James Jacobs Creative Director |
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3 simple questions:
1. What reach does a Tiny sized creature wielding a Tiny sized whip have and what is his "dead zone"?
2. What reach does a Huge sized creature wielding a Huge sized whip have and what is his "dead zone"?
3. What reach does a Medium sized creature wielding a Huge sized whip have and what is his "dead zone"?
Hopefully this gets simple answers as the rules seem vague (perhaps intentionally?).
Weapon sizes are a bit weird.
A weapon's size does not impact reach. Reach merely extends your normal reach, regardless of the size of the weapon. Which is weird and confusing, and a good reason to not go too far down the rabbit hole of using strangely sized weapons in the first place.
LearnTheRules |
LearnTheRules wrote:Hi James,
Would really like an official ruling on two (or three) things:
1. Does Apsu grant divine spells to clerics/paladins? He has domains and a favoured weapon yet Faiths of Purity states he has no clerics or paladins.
2. If he does grant divine spells, what are his official domains and subdomains? Several conflicting sources mix up Scalykind and other domains, and I can't find anything stating his subdomains. Also seeing as creatures are automatically proficient with natural or breath weapons what benefits would they receive in place of proficiency?
3. If no to 1, can we please see in the future a good or neutral aligned deity with the Scalykind domain and Dragon subdomain? Some DMs are sticklers about the setting and I'd like to see a deity with these Domains that's viable for a non-evil campaign.
Thanks in advance I hope :P
1) Apsu grants spells to clerics. Faiths of Purity screwed up there, alas.
2) His domains are listed in the Inner Sea World Guide on page 229, although even there there's an annoying error. His domains are Artifice, Good, Law, Scalykind, and Travel. (The error is that in print, "Artifice" is listed as "Creation," which is not an actual domain in the game.) We haven't yet printed Apsu's official subdomain selections, but I would suggest going with: Archon, Construct, Dragon*, Exploration, Toil, and Trade.
*The Dragon subdomain can be found here.
Regarding his favored weapon, you should also use the Inner Sea World Guide there as well—his favored weapon is "bite or quarterstaff."
Thanks!
James Jacobs Creative Director |
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What are the domains granted to a Cleric of Alazhra?
I assume she is Neutral Evil, given she lives in Abaddon and Night Hags are Neutral Evil, too.
Good question.
That's why I'm not a fan of idly inventing new deities for the game outside of a context where we don't have the chance to pause and print that information.
For now, go with the following (although chances of me remembering this post in the indeterminate future where we do more info about Alazhra, assuming in the first place that I'm even involved with that future Alazhra expansion at all, are slim—and so the following suggestion is certainly subject to change...):
Alazhra
Neutral Evil
Domains Granted: Darkness, Evil, Madness, Repose
Favored Weapon: claw
James Jacobs Creative Director |
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Hello James.
A question about the alchemist.
When he has the infusion discovery:Infusion: When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.
he can use it to make infusion of personal range spells/extract, allowing other people to use them?
In other words, an alchemist can make an infusion of Shield and give it out to his greataxe wielding barbarian friend?
Yes.
The Thing from Beyond the Edge |
The Thing from Beyond the Edge wrote:A couple questions out of the blue here...
1. Would sumptuary laws be a great fit for Cheliax?
2. Are sumptuary laws actually in existence (rather than merely being a good fit) in the Inner Sea Region? If so, where?Thanks in advance
1) Perhaps... especially if it had a lot of unfair social class/caste exceptions.
2) There are laws like this all over the Inner Sea region... in some cases pretty minor, but in others quite blatant. And they vary within region as well. Too many examples to think of, frankly.
Thanks for the response.
Icyshadow |
Icyshadow wrote:What are the domains granted to a Cleric of Alazhra?
I assume she is Neutral Evil, given she lives in Abaddon and Night Hags are Neutral Evil, too.
Good question.
That's why I'm not a fan of idly inventing new deities for the game outside of a context where we don't have the chance to pause and print that information.
For now, go with the following (although chances of me remembering this post in the indeterminate future where we do more info about Alazhra, assuming in the first place that I'm even involved with that future Alazhra expansion at all, are slim—and so the following suggestion is certainly subject to change...):
Alazhra
Neutral Evil
Domains Granted: Darkness, Evil, Madness, Repose
Favored Weapon: claw
From what I heard, she would have been given more detail in Book of the Damned Volume III, but it was either time or space that was running out of the book (or both) which led to her and the night hags being mentioned only off-hand (though more so than other locals of Abaddon), just like the Div and Nightmares which are only given a small article in the "other denizens of Abaddon" section if I recall right.
