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how much do the paizo staff use 3PP material in their games?


ulgulanoth wrote:
how much do the paizo staff use 3PP material in their games?

I recall James saying that he personally doesn't use much, since it's his full-time job to make such material. He doesn't have the time to peruse it.

Not sure about the rest of paizo.

Liberty's Edge

A question about simulacrons.

In another thread a guys suggested making a simulacron of a adamantine golem to get a weaker adamantine golem almost fro free.
I think that allowing the creation of simulacrons of non living creatures is a bit over the top (I recognize that it is RAW).
Your opinion?


1)What creature type are the Tanuki? can they be used as a player race?

2)What 5 movies would you like to see sequals too? how about remakes too?

3)Can you use a tail in place of one of your magic ring slots?

4)Will we ever see a weapon enchantment that makes a weapon useful against a swarm?

5)Are there any lighthouses in golarion that use big lightbulb(s) instead of burning oil or dung? what about magically powered ones?


Would any of these be good for a misfit monsters redeemed 2: Thought eater, Golems(plush, doll, origami), Brain mole, Lock lurker, Campestri, Skull rider, Ground squid, Piercer, Xavier, Poltast, Palimpset, Slaymate, Kercpa, Carrionette, Sull, Hurgeons, or Umpleby?

Sovereign Court

*shudder*
Kercpa...

Paizo Employee Creative Director

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Callous Jack wrote:

Are there monsters from earlier editions, of your own creation, that you'd love to "take back?"

Also, does the Witherstench count as a misfit monster?
And will we ever see the Babbler in a bestiary?

There's PLENTY of monsters I've created for D&D that I'd love to have for Pathfinder. The main one would be Obox-ob, who in my homebrew was the main Chaotic Evil deity. He's one of the most powerful demon lords in D&D now, but if I still had "access" to him, he would have more or less taken Rovagug's place in Golarion and Rovagug would have probably replaced Lamashtu. In the end, I actually like how Lamashtu and Rovagug ended up, though, so now I don't really want Obox-ob back at all. Other monsters I'm particularly proud of creating include the ulitharid, the ulgurstasta, the kaorti, the julajimus, the wendigo template, the lilitu, the wormdrake, the kurge, the rogue eidolon, the teratomorph, and Malcanthet (although I had a fair amount of help from Rob Kuntz on her). I'm sure I'm forgetting a few dozen others, though.

I wouldn't count the witherstench as a misfit. Just a kind of boring one. It's just a skunk!

The babbler probably won't ever show up in a Bestiary at this point, although I wouldn't be surprised to see it show up in an adventure some day. It's in the Tome of Horrors Complete, after all, and now that that book is out, I'm not sure how many more of those monsters we'll be picking up for future bestiaries at all.

Paizo Employee Creative Director

martinaj wrote:

James,

1) Is there any artwork out depicting an Aldori Dueling Sword?

2) What about an Elven Curve Blade? It's been alternately described as a large, thin kukri and a large, thin scimitar, so I'm a little unsure on what it's supposed to look like.

3) Is the Rondelero school based off of a real-world fighting style?

4) Are there any specific cultures that served as the inspiration for Thassilon? A lot of the artwork seems to indicate an Asian influence, at least where cosmetics are concerned.

5) Are we likely to see anything involving Hobgoblins in Golarion in the near future? All I've really been able to find on them is that a large group of them were handily smacked down during the Goblinblood Wars? Is there any canonical information on where or when in Golarian they were first spawned?

1) Yes; the Combat section in the Inner Sea Primer shows a guy wielding one. They basically look like slightly more curved, slightly wider katanas.

2) Not that I know of. It's basically a two-handed cutlass, more or less. A thinner scimitar/falchion type blade.

3) Not any one fighting style, no, not that I know of... but I wasn't the one who came up with it so I can't say for sure.

4) There's absolutely an Asian influence, as far as costumes and even architecture is concerned. But the writings of Clark Ashton Smith, particularly his Zothique stories, were the heaviest influence on the writing part of Thassilon's development.

