
Ashkar |

How does people react to a caster, which often summons devils, demons, daemons, kytons, divs, rakshasas, quillipot and dark tapestry creatures? Even if he has a reputation of a good guy, will common societies cast him away? I ask this because one of my player thinks, that summoning often babau demons (coz dispell magic), even to fight other evil stuff doesn't have any consequences.

MeanDM |

Archpaladin Zousha wrote:What's one of the most unusual (in your opinion) places you've drawn inspiration for Golarion from?That's a tough question for me to answer, since to me, the things that inspire me are not unusual to me.
EXAMPLE: When we were working on map-pack farmstead many years ago, brainstorming ideas for what map tiles should be represented, the usual came up: farm house, crop land, stable. We ran out of ideas and were trying to fill up the last 1 or 2 areas, and I mentioned "Pet Cemetery." Growing up, we had one. We had lots of pets (ranging in size from tiny lizards to horses) growing up, and thus having a pet cemetery on the land was just part of life. But EVERYONE ELSE in the meeting freaked out about it, which was kind of a shocker to me. Turns out... I guess having a pet cemetery on your land is unusual. But it never did (nor does it now) feel unusual to me.
So I can't really answer the question...
Were they frightened of wendigos? :-)

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LazarX wrote:I suspect so, although that's a take on elves we've specifically tried to avoid because it's been done to death.James Jacobs wrote:Maybe the author was taking his inspiration on how the elves treated Bilbo's party in the Hobbit?
I would pretty much replace the first half of the entire adventure and have the PCs interact with more positive ways with the elves. The elves would be FAR more respectful and helpful and friendly for one thing; the PCs are high level at this point and the elves need their help. They would not throw them in prison. That was an error I should have fixed years ago in development.
Have you ever read Paradigm Press's take on Elves whom they call Ellori done for the Arcanis: World of Shattered Empires setting? (in short the ruling Yuan Ti Emperor commissioned his wizards to create a race of soldiers that would not die nor sleep, and they got four elemental spirits to do the thing with a captured Nature spirit to do it. creating 5 Ellori bloodlines) They're not particurlarly friendly towards Humans, but that may be because the Human Gods betrayed and consumed all but one of the Ellori gods.

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What was your first job? And did you like it? :-)
Not counting doing yard work for neighbors, and not counting working with my dad on his fishing boat one summer (which was HARD work but also an incredible life experience I'd never give up)... my first "Get paid to work for someone who's not your dad or a neighbor, and you go to the job every day" job was in the summer between High School and College that I worked as an assistant colorist for Olyoptics. It was a pretty awesome job—I basically got to work on preparing color guides for some obscure titles like "Atomic Age" as well as some bigger titles like one of the Dark Knight series and Sandman—my "job interview" was to color in a page from Akira.
It was a great job—I got paid 20 bucks a page, and could do a page in about an hour. That said, there weren't enough pages available to keep me busy 40 hours a week—Steve Oliff hired me to help out with overflow, basically, that the rest of his staff or himself couldn't get to, so once the overflow pages ran out, I'd not have anything else to do for the rest of the month. I'd often end up doing filing or landscaping or admin support work or whatever was needed at the time, but just as often I'd end up just getting a few days or a week off. And even then, ended up at about twice minimum wage over average over the summer. More or less the perfect summer job, and there are days now and then that I imagine how my career would have differed had I stayed on to become full time rather than head off to college.

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How does people react to a caster, which often summons devils, demons, daemons, kytons, divs, rakshasas, quillipot and dark tapestry creatures? Even if he has a reputation of a good guy, will common societies cast him away? I ask this because one of my player thinks, that summoning often babau demons (coz dispell magic), even to fight other evil stuff doesn't have any consequences.
A person who summons those types of creatures will not keep a reputation as a "good guy" for long. And in fact, will probably lose that reputation VERY quickly.
Summoning an evil outsider is an evil act, since it's the voluntary casting of an evil spell. The fact that a person might try to justify the fact by saying "I'm using evil to fight evil" is playing right into evil's seductive hands. That's how evil gets you into its clutches!
Of course, it's kinda your job as the GM to make sure there ARE consequences. Summoning a babau to fight demons might work but remember, the babau is its own personality, not a mindless robot. It will follow the caster's directions, but will do so in a chaotic evil manner. Ordered to kill a giant rat, it may well do so and then toss the diseased carcass into the town well on a whim, for example.

