory or something like that, along with a chance to atone and repent. The more the soul resists atonement and repentance, the worse the punishment gets. But a minor punished soul can earn its way to a reward, I would guess.
Who would be the one to organise such a bargain? I assumed that Pharasma herself wouldn't bother with such particulars, but I may be incorrect. Would a soul need claimants from both Heaven and Hell - for instance - arguing over its final reward for a stint in Hell with a chance for redemption to be organised?
Additionally, I thought that souls were gradually transformed by specific plane of the outer sphere they ended up. What if, during their time in Hell, the soul was transformed into a devil. Would they not be able to then go to Heaven for the rest of their eternity and become an archon?

Zhangar |

Zhangar wrote:1) What's the samsaran term for a divine champion?
1) Divine champion. They wouldn't have a reason to change the name that I can think of.
My apologies, I phrased that badly. What would be the word in the samsaran language for a divine champion? For example, I'd use yuusha as the Japanese equivalent. I'd probably use the word as a title for addressing one of the other PCs in my party.
A few other questions that occurred to me:
1) Did Iomedae have a last name?
2) Did she have any relation to General Arnisant?
3) Was Iomedae actually at the final battle at Gallowspire, or was she deployed elsewhere in Ustalav when the Tyrant went down?
4) Was Iomedae involved in the sealing of Gallowspire?

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James Jacobs wrote:2) Not all punishments are for an eternity, though. For some souls, the punishment might be, say, a year of metaphysical hard labor, or perhaps even just the removal of a cherished memory or something like that, along with a chance to atone and repent. The more the soul resists atonement and repentance, the worse the punishment gets. But a minor punished soul can earn its way to a reward, I would guess.Who would be the one to organise such a bargain? I assumed that Pharasma herself wouldn't bother with such particulars, but I may be incorrect. Would a soul need claimants from both Heaven and Hell - for instance - arguing over its final reward for a stint in Hell with a chance for redemption to be organised?
Additionally, I thought that souls were gradually transformed by specific plane of the outer sphere they ended up. What if, during their time in Hell, the soul was transformed into a devil. Would they not be able to then go to Heaven for the rest of their eternity and become an archon?
The punished soul itself. And that bargain gets handled after judgement, with whatever entity is in charge of the punishment.
One a soul's transformed into an outsider, though, the chance to atone and get redeemed as a petitioner is gone.

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[My apologies, I phrased that badly. What would be the word in the samsaran language for a divine champion? For example, I'd use yuusha as the Japanese equivalent. I'd probably use the word as a title for addressing one of the other PCs in my party.
A few other questions that occurred to me:
1) Did Iomedae have a last name?
2) Did she have any relation to General Arnisant?
3) Was Iomedae actually at the final battle at Gallowspire, or was she deployed elsewhere in Ustalav when the Tyrant went down?
4) Was Iomedae involved in the sealing of Gallowspire?
Since the samsaran language is made-up, I don't know what the word would be. It certainly wouldn't be a Japanese word. And I'm not all that big a fan of making up multiple words for the same concept like this anyway, since with so many languages and cultures combined with a LOT of different writers and editors who work on the world, that's just asking for trouble down the road.
1) Probably. We haven't revealed what it is if she did though.
2) No.
3) I'm not sure.
4) Also not sure. If the answers to 3 and 4 weren't revealed in her deity article in Pathfinder, though, then it's unlikely we've revealed this info at all. I don't have that article handy and haven't read it in a LONG time so I can't say for sure off the top of my head what's right.

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My apologies, I phrased that badly. What would be the word in the samsaran language for a divine champion? For example, I'd use yuusha as the Japanese equivalent.
[tangent]I'd go with Tibetan for Samsaran, since they 'feel similar' to me. I didn't see the words 'divine' or 'champion' in the Tibetan-to-English translator I found online, but Chos Skyong (protector) seems suitable, or Rtsa Chen Po (sacred/holy), perhaps. Some other Tibetan phrases that might be more accurate end up being really long or sounding kind of odd to my western ear, so I try to select for foreign language phrases that, if not perfectly accurate, 'sound neat' to me.[/tangent]

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Zhangar wrote:My apologies, I phrased that badly. What would be the word in the samsaran language for a divine champion? For example, I'd use yuusha as the Japanese equivalent.[tangent]I'd go with Tibetan for Samsaran, since they 'feel similar' to me. I didn't see the words 'divine' or 'champion' in the Tibetan-to-English translator I found online, but Chos Skyong (protector) seems suitable, or Rtsa Chen Po (sacred/holy), perhaps. Some other Tibetan phrases that might be more accurate end up being really long or sounding kind of odd to my western ear, so I try to select for foreign language phrases that, if not perfectly accurate, 'sound neat' to me.[/tangent]
Samsaran(a) is a Sanskrit word, meaning "of the cycle of reincarnation." Though in universe, Sanskrit is not used for a Golarion language, Sri Vira (or Virani, fem.) means "holy hero."