Now to work on that Night Hag-spawn Tiefling/Changeling idea I had in mind...
James Jacobs Creative Director |
Hi James.
1) ** spoiler omitted **...
So, when you put giant spoilers in your text, it makes it really annoying to reply to them. It makes your question appear to be less complex, and take up less space, but the way these boards work with their replies makes it difficult to quote those questions. And that means that I get to do lots of work reconstructing your question in its quote in order to provide convenient context to your question.
Now, on to the answers...
1) When you use alternate or optional rules systems, the game works differently, and other parts of the game that are built on the assumption that you're using the official (not optional or alternative) rules, that's a great case where the GM needs to be willing and capable of stepping in to make adjudications as needed.
In this specific case, were I the GM in question and I wanted to use the Critical Hits and Defense option, I would have someone who used the Impact Critical Shot feat roll a "fake" confirmation roll. That confirmation roll would ONLY be used to determine the effectiveness of that particular feat, not the critical hit damage itself, which would apply normally, according to the Defense option.
2) Yes, although it's weird. Essentially, you'd be grappling the target's hand or tentacle or snout or whatever.
James Jacobs Creative Director |
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Will Demon Blight Crusade be high-fantasy, well suited for Paladins? AKA: A little less grey morality than the usual stuff.
All of our Adventure Paths, in fact, all of our adventures in Golarion, make the same assumptions about whether it's low-fantasy or high-fantasy.
It WILL, though, use the Mythic Adventures rules, so it'll be more high powered than most adventure paths.
And it's also very much a "you're the good guys" adventure path. A paladin is a GREAT choice for Demonblight Crusade. There's going to be a LOT of redemption themes in Demonblight Crusade as well, and not a lot of "side up with the evil character who's not as bad a threat as this other evil character so you can work together to defeat the greater evil" at all.
That said, there WILL be some "side with this normally evil character and help redeem them to be good" elements.
James Jacobs Creative Director |
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After going threw alot of your answers to questions about casters and weapons i ran accross this, bonded two hander question answer. If, as you say you just interpret, apply the same logic to a magus they could in fact use the whole "one hand hold, cast, regrasp, free attack" that some want to use with the two hander. As you say there needs to be a trade off for a caster to use a two hander, that being the inability to use spell combate. However, I play a magus in a PFS group that rarely uses spell combate (I roll low alot) due to frequency of sucessful concentration checks. I do cast move strike alot.
Witch seems to be the way the two hander magus group wants to do things.
I don't realy think that the trade off of lossing spell combate is enough to trade off the extra damage that this would grant the magus tho. My magus at level 8 (level 1 Cross blooded socrerer/ level 7 magus) can do 10d6+20 several times. When hes done with getting into combate with damage he mirrior images up and displaces along with shield becoming the mage tank from hell. If I where to use elarge person while wielding a elven curved blade that's d10 becoming now a 2d8 plus an increase in str damage, with minimal lose of ac. I can see this being a boon for the Kensai (Archetype). Seems a bit overpowered at that point. Would a stipulation in the magus Weapon and Armor Proficiency section that if the magus wields a two handed weapon he then incurs the standard arcane spell failure be enough of a set back to make the trade off a little more equal? (aslo making Kensai the favored archtype for using two handers)
There's a WORLD of difference between casting a spell on its own while wielding a 2 handed weapon and casting a spell as PART of wielding a weapon.
A magus could certainly release his 2-handed grip on a 2 handed weapon in order to cast a spell, but once he does so, he's merely CARRYING that 2 handed weapon, not wielding it, an as such is no longer fighting in the style that a magus uses to cast spells and wield weapons at the same time.
In order to do all the fun magus tricks, you need to be WIELDING your weapon in one hand. And you can't wield a 2 handed weapon with one hand.
James Jacobs Creative Director |
So... The only info I can find in books concerning the use of supernatural abilities, refers to them taking a standard in combat.Lure of the Heavens is a SA that you can have constantly active, right? So shouldn't you then be able to fly as part of your movement(starting the duration immediately) or do you have to use a standard,again,to activate this part of the ability? Is this the only SA with this quandary?