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James Jacobs wrote:Were they frightened of wendigos? :-)Archpaladin Zousha wrote:What's one of the most unusual (in your opinion) places you've drawn inspiration for Golarion from?That's a tough question for me to answer, since to me, the things that inspire me are not unusual to me.
EXAMPLE: When we were working on map-pack farmstead many years ago, brainstorming ideas for what map tiles should be represented, the usual came up: farm house, crop land, stable. We ran out of ideas and were trying to fill up the last 1 or 2 areas, and I mentioned "Pet Cemetery." Growing up, we had one. We had lots of pets (ranging in size from tiny lizards to horses) growing up, and thus having a pet cemetery on the land was just part of life. But EVERYONE ELSE in the meeting freaked out about it, which was kind of a shocker to me. Turns out... I guess having a pet cemetery on your land is unusual. But it never did (nor does it now) feel unusual to me.
So I can't really answer the question...
Doubtful, since that part of Pet Semetery is super minor and obscure (and arguably my favorite part of the book). More likely they were afraid of zombie animals or zombie toddlers.

Juda de Kerioth |
James: why ppl went so rant at the Gen Con this days?
I read this was about you dont gonna set pathfinder 2 (wich is better and customer friendly your decision).
Also, if this is thruth, I clap my hands towards you and the crew from paizo. But with less crap quality in their fisics formats (they feel so cheapy in hands)

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Hi James,
Any concern that two Cheliax APs in a row could be too much of a good thing? Just a thought I had. Really looking forward to the evil AP, by the way.
Thanks again.
No concern whatsoever. We did three Varisia APs in a row and the world didn't end.
Hell's Rebels and Hell's Vengeance are both set in Cheliax, but that's like saying The Exorcist and A Few Good Men both take place in Washington DC (a much smaller area than Cheliax) and they did fine! There's plenty of room in any of our nations to host numerous Adventure Paths. And it's worth keeping in mind that the number one priority of an Adventure Path is to tell a fun story. If along the way that story helps define a region that hasn't been well defined yet, that's nice... but that's not a core purpose of the line.

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Have you ever read Paradigm Press's take on Elves whom they call Ellori done for the Arcanis: World of Shattered Empires setting? (in short the ruling Yuan Ti Emperor commissioned his wizards to create a race of soldiers that would not die nor sleep, and they got four elemental spirits to do the thing with a captured Nature spirit to do it. creating 5 Ellori bloodlines) They're not particurlarly friendly towards Humans, but that may be because the Human Gods betrayed and consumed all but one of the Ellori gods.
I have not.
And I'm not a fan of elves who aren't friendly toward humans. Because that's what every other setting seems to do, and elves are supposed to be good aligned in most of the game settings I've seen, and that's a frustrating disconnect to me.

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James: why ppl went so rant at the Gen Con this days?
I read this was about you dont gonna set pathfinder 2 (wich is better and customer friendly your decision).
Also, if this is thruth, I clap my hands towards you and the crew from paizo. But with less crap quality in their fisics formats (they feel so cheapy in hands)
I'm having a little trouble understanding what your question is... can you please rephrase it? (Preferably without using antagonizing phrases like "crap quality" and the like?)

