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Can you guide me to the rule please. I've been reading and rule searching before posting.

Guess it makes sense now why I wasn't finding anything.

Thank you!


Title says it all.

Oracle going from agnostic to paladin. Mystery not supported with chosen empyreal lord.

Under mystery it states this cannot be changed.

Does this mean i keep my mystery from some unknown source?

I had one DM state that i would have to atone every time I used the revelation, which won't work as it is always on.

Seemed a bit harsh to me, wanted to see what other GMs and players thought.

Mystery in question would be nature or lore Charisma to AC revelation at least, have not decided yet. Lord would be Arshea. Looks like she just has wind and life.


I want to know too, though my character would be for society play.


I am currently playing a whip build for PFS.

Lore warden, only up to level 4 so far. Half-orc, got proficiency for both with alternate racial beastmaster.

I'm splitting my focus right now between whips and nets.

If you don't threaten with the weapon, you do not get an attack of opportunity with it. You do not need combat reflexes until you have the feat that lets whips threaten. You can get that feat at +5 bab if I remember correctly.

What the GMs in my area (that I have run the charater with) are doing is following the character builder that I am using.
I had to take a seperate proficiency for scorpion whip, and then all the whip feats I had apply to the scorpion whip.

Unless better clarification comes down from on high, this is what we are using.

Check with your DMs to see how they want to handle it and have a back up character to use if a DM doesn't go with the consensus. It is the best we can do until they clarify.


I was looking through equipment and the bladed cloak caught my eye. Has anyone used it? Is it just pure BAB to attack? Seems odd not having an attack stat to add to BAB. Any suggestions on beefing it up? I might like to make it my primary weapon. Would be awesome on a small race if damage doesn't change due to size.


James Jacobs wrote:
Azarkon_ wrote:

I have a question for a character that would be for pathfinder society play.

Guided hand for paladin of Torag.

Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.

Favored weapon is warhammer.

Warhammer
The war hammer consists of a handle and a head. The handle may be of different lengths, the longest being roughly equivalent to the halberd, and the shortest about the same as a mace. Long war hammers are pole weapons (polearms) meant for use against riders, whereas short ones are used in closer quarters and from horseback.

Would guiding hand apply to Musket warhammer acceptable for multiclassed gunslinger?

Musket, Warhammer

This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer.

It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the warhammer are considered broken. A warhammer musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.

Melee and firearm?

Would probably affect pistol dagger and (battleaxe) axe musket for respective gods.

You'll need to talk to Mark or Mike for info regarding Pathfinder Society play. Beyond approving and helping develop the metaplots and approving all scenario outlines, I don't actually have a lot to do with the society.


James Jacobs wrote:
Azarkon_ wrote:

I have a question for a character that would be for pathfinder society play.

Guided hand for paladin of Torag.

Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.

Favored weapon is warhammer.

Warhammer
The war hammer consists of a handle and a head. The handle may be of different lengths, the longest being roughly equivalent to the halberd, and the shortest about the same as a mace. Long war hammers are pole weapons (polearms) meant for use against riders, whereas short ones are used in closer quarters and from horseback.

Would guiding hand apply to Musket warhammer acceptable for multiclassed gunslinger?

Musket, Warhammer

This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer.

It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the warhammer are considered broken. A warhammer musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.

Melee and firearm?

Would probably affect pistol dagger and (battleaxe) axe musket for respective gods.

You'll need to talk to Mark or Mike for info regarding Pathfinder Society play. Beyond approving and helping develop the metaplots and approving all scenario outlines, I don't actually have a lot to do with the society.

Alright, how would you rule for pathfinder in general?


I have a question for a character that would be for pathfinder society play.

Guided hand for paladin of Torag.

Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.

Favored weapon is warhammer.

Warhammer
The war hammer consists of a handle and a head. The handle may be of different lengths, the longest being roughly equivalent to the halberd, and the shortest about the same as a mace. Long war hammers are pole weapons (polearms) meant for use against riders, whereas short ones are used in closer quarters and from horseback.

Would guiding hand apply to Musket warhammer acceptable for multiclassed gunslinger?

Musket, Warhammer

This musket has a warhammer head at the end of its barrel, which allows it to be used as both a musket and a warhammer.

It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the warhammer are considered broken. A warhammer musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.

Melee and firearm?

Would probably affect pistol dagger and (battleaxe) axe musket for respective gods.