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Hey James,
Interesting corner case. Character has a 7 INT (-2 mod). So, the minimum he can get in skill points is 1 per level (let's say he's of a class that normally get's INT + 2).Now, he puts on a headband that's +2. This brings his INT up to 9 (-1) after 24 hours, and the headband has a skill associated with it.
However, even with the INT headband, his Skill points per level are still 1 per level (due to the whole minimum = 1 thing). So... does he actually have access to the skill in the head band? Or does the skill not function for him because his INT was so low in the first place?
That is indeed a weird case... but no. He wouldn't have the bonus skill from the headband, since bonus skills don't actually kick in for that guy until he hits an INT mod that'll let him get actual "extra points."

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Who has the better surgeons, Sarenraens or Zon-Kuthonites?
And on preferring Tesla over Edison, you really ought to check out the graphic novel Five Fists of Science. :)

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Mikaze wrote:Is this singular or a series? Amazon link or ISBN?Who has the better surgeons, Sarenraens or Zon-Kuthonites?
And on preferring Tesla over Edison, you really ought to check out the graphic novel Five Fists of Science. :)
** spoiler omitted **
Singular, sadly. I'd provide the the link, but work and Amazon = no go. It came out in the past six or so years though, IIRC. It shouldn't be too hard to get at a reasonable price, hopefully.
Edit- missed CJ's post. Heh.

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Hmm, here's a question. Came up in a different thread, thought I'd just ask.
Taking 20 blurb in the rules say you can take 20 on perception checks when looking for traps, because there are never any negative consequences.
However, symbol traps are set off when you look at them.
This means to my way of reading that either symbol traps are exceptions to the take 20 entry, or, that symbol traps are utterly useless, since you can never set them off while searching for traps by the take 20 rules.
Oh, also, the traps section still has some text about magical traps only being able to be spotted by trapfinding.
If you take 20 on a symbol trap, you get zapped. Symbols are among the toughest and most dangerous magic traps out there for a reason. It's why they skew toward high level. Of course, most symbols also have range limits, so you could search for them beyond this range limit with safety (although with the penalty to Perception for using the skill at range, of course).
Same thread. Same problem with perception.
Some of the guys in it say (approximately) that failing a perception check has no negative effect as it is listed under Taking 20 for a skill (bit of circular logic from my point of view) so if you fail a perception check when searching for traps and the trap is activated by perceiving it (like the Symbols series of spells) you suffer no ill effect.
To me it seem a bit silly, but really there is no rule on what you see/don't see when you fail a perception check.
You want to try a Dispel confusion on the thread?
Second page start here and the first post in that page is the perfect example of that kind of reasoning.

Archmage_Atrus |

So my players just found the folding boat in Kingmaker, and I hadn't read the description of it since... probably since I read the 3.0 DMG from cover-to-cover some 10 years ago. So to my surprise, the item is actually a lot more awesome than I remember (I remembered it turned into a piddly little boat... not a full sized galleon!)
Do you have a particularly favorite magic item? (I mean that both from a player's "must have" perspective and a game designer's "neat trick" perspective.) (I have a particular fondness for the cape of the mountebank - the *poof* effect just gets me.)

mdt |

mdt wrote:That is indeed a weird case... but no. He wouldn't have the bonus skill from the headband, since bonus skills don't actually kick in for that guy until he hits an INT mod that'll let him get actual "extra points."Hey James,
Interesting corner case. Character has a 7 INT (-2 mod). So, the minimum he can get in skill points is 1 per level (let's say he's of a class that normally get's INT + 2).Now, he puts on a headband that's +2. This brings his INT up to 9 (-1) after 24 hours, and the headband has a skill associated with it.
However, even with the INT headband, his Skill points per level are still 1 per level (due to the whole minimum = 1 thing). So... does he actually have access to the skill in the head band? Or does the skill not function for him because his INT was so low in the first place?
Yeah, I've had situations where human characters have more skill points than they should. I kind of consider it cheesing the system, but it's per the rules.
I've had people play a human, dump his INT to 6, but still get 2 skill points per level (minimum 1, +1 for being human). In PF it's even a bit worse, as they can take the +1 Skill Point favored class bonus. So someone with a 6 INT walking around with 3 skill points per level, while an elf with 10 INT might only have 2 skill points per level.
EDIT : So, in the above example, if he got a headband of +6 INT, which would normally have 3 skills associated with it, he'd get 2 of the 3 skills on it. Probably whichever two he wanted.