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Where did the idea of archetypes come from?
In 3rd edition, the concept of "alternate class features" were an increasingly regular offering in the pages of Dragon Magazine. I'm not sure who first came up with the idea for D&D, but the format was all over the place and did different types of things. And it certainly did evolve from the concept of 2nd edtion's class kits.
We continued to tinker with things like this in Pathfinder—in the 5th volume of Rise of the Runelords, for example, we detail some alternate class features for certain types of worshipers of Lamashtu.
It wasn't until the Advanced Race Guide that Jason Bulmahn codified the idea of an archetype as a specific format and type of rules element for d20 games. It's an evolution of all the work we and other writers for D&D have done before for 3rd edition products, but also something that's very much in the spirit of Pathfinder's design philosophy of providing more and more options for players.

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2) Not all punishments are for an eternity, though. For some souls, the punishment might be, say, a year of metaphysical hard labor, or perhaps even just the removal of a cherished memory or something like that, along with a chance to atone...
I really prefer this cosmological model. :)
Nirvana's Island of Penitents is another example of this at work, right?

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Regarding the earlier answer about the hurdles to multi-armed/octopus-based/etc. PC races:
Could we possibly see some 0 HD races that had that multilimbed flavor supported by mechanics that didn't overpower them? Something that represented multiple limbs working together or supplementing each other rather than overloading a character's number of attacks?

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James Jacobs wrote:2) Not all punishments are for an eternity, though. For some souls, the punishment might be, say, a year of metaphysical hard labor, or perhaps even just the removal of a cherished memory or something like that, along with a chance to atone...I really prefer this cosmological model. :)
Nirvana's Island of Penitents is another example of this at work, right?
This is the Indian-Chinese model, the basis of Buddhism and Hinduism. But here's the rub: the rewards are not for eternity either. People are reincarnated out of heaven, and have to work back towards it. Unless they opt out: nirvana/moksha.
James, did the Samsarans do something wrong to be continually reincarnated? In our world, reincarnation is something people (at least in India) try to avoid, or worry about... It would be interesting, however, if a basically good race - their primary cultural region is LG - was atoning for something...

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Are you thinking of a hundred-handed-one? 50 greatswords! Take THAT adventurers!
The exact opposite. Four-armed or octopus-themed races that have multiple limbs that don't overload the number of attacks PCs/NPCs can get, so that balance is maintained and multiple-limb themed races can be made playable.
This is the Indian-Chinese model, the basis of Buddhism and Hinduism. But here's the rub: the rewards are not for eternity either. People are reincarnated out of heaven, and have to work back towards it. Unless they opt out: nirvana/moksha.
This has me really wondering how apsaras would be represented in Golarion's cosmology would be, considering what their jobs are. :)

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lucky7 wrote:Are you thinking of a hundred-handed-one? 50 greatswords! Take THAT adventurers!The exact opposite. Four-armed or octopus-themed races that have multiple limbs that don't overload the number of attacks PCs/NPCs can get, so that balance is maintained and multiple-limb themed races can be made playable.
Jeff Erwin wrote:This has me really wondering how apsaras would be represented in Golarion's cosmology would be, considering what their jobs are. :)This is the Indian-Chinese model, the basis of Buddhism and Hinduism. But here's the rub: the rewards are not for eternity either. People are reincarnated out of heaven, and have to work back towards it. Unless they opt out: nirvana/moksha.
Which job are you referring to, Mikaze? The one where they entertain people in Svarga, or the one where they seduce ascetics whose accumulation of tapas (yogic heat/mana) is so great as to threaten the Deva's ascendency?
Then again, being reborn as an apsara is possible (as a reward), and they aren't true immortals (only the Devas, who drink the amrita (ambrosia) are deathless in this age) - they eventually do die and are reborn according to their merit.EDIT: Sorry, James, got excited. I'm a little into the subject. If anyone wants to discuss apsaras I'll be in the Vudra thread...