5) Part 4 of Jade Regent is the biggest hobgoblin thing we've done yet. We have no plans at this point to do much more with the Goblinblood wars, but we keep almost doing something. Some day we'll do more. There's no canonical info about where hobgoblins first came from in Golarion yet... but they came after goblins, and goblins first showed up in Varisia a LONG time ago (pre-Earthfall).

Paizo Employee Creative Director

Kelsey Arwen MacAilbert wrote:
Any suggestions for things that a GM needs to do differently in a play by post game than a tabletop game? Because I am done playing tabletop. I'm tired of being every player's emotional punching bag.

I've actually never run a PBP game, so I don't have a lot of advice there. The only really obvious one is that the GM needs to be pretty pro-active when it comes to getting slow posters to post, since a missed post I would think would cause some annoying delays...

EDIT: And sorry to hear about your experiences running the game at a tabletop. Hopefully PBP works out for you!

Paizo Employee Creative Director

Kelsey Arwen MacAilbert wrote:
James, is Pathfinder Online going to have non-consensual PvP? I can't seem to find a clear answer, and I really, really don't want it. I don't play to compete with other people, I play to explore and do quests.

They're still WAY too early in the design of Pathfinder Online to be able to give out exact details on how PVP will work, other than that yes, PVP will be in the game. I'm hoping that there'll be a way to avoid it myself, since I play MMOs for the same reasons it sounds like you do; to explore, do quests, and enjoy online time with friends. Whether or not Pathfinder Online will support that mode of play... we'll see. I hope it does, but I do know that there's a strong push to have a hearty and prevalent PVP system in place as well.

One thing I know it WON'T be is a Warcraft clone. The focus of the game won't be questing, I don't think. We'll see, though. Again... still way too early to say for sure, and a LOT can still change.

It's worth noting as well that just because we're licensing an MMO does NOT mean we won't ever license any other type of video game.


James Jacobs wrote:

They're still WAY too early in the design of Pathfinder Online to be able to give out exact details on how PVP will work, other than that yes, PVP will be in the game. I'm hoping that there'll be a way to avoid it myself, since I play MMOs for the same reasons it sounds like you do; to explore, do quests, and enjoy online time with friends. Whether or not Pathfinder Online will support that mode of play... we'll see. I hope it does, but I do know that there's a strong push to have a hearty and prevalent PVP system in place as well.

One thing I know it WON'T be is a Warcraft clone. The focus of the game won't be questing, I don't think. We'll see, though. Again... still way too early to say for sure, and a LOT can still change.

It's worth noting as well that just because we're licensing an MMO does NOT mean we won't ever license any other type of video game.

I don't have a problem with PvP being prevalent so long as I can opt out.

What are the best third party supplements for D&D 3E, 3.5, and Pathfinder concerning undead and constructs? I'd like more content involving them.


James Jacobs wrote:

I've actually never run a PBP game, so I don't have a lot of advice there. The only really obvious one is that the GM needs to be pretty pro-active when it comes to getting slow posters to post, since a missed post I would think would cause some annoying delays...

EDIT: And sorry to hear about your experiences running the game at a tabletop. Hopefully PBP works out for you!

Do you like Tomb of Horrors? I'm about to start up a ToH PBP on this site.

Paizo Employee Creative Director

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Icyshadow wrote:

I didn't know where else to ask this...

...which areas of Golarion have the largest amounts of Minotaur communities in them? Since the backstory of the race has their origins in Azlant, is it safe to assume they are a rather widespread race, despite preferring labyrinths as their homes?

The minotaur backstory has changed since those early days when we didn't quite have all our proverbial ducks in their proverbial rows. Minotaurs are actually from Iblydos, which is a series of Greece-themed islands in southern Casmaron.

Furthermore, minotaurs don't really form "communities" in Golarion. At least, they don't in the Inner Sea region. They're a lot closer to things like medusae and hydras dragons and the like in how they function; loners who dwell in lairs on their own. The major exception I can think of is probably the minotaur element on the Isle of Kortos, but we've not done much with expanding that element yet as far as I know.

Paizo Employee Creative Director

ulgulanoth wrote:
how much do the paizo staff use 3PP material in their games?

