
Nebulous_Mistress |

One more question on this matter, well actually two.
He is bound by the hands and feet and has a gag. So Could he wild shape into a water elemental and escape??
And lets say he looses a limb from the torture. Would he regain that limb if he wild shaped or would it still be missing??
Just bound and gagged? More! He needs more...
Insert something, and I don't mean into an orifice, to keep him making concentration checks! It doesn't cause more damage after the first insertion but the pain is distracting!
Stretch him, you don't even have to cause lethal damage, but the nonlethal damage caused by the agony of stretched ligaments can and will cause him to pass out from the pain alone!
Brand him... Brand him then do a heal check to make sure the mark stays even after cure spells! Make sure he has that constant reminder of what he went through...
Sorry. There is a reason my alignment is Lawful Evil. I'm going to shut up now.

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1 person marked this as a favorite. |

One more question on this matter, well actually two.
He is bound by the hands and feet and has a gag. So Could he wild shape into a water elemental and escape??
And lets say he looses a limb from the torture. Would he regain that limb if he wild shaped or would it still be missing??
Yup; wild shaping into a water elemental would let him flee. Air elemental too.
Nope; a missing limb is still missing. He'll need regenerate to get that back... although the game doesn't really handle missing limbs all that well, so you'll kinda be on your own there.

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E I wrote:How helpful would you say a joint honours degree in Linguistics (mainly studying historical language change) and Mathematics be for RPG design?Not very.
A degree in Linguistics would be helpful now and then when we're coming up with new names or words, I guess. And Mathematcis is helpful for crunching numbers... but there's a LOT more to numbers in an RPG.
Too bad, that would have been my qualifications, too. ;)

Gregg Helmberger |

Gregg Helmberger wrote:How's it going?Kinda annoying, alas. Taking a break from a frustrating development problem in an upcoming book that basically needs to have a page of rules crunch redesigned from the ground up at the 11th hour. And that 11th hour is late at night when I'd rather be playing "Assassin's Creed Brotherhood."
Yikes! I hope you got it all hammered out!
I just wanted to say, I spent last night playing Serpent Skull (we're nearing the end of the first book) and I had A BLAST, so the hard work of you and everyone at Paizo is definitely appreciated!

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I found a portrait of you online!
Do I have to start asking you about your friendly brother, Kthanid? Is that what you're hoping to provoke?

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Sorry if this has been asked and answered elsewhere, but you've said that Big Mr K is the middle of the seven Runelords, but have you ever specified who was above or below, and in which order?

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9 people marked this as a favorite. |

Sorry if this has been asked and answered elsewhere, but you've said that Big Mr K is the middle of the seven Runelords, but have you ever specified who was above or below, and in which order?
Yup!
Listed in ascending order of power, with higher numbers indicating greater strength:
1: Krune
2: Belimarius
3: Alaznist
4: Karzoug
5: Zutha
6: Sorshen
7: Xanderghul
Alaznist and Zutha periodically swap places, actually... haven't really nailed down which of those two was tougher or wimpier.

JMD031 |

If a 11th level paladin uses a wand to cast Acid Arrow and hits an evil dragon with it in the first round of combat does the dragon take 2d4+22 or just 2d4? And if so, for the continuous damage (after round 1) does the dragon just take 2d4 or 2d4+11?
The Dragon takes no damage because he has Acid immunity. Next question.

E I |
E I wrote:How helpful would you say a joint honours degree in Linguistics (mainly studying historical language change) and Mathematics be for RPG design?Not very.
A degree in Linguistics would be helpful now and then when we're coming up with new names or words, I guess. And Mathematcis is helpful for crunching numbers... but there's a LOT more to numbers in an RPG.
Very little number crunching is done in mathematics. If I wanted to do that, I would've gone into accounting, and then it would be a very different job I would apply for at Paizo :)
No, I spend most of my time dealing with abstract systems of rules and patterns, and looking to find ways to make these systems consistent within themselves (i.e. non-contradictory). As a result, I do a lot of work in logic, and logical analysis of language. It ties in with Linguistics, as I carry this method of analysis over to natural language, and use it determine the properties of various natural languages as they are observed in the world. For example, differences in structural ambiguity versus lexical ambiguity versus semantic ambiguity ("I saw a rat with a telescope", "I parked near the bank", and "A girl rode on every bike" respectively).