Most supernatural abilities are standard actions. Those that are exceptions (such as a harpy's captivating song, which requires the harpy to keep singing in order to continue to work) are mentioned as such in their text.
I'm not sure where "Lure of the Heavens" is from so I can't really help with that specific case.
James Jacobs Creative Director |
Gauss wrote:Thadius Stargazer: Reference please? I do not see 'Powerful Build' as a tiefling option in the ARG.
- Gauss
It's under Table: Variant Tiefling Abilities as option 16.
Variant Tiefling Abilities wrote:16 You have over-sized limbs, allowing you to use Large weapons without penalty.
That only lets you wield Large weapons without penalty. Not Huge weapons.
James Jacobs Creative Director |
James,
The monk starts with a list of weapons and a monks bonus feat gives access to a couple of styles.
however that list of weapons and list of styles available as bonus feats has not changed since advanced players guide.
is this an oversight or is it intentional that the weapons and styles introduced in ultimate combat were never meant for monks to take advantage of in that way.
Not sure.
Certainly a lot of the weapons and styles in Ultimate Combat are very much monk-themed. If a weapon or feat or style seems like it'd be cool for a monk, I don't see any problem with a GM letting that work for the monk.
Cheapy |
Cheapy wrote:Will Demon Blight Crusade be high-fantasy, well suited for Paladins? AKA: A little less grey morality than the usual stuff.All of our Adventure Paths, in fact, all of our adventures in Golarion, make the same assumptions about whether it's low-fantasy or high-fantasy.
It WILL, though, use the Mythic Adventures rules, so it'll be more high powered than most adventure paths.
And it's also very much a "you're the good guys" adventure path. A paladin is a GREAT choice for Demonblight Crusade. There's going to be a LOT of redemption themes in Demonblight Crusade as well, and not a lot of "side up with the evil character who's not as bad a threat as this other evil character so you can work together to defeat the greater evil" at all.
That said, there WILL be some "side with this normally evil character and help redeem them to be good" elements.
That sounds exactly like what I meant.
If you had to give the current outline of the AP an alignment to describe the general feel of it, what would it be?
James Jacobs Creative Director |
Hey Mr. Jacobs! Any chance we could get a copy of the "rules for tech, weapons, armor, future gear, etc, from his massive and awesome Unspeakable Futures post-apocolyptic Lovecraftian horror game" used in the ME game you played?
Nope.
Those rules are part of my own game that I've been working on, on-and-off for about 10 years. I want to some day publish those rules, and until then, I'm limiting the number of people who get to see them to a very small number of close personal friends.
Hopefully some day I'll have the time to devote more effort to Unspeakable Futures and publish it. Either through Paizo or via Kickstarter or whatever. That time is not today, alas.
James Jacobs Creative Director |
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1)So how was GenCon? Do they ever give you a chance to have fun or is it all work?
2)How long after GenCon does it take to have official product announcements on the site?
3)I hear were getting another dragon book for the campaign setting product line, is this another revisted book or something completely different?
4)I take it this new book dealing with Angels will be a celestial version of the book of the Damned series, correct?
5)Will there be any new info on this "Ultimate Campaign" book?
6)Do you always GM or do you get be a player character during conventions?
7)How long does it take you to recover from GenCon?
1) This was Paizo's most successful Gen Con ever. The weather was REALLY unusually pleasant. I had more time than ever before to do things other than work, and this was the first time since my first Gen Con (back in 2004 or maybe 2005) that I actually had time to walk the exhibit hall; picked up some fun stuff, got to meet Frank Mentzer and Charlie Krank and chat with several other folks I'd not talked to in ages, and ate every lunch at a delicious Sushi/Japanese restaurant. So it was, overall, probably my favorite Gen Con yet. Doesn't mean I wasn't uncomfortable the whole time, though, alas, or that I escaped the Con Crud (which, in fact, I came down with on Friday...)
2) As long as it takes. We generally don't put up product pages for books until we have at the very least a mock-up cover for the product, and in some cases that's still many months away.
3) The book you heard about is called "Dragon Lairs." It's not a redone "Dragons Revisited." It's more akin to a book of lairs—we're presenting the lairs and histories and hoards and stats and lair-maps for ten different specific dragons of the Inner Sea Region in this book, which will also serve to show off ten different types of draconic "plots" for the Inner Sea region.
4) Sort of. It's unlikely to be a series of books, though.
5) Yes. We'll continue to release more info now and then but not on any specific schedule until the day the book releases.