Depends on the game.

For example, I'm running Erik, Rob, Wes, Jason, and Tim through Necromancer Games' 3.5 revision of "Necropolis" currently. And I use monsters from the Tome of Horrors and various Green Ronin products QUITE often, both in my games and in print. I don't have as much time anymore as I did when I wasn't working in the design/development/editorial section of the industry to look through 3rd party content as I did back in the early 2000s, alas, so I don't use as much more recent 3PP stuff as I might as a result.

Paizo Employee Creative Director

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Diego Rossi wrote:

A question about simulacrons.

In another thread a guys suggested making a simulacron of a adamantine golem to get a weaker adamantine golem almost fro free.
I think that allowing the creation of simulacrons of non living creatures is a bit over the top (I recognize that it is RAW).
Your opinion?

First thing to keep in mind about simulacrum: The GM gets to decide what a PC can or can't make. I know it doesn't say so in the spell itself... but it's true. Simulacrum does NOT give the player the freedom to "shop" through the bestiaries for the best subject.

In my games, I slap two additional limitations onto the spell.

1) You can't make a simulacrum of something that's not alive. Constructs, undead, and other simulacrums are off the list.

2) In order to make a simulacrum, you need a physical portion of the creature you wish to make; a finger, a lock of hair, a patch of skin, a bone, whatever. Once you use that object, it's consumed, and as long as that simulacrum exists, you can't use that specific creature's body parts to make a second simulacrum.

I'll be super-crusading to get those two qualifiers built into the spell some day... if not as errata (unlikely, since that would increase the spell's footprint in the game and cause significant layout nightmares), but as FAQ clarifications or even as inclusions in some new edition of the game we might or might not do in the future.

Paizo Employee Creative Director

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Dragon78 wrote:

1)What creature type are the Tanuki? can they be used as a player race?

2)What 5 movies would you like to see sequals too? how about remakes too?

3)Can you use a tail in place of one of your magic ring slots?

4)Will we ever see a weapon enchantment that makes a weapon useful against a swarm?

5)Are there any lighthouses in golarion that use big lightbulb(s) instead of burning oil or dung? what about magically powered ones?

1) They're either humanoids or monstrous humanoids. Can't remember for sure. They have racial HD and some non-standard-for-PC ability score mods and powers, so they're not all that appropriate as a player race at all. I'd say they're about as appropriate as a player as would be a derro, minotaur, or any other low to mid CR creature. AKA: Not appropriate, given the game's baseline assumptions.

2) 5 Sequels I'd Like To See: A new Godzilla movie, a new Jurassic Park movie, Big Trouble in Little China, Cloverfield, and Chronicles of Riddick.
5 Remakes I'd Like To See: Phantasm, Hellraiser, any of the Quatermass movies, Tarantula, The Keep.

3) If your GM is cool with that, sure. As long as it uses up a ring slot, and you get no more than 2 ring slots, I really don't care WHERE you put the ring.

4) Weapons that gain energy damage already do this. The base weapon damage still doesn't work, but the extra fire or cold or whatever damage does (at x1.5 as well). A weapon that does full damage against a swarm, though, is unlikely to ever be created by us.

5) There are magic lighthouses (the Lady's Light in Varisia being the first that comes to mind), but none use light bulbs.

Paizo Employee Creative Director

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Dragon78 wrote:
Would any of these be good for a misfit monsters redeemed 2: Thought eater, Golems(plush, doll, origami), Brain mole, Lock lurker, Campestri, Skull rider, Ground squid, Piercer, Xavier, Poltast, Palimpset, Slaymate, Kercpa, Carrionette, Sull, Hurgeons, or Umpleby?

A few of those are not misfit monsters in my opinion: thought eater and carrionette. In fact, the Pathifnder verison of the carrionette is pretty much the soulbound doll.

The others? I guess so... although most of those are really obscure and/or not available to us due to the fact that they're owned by WotC.

Paizo Employee Creative Director

Kelsey Arwen MacAilbert wrote:
What are the best third party supplements for D&D 3E, 3.5, and Pathfinder concerning undead and constructs? I'd like more content involving them.

