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Silver Crusade

James Jacobs wrote:
CorvusMask wrote:
1) Actually, keep is replacement for save file imports. So if you want to import save file, you need to import it to keep and THEN to inquisition. That is because in past games it became apparent some flags always get imported wrong, so now you can always check everything gets imported right. Yeah, not really a question, sorry.
1) Oh! Excellent. I'll have to look into it then. Does it allow transfer of info from Xbox360 to XboxOne?

I believe one of ghe main reasons for Keep was because of Next Gen Consoles so you should be good :3

Paizo Employee Creative Director

2 people marked this as a favorite.
scifan888 wrote:

Dear James,

Do you think that the 4 heroes from the end of Wrath of the Righteous would be able to drive off or defeat invading orc hordes of Belkzen?

Depends entirely on what those orc hordes brought to the fight, and whether the GM wanted to actually challenge those heroes.

But as a general rule... when mythic heroes get involved, the opposition tends NOT to sit idly by. They tend to encourage escalation, and as such, I wouldn't be surprised to see the gods of the orcs start to invest their followers with mythic powers as well. AKA: The GM should seek to keep challenging mythic characters if you want to keep playing them.

My suggestion, though? Once you hit tier 10/level 20 at the end of Wrath, you retire those characters and start new characters.

Paizo Employee Creative Director

Triphoppenskip wrote:
Most human ethnicities in Golarion have real world influences that are pretty obvious to me(Ulfen=Vikings/Norsemen etc.). What were some of the influences behind the Shoanti?

The major influence for the Shoanti, which are the ONLY ethnicity in the game more or less completely ported out of my homebrew (the Varisians were ported out from the Sczarni, so there were a few changes there), is Native American culture mixed slightly with some tiny doses of Pictish/Celtic/druidic culture.


James Jacobs wrote:
Triphoppenskip wrote:
Most human ethnicities in Golarion have real world influences that are pretty obvious to me(Ulfen=Vikings/Norsemen etc.). What were some of the influences behind the Shoanti?
The major influence for the Shoanti, which are the ONLY ethnicity in the game more or less completely ported out of my homebrew (the Varisians were ported out from the Sczarni, so there were a few changes there), is Native American culture mixed slightly with some tiny doses of Pictish/Celtic/druidic culture.

Sweet, my guess was actually pretty spot on. The various ethnicities of the humans in Pathfinder really add more depth to them and has made playing a human in a fantasy campaign interesting for me again. What about the Kellids, what were some of your influences behind them?

Paizo Employee Creative Director

DarthPinkHippo wrote:
What non-core classes have you played in a campaign, and which dod you enjoy most?

Let's see...

Of the Pathfinder campaigns I've played in so far, I've played...

Shensen (fighter/bard)
Echo Sidrah (cleric of Desna)
Merisiel (rogue)
Sasha "Firetop" Dracktus (rogue)
Bezlarue (bard)
A drow whose name I've forgotten (bard/demoniac)
A character who was in Jason's dungeon delve whose name I've forgotten (cleric of Sarenrae)
Asenath Mercadicus (fighter)
Synder (swashbuckler)

So... I suppose the answer would be swashbuckler! :-)

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
CorvusMask wrote:
1) Actually, keep is replacement for save file imports. So if you want to import save file, you need to import it to keep and THEN to inquisition. That is because in past games it became apparent some flags always get imported wrong, so now you can always check everything gets imported right. Yeah, not really a question, sorry.
1) Oh! Excellent. I'll have to look into it then. Does it allow transfer of info from Xbox360 to XboxOne?
I believe one of ghe main reasons for Keep was because of Next Gen Consoles so you should be good :3

Perfect! Thanks for letting me know about it!

Is it something built into the game? Or a separate download?

EDIT: Nevermind. I figured it out! Will use it tonight!

Paizo Employee Creative Director

Triphoppenskip wrote:
James Jacobs wrote:
Triphoppenskip wrote:
Most human ethnicities in Golarion have real world influences that are pretty obvious to me(Ulfen=Vikings/Norsemen etc.). What were some of the influences behind the Shoanti?
The major influence for the Shoanti, which are the ONLY ethnicity in the game more or less completely ported out of my homebrew (the Varisians were ported out from the Sczarni, so there were a few changes there), is Native American culture mixed slightly with some tiny doses of Pictish/Celtic/druidic culture.
Sweet, my guess was actually pretty spot on. The various ethnicities of the humans in Pathfinder really add more depth to them and has made playing a human in a fantasy campaign interesting for me again. What about the Kellids, what were some of your influences behind them?

The Kellids were mostly inspired by Robert E. Howard's stories. Conan would be a Kellid. Basically, a mix of various elements of British/West European ethnicities.

Silver Crusade

James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
CorvusMask wrote:
1) Actually, keep is replacement for save file imports. So if you want to import save file, you need to import it to keep and THEN to inquisition. That is because in past games it became apparent some flags always get imported wrong, so now you can always check everything gets imported right. Yeah, not really a question, sorry.
1) Oh! Excellent. I'll have to look into it then. Does it allow transfer of info from Xbox360 to XboxOne?
I believe one of ghe main reasons for Keep was because of Next Gen Consoles so you should be good :3

Perfect! Thanks for letting me know about it!

Is it something built into the game? Or a separate download?

EDIT: Nevermind. I figured it out! Will use it tonight!

For those who haven't heres a link. It goes off your Origin account.