6) I don't play games at all during conventions, with the exception of Paizocon, in which case I generally run 2 or 3 games as part of my duties as a Paizo employee at that particular convention. At Gen Con, my time is pretty much all Booth duty, seminars, and meeting with freelancers/industry folk.
7) Varies. Last year I didn't catch the con crud and I was thus able to hit the ground running. This year, I caught the crud during the show, and am out of work today as I recover, but I'm feeling pretty good and will likely be back to work tomorrow. My 2nd year, I got hit with heat stroke during the con and then the crud after the show, and I was out 3 or 4 days (can't remember for sure) after the show.
James Jacobs Creative Director |
Really curious about the Mythic rules. I guess my main question is; will Mythic PCs and NPCs (i.e. Tar-Baphon, Nex, Baba Yaga etc.) use the same basic rules (at least to the extent that PCs and NPCs do pre-epic)?
If you play a normal PC, you'll be able to fight a mythic character.
If you play a mythic character, you'll be able to fight a normal character.
Just how successful you are in that fight will depend on the power of each combatant.
Mythic creatures are on the whole more powerful than core creatures, but that scale of power has significant overlap.
More details to come!
Dorian 'Grey' |
I have recently been introduced to PF this last year and have just begun GMing RotRL. I am entirely biased toward PF now and was wondering when you guys were coming out with your version of Golarion online? I thank you and the team for their vigorous work and hope to join the team in the future. Thanks JJ.....
Danny Kessler |
Danny Kessler wrote:What are the names and locations of the 10 dwarven Sky Citadels, and which ones are still in dwarven hands?We haven't revealed all of that information yet.
Fair enough. Are there names, locations, or other info about any of the Sky Citadels besides Janderhoff, Highhelm, and Urgir (pardon my spelling) that have been revealed?
Analysis |
Analysis wrote:Really curious about the Mythic rules. I guess my main question is; will Mythic PCs and NPCs (i.e. Tar-Baphon, Nex, Baba Yaga etc.) use the same basic rules (at least to the extent that PCs and NPCs do pre-epic)?If you play a normal PC, you'll be able to fight a mythic character.
If you play a mythic character, you'll be able to fight a normal character.
Just how successful you are in that fight will depend on the power of each combatant.
Mythic creatures are on the whole more powerful than core creatures, but that scale of power has significant overlap.
More details to come!
Looking forward to more details as they come, then! : )
(I guess what I was getting at is whether:
1) Mythic PCs and NPCs both are 20 level characters with mythic abilities added on, or:
2) Mythic PCs are 20 level characters with mythic abilities added on, whereas mythic NPCs (as opposed to monsters, which already have 21+ HD in some cases) are 21+ level characters with mythic abilities added on.
I.e. whether mythic advancement allows you to build, in principle, something which uses the same mechanics as a mythic NPC, or instead this is a step towards separating PC and NPC rules, like 4E does.)
Mikael Sebag RPG Superstar 2014 Top 16 |
It's a common observation that high level spellcasters in most iterations of the 3.X rules are vastly superior to other classes of the same level. Obviously, mastery of the rules can help players to narrow the gap in power between casters and non-casters, but will the Mythic rules, with its earlier comparison to superheroes, aim at narrowing the divide further?
Also, I think it's awesome how many questions are thoughtfully addressed by you and all of the Paizo team, both here and in other threads. :)
James Jacobs Creative Director |
James Jacobs Creative Director |
I have recently been introduced to PF this last year and have just begun GMing RotRL. I am entirely biased toward PF now and was wondering when you guys were coming out with your version of Golarion online? I thank you and the team for their vigorous work and hope to join the team in the future. Thanks JJ.....
That depends what you mean by an "online version" of Golarion.
A sister company, Goblinworks, is right now in production on Pathfinder Online, a MMORPG set in the River Kingdoms.
We've got a LOT of Golarion content online in the form of PDFs and fan-made websites too.
James Jacobs Creative Director |
James Jacobs wrote:Fair enough. Are there names, locations, or other info about any of the Sky Citadels besides Janderhoff, Highhelm, and Urgir (pardon my spelling) that have been revealed?Danny Kessler wrote:What are the names and locations of the 10 dwarven Sky Citadels, and which ones are still in dwarven hands?We haven't revealed all of that information yet.