mdt |

So my players just found the folding boat in Kingmaker, and I hadn't read the description of it since... probably since I read the 3.0 DMG from cover-to-cover some 10 years ago. So to my surprise, the item is actually a lot more awesome than I remember (I remembered it turned into a piddly little boat... not a full sized galleon!)
Do you have a particularly favorite magic item? (I mean that both from a player's "must have" perspective and a game designer's "neat trick" perspective.) (I have a particular fondness for the cape of the mountebank - the *poof* effect just gets me.)
I know I'm not James, but had to respond. :)
From a coolness factor, the Cape of Mounteback and Folding Boat are both really cool.
To me, one of the coolest items we ever had in a game was Marvelous Pigments. You wouldn't believe what we did with those things. Shortcutted the GMs plot numerous times. Needless to say, once our pigments ran out, the entire world had a mysterious shortage of them from that point forward.
"Hey, they're guarding the entrance. Let's just draw a door on this wall over here!"
"How are we going to smash the big evil radiating alter? Oh, I know, let's draw a one inch wide hole in the floor all the way around it. We're on the top floor of the tower, it should get nice and smashed up dropping through 4-5 floors worth of tower. And that takes care of the skeletons below us trying to smash open the door as a side benefit!"
"Hey, they took our weapons. Oh, they left the paints! Draw us some swords on the wall! Cool, we're rearmed!"
"Hey, the dwarf fell asleep again. Paint pointy ears on the side of his head, and make him pink too, we can pass him off as a grouchy stinky cherub that lost his wings!"
From a 'Must Have' though, hands down, Ring of Sustenance.

cibet44 |
Come to terms early with the very real possibility that you'll never be rich, for one thing. OR marry someone who has a nice job. :-)
And how is that different from any other job in the world that is not CEO of Exxon? :)
I see this sentiment from the RPG writing crowd often. Whaddya think the rest of us "professionals" are sleeping on piles of money?

Power Word Unzip |

Once I let a player have a toy, though, taking it away is usually not a great idea. And if I do take it away, i generally allow the player to do a complete rebuild of the character.
What about making a player switch a trait that you approve in the first session of play, then upon reflection decide isn't appropriate?
To be specific, I've started a RotRL game, and each PC got to pick two traits: one from the APG and one from the Inner Sea Primer. Each player was also instructed to choose a drawback from the Tome of Secrets.
Four of the players picked drawbacks that have thus far greatly enhanced their role playing - Abrasive Attitude, Gullible (this on a human from Hermea!), Honest and Mute.
But Player Five chose Bad Shot (-2 penalty to all ranged attacks) - and then proceeded to build a finesse melee rogue who never bothers to pick up a ranged weapon. The other players - rightly in my mind - feel as though his choice was designed to game the system into avoiding a drawback altogether, and some other GMs I've consulted with agree with their analysis and have said that I should "regulate" (in the Nate Dogg and Warren G sense of the term).
So, in this situation, would you require the player to pick a different drawback that actually impacts his character? Or just go with it and concoct ridiculous scenarios that force him to make ranged attacks of some kind?

Power Word Unzip |

James Jacobs wrote:Come to terms early with the very real possibility that you'll never be rich, for one thing. OR marry someone who has a nice job. :-)
And how is that different from any other job in the world that is not CEO of Exxon? :)
I see this sentiment from the RPG writing crowd often. Whaddya think the rest of us "professionals" are sleeping on piles of money?
I currently work as a copywriter, and while it's true that I'll never see a huge net salary increase unless I move up the chain in the marketing department, the work environment makes up for a lot. I'd rather be writing games than DME products, granted, and our executives aren't the nicest people in the world, but management here is very easy to get along with - and there's virtually no dress code in my office. So, sure, I could probably go somewhere else and make $10-15k more per year, but I'd put up with a lot of B.S. to do so.
(Though if Paizo ever needed someone to write and edit onsite copy and/or handle product page SEO, I'd jump on the opportunity in a heartbeat. Cool, rainy weather is a plus in my book, too, so relocation wouldn't bother me in the slightest!)

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The reference in Horror's Revisited sited under Ghosts "Pigeons from Hell" is this the short by Robert E. Howard or the expanded novel based on that short written by Joe R. Lansdale, Nathan Fox and Dave Stewart? I'm making a concerted effort to expand my mental horror reference database.
Also, the movie "The Fog" 1980 or 2005?