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LazarX wrote:Have you ever read Paradigm Press's take on Elves whom they call Ellori done for the Arcanis: World of Shattered Empires setting? (in short the ruling Yuan Ti Emperor commissioned his wizards to create a race of soldiers that would not die nor sleep, and they got four elemental spirits to do the thing with a captured Nature spirit to do it. creating 5 Ellori bloodlines) They're not particurlarly friendly towards Humans, but that may be because the Human Gods betrayed and consumed all but one of the Ellori gods.I have not.
And I'm not a fan of elves who aren't friendly toward humans. Because that's what every other setting seems to do, and elves are supposed to be good aligned in most of the game settings I've seen, and that's a frustrating disconnect to me.
I won't post any further on this since not to clutter the thread but this at least does have a unique take that I'd like to leave for thought fodder. The Ellori have divided into three factions and each are approaching the Human issue differently. There is an end time prophecy that says that the Ellori must stand with Humans to avoid the final darkness and that they must find the Humans of destiny. One other difference... Ellori can not breed with any other race.... no half-elves on this world. But the elemental bloodline of an ellori is determined solely by the reincarnating spirit, not by the parents.
1. The Ellonbe send out wanderers called "Larestri" to interact with Human societies and search for Humans that might fit the prophecy. Humans that try to breach the boarders of Ellonbe though are generally greeted with lethal arrow fire. Many of these Larestri have become solid members of the organisations they have joined.
2. The nation of Entaris created a seaport city where Humans may live in a designated quarter and trade with them. The purpose like those of the Larestri, is to study and observe Humans while searching for the prophesised.
3. The nation of Malfelas has chosen a policy of extermination, reasoning that any Human that they manage to kill, is obviously not one of the prophesised.

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What about a book with rules for Gods, Demigods and other types of deities? (something like Deities and Demigods, from Wizards, but with PFRPG rules and characters).
Please, we'll love it!
No thanks; defining rules for deities limits what they can do, and that's not an option I want to impose on our deities.
And we already have rules for demigods—as seen in Bestiary 4 with the Great Old Ones, Demon Lords, and Empyreal Lords—they're just unique CR 26–CR 30 creatures.

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CorvusMask wrote:So if I wanted to create a paladin of thunder god, which LG/LN/NG diety is closest to that theme and would be fit to have paladin? Or at least storm/electricity themed even if they were diety who wouldn't have paladins normally <_<I'd buy a copy of Chronicle of the Righteous and look for a LG or NG empyreal lord.
That said... thunder is a force of chaos in my mind and not really an appropriate element for paladins to associate with.
Gotta check out chronicle of righteous then :)
Dunno, getting struck by lighting is pretty good "judgement of gods" and other form of smiting evil material in my opinion. Plus all elements are chaotic if left uncontrolled.
That said, what elements do you consider apporiate for paladins?
Speaking of associations, why is serpetine eidolon unavailable for agathion form? Is there something I forgot about agathions that require them to have limbs? ._.;

Geezer |
1 person marked this as a favorite. |
Somewhere in this thread, you said "I don't like seeing cantrip bloat. The game has enough cantrips" and "I hate adding new zero level spells".
WHY? Abjurers and enchanters are stuck with Resistance and Daze, for example, and I'm sure cantrips see more use than ninth level spells in most campaigns...

Thymus Vulgaris |

Hi James. This might be a silly question, but why can't good aligned clerics cast [evil] spells, and why can't evil clerics cast [good] spells?
It makes perfect sense for a good or evil god, but when the deity is neutral? Wouldn't giving evil followers [good] spells (and no [evil)], and good followers [evil] spells (and no [good]) be more of the neutral thing, as it lends itself more to balance?

Ssyvan |

Bruno Mares wrote:What about a book with rules for Gods, Demigods and other types of deities? (something like Deities and Demigods, from Wizards, but with PFRPG rules and characters).
Please, we'll love it!
No thanks; defining rules for deities limits what they can do, and that's not an option I want to impose on our deities.
And we already have rules for demigods—as seen in Bestiary 4 with the Great Old Ones, Demon Lords, and Empyreal Lords—they're just unique CR 26–CR 30 creatures.
Thank you! I remember one of my first exposures to the hobby was a friend rolling up Thor using some archaic 1st edition tome as reference, that kind of ruined the fun starting with characters designed to flip through that book and take out the deities one by one (granted we were like 10, and yeah there was no DM). Plus it feels so great explaining to players that the gods are above *their* rules. I still get players from time to time asking about the rules for deities, and at least the ones I've had so far enjoy that idea too!
My only concern about this though is the Starstone. Ever since I've been introduced to Golarion, I've felt like that would be the topic of a book, module, or AP, at some point. Assuming that is the case wouldn't there need to be rules created on that? Or would it be done in such a fashion that after the test your character transcends their sheet?
EDIT: Or is the test left as an excercise for DMs to fill in themselves?

