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Liberty's Edge

One more question on this matter, well actually two.

He is bound by the hands and feet and has a gag. So Could he wild shape into a water elemental and escape??
And lets say he looses a limb from the torture. Would he regain that limb if he wild shaped or would it still be missing??

Dark Archive

Which iconic would you find challenging to play in a game?


UnboltedAKTION wrote:

One more question on this matter, well actually two.

He is bound by the hands and feet and has a gag. So Could he wild shape into a water elemental and escape??
And lets say he looses a limb from the torture. Would he regain that limb if he wild shaped or would it still be missing??

Just bound and gagged? More! He needs more...

Insert something, and I don't mean into an orifice, to keep him making concentration checks! It doesn't cause more damage after the first insertion but the pain is distracting!

Stretch him, you don't even have to cause lethal damage, but the nonlethal damage caused by the agony of stretched ligaments can and will cause him to pass out from the pain alone!

Brand him... Brand him then do a heal check to make sure the mark stays even after cure spells! Make sure he has that constant reminder of what he went through...

Sorry. There is a reason my alignment is Lawful Evil. I'm going to shut up now.

Paizo Employee Creative Director

1 person marked this as a favorite.
UnboltedAKTION wrote:

One more question on this matter, well actually two.

He is bound by the hands and feet and has a gag. So Could he wild shape into a water elemental and escape??
And lets say he looses a limb from the torture. Would he regain that limb if he wild shaped or would it still be missing??

Yup; wild shaping into a water elemental would let him flee. Air elemental too.

Nope; a missing limb is still missing. He'll need regenerate to get that back... although the game doesn't really handle missing limbs all that well, so you'll kinda be on your own there.

Paizo Employee Creative Director

joela wrote:
Which iconic would you find challenging to play in a game?

Seelah, because paladins annoy me more than dwarves.

Shadow Lodge

James Jacobs wrote:
joela wrote:
Which iconic would you find challenging to play in a game?
Seelah, because paladins annoy me more than dwarves.

So what you're saying is that you love to play dwarven paladins?

Silver Crusade

Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
James Jacobs wrote:
E I wrote:
How helpful would you say a joint honours degree in Linguistics (mainly studying historical language change) and Mathematics be for RPG design?

Not very.

A degree in Linguistics would be helpful now and then when we're coming up with new names or words, I guess. And Mathematcis is helpful for crunching numbers... but there's a LOT more to numbers in an RPG.

Too bad, that would have been my qualifications, too. ;)


James Jacobs wrote:
Gregg Helmberger wrote:
How's it going?
Kinda annoying, alas. Taking a break from a frustrating development problem in an upcoming book that basically needs to have a page of rules crunch redesigned from the ground up at the 11th hour. And that 11th hour is late at night when I'd rather be playing "Assassin's Creed Brotherhood."

Yikes! I hope you got it all hammered out!

I just wanted to say, I spent last night playing Serpent Skull (we're nearing the end of the first book) and I had A BLAST, so the hard work of you and everyone at Paizo is definitely appreciated!

Paizo Employee Creative Director

Kthulhu wrote:
James Jacobs wrote:
joela wrote:
Which iconic would you find challenging to play in a game?
Seelah, because paladins annoy me more than dwarves.
So what you're saying is that you love to play dwarven paladins?

Go back to the bizarro universe, you!

Shadow Lodge

I found a portrait of you online!

Paizo Employee Creative Director

Kthulhu wrote:
I found a portrait of you online!

Do I have to start asking you about your friendly brother, Kthanid? Is that what you're hoping to provoke?

Dark Archive

i'm guessing you need a dose of drow anti-paladin now right?

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Sorry if this has been asked and answered elsewhere, but you've said that Big Mr K is the middle of the seven Runelords, but have you ever specified who was above or below, and in which order?


Did the Paizo Golem ever appear in a module, adventure path or whatever?

Paizo Employee Creative Director

9 people marked this as a favorite.
Enlight_Bystand wrote:
Sorry if this has been asked and answered elsewhere, but you've said that Big Mr K is the middle of the seven Runelords, but have you ever specified who was above or below, and in which order?

Yup!