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Same thread. Same problem with perception.
Some of the guys in it say (approximately) that failing a perception check has no negative effect as it is listed under Taking 20 for a skill (bit of circular logic from my point of view) so if you fail a perception check when searching for traps and the trap is activated by perceiving it (like the Symbols series of spells) you suffer no ill effect.
To me it seem a bit silly, but really there is no rule on what you see/don't see when you fail a perception check.
You want to try a Dispel confusion on the thread?Second page start here and the first post in that page is the perfect example of that kind of reasoning.
Failing a perception check DOESN'T have immediate negative effects... other than perhaps the false impression that there's no trap to be aware of when there is.
That said, when a rule says "looking at something makes it hurt you" or the like, it doesn't matter if you make or fail a perception check. A symbol spell, when it's set up correctly, doesn't need a perception check to notice at all. In other words... perceiving the symbol is automatic, but noticing it's a trap before it activates is not.
Feel free to repost this over on the other thread if you want. I have no idea where said thread is since you didn't provide a link, and furthermore, I'm not 100% convinced me stepping in to provide rulings on rules threads solves as many problems as it tends to create these days.

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Do you have a particularly favorite magic item? (I mean that both from a player's "must have" perspective and a game designer's "neat trick" perspective.) (I have a particular fondness for the cape of the mountebank - the *poof* effect just gets me.)
Rod of wonder. That thing is super fun.

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James, question: Your love of dinosaurs aside, was there ever any chance of a PC race with the Reptilian Subtype ever planned for Pathfinder?
I would write more but currently my cats are engaging in mutual cannibalism again.
For the core rulebook? No. Never. We actually REALLY love the original game here at Paizo, and Pathfinder's goal was to maintain as much of the best parts of 3.5 and all the editions that came before in a new game that improved areas that needed improvement. The game has never had a reptilian core race, and as such we wern't going to add one into the game's core rules.
That doesn't mean we'll never have a reptilian PC race available, though.

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When will we see the AP where Lamashtu wreaks havoc in Varisia?!
You mean, more than she wreaked havoc in "Rise of the Runelords?"
Lamashtu DOES have some long-term goals for Varisia, as does one of her greatest rivals, Pazuzu. What those goals are I'm not quite yet ready to reveal, but there'll be more hints about it in the first Jade Regent adventure. More from the Pazuzu side rather than the Lamashtu side, since the Lamashtu side already got a little bit of attention in "Burnt Offerings" and "Sins of the Saviors."

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James Jacobs wrote:Come to terms early with the very real possibility that you'll never be rich, for one thing. OR marry someone who has a nice job. :-)
And how is that different from any other job in the world that is not CEO of Exxon? :)
I see this sentiment from the RPG writing crowd often. Whaddya think the rest of us "professionals" are sleeping on piles of money?
Kinda, yeah.
How is it different? I know how much RPG professionals make, and how much similar jobs in industries like video games or book publishing make. It's not a pretty comparison on the whole.
That said: The fringe benefits, including things like insurance and 401K and the like, as well as the fact that I love what I do and the people I work with are great REALLY makes up for that.
You're not going to STARVE working for a game company, that's for sure. I'm actually quite happy with what I make at Paizo.
But if you're ONLY in it for the money, that's the tricky part.
And another tricky part is that there's just not a lot of open jobs in the industry since it's such a small one overall.

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James Jacobs wrote:Once I let a player have a toy, though, taking it away is usually not a great idea. And if I do take it away, i generally allow the player to do a complete rebuild of the character.What about making a player switch a trait that you approve in the first session of play, then upon reflection decide isn't appropriate?
To be specific, I've started a RotRL game, and each PC got to pick two traits: one from the APG and one from the Inner Sea Primer. Each player was also instructed to choose a drawback from the Tome of Secrets.
Four of the players picked drawbacks that have thus far greatly enhanced their role playing - Abrasive Attitude, Gullible (this on a human from Hermea!), Honest and Mute.
But Player Five chose Bad Shot (-2 penalty to all ranged attacks) - and then proceeded to build a finesse melee rogue who never bothers to pick up a ranged weapon. The other players - rightly in my mind - feel as though his choice was designed to game the system into avoiding a drawback altogether, and some other GMs I've consulted with agree with their analysis and have said that I should "regulate" (in the Nate Dogg and Warren G sense of the term).
So, in this situation, would you require the player to pick a different drawback that actually impacts his character? Or just go with it and concoct ridiculous scenarios that force him to make ranged attacks of some kind?
Letting a player switch a feat or a trait or a spell or something like that is no problem at all. Just tell the player that things are a bit too overpowered, and that you need him to change something.
A robot eidolon is a LOT more complex than a trait.
As for drawbacks... those are almost always a bad idea, because a skilled player can always engineer a character where his drawbacks will just never really matter. Your example is a perfect one—a drawback that penalizes ranged attacks on a character that just never makes ranged attacks is hardly a drawback at all.
In your situation, I'd honestly just not use drawbacks at all. But that's not really a workable solution at your point, so the next best thing would be to ASSIGN a drawback to the player that works, since he's obviously uninterested in playing the spirit of the game, and instead is working the system.