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Ok, this is a big one:
What are you views on the steampunk genre? Like it? Hate it? I heard somewhere on the forums that not all the developers were happy to see Alkenstar make it into Golarion. Was it a region you would have rather not included? Is steampunk-fantasy something you like to see in Golarion and can we ever hope to see any modules or Adventure Paths that could be described as "steampunk?" (I realize Alkenstar is an unlikely setting for any adventure since it alienates any magic classes, but might we ever see one focusing on the return of aeromatic infadibulum or electrothaumauturgy? Speaking of aeromatic infadibidibidilum (I can't help but hate and love that word...) what the hell are the Shory?)
Edit: Can we also expect to see some more really big words?

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If a 11th level paladin uses a wand to cast Acid Arrow and hits an evil dragon with it in the first round of combat does the dragon take 2d4+22 or just 2d4? And if so, for the continuous damage (after round 1) does the dragon just take 2d4 or 2d4+11?
I know the rules are a bit unclear... but the way I interpret it... smite evil (assuming that's what you're talking about...) only applies to weapon attacks.
SO: Only 2d4 acid damage.

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Ok, this is a big one:
What are you views on the steampunk genre? Like it? Hate it? I heard somewhere on the forums that not all the developers were happy to see Alkenstar make it into Golarion. Was it a region you would have rather not included? Is steampunk-fantasy something you like to see in Golarion and can we ever hope to see any modules or Adventure Paths that could be described as "steampunk?" (I realize Alkenstar is an unlikely setting for any adventure since it alienates any magic classes, but might we ever see one focusing on the return of aeromatic infadibulum or electrothaumauturgy? Speaking of aeromatic infadibidibidilum (I can't help but hate and love that word...) what the hell are the Shory?)
Edit: Can we also expect to see some more really big words?
I quite like the steampunk genre. I like it a LOT more when it's gritty and grim and dark. Closer to R rated than PG rated. Alkenstar is in Golarion precisely because it's a little slice of steampunk; not a LOT, but if you really like the genre, there's a place on Golarion you can use.
There'll be more big words in the future, sure!

Darkmeer |

Talonne Hauk wrote:When your boss is running a game, do you receive magic items in lieu of bonuses?HA!
No. He tries to kill us with golems and swarms.
I didn't think the Paizo golem actually animated. And Washington doesn't have too many swarms other than sweat bees from what I remember as a kid.
What other little known fact about the Paizo offices are we missing?

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What game mechanic (From any system, though the more obscure the system, the more you'll need to elaborate.) on its face seemed wonky and broken to you, but on further reflection, you grew to appreciate it more and more?
3rd editions initiative rules. Rolling once at the start of a combat and then not rolling again every round? MADNESS!
But upon further reflection... the old way of re-rolling each round? THAT was the real madness.

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how long out (approximately) is my spaceship in the mountain dungeon, or is that not even on the plate yet?
Since we only show you the plates we're setting out six or so months ahead... all I can say is that it's at least six months out.
ALTHOUGH: Dungeons of Golarion will give you a preview.

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1 person marked this as a favorite. |

James Jacobs wrote:Talonne Hauk wrote:When your boss is running a game, do you receive magic items in lieu of bonuses?HA!
No. He tries to kill us with golems and swarms.
I didn't think the Paizo golem actually animated. And Washington doesn't have too many swarms other than sweat bees from what I remember as a kid.
What other little known fact about the Paizo offices are we missing?
Hmm. Here are three:
1) A scientifically inaccurate dinosaur guards our water cooler.
2) There's a giant Paizo golem painting in one of our bathrooms.
3) I have a hand-drawn globe of Golarion sitting on my desk.