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1.) You mention you dislike dwarves as a PC race and would prefer duergar as a monster race only. Can you elaborate on your reasoning for this?
2.) I've heard from some other players that in APs, the number of 'short races' seem to drop off as the APs go on. Is there a design reason why say gnomes, halflings, kobolds, goblins and other small sized types don't remain in play as major NPCs/villains in most APs?
3.) Every DM has their themes and preferences, would it be correct to conclude that you generally prefer your players to be ones who resist authorities as opposed to going along with/working under them? I get a very 'chaotic good is the best good' vibe from you, is that incorrect?

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You've spoken in the past of your dislike for Paladins of alternate alignments, even disparaging your own past effort in that area.
Do you have any comment on Clinton Boomer's Wild Star of Fortune Anti-Paladin archetype for chaotic good or chaotic neutral characters?

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James Jacobs wrote:CorvusMask wrote:So if I wanted to create a paladin of thunder god, which LG/LN/NG diety is closest to that theme and would be fit to have paladin? Or at least storm/electricity themed even if they were diety who wouldn't have paladins normally <_<I'd buy a copy of Chronicle of the Righteous and look for a LG or NG empyreal lord.
That said... thunder is a force of chaos in my mind and not really an appropriate element for paladins to associate with.
Gotta check out chronicle of righteous then :)
Dunno, getting struck by lighting is pretty good "judgement of gods" and other form of smiting evil material in my opinion. Plus all elements are chaotic if left uncontrolled.
That said, what elements do you consider apporiate for paladins?
Speaking of associations, why is serpetine eidolon unavailable for agathion form? Is there something I forgot about agathions that require them to have limbs? ._.;
I don't really consider elements appropriate for paladins. The elements have classically been represented in the game as neutral, and that's not paladin-like.
As for the eidolon question... that's one for the rules team. I suspect they said no because at the time that book was written, we hadn't built any serpentine agathions. Which in and of itself DOES suggest that there are no serpentine agathions. They're mostly humanoid shaped. That's a big part of what they are.

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Somewhere in this thread, you said "I don't like seeing cantrip bloat. The game has enough cantrips" and "I hate adding new zero level spells".
WHY? Abjurers and enchanters are stuck with Resistance and Daze, for example, and I'm sure cantrips see more use than ninth level spells in most campaigns...
Four reasons:
1) The design space for new cantrips is crushingly narrow. They can't be more powerful than a 1st level spell, and each one that gets created runs the risk of breaking that rule. And there's really NOT a lot more things for them to do, especially considering the wide range of application for something like prestidigitation.
2) Each time you add a cantrip, the game grows more complex since cantrips exist in a weird sort of place in spell-levels.
3) Explaining how newly created cantrips "popped" into an existing wizard's spellbook made no sense. If we were to go back in time and say "ONLY the cantrips in the core rulebook are autho wizard spells."
4) I prefer to focus on expanding actual spells rather than cantrips.

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Hi James. This might be a silly question, but why can't good aligned clerics cast [evil] spells, and why can't evil clerics cast [good] spells?
It makes perfect sense for a good or evil god, but when the deity is neutral? Wouldn't giving evil followers [good] spells (and no [evil)], and good followers [evil] spells (and no [good]) be more of the neutral thing, as it lends itself more to balance?
Because those are good and evil acts, and their deities don't allow their followers to stray from their teachings.
When a deity is neutral, giving those spells to followers causes them to divert from neutrality, which to a neutral deity is just as bad as a good deity letting a caster divert to evil.
AKA: Casting good, evil, lawful, or chaotic spells is by definition NOT a neutral act, and if you want to "balance" it, you don't use them at all.