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Which job are you referring to, Mikaze? The one where they entertain people in Svarga, or the one where they seduce ascetics whose accumulation of tapas (yogic heat/mana) is so great as to threaten the Deva's ascendency?
Then again, being reborn as an apsara is possible (as a reward), and they aren't true immortals (only the Devas, who drink the amrita (ambrosia) are deathless in this age) - they eventually do die and are reborn according to their merit.
Whichever way they go, I'm eager to see the direction Pathfinder takes with them. :)
(whoops, saw the edit, moving it over there ;) )

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Regarding the earlier answer about the hurdles to multi-armed/octopus-based/etc. PC races:
Could we possibly see some 0 HD races that had that multilimbed flavor supported by mechanics that didn't overpower them? Something that represented multiple limbs working together or supplementing each other rather than overloading a character's number of attacks?
I suppose...
But honestly, races with multiple arms and tentacles and the like, in my opinion, are better when they're NPC races or monster races, NOT player character races, and keeping these races to those with hit dice is more my preference, so it's unlikely to see many 0 HD multilimbed races in the future... with the notable exception being the few new sample races we put into the Advanced Race Guide with these features.

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What was the inspiration for the Calikang?
That, in fact, is an interesting and kind of complex story.
In the penultimate volume of Council of Thieves, we wanted a break between two heavily devil-themed covers, so for that cover I did a cover order for the iconics fighting a six-armed stone golem in a treasure vault, then told Greg to put a six-armed stone golem in a treasure vault in the adventure. For the cover order, I asked for the golem to look unusual, rather than be a plain old golem; give it lots of treasure and shiny bling and weapons.
Then a funny thing happened.
This was the first Pathfinder Adventure Path, and when we made the order for the AP, our authors and myself overestimated how much XP was getting handed out; while we wrote the adventure for the new rules (which were still in development at the time), we designed the flow of the adventure using a 3.5 mindset for encounter pacing.
The problem there is that 3.5 gave out XP a little bit faster than our Fast Track, and by the time Pathfinder's tripartite XP system was done and we'd all decided to default to the Medium track (so that GMs could adjust up or down easier), the first adventure ended up being VERY short on encounters (and thus, short on XP). That caused a series of cascading ripple effects, ultimately ending up with Council of Thieves essentially just having too few encounters and thus too little XP to bring the PCs to the levels I'd originally intended. That's why Council of Thieves has the lowest level part 6 of all our Adventure Paths.
Now... not only did this cause a problem with the last cover (which had a horned devil on the cover—I'd intended to have a horned devil minion of the big bad end duo, but as it worked out, that "minion" would have been as powerful or more powerful than his bosses, so I had to cut the horned devil from the adventure—fortunately no one really seems to have noticed!), but it caused a problem with that six armed stone golem.
You see... as it is, a normal stone golem is a typical fight for PCs of what I thought was going to be about 11th or 12th level. A six armed golem vastly increases the damage output... ESPECIALLY if it has a weapon (more attacks!). And the monster on the cover was just that; a six-armed weapon-wielding golem. Originally, the PCs should have been about 13th or maybe 14th level when they hit this late encounter in "Mother of Flies," at which point a CR 14 golem was a not-outlandish foe.
But due to the XP shortage ripple effect, the PCs were going to be lucky to be 11th level by the time they encountered this scene.
I did my best to try to build a CR 12 version of a six armed golem, but it simply wasn't working—it simply ended up being way too underwhelming for what something like that SHOULD be.
SO! We pulled an emergency art order; I had Sarah order a body-illustration of Steve's six-armed golem, and we decided to make it into a new monster. Since it was my error, I fell on the design sword and wrote up stats for the monster at the 11th hour, and the calikang was born! Getting a Large six-armed creature to not do overkill damage with its six arms was something of a trick, especially since two of those arms had to wield swords. I gave it the defensive slam ability to give it an "excuse" to not wield a sword in every single hand, then deliberately low-balled its Strength score. Since it was a new monster, I could do this; if it were a stone golem, I'd be stuck with a minimum STR score of 28. Turns out, the final creature STILL does a lot of damage for a CR 12 creature, but a LOT LESS than a golem, which if I'd just given the standard stone golem six slams, would be six attacks dealing an average damage each of 20 points, for a total of 120 points of damage a round on average—AKA, CR 20 monster territory.
All the flavor text associating them with Vudra came from me, since the monster's multiple arms and appearance kinda had a Kali-type vibe going on.
The calikang wasn't ever really meant to be reprinted in the Inner Sea World Guide either, as it turns out. For all of that book's chapters, we wanted to use previous cover art for the chapter openers, as we had for our rulebooks, but for the new monster chapter, we just didn't have cover art for aluums, charau-ka, daughters of urgathoa, gillmen the Sandpoint devil, spine dragons, strixes, or Treerazer. The akata was already in Bestiary 2, so we couldn't use that cover. And we didn't have the budget to buy a new painting for that one chapter (turns out all the other new art we put in the book ate up the budget nicely)...
So we decided to add the calikang into the book. And since we do monsters on full pages, that also meant we had to cut a monster to get replaced by the calikang. (I forget what monster got cut, but I'm 99% sure it later ended up either in Bestiary 3 or maybe the Inner Sea Bestiary.)