Tome of Horrors, plus anything by Green Ronin on the topic. Fang and Fury is Green Ronin's vampire book, if I recall correctly. And Advanced Bestiary has a lot of fun undead and some interesting construct templates.

Paizo Employee Creative Director

Kelsey Arwen MacAilbert wrote:
Do you like Tomb of Horrors? I'm about to start up a ToH PBP on this site.

I LOVE Tomb of Horrors. It's a classic! I've run it a lot... perhaps more than any other adventure... and I've only had one person actually reach the end of the adventure. And when they reached the end, they ran away rather than stayed and fight. Good times.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:

The minotaur backstory has changed since those early days when we didn't quite have all our proverbial ducks in their proverbial rows. Minotaurs are actually from Iblydos, which is a series of Greece-themed islands in southern Casmaron.

Furthermore, minotaurs don't really form "communities" in Golarion. At least, they don't in the Inner Sea region. They're a lot closer to things like medusae and hydras dragons and the like in how they function; loners who dwell in lairs on their own. The major exception I can think of is probably the minotaur element on the Isle of Kortos, but we've not done much with expanding that element yet as far as I know.

Why can't I favorite this more then once! ;)


James Jacobs wrote:

The minotaur backstory has changed since those early days when we didn't quite have all our proverbial ducks in their proverbial rows. Minotaurs are actually from Iblydos, which is a series of Greece-themed islands in southern Casmaron.

Furthermore, minotaurs don't really form "communities" in Golarion. At least, they don't in the Inner Sea region. They're a lot closer to things like medusae and hydras dragons and the like in how they function; loners who dwell in lairs on their own. The major exception I can think of is probably the minotaur element on the Isle of Kortos, but we've not done much with expanding that element yet as far as I know.

NOOOOOO!! This so skewered the backstory of my homebrew race on Golarion!! But wait...

...are the Minotaurs from Iblydos, in any way related to humanity? And was that whole alternate backstory relating to Tulo retconned out of existence then?

Sovereign Court

James Jacobs wrote:

There's PLENTY of monsters I've created for D&D that I'd love to have for Pathfinder. The main one would be Obox-ob, who in my homebrew was the main Chaotic Evil deity. He's one of the most powerful demon lords in D&D now, but if I still had "access" to him, he would have more or less taken Rovagug's place in Golarion and Rovagug would have probably replaced Lamashtu. In the end, I actually like how Lamashtu and Rovagug ended up, though, so now I don't really want Obox-ob back at all. Other monsters I'm particularly proud of creating include the ulitharid, the ulgurstasta, the kaorti, the julajimus, the wendigo template, the lilitu, the wormdrake, the kurge, the rogue eidolon, the teratomorph, and Malcanthet (although I had a fair amount of help from Rob Kuntz on her). I'm sure I'm forgetting a few dozen others, though.

I didn't know you created the ulgurstasta! I used one in an adventure I ran a few years ago. It was burrowing through an abandoned city overrun with zombies and ghouls all of whom were gradually hunting down the few survivors left. The PCs didn't know what to make of the tunnels and openings while they dodged the hundreds of zombies flooding the streets. They were very freaked out.

It's still my wife's favorite adventure so far...

Paizo Employee Creative Director

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Icyshadow wrote:

NOOOOOO!! This so skewered the backstory of my homebrew race on Golarion!! But wait...

...are the Minotaurs from Iblydos, in any way related to humanity? And was that whole alternate backstory relating to Tulo retconned out of existence then?

Yes, the Minotaurs from Iblydos are related to humanity. In fact, I suspect that if/when we get around to revising their history, all we'll do is change mention of "Azlant" to "Iblydos." Tulo is probably not gonna get retconned out of existance... it's just moving from Azlant to Iblydos.

But here's the thing... if we DO do a revision, it won't happen until we have more to say about Iblydos and minotaurs, and that's not likely to happen anytime soon. Not in 2012, at the very least.