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If I own the old Campaign setting book for Golarion is it worth my while to get the new one as well? (I'm getting it anyway but I just need reassurance :P)
Yup.
We added 64 pages to the book over the previous hardcover, and managed to fit in a lot more new content than that by excising outdated or extraneous material.
Also, it looks awesome.

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Jeremy Mcgillan wrote:If I own the old Campaign setting book for Golarion is it worth my while to get the new one as well? (I'm getting it anyway but I just need reassurance :P)Yup.
We added 64 pages to the book over the previous hardcover, and managed to fit in a lot more new content than that by excising outdated or extraneous material.
Also, it looks awesome.
The only thing that would make that better is if it had cool art like a barbarian fighting a robotic scorpion or something :P

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James Jacobs wrote:DM_aka_Dudemeister wrote:Given the choice do you prefer to play or GM (whatever the system)?Both.Does that mean GMPC?
No preference?
Tacos?
It means I enjoy playing and GMing about equally, and in a best case scenario, I'm in as many games as a GM as I am a player.
And tacos are a type of Mexican food consisting of a tortilla shell within which are placed delicious food like meat, lettuce, peppers, salsa, cheese, and shrimp.

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Listed in ascending order of power, with higher numbers indicating greater strength:
1: Krune
2: Belimarius
3: Alaznist
4: Karzoug
5: Zutha
6: Sorshen
7: XanderghulAlaznist and Zutha periodically swap places, actually... haven't really nailed down which of those two was tougher or wimpier.
When I read about the conflicts between Alaznist and Karzoug, I got the impression that they were at some kind of stalemate until the cataclysm, which led me to believe that they (and their armies) were equivalent in power. Perhaps we could assume that Alaznist and Karzoug (and Zutha as well, maybe) were evenly matched in power?

LoreKeeper |

My apologies to harp on this theme again. For a monk of the empty hand, do (improvised) weapons that he wields retain their weapon qualities? (Trip, disarm, reach, brace, non-lethal) In other words, does a flail in the hands of a monk of the empty hand become a 1d6 x2 weapon. Or a 1d6 x2 disarm, trip weapon? (Along the same direction, what about the damage type? Bludgeoning, piercing, slashing.)
The words suggest that these qualities are lost; but at the same time it seems impossible that the most versatile improvisation based monk archetype cannot use a weapon to trip people, or brace against charges.

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The tricky part, though, is this: Karzoug is 20th level. If Alaznist is more powerful, she's above 20th level, most likely, and we don't have solid rules for what happens at that point yet.
Not all 20th levels are equal... even in the same class. Xtra nonclass stuff can push the power curve as well. Abilities obtained by artifacts etc..

The 8th Dwarf |

Hello James
Do you listen to podcasts?
I know you are a big fan of cryptids
Monster Talk is a science based podcast that investigates cryptids and gives their history and takes a scientific look at them.
Will there be a Cryptids revisited book?

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My apologies to harp on this theme again. For a monk of the empty hand, do (improvised) weapons that he wields retain their weapon qualities? (Trip, disarm, reach, brace, non-lethal) In other words, does a flail in the hands of a monk of the empty hand become a 1d6 x2 weapon. Or a 1d6 x2 disarm, trip weapon? (Along the same direction, what about the damage type? Bludgeoning, piercing, slashing.)
The words suggest that these qualities are lost; but at the same time it seems impossible that the most versatile improvisation based monk archetype cannot use a weapon to trip people, or brace against charges.
Nope. If you use a weapon as an improvised weapon, you're not using it as it was intended to be used. You thus don't gain any of the trip, reach, disarm, whatever type benefits granted by the weapon.
While the monk of the empty hand is versatile in what he can use as weapons... he's NOT very versatile in the TYPES of weapons he uses. His combat maneuver tricks come from feats and class abilities, not the weapons he gets to use.