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James Jacobs wrote:Bruno Mares wrote:What about a book with rules for Gods, Demigods and other types of deities? (something like Deities and Demigods, from Wizards, but with PFRPG rules and characters).
Please, we'll love it!
No thanks; defining rules for deities limits what they can do, and that's not an option I want to impose on our deities.
And we already have rules for demigods—as seen in Bestiary 4 with the Great Old Ones, Demon Lords, and Empyreal Lords—they're just unique CR 26–CR 30 creatures.
Thank you! I remember one of my first exposures to the hobby was a friend rolling up Thor using some archaic 1st edition tome as reference, that kind of ruined the fun starting with characters designed to flip through that book and take out the deities one by one (granted we were like 10, and yeah there was no DM). Plus it feels so great explaining to players that the gods are above *their* rules. I still get players from time to time asking about the rules for deities, and at least the ones I've had so far enjoy that idea too!
My only concern about this though is the Starstone. Ever since I've been introduced to Golarion, I've felt like that would be the topic of a book, module, or AP, at some point. Assuming that is the case wouldn't there need to be rules created on that? Or would it be done in such a fashion that after the test your character transcends their sheet?
EDIT: Or is the test left as an excercise for DMs to fill in themselves?
Mythic Adventures includes rules for how PCs can develop the ability to grant spells and become, essentially, quasi deities, and Mythic Realms talks a bit more about how this interacts with the Starstone.
If we ever did a "Test of the Starstone" adventure, that adventure would expand upon those rules. For now, it's up to the GM to handle, using the rules in Mythic Adventures and the Divine Source mythic ability.

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1.) You mention you dislike dwarves as a PC race and would prefer duergar as a monster race only. Can you elaborate on your reasoning for this?
2.) I've heard from some other players that in APs, the number of 'short races' seem to drop off as the APs go on. Is there a design reason why say gnomes, halflings, kobolds, goblins and other small sized types don't remain in play as major NPCs/villains in most APs?
3.) Every DM has their themes and preferences, would it be correct to conclude that you generally prefer your players to be ones who resist authorities as opposed to going along with/working under them? I get a very 'chaotic good is the best good' vibe from you, is that incorrect?
1) Personal preference, really. I don't find dwarves appealing. Too hairy. Too stubborn. Too loud. Too into drinking. Too masculine. All qualities I have little patience for in people in the real world, frankly, and they all seem to be compressed into one race in a way that makes them just very very very unappealing to me. That said I understand that they're popular, and I actually don't WANT to take them away from the game as a result. Pathfinder's not just my game, after all.
2) No design/rule reason. Golarion itself is a humanocentric world, though, and so we tend to focus more on humans overall. And as for art... a lot of artists seem to have trouble with the scaling of the smaller races when they're next to monsters or Medium races, and even when artists that DO get it right it makes it more difficult to illustrate things with the right focus, since one of the two is either gonna be too small or too big. Finally, the smaller races DO carry a lot of "comedy sidekick" baggage, alas, that makes them unpopular choices for major villain NPCs.
3) Not incorrect. Chaotic is my favorite alignment part... be it chaotic good (elves and azatas!) or chaotic evil (demons and Lovecrafian critters!).

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You've spoken in the past of your dislike for Paladins of alternate alignments, even disparaging your own past effort in that area.
Do you have any comment on Clinton Boomer's Wild Star of Fortune Anti-Paladin archetype for chaotic good or chaotic neutral characters?
I haven't looked at Clinton's work there. One of the unfortunate truths about my job is that I really don't have a lot of spare time to look into 3rd party stuff. :(

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I wouldn't change the locations of Second Darkness at all. Due to its plot... Riddleport is the ONLY place it CAN start.
I understand your reasoning for this of course, based on the back story for the AP and your point taken, with that being said I was asking where else you could shoehorn this in Golarion had those not been taken into account.