And even if it did... your homebrew version of Golarion doesn't have to stay the same as the "official" version of Golarion. If you want minotaurs to still come from Azlant in your homebrew, that's fine. In fact, if you're homebrewing expansions and new content to Golarion, you pretty much HAVE to consign yourself to the fact that there's a good chance that some day in the future we may well contradict something you've set up in your home game... in that case, though, you need to decide if you want to retcon your version or if you just want to ignore what we did. Both are fine, but the second option is less disruptive to your game... (But only if the PCs know about that content; if it's content you've created but your players haven't yet experienced or learned about, changing it is easy if that's what you want.)


The thing is, my homebrew race is related to the minotaurs. Basically, they are a result of Aroden (who was convinced to take action by some exceptional minotaurs) deciding to meddle with whatever Lamashtu did to them that turned them into minotaurs in the first place, and kinda failing at turning them back into full-blooded humans due to the demon lord herself not taking to this kindly.

But this discussion will actually help me rework something. What human cultures are the Iblydosians related to? Are they of Garundi descent or of some human ethnicity of their own?


"James Jacobs"I know less about your campaign than you do, so it's impossible for me to say if the GM is cheating or not.[/QUOTE wrote:

It's kingmaker and I am not allowed to read the campaign book, so you would know more than I do here I guess.


A somewhat boring rules question; answer only if you feel like it. The Eldritch Heritage feat chain can get you some sorcerer bloodline abilities. For the Arcane bloodline, this includes New Arcana, which adds additional spells known from the sorcerer/wizard spell list. If a non-sorcerer takes Eldritch Heritage for this arcana, do they get these bonus spells from the sorcerer/wizard spell list, or from their native spell list?

Sczarni RPG Superstar 2012 Top 32

Have I ever really played D&D if, in 16 years as a player, I have never seen a dragon in game and the closest I have come to being in a dungeon is the basement of a castle?

Big Trouble in Little China was the first movie I ever got in trouble for watching! I even created an adventure based off the movie. Wasn't until the party foiled the ceremony did a player point out the similarity.

Paizo Employee Creative Director

Icyshadow wrote:

The thing is, my homebrew race is related to the minotaurs. Basically, they are a result of Aroden (who was convinced to take action by some exceptional minotaurs) deciding to meddle with whatever Lamashtu did to them that turned them into minotaurs in the first place, and kinda failing at turning them back into full-blooded humans due to the demon lord herself not taking to this kindly.

But this discussion will actually help me rework something. What human cultures are the Iblydosians related to? Are they of Garundi descent or of some human ethnicity of their own?

Well... you've already deviated pretty significantly from canon; Aroden, as god of humanity, would be HIGHLY unlikely in my opinion to be concerned at all with meddling with Lamashtu stuff. Which is a way of me saying, "If you've gone this far, don't let the fact that we've not provided more info for you stop you from doing more development on your own of the idea."

The human ethnicity from Iblydos is no one we've talked about yet. They're not one from the Inner Sea region (either Avistan OR Garund); they're native to Casmaron. The best bet at this point if you want to do more with Iblydos in your homebrew world would be to just treat the natives of that land as fantasy-versions of Greeks.

Paizo Employee Creative Director

Analysis wrote:
A somewhat boring rules question; answer only if you feel like it. The Eldritch Heritage feat chain can get you some sorcerer bloodline abilities. For the Arcane bloodline, this includes New Arcana, which adds additional spells known from the sorcerer/wizard spell list. If a non-sorcerer takes Eldritch Heritage for this arcana, do they get these bonus spells from the sorcerer/wizard spell list, or from their native spell list?

If a non-sorcerer takes Eldritch Heritage, they should add the spells from the sorcerer/wizard spell list. Note that since the feat does not grant the ability to cast spells as a sorcerer, taking that arcana is actually a waste of resources if you're not a sorcerer, since you'd never be able to cast the spells. I suppose you could use them from scrolls and wands, though... but it seems like pretty much ANY other arcana would be a better choice for a non-sorcerer.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
Have I ever really played D&D if, in 16 years as a player, I have never seen a dragon in game and the closest I have come to being in a dungeon is the basement of a castle?