By last count, I believe we've revealed the locations and names of about 5 or maybe 6 of them. Three of them you mentioned. Dongun Hold in the Mana Wastes is a 4th. The others escape my memory for the moment.
James Jacobs Creative Director |
Looking forward to more details as they come, then! : )
(I guess what I was getting at is whether:
1) Mythic PCs and NPCs both are 20 level characters with mythic abilities added on, or:
2) Mythic PCs are 20 level characters with mythic abilities added on, whereas mythic NPCs (as opposed to monsters, which already have 21+ HD in some cases) are 21+ level characters with mythic abilities added on.I.e. whether mythic advancement allows you to build, in principle, something which uses the same mechanics as a mythic NPC, or instead this is a step towards separating PC and NPC rules, like 4E does.)
Mythic Adventures will have different rules for PCs/NPCs and monsters, but there'll be quite a bit of overlap, depending on which direction you want to take. There'll be various options.
James Jacobs Creative Director |
2 people marked this as a favorite. |
It's a common observation that high level spellcasters in most iterations of the 3.X rules are vastly superior to other classes of the same level. Obviously, mastery of the rules can help players to narrow the gap in power between casters and non-casters, but will the Mythic rules, with its earlier comparison to superheroes, aim at narrowing the divide further?
Also, I think it's awesome how many questions are thoughtfully addressed by you and all of the Paizo team, both here and in other threads. :)
Mythic Adventures is not intended to solve any perceived disparity between spellcasters and nonspellcasters (regardless of if this disparity is real or simply a myth), but to allow for the telling of new types of stories and adventures that the current rules don't allow that well. Stories like "Go kill this demon lord" or "You're the daughter of Desna—what does that mean?" or "Let's go take the test of the Starstone" and so on.
There'll be options for ALL characters.
Umbral Reaver |
3.5 has the following text:
If you're successfully hidden with respect to another creature, that creature is flat-footed with respect to you.
Pathfinder does not.
Was that taken out deliberately? If so, it seems a sneaking rogue can't sneak attack creatures after the surprise round, even if they haven't seen the rogue yet.
Masika |
Masika wrote:Hi James.
I fear that my questions and conversations over in the Rules Question section is confusing myself and upsetting otehrs. :)
So in a nut shell.
Can an immediate action interrupt an AoO before the AoO is resolved?
Can a non flat footed character who is dazed make an attack of oppotunity?
An immediate action does indeed go before an attack of opportunity is resolved. If you, say, use some sort of powerful immediate action to teleport 200 feet away before an attack of opportunity goes off, you can escape that attack (assuming that weird power doesn't ITSELF provoke such an attack).
A dazed creature cannot make attacks of opportunity.
This is Huge!
Can a character use a swift action in response to the announcement of an AoO againt the character?
JMD031 |
4) Being able to charge with a mount using a lance and gaining that bonus to your main attack and not your additional iterative attacks isn't a new ruling at all. It's a common sense ruling that applies to corner cases only when you invoke rules beyond the Core Rulebook. In any event, if YOU have pounce and you're mounted, you can't use the effects of pounce because YOU (not your mount) has to charge in order to activate pounce. And if your MOUNT has pounce, then IT (not you) gets to make its full attack sequence at the end of the pounce, because IT has pounce (not you).
Thank you James. This is what makes RAGELANCEPOUNCE not work and has not been clarified before now.
FiddlersGreen |
James Jacobs wrote:4) Being able to charge with a mount using a lance and gaining that bonus to your main attack and not your additional iterative attacks isn't a new ruling at all. It's a common sense ruling that applies to corner cases only when you invoke rules beyond the Core Rulebook. In any event, if YOU have pounce and you're mounted, you can't use the effects of pounce because YOU (not your mount) has to charge in order to activate pounce. And if your MOUNT has pounce, then IT (not you) gets to make its full attack sequence at the end of the pounce, because IT has pounce (not you).Thank you James. This is what makes RAGELANCEPOUNCE not work and has not been clarified before now.
Dear James,
Thanks for answering my question about the lasso.
With regards to this question, I was wondering, what if both you and your mount have pounce?
FG
FiddlersGreen |
Zark wrote:Theoretically, if Pharasma would lean towards one alignment on the G-E axis or C-L axis would it be LN, CN, NE or NG?
Does Pharasma dislike birth control or is she cool with it?