Listed in ascending order of power, with higher numbers indicating greater strength:

1: Krune
2: Belimarius
3: Alaznist
4: Karzoug
5: Zutha
6: Sorshen
7: Xanderghul

Alaznist and Zutha periodically swap places, actually... haven't really nailed down which of those two was tougher or wimpier.

Paizo Employee Creative Director

Astral Wanderer wrote:
Did the Paizo Golem ever appear in a module, adventure path or whatever?

I believe we might have statted him up on the blog once upon a time...

Dark Archive

If a 11th level paladin uses a wand to cast Acid Arrow and hits an evil dragon with it in the first round of combat does the dragon take 2d4+22 or just 2d4? And if so, for the continuous damage (after round 1) does the dragon just take 2d4 or 2d4+11?


Disinherited Knight wrote:
If a 11th level paladin uses a wand to cast Acid Arrow and hits an evil dragon with it in the first round of combat does the dragon take 2d4+22 or just 2d4? And if so, for the continuous damage (after round 1) does the dragon just take 2d4 or 2d4+11?

The Dragon takes no damage because he has Acid immunity. Next question.


James Jacobs wrote:
E I wrote:
How helpful would you say a joint honours degree in Linguistics (mainly studying historical language change) and Mathematics be for RPG design?

Not very.

A degree in Linguistics would be helpful now and then when we're coming up with new names or words, I guess. And Mathematcis is helpful for crunching numbers... but there's a LOT more to numbers in an RPG.

Very little number crunching is done in mathematics. If I wanted to do that, I would've gone into accounting, and then it would be a very different job I would apply for at Paizo :)

No, I spend most of my time dealing with abstract systems of rules and patterns, and looking to find ways to make these systems consistent within themselves (i.e. non-contradictory). As a result, I do a lot of work in logic, and logical analysis of language. It ties in with Linguistics, as I carry this method of analysis over to natural language, and use it determine the properties of various natural languages as they are observed in the world. For example, differences in structural ambiguity versus lexical ambiguity versus semantic ambiguity ("I saw a rat with a telescope", "I parked near the bank", and "A girl rode on every bike" respectively).

Silver Crusade

Pathfinder Adventure Path Subscriber

Given the choice do you prefer to play or GM (whatever the system)?

Dark Archive

Ok, this is a big one:

What are you views on the steampunk genre? Like it? Hate it? I heard somewhere on the forums that not all the developers were happy to see Alkenstar make it into Golarion. Was it a region you would have rather not included? Is steampunk-fantasy something you like to see in Golarion and can we ever hope to see any modules or Adventure Paths that could be described as "steampunk?" (I realize Alkenstar is an unlikely setting for any adventure since it alienates any magic classes, but might we ever see one focusing on the return of aeromatic infadibulum or electrothaumauturgy? Speaking of aeromatic infadibidibidilum (I can't help but hate and love that word...) what the hell are the Shory?)

Edit: Can we also expect to see some more really big words?

Dark Archive

Among the current APs, which would have the most dire consequences to Golarion if the heroes (ala PCs) don't defuse it in time?

Paizo Employee Creative Director

Disinherited Knight wrote:
If a 11th level paladin uses a wand to cast Acid Arrow and hits an evil dragon with it in the first round of combat does the dragon take 2d4+22 or just 2d4? And if so, for the continuous damage (after round 1) does the dragon just take 2d4 or 2d4+11?

I know the rules are a bit unclear... but the way I interpret it... smite evil (assuming that's what you're talking about...) only applies to weapon attacks.

SO: Only 2d4 acid damage.

Paizo Employee Creative Director

DM_aka_Dudemeister wrote:
Given the choice do you prefer to play or GM (whatever the system)?

Both.


When your boss is running a game, do you receive magic items in lieu of bonuses?

Paizo Employee Creative Director

xn0o0cl3 wrote:

Ok, this is a big one:

What are you views on the steampunk genre? Like it? Hate it? I heard somewhere on the forums that not all the developers were happy to see Alkenstar make it into Golarion. Was it a region you would have rather not included? Is steampunk-fantasy something you like to see in Golarion and can we ever hope to see any modules or Adventure Paths that could be described as "steampunk?" (I realize Alkenstar is an unlikely setting for any adventure since it alienates any magic classes, but might we ever see one focusing on the return of aeromatic infadibulum or electrothaumauturgy? Speaking of aeromatic infadibidibidilum (I can't help but hate and love that word...) what the hell are the Shory?)