HA! Which is why it's easier to play Pathfinder, I guess, since all you have to do there is follow a road or path or trail for a few feet and presto! You're playing the game!


Is my riddle here too hard or too easy?


James,

1) Are there any regions in Golarion that have an especially high concentration of Old Cults?

2) Is there something big in the south pole that you aren't telling us about?

3) Is Golarion on a tilted axis like the Earth?

4) In your games, would you ever use the mechanical aspect of the Ninja and the Samurai but strip it of the eastern flavor? If so, where would one be likely to encounter these classes in Avistan?


Ah, nearly forgot! I know you've said that archetypes are going to be scaled back in the future, but is there any chance we'll see firearms-oriented archetypes for other classes in the near future. Rogue or inquisitor, for example?

Paizo Employee Creative Director

Karlgamer wrote:
Is my riddle here too hard or too easy?

Riddles in RPGs are weird things. They depend so heavily on language, first of all, that things as small as regional variances in word use can completely change whether they're easy or hard. Also, the longer they are, the more complex they get, especially in an RPG where it only takes one player of several getting fed up with a riddle to make the riddle encounter frustrating.

But none of that is really why I'm not a big fan of riddles in RPGs... it's that riddles don't challenge the PCs at all. They bypass the PC to challenge the player. We don't make players throw down and fight battles with real swords to determine how well their characters do in combat. Nor do we present them with an iron portcullis and ask them to bend the bars to see if their character can do the same. Because a character who's good at those things will be BETTER at it than the player.

Why don't we do the same for riddles? What happens when a typical person playing a genius with an Intelligence of 20 or higher can't solve the riddle? To me, that's the same as the proverbial 90-pound weakling whose barbarian character with a Stregnth of 20 can't smash a simple door down.

Whew... (catches breath)

As you might guess, I'm not a fan of riddles in RPGs. When they do show up, I prefer to present them as player handouts—write them down on a piece of paper so the players can have the actual words handy to mull over if the riddle is more than one line long. And give their characters a chance to help! Have them make Intelligence checks if they don't solve the riddle within a minute or two, and if they get good results (DC 15 for normal riddles, DC 20 for tough ones) give them clues.

The worst? When an unsolved riddle grinds an otherwise fun game session... or even a campaign... to a halt. I've seen both happen before, and they shouldn't have.

Paizo Employee Creative Director

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martinaj wrote:

James,

1) Are there any regions in Golarion that have an especially high concentration of Old Cults?

2) Is there something big in the south pole that you aren't telling us about?

3) Is Golarion on a tilted axis like the Earth?

4) In your games, would you ever use the mechanical aspect of the Ninja and the Samurai but strip it of the eastern flavor? If so, where would one be likely to encounter these classes in Avistan?

1) Ustalav... particularly southeastern Ustalav.

2) Should there be?

3) Yup; same tilt as Earth exactly, until Paizo hires someone smart enough to tell me how changing that tilt will affect every single element of the world that might come up in play, from seasons to the length of day to solar radiation to astrology to the northern lights to chupacabra migrations.

4) Stripping them of Asian flavor, in my opinion, makes them dull. I'd just use a rogue or a cavalier if I wanted a non-samurai or non-ninja.

Paizo Employee Creative Director

martinaj wrote:
Ah, nearly forgot! I know you've said that archetypes are going to be scaled back in the future, but is there any chance we'll see firearms-oriented archetypes for other classes in the near future. Rogue or inquisitor, for example?

I suppose there's a chance... just like there's a chance I'll win the lottery or a chance that I'll be hit by a block of blue ice. AKA: Nothing on the schedule, and there's not likely to be much about firearms in the immediate future at all, but a lot can change in a year or six.


1)Well if an Oracle(and Bard) takes the New Arcana through the arcane heritage feats those spells are spells known now and therefore on there spell list so shouldn't they be able to cast them?

2)Were all the monsters from misfit monsters redeemed in the Tome of Horrors books and that is why you could use them?

3)Of the monsters I listed earlier as being "misfit canidates", are there any there that Paizo could legally use?