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I have a Homebrewed four Armed Race that doesn't get overpowered. In fact they typically end up going Titan Mauler and wield a Huge-sized Blade.
Those that don't go that route typically go for Dual Wielding 2H Weapons or wield a shield or 2. Planet Hulk Style...
I bet if you allow that race to be played by the thousands of players in the Pathfinder Society, it'd get pretty overpowered... ;-)

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Mikaze wrote:Regarding the earlier answer about the hurdles to multi-armed/octopus-based/etc. PC races:
Could we possibly see some 0 HD races that had that multilimbed flavor supported by mechanics that didn't overpower them? Something that represented multiple limbs working together or supplementing each other rather than overloading a character's number of attacks?
I suppose...
But honestly, races with multiple arms and tentacles and the like, in my opinion, are better when they're NPC races or monster races, NOT player character races, and keeping these races to those with hit dice is more my preference, so it's unlikely to see many 0 HD multilimbed races in the future... with the notable exception being the few new sample races we put into the Advanced Race Guide with these features.
Unfortunately the only option available in the Advanced Race Guide seems built around adding extra attacks and is potentially easily unbalancing, so we don't have much in the way of aid for building such races ourselves. I'd hope an alternate race builder feature for extra limbs flavor could turn up later for another 0-HD race like how Constructed* did for Androids, but it sounds like that's not really in the cards now. :(
*Which I'm really grateful for, as it supported flavor for 0-HD construct races with souls! :)
been hurting for mechanical help on extra-limbed races for a long time now, since the three major races in my homebrew that aren't already in the game all have them to some degree and aren't meant to be more powerful than the "standards"

Azaelas Fayth |

Azaelas Fayth wrote:I bet if you allow that race to be played by the thousands of players in the Pathfinder Society, it'd get pretty overpowered... ;-)I have a Homebrewed four Armed Race that doesn't get overpowered. In fact they typically end up going Titan Mauler and wield a Huge-sized Blade.
Those that don't go that route typically go for Dual Wielding 2H Weapons or wield a shield or 2. Planet Hulk Style...
Only if Bestiary Feats are allowed.

Azarkon_ |
I have a question for a character that would be for pathfinder society play.
Guided hand for paladin of Torag.
Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.
Favored weapon is warhammer.
Warhammer
The war hammer consists of a handle and a head. The handle may be of different lengths, the longest being roughly equivalent to the halberd, and the shortest about the same as a mace. Long war hammers are pole weapons (polearms) meant for use against riders, whereas short ones are used in closer quarters and from horseback.
Would guiding hand apply to Musket warhammer acceptable for multiclassed gunslinger?
Musket, Warhammer
This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer.
It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the warhammer are considered broken. A warhammer musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Melee and firearm?
Would probably affect pistol dagger and (battleaxe) axe musket for respective gods.

Azaelas Fayth |

A question I have been meaning to ask:
Does Multiattack only grant the First Attack or the entire Chain of Iterative Attacks? So would my Four Armed Alchemist only get 1 Attack with each arm or do they get all Iterative Attacks?
Basically at Level 20 with the Multattack Feat if they were wielding Cestus what would be their Full-Attack? What If they were of a Four-Armed Race that was a Fighter?

The Golux |

Rysky wrote:First off, many thank you's for continuing to put up with my insanity :3
As for a question that has recently been bugging me abd my gaming group... How in the flying f$&@ity f$&@ do you pronounce "Otyugh"?
I say:
AUGHT-yug
I think I read somewhere that it's pronounced OH-Chuu...

Orthos |

James Jacobs wrote:I think I read somewhere that it's pronounced OH-Chuu...Rysky wrote:First off, many thank you's for continuing to put up with my insanity :3
As for a question that has recently been bugging me abd my gaming group... How in the flying f$&@ity f$&@ do you pronounce "Otyugh"?
I say:
AUGHT-yug
This explains the appearance similarity between Otyughs and Final Fantasy's Ochu.