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The reference in Horror's Revisited sited under Ghosts "Pigeons from Hell" is this the short by Robert E. Howard or the expanded novel based on that short written by Joe R. Lansdale, Nathan Fox and Dave Stewart? I'm making a concerted effort to expand my mental horror reference database.
It's the original short story. I haven't read the expanded novel. I actually didn't know an expanded novel existed.
The original "Pigeons from Hell" by Robert E. Howard is among the top 10 horror stories I've ever read. It's really good.

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ThornDJL7 wrote:The reference in Horror's Revisited sited under Ghosts "Pigeons from Hell" is this the short by Robert E. Howard or the expanded novel based on that short written by Joe R. Lansdale, Nathan Fox and Dave Stewart? I'm making a concerted effort to expand my mental horror reference database.It's the original short story. I haven't read the expanded novel. I actually didn't know an expanded novel existed.
The original "Pigeons from Hell" by Robert E. Howard is among the top 10 horror stories I've ever read. It's really good.
What about the movie "The Fog": 1980, 2005, or both?
Related comment: I received my Lovecraft collections book you recommended yesterday. I'll start on it after finishing Dracula.

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I'm a little confused on the Energy Drain attacks some creatures have (say Vampire). When a vampire hits a target, does the target get a save to avoid the temporary negative levels, or do they only get the save 24 hours later to prevent the temp levels from becoming permanent?
Depends on the monster. Some monsters grant a save to avoid the initial energy drain effect but that's actually kind of rare and when that's the case, it's spelled out in the monster's text. In this case, even if you fail the save, you still get to try to save again in 24 hours.
Normally, there's no save to avoid an energy drain. You get a save 24 hours later to remove the effect.

wraithstrike |

Brotato wrote:I'm a little confused on the Energy Drain attacks some creatures have (say Vampire). When a vampire hits a target, does the target get a save to avoid the temporary negative levels, or do they only get the save 24 hours later to prevent the temp levels from becoming permanent?Depends on the monster. Some monsters grant a save to avoid the initial energy drain effect but that's actually kind of rare and when that's the case, it's spelled out in the monster's text. In this case, even if you fail the save, you still get to try to save again in 24 hours.
Normally, there's no save to avoid an energy drain. You get a save 24 hours later to remove the effect.
Darn it. I thought they all made you just deal with it. Are there any bestiary 1 monster that allow for an initial save?

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James Jacobs wrote:ThornDJL7 wrote:The reference in Horror's Revisited sited under Ghosts "Pigeons from Hell" is this the short by Robert E. Howard or the expanded novel based on that short written by Joe R. Lansdale, Nathan Fox and Dave Stewart? I'm making a concerted effort to expand my mental horror reference database.It's the original short story. I haven't read the expanded novel. I actually didn't know an expanded novel existed.
The original "Pigeons from Hell" by Robert E. Howard is among the top 10 horror stories I've ever read. It's really good.
What about the movie "The Fog": 1980, 2005, or both?
Related comment: I received my Lovecraft collections book you recommended yesterday. I'll start on it after finishing Dracula.
The 1980 version of "The Fog" has the following going for it:
1) Directed by my favorite director, John Carpenter.2) An incredibly moody and creepy opening scene.
3) Great Carpenter soundtrack.
4) Incredible actors, including the delight of seeing mom/daughter Janet Leigh/Jamie Lee Curtis in the same movie.
5) Filmed in the same part of the world I grew up in—northern California coast.
6) Some really beautiful cinematography.
7) A neat storyline that wasn't a remake of a previous story.
8) Lovecraft and Poe easter eggs.
The 2005 version has only one redeeming quality:
1) John Carpenter got paid some money as a result of the movie.
AKA: The 1980 version is a great movie. The 2005 version is terrible.