Edit: Can we also expect to see some more really big words?

I quite like the steampunk genre. I like it a LOT more when it's gritty and grim and dark. Closer to R rated than PG rated. Alkenstar is in Golarion precisely because it's a little slice of steampunk; not a LOT, but if you really like the genre, there's a place on Golarion you can use.

There'll be more big words in the future, sure!

Paizo Employee Creative Director

joela wrote:
Among the current APs, which would have the most dire consequences to Golarion if the heroes (ala PCs) don't defuse it in time?

Second Darkness. Hands down. Without a doubt.

Dark Archive

James Jacobs wrote:
There'll be more big words in the future, sure!

That's all I could ever ask for.

Paizo Employee Creative Director

Talonne Hauk wrote:
When your boss is running a game, do you receive magic items in lieu of bonuses?

HA!

No. He tries to kill us with golems and swarms.


What game mechanic (From any system, though the more obscure the system, the more you'll need to elaborate.) on its face seemed wonky and broken to you, but on further reflection, you grew to appreciate it more and more?


how long out (approximately) is my spaceship in the mountain dungeon, or is that not even on the plate yet?


James Jacobs wrote:
Talonne Hauk wrote:
When your boss is running a game, do you receive magic items in lieu of bonuses?

HA!

No. He tries to kill us with golems and swarms.

I didn't think the Paizo golem actually animated. And Washington doesn't have too many swarms other than sweat bees from what I remember as a kid.

What other little known fact about the Paizo offices are we missing?

Paizo Employee Creative Director

Talonne Hauk wrote:
What game mechanic (From any system, though the more obscure the system, the more you'll need to elaborate.) on its face seemed wonky and broken to you, but on further reflection, you grew to appreciate it more and more?

3rd editions initiative rules. Rolling once at the start of a combat and then not rolling again every round? MADNESS!

But upon further reflection... the old way of re-rolling each round? THAT was the real madness.

Paizo Employee Creative Director

Pendagast wrote:
how long out (approximately) is my spaceship in the mountain dungeon, or is that not even on the plate yet?

Since we only show you the plates we're setting out six or so months ahead... all I can say is that it's at least six months out.

ALTHOUGH: Dungeons of Golarion will give you a preview.

Paizo Employee Creative Director

1 person marked this as a favorite.
Darkmeer wrote:
James Jacobs wrote:
Talonne Hauk wrote:
When your boss is running a game, do you receive magic items in lieu of bonuses?

HA!

No. He tries to kill us with golems and swarms.

I didn't think the Paizo golem actually animated. And Washington doesn't have too many swarms other than sweat bees from what I remember as a kid.

What other little known fact about the Paizo offices are we missing?

Hmm. Here are three:

1) A scientifically inaccurate dinosaur guards our water cooler.
2) There's a giant Paizo golem painting in one of our bathrooms.
3) I have a hand-drawn globe of Golarion sitting on my desk.

Dark Archive

If I own the old Campaign setting book for Golarion is it worth my while to get the new one as well? (I'm getting it anyway but I just need reassurance :P)

Paizo Employee Creative Director

Jeremy Mcgillan wrote:
If I own the old Campaign setting book for Golarion is it worth my while to get the new one as well? (I'm getting it anyway but I just need reassurance :P)

Yup.

We added 64 pages to the book over the previous hardcover, and managed to fit in a lot more new content than that by excising outdated or extraneous material.

Also, it looks awesome.

Dark Archive

James Jacobs wrote:
Jeremy Mcgillan wrote:
If I own the old Campaign setting book for Golarion is it worth my while to get the new one as well? (I'm getting it anyway but I just need reassurance :P)

Yup.

We added 64 pages to the book over the previous hardcover, and managed to fit in a lot more new content than that by excising outdated or extraneous material.

Also, it looks awesome.