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James I'll leave this for you in case you have not seen Horizon Zero Dawn.
Adventuring in Numeria would be a little like this I guess.

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Ashkar wrote:How does people react to a caster, which often summons devils, demons, daemons, kytons, divs, rakshasas, quillipot and dark tapestry creatures? Even if he has a reputation of a good guy, will common societies cast him away? I ask this because one of my player thinks, that summoning often babau demons (coz dispell magic), even to fight other evil stuff doesn't have any consequences.A person who summons those types of creatures will not keep a reputation as a "good guy" for long. And in fact, will probably lose that reputation VERY quickly.
Summoning an evil outsider is an evil act, since it's the voluntary casting of an evil spell. The fact that a person might try to justify the fact by saying "I'm using evil to fight evil" is playing right into evil's seductive hands. That's how evil gets you into its clutches!
Of course, it's kinda your job as the GM to make sure there ARE consequences. Summoning a babau to fight demons might work but remember, the babau is its own personality, not a mindless robot. It will follow the caster's directions, but will do so in a chaotic evil manner. Ordered to kill a giant rat, it may well do so and then toss the diseased carcass into the town well on a whim, for example.
Flip the scenario around... Evil caster who gets his jollies by summoning good outsiders, and forcing them to aid and abet his rampage against the innocent, burning orphanages and orphans...how would you handle that? Obviously reputation is not the issue here.

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James Jacobs wrote:I wouldn't change the locations of Second Darkness at all. Due to its plot... Riddleport is the ONLY place it CAN start.I understand your reasoning for this of course, based on the back story for the AP and your point taken, with that being said I was asking where else you could shoehorn this in Golarion had those not been taken into account.
I wouldn't shoehorn it. I'd put it where I put it. If I had to put it somewhere else, I would have done an entirely different Adventure Path. The presence of the Cyphergate and its proximity to the Mierani Forest make it pretty much a lock.

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James I'll leave this for you in case you have not seen Horizon Zero Dawn.
Adventuring in Numeria would be a little like this I guess.
I've seen it. Looks interesting.

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Hi James, I don´t know if this question has been answered before, but do you know if there are more eidolon subtypes(unchained) coming out soon? And if yes, when and where?
Thanks in advance
No plans anytime soon. Unchained is pretty self-contained, and I don't believe we've got plans to expand on those optional rules. If we DO, I suspect you'll see those rules expansions show up somewhere in the Player's Guide line.

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Jsmes. I have a writing question for you. Do you and the other members of the Paizo staff have a custom lexicon saved in your word processors?
I don't know about the rest of Paizo, but often when I have certain words like Nyarlathotep or Nocticula or Nualia or Nahyndrian (or even words that DON'T start with an "n") I'll hit "Add" while running spell check in word rather than ignore. It's kinda random when I decide to add or ignore though.
So yes... I do, and I suppose others here do as well, although it's randomly built, not intentionally built.

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James do you have any tips on how to make a game setting's culture seem unique and interesting?
Having just come off of doing a lot of writing and development for Inner Sea Races, my suggestion would be to take what has come before and keep half of it and change half of it. That way, when you have your elves worked out, your players will know basically what to expect but the parts that'll be different will be interesting and unique.
Dragon Age, for example. They kept elves as having ties to nature, having magical traditions, and having pointed ears and being pretty. But they also then went and made them second-class citizens who dwell in human aleniages. And with their dwarves, they tossed out the whole "all dwarves are men" element and gave dwarven women a strong presence and role.
Keep some familiar, change the rest.
And when you're basing a culture on a real world culture that you don't belong to, make sure to do so with respect and educate yourself as to what is and isn't a harmful stereotype. Speaking to people of the culture you're including is a great step there.