I suppose she'd probably lean toward lawful neutral, since judging souls is something that follows a super-complex set of rules. Of course, the fact that she writes those rules and changes them as she wants or needs would mean she leans toward chaotic neutral. At the same time, she's capable of showing mercy to those who deserve it so that would make her mostly neutral good... but whether or not that mercy granted makes the world a safer place is up to question and since she IS about people dying, she's probably more neutral evil.
In other words... she's neutral. Making her lean toward any other alignment starts turning her into another deity.
She is, as a result, neutral as regards birth control.
It seems she can be interpreted as anything BUT chaotic then. Would that mark her as leaning towards Lawful?
Joana |
James Jacobs wrote:It seems she can be interpreted as anything BUT chaotic then. Would that mark her as leaning towards Lawful?Zark wrote:Theoretically, if Pharasma would lean towards one alignment on the G-E axis or C-L axis would it be LN, CN, NE or NG?
Does Pharasma dislike birth control or is she cool with it?
I suppose she'd probably lean toward lawful neutral, since judging souls is something that follows a super-complex set of rules. Of course, the fact that she writes those rules and changes them as she wants or needs would mean she leans toward chaotic neutral. At the same time, she's capable of showing mercy to those who deserve it so that would make her mostly neutral good... but whether or not that mercy granted makes the world a safer place is up to question and since she IS about people dying, she's probably more neutral evil.
In other words... she's neutral. Making her lean toward any other alignment starts turning her into another deity.
She is, as a result, neutral as regards birth control.
Of course, the fact that she writes those rules and changes them as she wants or needs would mean she leans toward chaotic neutral.
edduardco |
edduardco wrote:Hi James
Is there any chance that Paizo publish a class/archetype builder like the race builder? (sorry if this have been already answered)
I hope not.
I'd rather see new class powers and flavor appear in the game in the future via archetypes, prestige classes, and the like.
Furthermore, I'm actually of the opinion that overly detailed point-based build options (like the race builder) have two effects that I think are bad for building a cool game world:
1) They imply that new abilities beyond those listed as options aren't allowed, and thus artificially limit creativity.
2) They overdiversify things. I think being able to say "That is an elf" or "that is a wizard" and have those four words actually MEAN something is valuable. If we went too far into a point-based system where every player would and could build his/her own strange variant... then things get too crazy for my tastes.
In my opinion, the race builder rules should be used for one of two things:
1) For GMs who want to build a new set of a limited number of player races for their campaign settings.
2) For GMs/Players who want to build a player-appropriate version of an existing race, like a gnoll, without having to deal with racial hit dice.
Ah OK then, in that case is there a chance to see an Artificer and Necromancer Class/Archetype (again sorry if this have been already answered), the Artificer from Eberron and Dread Necromancer from Heroes of Horror are some of my favorite ones, but so far I have not seen any Pathfinder version that pleases me, and I was under the impression that Paizo was going to stop publishing new classes, that is why I thought that it would be cool to have a class/archetype builder.
Dragon78 |
1)I heard there was a Castle themed book announced at GenCon, is this true and what exactly is it?
2)Will the Dragon's Lair book use types of dragons other then the classic 10?
3)I heard about a Crusaders Guide and a Demon Hunters book is there a difference?
4)So will the Dragon Slayers guide have options for all classes or just some?
5)I noticed all these guide books mentioned am I starting to see a pattern for the players companion line?
6)Have you read the Advanced Races Guide yet? If so anything catch your interest?
7)How close are we to get an update the art/info for the Innersea Bestiary?
8)If I remember correctly you have said that Bronze is your favorite dragon but what is your favorite chromatic dragon? favorite primal dragon?
9)Will we ever see stats for Force or Prismatic dragons, if they are not copyrighted of course?
10)I heard that Ultimate campaign will have new or expanded rules for crafting, is this true? If so do they mean crafting mundane items or magical ones or both?
James Jacobs Creative Director |
4 people marked this as a favorite. |
3.5 has the following text:
Quote:If you're successfully hidden with respect to another creature, that creature is flat-footed with respect to you.Pathfinder does not.
Was that taken out deliberately? If so, it seems a sneaking rogue can't sneak attack creatures after the surprise round, even if they haven't seen the rogue yet.
As far as I know that was not taken out deliberately. Rogues can still sneak attack creatures that haven't noticed the rogue, be it due to their blindness, the rogue being invisible, the rogue making a successful Stealth check, and so on.
James Jacobs Creative Director |
James Jacobs wrote:Masika wrote:Hi James.