4)How would you make the double set of jaws from a Xenomorphs work in Pathfinder rules? What I did was: When a Xenomorph misses with a bite attack by five or less it gets a second bite attack at less damage(ex:if base 2d6+4 then it is 1d6+2) and it counts as a secondary attack.

5)Will we ever see rules for the effects of radiation?


I actually settled on an Ulfen barbarian for a game coming up. Would their accent be close to Scandinavian? I ask because I actually use accents when I roleplay my characters. My throat is still hoarse from my pirate character in serpent skull. It was especially bad when we played a game on Talk like a Pirate Day.


James Jacobs wrote:
Riddles in RPGs are weird things. They depend so heavily on language, first of all, that things as small as regional variances in word use can completely change whether they're easy or hard. Also, the longer they are, the more complex they get, especially in an RPG where it only takes one player of several getting fed up with a riddle to make the riddle encounter frustrating.

I agree!

On the whole I've found out(the hard way) that it's best to not make riddles a choke point by always letting there be a way around it. They can always solve it later and get their prize. Usually by next session they have figured it out(which is why I write my own). Because I do it this way I don't think there is any need to give them clues. Especially if your just doing it to keep the game going.

That being said, Do you think it's too easy or too hard?

Paizo Employee Creative Director

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Dragon78 wrote:

1)Well if an Oracle(and Bard) takes the New Arcana through the arcane heritage feats those spells are spells known now and therefore on there spell list so shouldn't they be able to cast them?

2)Were all the monsters from misfit monsters redeemed in the Tome of Horrors books and that is why you could use them?

3)Of the monsters I listed earlier as being "misfit canidates", are there any there that Paizo could legally use?

4)How would you make the double set of jaws from a Xenomorphs work in Pathfinder rules? What I did was: When a Xenomorph misses with a bite attack by five or less it gets a second bite attack at less damage(ex:if base 2d6+4 then it is 1d6+2) and it counts as a secondary attack.

5)Will we ever see rules for the effects of radiation?

1) That's a question that your GM can answer, I guess. I'd say no, though, since neither oracles or bards are sorcerers.

2) In most cases, yes, but two (the delver and the tojinada) were not; they're in the SRD.

3) A couple of them, but most are not open content.

4) Look at the moray eel from the Bestairy; moray eels have double jaws similar to those an Alien has.

5) Maybe.

Paizo Employee Creative Director

Jaçinto wrote:
I actually settled on an Ulfen barbarian for a game coming up. Would their accent be close to Scandinavian? I ask because I actually use accents when I roleplay my characters. My throat is still hoarse from my pirate character in serpent skull. It was especially bad when we played a game on Talk like a Pirate Day.

Sounds like a fine accent to use to me.

Paizo Employee Creative Director

Karlgamer wrote:

I agree!

On the whole I've found out(the hard way) that it's best to not make riddles a choke point by always letting there be a way around it. They can always solve it later and get their prize. Usually by next session they have figured it out(which is why I write my own). Because I do it this way I don't think there is any need to give them clues. Especially if your just doing it to keep the game going.

That being said, Do you think it's too easy or too hard?

Too hard. Because it's too long. If you don't give your players that riddle in written form, it'll be a LOT harder for them to concentrate. The typical gaming table is not a great place for quiet contemplation.


James Jacobs wrote:
Too hard. Because it's too long. If you don't give your players that riddle in written form, it'll be a LOT harder for them to concentrate. The typical gaming table is not a great place for quiet contemplation.

It's strange my sister figure it out before I even finish.

I didn't exactly mean for a gaming session but I understand I'll try to my them easier. Although it's hard to make them unique and easy.


1)Did the Cheshire Cat get into the Beastiary 3?

2)Is the Bandersnatch a Magical Beast?

3)How Many Drakes are in the Beastiary?

4)Are there more then a dozen Fey in the Beastairy 3?

5)Are the Imperial Dragons the only type of Asian style dragons?

6)Is the Ki-rin a Dragon, Magical Beast, or Outsider?

7)Any chance of seeing a Gorynych or Guivre anytime soon?