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James Jacobs wrote:Flip the scenario around... Evil caster who gets his jollies by summoning good outsiders, and forcing them to aid and abet his rampage against the innocent, burning orphanages and orphans...how would you handle that? Obviously reputation is not the issue here.Ashkar wrote:How does people react to a caster, which often summons devils, demons, daemons, kytons, divs, rakshasas, quillipot and dark tapestry creatures? Even if he has a reputation of a good guy, will common societies cast him away? I ask this because one of my player thinks, that summoning often babau demons (coz dispell magic), even to fight other evil stuff doesn't have any consequences.A person who summons those types of creatures will not keep a reputation as a "good guy" for long. And in fact, will probably lose that reputation VERY quickly.
Summoning an evil outsider is an evil act, since it's the voluntary casting of an evil spell. The fact that a person might try to justify the fact by saying "I'm using evil to fight evil" is playing right into evil's seductive hands. That's how evil gets you into its clutches!
Of course, it's kinda your job as the GM to make sure there ARE consequences. Summoning a babau to fight demons might work but remember, the babau is its own personality, not a mindless robot. It will follow the caster's directions, but will do so in a chaotic evil manner. Ordered to kill a giant rat, it may well do so and then toss the diseased carcass into the town well on a whim, for example.
The good creatures would do their best to minimize the damage they do while being forced to work within the boundaries of the spellcaster's commands. In the end, the amount of mayhem and damage the spellcaster's conjured minions do should be LESS than what conjured evil creatures would have done, and without the risk of one of his conjured creatures managing to actually get in under his shell and start redeeming him.

Tels |

LazarX wrote:The good creatures would do their best to minimize the damage they do while being forced to work within the boundaries of the spellcaster's commands. In the end, the amount of mayhem and damage the spellcaster's conjured minions do should be LESS than what conjured evil creatures would have done, and without the risk of one of his conjured creatures managing to actually get in under his shell and start redeeming him.James Jacobs wrote:Flip the scenario around... Evil caster who gets his jollies by summoning good outsiders, and forcing them to aid and abet his rampage against the innocent, burning orphanages and orphans...how would you handle that? Obviously reputation is not the issue here.Ashkar wrote:How does people react to a caster, which often summons devils, demons, daemons, kytons, divs, rakshasas, quillipot and dark tapestry creatures? Even if he has a reputation of a good guy, will common societies cast him away? I ask this because one of my player thinks, that summoning often babau demons (coz dispell magic), even to fight other evil stuff doesn't have any consequences.A person who summons those types of creatures will not keep a reputation as a "good guy" for long. And in fact, will probably lose that reputation VERY quickly.
Summoning an evil outsider is an evil act, since it's the voluntary casting of an evil spell. The fact that a person might try to justify the fact by saying "I'm using evil to fight evil" is playing right into evil's seductive hands. That's how evil gets you into its clutches!
Of course, it's kinda your job as the GM to make sure there ARE consequences. Summoning a babau to fight demons might work but remember, the babau is its own personality, not a mindless robot. It will follow the caster's directions, but will do so in a chaotic evil manner. Ordered to kill a giant rat, it may well do so and then toss the diseased carcass into the town well on a whim, for example.
Is this talking about "summoned" creatures, or gated/bound creatures? Because I thought "summoned" creatures (as in, summon monster IX) only creates copies of the creature, and doesn't actually bring the real creature from another plane and the summoned creature is, more or less, completely under your control?

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Is this talking about "summoned" creatures, or gated/bound creatures? Because I thought "summoned" creatures (as in, summon monster IX) only creates copies of the creature, and doesn't actually bring the real creature from another plane and the summoned creature is, more or less, completely under your control?
Whether or not in your game summon spells create "copies" of idealized creatures, duplicates of creatures from other planes, or actually summon those creatures, they all still behave the same way they would, and therefore a good creature that's summoned will try to do good, and an evil creature that's summoned will try to do evil. That's the ONLY reason why these spells would take on the alignments like they do, in my opinion.
Summoned creatures are not robots that exist only do what you want. If you want that, cast animate object. A summoned creature is under your control, but if it's intelligent and has an alignment it'll have a personality and it's own agenda.
Order an evil creature to kill a kitten and it'll probably cackle as it goes, and will likely try to draw out the dog's death or make sure it happens in a way that antagonizies or distresses the dog's owner.
Order a good creature to kill a kitten and it'll do so humanely and quickly and hopefully painlessly, probably while crying or calling you a monster.