I fear that my questions and conversations over in the Rules Question section is confusing myself and upsetting otehrs. :)
So in a nut shell.
Can an immediate action interrupt an AoO before the AoO is resolved?
Can a non flat footed character who is dazed make an attack of oppotunity?
An immediate action does indeed go before an attack of opportunity is resolved. If you, say, use some sort of powerful immediate action to teleport 200 feet away before an attack of opportunity goes off, you can escape that attack (assuming that weird power doesn't ITSELF provoke such an attack).
A dazed creature cannot make attacks of opportunity.
This is Huge!
Can a character use a swift action in response to the announcement of an AoO againt the character?
Only if it's that character's turn. Swift actions must be taken during your turn. And even then you can only do one swift action a round.
James Jacobs Creative Director |
3 people marked this as a favorite. |
James Jacobs wrote:4) Being able to charge with a mount using a lance and gaining that bonus to your main attack and not your additional iterative attacks isn't a new ruling at all. It's a common sense ruling that applies to corner cases only when you invoke rules beyond the Core Rulebook. In any event, if YOU have pounce and you're mounted, you can't use the effects of pounce because YOU (not your mount) has to charge in order to activate pounce. And if your MOUNT has pounce, then IT (not you) gets to make its full attack sequence at the end of the pounce, because IT has pounce (not you).Thank you James. This is what makes RAGELANCEPOUNCE not work and has not been clarified before now.
That, and the fact that even if all that DID work, the damage bonus from charging would only apply to the first attack (not ALL attacks) you make.
Ragelancepounce doesn't work so hard that I refuse even to spell it in all caps.
James Jacobs Creative Director |
JMD031 wrote:James Jacobs wrote:4) Being able to charge with a mount using a lance and gaining that bonus to your main attack and not your additional iterative attacks isn't a new ruling at all. It's a common sense ruling that applies to corner cases only when you invoke rules beyond the Core Rulebook. In any event, if YOU have pounce and you're mounted, you can't use the effects of pounce because YOU (not your mount) has to charge in order to activate pounce. And if your MOUNT has pounce, then IT (not you) gets to make its full attack sequence at the end of the pounce, because IT has pounce (not you).Thank you James. This is what makes RAGELANCEPOUNCE not work and has not been clarified before now.With regards to this question, I was wondering, what if both you and your mount have pounce?
FG
Doesn't make a difference.
James Jacobs Creative Director |
James Jacobs wrote:It seems she can be interpreted as anything BUT chaotic then. Would that mark her as leaning towards Lawful?Zark wrote:Theoretically, if Pharasma would lean towards one alignment on the G-E axis or C-L axis would it be LN, CN, NE or NG?
Does Pharasma dislike birth control or is she cool with it?
I suppose she'd probably lean toward lawful neutral, since judging souls is something that follows a super-complex set of rules. Of course, the fact that she writes those rules and changes them as she wants or needs would mean she leans toward chaotic neutral. At the same time, she's capable of showing mercy to those who deserve it so that would make her mostly neutral good... but whether or not that mercy granted makes the world a safer place is up to question and since she IS about people dying, she's probably more neutral evil.
In other words... she's neutral. Making her lean toward any other alignment starts turning her into another deity.
She is, as a result, neutral as regards birth control.
No. She's neutral. Which is why she has "neutral" listed as her alignment. If she were more lawful or chaotic or whatever, she would have a corresponding alignment to reflect that.
She does not, because she is neutral.
James Jacobs Creative Director |
James Jacobs wrote:Ah OK then, in that case is there a chance to see an Artificer and Necromancer Class/Archetype (again sorry if this have been already answered), the Artificer from Eberron and Dread Necromancer from Heroes of Horror are some of my favorite ones, but so far I have not seen any Pathfinder version that pleases me, and I was under the impression that Paizo was going to stop publishing new classes, that is why I thought that it would be cool to have a class/archetype builder.edduardco wrote:Hi James
Is there any chance that Paizo publish a class/archetype builder like the race builder? (sorry if this have been already answered)
I hope not.
I'd rather see new class powers and flavor appear in the game in the future via archetypes, prestige classes, and the like.
Furthermore, I'm actually of the opinion that overly detailed point-based build options (like the race builder) have two effects that I think are bad for building a cool game world:
1) They imply that new abilities beyond those listed as options aren't allowed, and thus artificially limit creativity.