The only thing that would make that better is if it had cool art like a barbarian fighting a robotic scorpion or something :P

Sczarni RPG Superstar 2012 Top 32

Which do you like more, Prestige Classes or Archetypes?

M&Ms or Skittles?

ridged or flat chips?


James Jacobs wrote:
DM_aka_Dudemeister wrote:
Given the choice do you prefer to play or GM (whatever the system)?
Both.

Does that mean GMPC?

No preference?

Tacos?

Paizo Employee Creative Director

Pendagast wrote:
I have $35 to spend, where should i spend it?

At Paizo.com, of course!

Paizo Employee Creative Director

Thomas LeBlanc wrote:

Which do you like more, Prestige Classes or Archetypes?

M&Ms or Skittles?

ridged or flat chips?

Prestige Classes.

Skittles.

Ridged chips.

Paizo Employee Creative Director

John Kretzer wrote:
James Jacobs wrote:
DM_aka_Dudemeister wrote:
Given the choice do you prefer to play or GM (whatever the system)?
Both.

Does that mean GMPC?

No preference?

Tacos?

It means I enjoy playing and GMing about equally, and in a best case scenario, I'm in as many games as a GM as I am a player.

And tacos are a type of Mexican food consisting of a tortilla shell within which are placed delicious food like meat, lettuce, peppers, salsa, cheese, and shrimp.

Sovereign Court

James Jacobs wrote:

Listed in ascending order of power, with higher numbers indicating greater strength:

1: Krune
2: Belimarius
3: Alaznist
4: Karzoug
5: Zutha
6: Sorshen
7: Xanderghul

Alaznist and Zutha periodically swap places, actually... haven't really nailed down which of those two was tougher or wimpier.

When I read about the conflicts between Alaznist and Karzoug, I got the impression that they were at some kind of stalemate until the cataclysm, which led me to believe that they (and their armies) were equivalent in power. Perhaps we could assume that Alaznist and Karzoug (and Zutha as well, maybe) were evenly matched in power?


My apologies to harp on this theme again. For a monk of the empty hand, do (improvised) weapons that he wields retain their weapon qualities? (Trip, disarm, reach, brace, non-lethal) In other words, does a flail in the hands of a monk of the empty hand become a 1d6 x2 weapon. Or a 1d6 x2 disarm, trip weapon? (Along the same direction, what about the damage type? Bludgeoning, piercing, slashing.)

The words suggest that these qualities are lost; but at the same time it seems impossible that the most versatile improvisation based monk archetype cannot use a weapon to trip people, or brace against charges.

Grand Lodge

James Jacobs wrote:


The tricky part, though, is this: Karzoug is 20th level. If Alaznist is more powerful, she's above 20th level, most likely, and we don't have solid rules for what happens at that point yet.

Not all 20th levels are equal... even in the same class. Xtra nonclass stuff can push the power curve as well. Abilities obtained by artifacts etc..


Hello James

Do you listen to podcasts?

I know you are a big fan of cryptids

Monster Talk is a science based podcast that investigates cryptids and gives their history and takes a scientific look at them.

Will there be a Cryptids revisited book?


How far along into the relationship should you be to give your significant other the Dutch Oven treatment?


Is Alaznist an evocation focused magus variant perhaps?

Paizo Employee Creative Director

LoreKeeper wrote:

My apologies to harp on this theme again. For a monk of the empty hand, do (improvised) weapons that he wields retain their weapon qualities? (Trip, disarm, reach, brace, non-lethal) In other words, does a flail in the hands of a monk of the empty hand become a 1d6 x2 weapon. Or a 1d6 x2 disarm, trip weapon? (Along the same direction, what about the damage type? Bludgeoning, piercing, slashing.)

The words suggest that these qualities are lost; but at the same time it seems impossible that the most versatile improvisation based monk archetype cannot use a weapon to trip people, or brace against charges.

Nope. If you use a weapon as an improvised weapon, you're not using it as it was intended to be used. You thus don't gain any of the trip, reach, disarm, whatever type benefits granted by the weapon.

While the monk of the empty hand is versatile in what he can use as weapons... he's NOT very versatile in the TYPES of weapons he uses. His combat maneuver tricks come from feats and class abilities, not the weapons he gets to use.

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