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Do you think Howard would have been held in the same regard as Lovecraft as a horror writer if he had lived to hone his writing?
I think he already IS held in similar regard, honestly. His creations are certainly more successful and have better mass market appeal than any of Lovecraft's creations do today.

The 8th Dwarf |

The 8th Dwarf wrote:Do you think Howard would have been held in the same regard as Lovecraft as a horror writer if he had lived to hone his writing?I think he already IS held in similar regard, honestly. His creations are certainly more successful and have better mass market appeal than any of Lovecraft's creations do today.
True....
Howard is often dismissed as a pulp sword and sandal writer and Lovecraft is often held up the "master of horror" .... I was thinking more about literary snobbery than commercial success :-)

A J s Dad |

OK. What is this all about. I was just re-reading Eando Klines journal and came across this being mentioned.
"The Decemvirate had sealed certain secrets before. The site of the treasures of Ammelon VI, the contents of the Fifth Pathfinder Chronicle."
So what are these and why did the Decemvirate deem these best kept secret? I know the 5th involved Durvin Gest but thats about it.
I promise not to tell anyone!
(Sorry, I already posted this elsewhere then remembered this thread)

The 8th Dwarf |

OK. What is this all about. I was just re-reading Eando Klines journal and came across this being mentioned.
"The Decemvirate had sealed certain secrets before. The site of the treasures of Ammelon VI, the contents of the Fifth Pathfinder Chronicle."So what are these and why did the Decemvirate deem these best kept secret?
I promise not to tell anyone!
(Sorry, I already posted this elsewhere then remembered this thread)
Well it's a well know fact, sonny Jim, that there's a group of the Ten wealthiest people in the world known as the Decemvirate, who run everything in the world, including the Pathfinder Chronicles. And meet tri-annually at a secret country mansion known as, the Meadows.
So who's in this Decemvirate you ask?
The Queen, The keepers of StarStone, The Jagerres, The Vankernasins and Col. Sanders before he went t~%% up. Oh, I hated the Col. with his wee beady eyes, and that smug look on his face, Oh your gonna buy my chicken, Oohh.
How can you hate, the Colonel you ask?
Because he puts an addictive chemical in his chicken that makes you crave for it nightly, smartass!

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OK. What is this all about. I was just re-reading Eando Klines journal and came across this being mentioned.
"The Decemvirate had sealed certain secrets before. The site of the treasures of Ammelon VI, the contents of the Fifth Pathfinder Chronicle."So what are these and why did the Decemvirate deem these best kept secret? I know the 5th involved Durvin Gest but thats about it.
I promise not to tell anyone!
(Sorry, I already posted this elsewhere then remembered this thread)
Ah. An excellent example of the type of thing we're deliberately keeping secret for now. Mwa ha ha and so on.

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Well it's a well know fact, sonny Jim, that there's a group of the Ten wealthiest people in the world known as the Decemvirate, who run everything in the world, including the Pathfinder Chronicles. And meet tri-annually at a secret country mansion known as, the Meadows.
So who's in this Decemvirate you ask?
The Queen, The keepers of StarStone, The Jagerres, The Vankernasins and Col. Sanders before he went t$~@ up. Oh, I hated the Col. with his wee beady eyes, and that smug look on his face, Oh your gonna buy my chicken, Oohh.
How can you hate, the Colonel you ask?
Because he puts an addictive chemical in his chicken that makes you crave for it nightly, smartass!
Yes!
You, sir, win the internet.

A J s Dad |

A J s Dad wrote:Ah. An excellent example of the type of thing we're deliberately keeping secret for now. Mwa ha ha and so on.OK. What is this all about. I was just re-reading Eando Klines journal and came across this being mentioned.
"The Decemvirate had sealed certain secrets before. The site of the treasures of Ammelon VI, the contents of the Fifth Pathfinder Chronicle."So what are these and why did the Decemvirate deem these best kept secret? I know the 5th involved Durvin Gest but thats about it.
I promise not to tell anyone!
(Sorry, I already posted this elsewhere then remembered this thread)
OOOH...not fair. come on James...just a teensy weensy hint!!!!!!