2) They overdiversify things. I think being able to say "That is an elf" or "that is a wizard" and have those four words actually MEAN something is valuable. If we went too far into a point-based system where every player would and could build his/her own strange variant... then things get too crazy for my tastes.
In my opinion, the race builder rules should be used for one of two things:
1) For GMs who want to build a new set of a limited number of player races for their campaign settings.
2) For GMs/Players who want to build a player-appropriate version of an existing race, like a gnoll, without having to deal with racial hit dice.
There's always a chance, but I doubt it.
James Jacobs Creative Director |
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1)I heard there was a Castle themed book announced at GenCon, is this true and what exactly is it?
2)Will the Dragon's Lair book use types of dragons other then the classic 10?
3)I heard about a Crusaders Guide and a Demon Hunters book is there a difference?
4)So will the Dragon Slayers guide have options for all classes or just some?
5)I noticed all these guide books mentioned am I starting to see a pattern for the players companion line?
6)Have you read the Advanced Races Guide yet? If so anything catch your interest?
7)How close are we to get an update the art/info for the Innersea Bestiary?
8)If I remember correctly you have said that Bronze is your favorite dragon but what is your favorite chromatic dragon? favorite primal dragon?
9)Will we ever see stats for Force or Prismatic dragons, if they are not copyrighted of course?
10)I heard that Ultimate campaign will have new or expanded rules for crafting, is this true? If so do they mean crafting mundane items or magical ones or both?
1) It's true. It'll be a book akin to "Dungeons of Golarion" and will present 6 famous castles of the Inner Sea region; it'll be in the Campaign Setting line.
2) The Dragon's Lair book won't necessarily limit itself to "the classic 10."
3) Crusader's Guide is all about playing good aligned religious characters (and not necessarily only divine spellcasters), whereas the demon slayer's guide is about killing demons. There'll be some thematic overlap, but they're different subjects.
4) The goal of the Player's Companion line from here on out (it's this line that Dragon Slayer's Guide is in) is to have options for as many classes as we can fit into 32 pages. Preferably options for ALL the classes.
5) There's 12 a year. Some of them will be about types of characters. Some will not be.
6) I haven't read it yet apart from to glance at a few parts for various reasons.
7) Inner Sea Bestiary is still in development. It's scheduled to be for sale in late October or early November (can't remember which off the top of my head) which is still MONTHS away. We generally don't do many previews of the type you're hoping for for books not in the Rulebook line, and when we DO, we tend to do them a few weeks or so before the book releases.
8) Favorite chromatic = black dragon. Favorite primal = brine dragon.
9) Force dragons and prismatic dragons are in the SRD, as part of the epic level rules. We have no plans to update them to Pathifnder for several reasons, one of which being when we do true dragons, we prefer to do them in groups of 5 at a time, and "force" and "prismatic" don't really lend themselves to being 2 parts of a 5 part gathering. Also, they use 3.0's epic rules, and we don't—we use Mythic rules. We'll have other ways for dragons to challenge mythic characters.
10) I'm not 100% sure since I'm not involved in that book's creation, but my understanding is that the crafting rules for non-magic items will have a revised or optional system. Rules for crafting magic items are fine as they are.
deuxhero |
deuxhero wrote:James Jacobs wrote:SnipDoes "simulacrum can't learn" mean just stuff with a statistical effect or does it mean it can't do something like "ask that guy for directions and tell them to me" because it can't remember the directions?It means it can't gain levels, learn new spells, learn new feats, learn new languages, gain skill ranks, gain hit dice, and so on.
It can still ask for directions, assuming it's got the ability to understand language in the first place. A simulacrum can retain memories. It simply can enhance and improve its statistics that way.
How does the bold work for a simulacrum of a Wizard?
Pharasma hates undead: Is this only a restriction on her clergy, or does it effect her soul judging stuff as well?
Askanipsion |
Will there be any upcoming new stuff for non-frost witches? It seems like the Witch has fallen behind all the other classes with new stuff.
Things I would like to see
1) new Hexes - been a long time since we got any new hexes
2) Patrons - would love to see this expanded - maybe some feats tied to it - also new Hexes tied to specific Patrons....kind of like Domain abilities
3) Familiar feats!
4) new Archetypes - most of the existing ones are not really that great (though the ones in Advanced Races were nice)
5) Some fey flavor as an option
6) Prestige classes - right now there is only ONE!