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Did the title Repairer of Reputations from the King in Yellow influence Norborger's facet of the Reaper of Reputation? If so, anything more than just at the name level?
That's absolutely where I was inspired to call Norgorber the Reaper of Reputation decades ago, after I mis-read the title of the Chambers story. And there's certainly a little bit of inspiration from amny of Chambers' stories in Norgorber as well, although he's more inspired by Ramsey Campbell's story "The Face that Must Die" and various deities and events and characters from Leiber's Fafhrd/Gray Mouser stories.

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Tech weaponry: what do the various flavors of energy guns sound like when you fire them? The sonic guns especially have me curious - are the sound waves high pitched or low pitched? I can see a case to be made for either interpretation.
Bonus points if you can give an onomatopoeia for each of them!

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Seannoss wrote:Did the title Repairer of Reputations from the King in Yellow influence Norborger's facet of the Reaper of Reputation? If so, anything more than just at the name level?That's absolutely where I was inspired to call Norgorber the Reaper of Reputation decades ago, after I mis-read the title of the Chambers story. And there's certainly a little bit of inspiration from amny of Chambers' stories in Norgorber as well, although he's more inspired by Ramsey Campbell's story "The Face that Must Die" and various deities and events and characters from Leiber's Fafhrd/Gray Mouser stories.
Something similar you might find interesting (or hate me for), I sometimes have problem with long names though I've gotten better about it but the first time I read the name 'Nylarthotep' I read and pronounced it as 'Nylatharp' for the longest time.
I still use the wrong name for another creature in my homebrew :3
Have you come up with any other interesting names or titles due to other mis-readings?

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He's one of the more interesting deities I think.
Hmmm, its been decades since I've read any Leiber. What would you suggest to start with? Or what are some of the better stories?
I would start with the first of them and read them through in chronological order. The last few he wrote wern't as good... and the first few are stories about the pair before they met.
"Ill Met in Lankhmar" tells the story of how Fafhrd and the Mouser met, though, and that's not a terrible place to start, I suppose. There's a fair amount of continuity in the stories if you read them through in order, though, which is cool.

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Tech weaponry: what do the various flavors of energy guns sound like when you fire them? The sonic guns especially have me curious - are the sound waves high pitched or low pitched? I can see a case to be made for either interpretation.
Bonus points if you can give an onomatopoeia for each of them!
It's best to use sound effects from movies you like, frankly. I'm not interested in providing hidden canon for sound efffects for the weapons here, alas...
That said, the sonic guns are quite high pitched.

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James Jacobs wrote:Seannoss wrote:Did the title Repairer of Reputations from the King in Yellow influence Norborger's facet of the Reaper of Reputation? If so, anything more than just at the name level?That's absolutely where I was inspired to call Norgorber the Reaper of Reputation decades ago, after I mis-read the title of the Chambers story. And there's certainly a little bit of inspiration from amny of Chambers' stories in Norgorber as well, although he's more inspired by Ramsey Campbell's story "The Face that Must Die" and various deities and events and characters from Leiber's Fafhrd/Gray Mouser stories.Something similar you might find interesting (or hate me for), I sometimes have problem with long names though I've gotten better about it but the first time I read the name 'Nylarthotep' I read and pronounced it as 'Nylatharp' for the longest time.
I still use the wrong name for another creature in my homebrew :3
Have you come up with any other interesting names or titles due to other mis-readings?
I quite love long names, particularly if they're easy to pronounce once you get the hang of them. The Yondabakari, for example, is a long name, but so is Mississippi. Both flow really easily off the tongue once you have them down.
Repairer/Reaper is the best one I've got off the top of my head.