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Ok, so speaking of John Carpenter made me think of my current favorite movie of his "The Thing" which until the other day I refused to rewatch due to the nightmares I remember I had when I was 8 years old from it. (My friends made fun of me until I rewatched it with them)
Now, I saw the B&W version of it as well on like the sci-fi channel or something at one point or another too.
What are your personal opinions on the pros & cons of both movies?
I didn't realize it till recently but if you're familiar, the baddy in the 1983 version is very zerg-like per the story of The Zerg in Blizzard's Starcraft story line. Which leads me to believe the 2nd movie had some influence on that race, realized or not.
Carpenter's "The Thing" is close to being my favorite movie. It MIGHT be my favorite movie, in fact... it's constantly fighting with "Alien" for that honor.
The original is a damn fine movie, though.
So while I think Carpenter's is superior, and is one of my all time favorite movies, the original Howard Hawkes version is still really really good.
Carpenter's "The Thing" certainly had a huge impact on pop culture and science fiction, despite the fact that it did miserably at the box office when it first came out. I'm not a fan of Starcraft at all, but I very much suspect that both "The Thign" and "Alien/Aliens" were huge influences on the Zerg... especially given Blizzard's eager glee to incorporate popular geek culture references into their games.

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I'm starting to get the feeling we'd get along just fine if we had a real opportunity to be friends.
Alien is one of my favorite horror movies and when my brother and I were younger, he had a stuffed plushie Alien, that when you squeezed it, it's mouth popped out. He was terrified of it at first, but later was found cuddling with it on a nightly basis. It got lost at some point, but now I'm thinking I should see if I can find another for my now 1 year old son.
Aliens was not so much a horror movie for me, but more of an action movie. I can remember as a kid thinking the weapons in the movie were bad assed. All in all, one of my favorite movies that I'll stop for when channel flipping any day.
My fandom of Blizzard is truly a love/hate relationship. They do some things I absolutely love, but others I absolutely hate. At the moment other than being forced to play Starcraft with my buddies, it's dead beyond my infatuation with their WoW TCG art.

MaxBarton |

I have a few questions for you today sir!
1. I've played long term with a group of people and it seems that the more we've played the more often our characters end up causing rifts in the party. Do you have any recommendations on how to fix this? It hasn't happened in every campaign but it's happened enough to make notice of it.
2. I'm still whittling away at material I hope one day to publish under the Pathfinder Open Game License. I know the steps listed here on the site about getting a license to do so, but that's not my quandary. Do you know what other steps someone has to take to legally sell material online? By that I mean taxes, business licenses, etc.
3. My group has considered from time to time doing a co-GM game but I'm not so sure about how it'd work well. Have you ever played in a game with two GMs? How did it work?
4. I've gotten my hands on some Lovecraft material. What do you think is the best story to read first? Also what is your least favorite Lovecraft story?

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4. I've gotten my hands on some Lovecraft material. What do you think is the best story to read first? Also what is your least favorite Lovecraft story?
The best convergence between cost and completeness at this point is the Library of America edition, I suspect. Has all of his major/best stories in one book.
But there's a LOT of options on how to buy his stories these days. These are the best ones, in my opinion, so any compilation that has most or all of these stories will do you right.
The Colour out of Space
The Shadow Over Innsmouth
The Dunwich Horror
The Shadow Out of Time
At the Mountains of Madness*
Dreams in the Witch House
Whisperer in the Darkness
The Thing on the Doorstep
The Call of Cthulhu
The Haunter in the Dark
The Strange Case of Charles Dexter Ward*
The Dream Quest of Unknown Kadath**This is a novella, not a short story, and as such aren't always found in anthologies.
Of those all, At the Mountains of Madness is my favorite.
Of those all, The Dunwich Horror is probably the most "mainstream." And as such, probably the best one to start with.
Also? I'm jealous of you being able to experience these stories for the first time. And I hope you like them! :)
Here you go James!

Liz Courts Contributor |

2. I'm still whittling away at material I hope one day to publish under the Pathfinder Open Game License. I know the steps listed here on the site about getting a license to do so, but that's not my quandary. Do you know what other steps someone has to take to legally sell material online? By that I mean taxes, business licenses, etc.
This varies greatly depending on the state (or even country) that you're in, so it's not an easy question to answer with a blanket statement. Consult your local services (such as this one for Washington state), then go to county level, then city level, as they all might have different requirements. A phone call to the local business registration office will help you out as well.

MaxBarton |

This varies greatly depending on the state (or even country) that you're in, so it's not an easy question to answer with a blanket statement. Consult your local services (such as this one for Washington state), then go to county level, then city level, as they all might have different requirements. A phone call to the local business registration office will help you out as well.
Ok, I thought that might be the case. Thank you very much.
Hm... now to figure out some of the fun of Missouri law.