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I have a question for a character that would be for pathfinder society play.
Guided hand for paladin of Torag.
Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.
Favored weapon is warhammer.
Warhammer
The war hammer consists of a handle and a head. The handle may be of different lengths, the longest being roughly equivalent to the halberd, and the shortest about the same as a mace. Long war hammers are pole weapons (polearms) meant for use against riders, whereas short ones are used in closer quarters and from horseback.Would guiding hand apply to Musket warhammer acceptable for multiclassed gunslinger?
Musket, Warhammer
This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer.
It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the warhammer are considered broken. A warhammer musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Melee and firearm?
Would probably affect pistol dagger and (battleaxe) axe musket for respective gods.
You'll need to talk to Mark or Mike for info regarding Pathfinder Society play. Beyond approving and helping develop the metaplots and approving all scenario outlines, I don't actually have a lot to do with the society.

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A question I have been meaning to ask:
Does Multiattack only grant the First Attack or the entire Chain of Iterative Attacks? So would my Four Armed Alchemist only get 1 Attack with each arm or do they get all Iterative Attacks?
Basically at Level 20 with the Multattack Feat if they were wielding Cestus what would be their Full-Attack? What If they were of a Four-Armed Race that was a Fighter?
Multiattack doesn't grant any iterative attacks.
When a creature uses a manufactured weapon, any natural attacks it has in addition (such as a bite or a gore) become secondary attacks. Some natural attacks (like tentacles) start out as secondary attacks. A secondary attack has a -5 penalty to hit.
All multiattack does is reduce that -5 penalty to a -2 penalty. Doesn't interact with iterative attacks at all.

Azarkon_ |
Azarkon_ wrote:You'll need to talk to Mark or Mike for info regarding Pathfinder Society play. Beyond approving and helping develop the metaplots and approving all scenario outlines, I don't actually have a lot to do with the society.I have a question for a character that would be for pathfinder society play.
Guided hand for paladin of Torag.
Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.
Favored weapon is warhammer.
Warhammer
The war hammer consists of a handle and a head. The handle may be of different lengths, the longest being roughly equivalent to the halberd, and the shortest about the same as a mace. Long war hammers are pole weapons (polearms) meant for use against riders, whereas short ones are used in closer quarters and from horseback.Would guiding hand apply to Musket warhammer acceptable for multiclassed gunslinger?
Musket, Warhammer
This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer.
It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the warhammer are considered broken. A warhammer musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Melee and firearm?
Would probably affect pistol dagger and (battleaxe) axe musket for respective gods.
Alright, how would you rule for pathfinder in general?

The Golux |

You'd need some kind of improved/greater multiattack/multiweapon fighting to get iteratives, same as with two-weapon fighting.
Anyway, an actual question. What do you think the important differences between humanoids and monstrous humanoids are? The more I think about it, the more I realize that I have a hard time telling which one a monster is (Morlocks and Doppelgangers are monstrous humanoids, Merfolk and Locathahs are humanoids, for example).

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What is the etiquette about posting seeking a response to a question on these forums? I know that on other forums, bumping a thread for attention is considered rude, as is making "double posting" here in quotation marks because I'm referring to a different post made immediately after a previous post of yours, rather than a forum glitch causing the first post to be repeated, because such posting can be viewed as talking too much or being needy for attention.
I ask because I have some questions I made a thread in the Advice section to ask (largely regarding how the different dhampir sub-groups might synergize with the inquisitor class due to their varying attribute bonuses), that seems, for lack of a better term, to have been ignored, as the only post in the thread is my own first post, so any subsequent posts by me would likely be considered a breach of etiquette.

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James Jacobs wrote:Alright, how would you rule for pathfinder in general?Azarkon_ wrote:You'll need to talk to Mark or Mike for info regarding Pathfinder Society play. Beyond approving and helping develop the metaplots and approving all scenario outlines, I don't actually have a lot to do with the society.I have a question for a character that would be for pathfinder society play.
Guided hand for paladin of Torag.
Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.
Favored weapon is warhammer.
Warhammer
The war hammer consists of a handle and a head. The handle may be of different lengths, the longest being roughly equivalent to the halberd, and the shortest about the same as a mace. Long war hammers are pole weapons (polearms) meant for use against riders, whereas short ones are used in closer quarters and from horseback.Would guiding hand apply to Musket warhammer acceptable for multiclassed gunslinger?
Musket, Warhammer
This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer.
It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the warhammer are considered broken. A warhammer musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Melee and firearm?
Would probably affect pistol dagger and (battleaxe) axe musket for respective gods.
Guiding hand would apply to the musket warhammer when you use it as a warhammer, not when you use it as a musket.

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Anyway, an actual question. What do you think the important differences between humanoids and monstrous humanoids are? The more I think about it, the more I realize that I have a hard time telling which one a monster is (Morlocks and Doppelgangers are monstrous humanoids, Merfolk and Locathahs are humanoids, for example).
Monstrous humanoids have more supernatural abilities than humanoids do, and tend to be more monstrous in their society than humanoids.