James Jacobs wrote:


4) Stripping them of Asian flavor, in my opinion, makes them dull. I'd just use a rogue or a cavalier if I wanted a non-samurai or non-ninja.

Well, I'd been using the ninja class for most Red Mantis Assassins to make them a little more mystical, but I've as yet been unable to find a similar function for the samurai.


martinaj wrote:
Well, I'd been using the ninja class for most Red Mantis Assassins to make them a little more mystical, but I've as yet been unable to find a similar function for the samurai.

Elite hobgoblins.


Karlgamer wrote:

It's strange my sister figure it out before I even finish.

I didn't exactly mean for a gaming session but I understand I'll try to my them easier. Although it's hard to make them unique and easy.

I think I solved your riddle; I posted the answer in the riddle thread, then realized you didn't want it there, and changed it to a hint, but it should be safe enough to post my guess here, right?

Here's what I think:
The cat is red spotted with white; in Golarion, that would probably be a firepelt cougar. The "hat" is a fly agaric, spotted on top, "slotted" below, hallucinogenic (hence the delirious dancing) and potentially lethal to an animal that eats the whole thing -- which then lies down, dies, decomposes, and enriches the soil, providing the nutrition for a whole bed of the lovely, lethal amanitas to mark its grave.

James Jacobs wrote:
3) Yup; same tilt as Earth exactly, until Paizo hires someone smart enough to tell me how changing that tilt will affect every single element of the world that might come up in play, from seasons to the length of day to solar radiation to astrology to the northern lights to chupacabra migrations.

I was always under the impression Golarion spun at the speed of plot.

Liberty's Edge

James Jacobs wrote:

First thing to keep in mind about simulacrum: The GM gets to decide what a PC can or can't make. I know it doesn't say so in the spell itself... but it's true. Simulacrum does NOT give the player the freedom to "shop" through the bestiaries for the best subject.

In my games, I slap two additional limitations onto the spell.

1) You can't make a simulacrum of something that's not alive. Constructs, undead, and other simulacrums are off the list.

2) In order to make a simulacrum, you need a physical portion of the creature you wish to make; a finger, a lock of hair, a patch of skin, a bone, whatever. Once you use that object, it's consumed, and as long as that simulacrum exists, you can't use that specific creature's body parts to make a second simulacrum.

I'll be super-crusading to get those two qualifiers built into the spell some day... if not as errata (unlikely, since that would increase the spell's footprint in the game and cause significant layout nightmares), but as FAQ clarifications or even as inclusions in some new edition of the game we might or might not do in the future.

My idea of the limitations to use is:

- you can't copy unique creatures (tarrasque, jabbervock and so on)
- you can't copy outsiders
- you can't copy non living creatures.
- to copy the memories of a creature you need a piece of the creature, if not you only get something copying the aspect of the creature but not his knowledge.(1)

(1) Even doing that you get only a limited copy of the guy personal memories. He know enough to be capable to live his day to day life, work in his/her profession/class at his level or live as a creature of that kind, but to recall specific details he need to make a check.

Common details like his son name DC 0 (automatic)
Something a bit specific (his son birth date, his wedding date): DC 5
Some detail that the original know but could require a few moments to recover (his grandmother maiden name, the name of the grandfather that died when he was 5 years old): DC 10
Fairly obscure memories (precise details of a discussion he had some month ago, the name of all the cats he ad when he was 10): DC 15
Something that the original has almost forgotten: DC 20

The check can be done only once.

This will reduce the possible problem of people creating a clone of someone to try to get informations from him and explain why the copy can be detected by a perception check.

A nice suggestion in the cited thread:

Aranna wrote:

A little common sense goes a long way with this spell.

This is an Illusion spell.

-The Sim would behave, look, and sound like the caster expects the original to.

-The Sim wouldn't know anything about the original the caster doesn't already know. So personal memories could get really vague or specific depending on how close the caster is to the real target.


Kavren Stark wrote:
I think I solved your riddle; I posted the answer in the riddle thread, then realized you didn't want it there, and changed it to a hint, but it should be safe enough to post my guess here, right?

Do you have any doubt at all?

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