James Jacobs wrote:
The Kellids were mostly inspired by Robert E. Howard's stories. Conan would be a Kellid. Basically, a mix of various elements of British/West European ethnicities.

Awesome. Thanks for answering :)


James Jacobs wrote:
xavier c wrote:

1)Are there any good werewolves on Golarion?

2)What do you think of a Mythic pc with the Divine source power being a Neutral good god of good lycanthropes and the moon?

3)Is there a limit on how many things a god can have in there Divine Portfolio

4)Would you let a Mythic pc with the Divine source power have influence or power over the things in there Divine Portfolio?

1) Yes.

2) Not my thing, but it's possible. (I prefer evil werewolves, since that's the role they play in the best stories and movies I've seen about werewolves.)

3) No, but for sake of ease we generally limit it to only a few things.

4) Not immediately, but perhaps in time if they proved to me in play over the course of a campaign that they were really into becoming a god and didn't just pick up the thing for some free spell-like abilities. ;-)

4)Do you have an idea of how they would influence the things in there Divine Portfolio.Like how would a god of good lycanthropes and the moon influence the things in there Divine Portfolio? what would such a god be able to do

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
xavier c wrote:
Would you allow a pc with the divine source mythic power to hear the Prayers of there worshipers. Or allow them to send visions to there worshipers?

If you did, would it wind up working out the way it did in Bruce All Mighty?

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
xavier c wrote:

1)Are there any good werewolves on Golarion?

2)What do you think of a Mythic pc with the Divine source power being a Neutral good god of good lycanthropes and the moon?

3)Is there a limit on how many things a god can have in there Divine Portfolio

4)Would you let a Mythic pc with the Divine source power have influence or power over the things in there Divine Portfolio?

1) Yes.

2) Not my thing, but it's possible. (I prefer evil werewolves, since that's the role they play in the best stories and movies I've seen about werewolves.)

3) No, but for sake of ease we generally limit it to only a few things.

4) Not immediately, but perhaps in time if they proved to me in play over the course of a campaign that they were really into becoming a god and didn't just pick up the thing for some free spell-like abilities. ;-)

4)Do you have an idea of how they would influence the things in there Divine Portfolio.Like how would a god of good lycanthropes and the moon influence the things in there Divine Portfolio? what would such a god be able to do

However the GM wanted the influence to work. There's specifically no rules for that so a GM can run with it however they want.

Paizo Employee Creative Director

LazarX wrote:
xavier c wrote:
Would you allow a pc with the divine source mythic power to hear the Prayers of there worshipers. Or allow them to send visions to there worshipers?
If you did, would it wind up working out the way it did in Bruce All Mighty?

Probably not.


I've been running a Rise of the Runelords game for a while now, and am immensely enjoying it, using the updated Pathfinder version. My players are having a great time (though I'm not certain they're getting quite as much into the story as I might like, though I am a fanatic and my standards are probably unfair.)

At their begging, I allowed them to roll their stats way back when, which lead to very high equivalent point buys (30+). Really wanting to run Pathfinder, I acquiesced to their demands instead of making them take 15 or 20 point buys. I've also been adding a lot of extra encounters and character specific sidequests, including adding in an updated Feast of Ravenmoor module on their way to Jorgenfist. Because of all of this, I bumped up their XP track to medium and max health all of the enemies, though they're really not struggling at all (I don't mind too much). I've also updated many of the enemies with class levels or templates, usually resulting in a CR bump of 2-3.

This all leads to my question. As I've been updating foes, I've noticed that there are many discrepancies between their stat blocks in RotRL and their bestiary equivalents. This makes updating things weird, and I feel as though the monsters I'm updating may be based off of their 3.5 counterparts rather than their Pathfinder selves.

For example, Lokansir, the jotunblood hill giant, is listed as having 14 hd in the book, but with the template applied to an actual hill giant, leads to 20 hd (and a greater increase in BAB, feats, skills, etc). Even more confusingly, his in-book statblock is built as though he had the number of feats a 20 hd creature would have.

Was this an oversight? Or when the anniversary addition was created, did the designers attempt to stick closer to the 3.5 monsters in order to remain faithful to the campaign? It's not too bothersome, but something I've noticed quite a bit of and would love to know I'm not just crazy!

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

How would you adjudicate a player wanting to grapple a foe who's wielding a gun, and use their grapple to grab the gun hand and fire their enemy's gun at other enemies?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
CorvusMask wrote:
1) Actually, keep is replacement for save file imports. So if you want to import save file, you need to import it to keep and THEN to inquisition. That is because in past games it became apparent some flags always get imported wrong, so now you can always check everything gets imported right. Yeah, not really a question, sorry.
1) Oh! Excellent. I'll have to look into it then. Does it allow transfer of info from Xbox360 to XboxOne?
I believe one of ghe main reasons for Keep was because of Next Gen Consoles so you should be good :3

Perfect! Thanks for letting me know about it!

Is it something built into the game? Or a separate download?

EDIT: Nevermind. I figured it out! Will use it tonight!

Its still in beta though so at the moment its pretty buggy, hopefully by release it will be complete and import everything right

2) Oh, awesome :D


I'm asking this keeping in mind that you don't give official errata or rules judgments and the like, when the Lure of the Heavens Oracle revelation/Shaman Hex was written, was it intended that at level 5 the Oracle or Shaman would be able to move laterally whilst levitating, hover-craft style?

Also, if one of them were falling off a cliff, would you have them take falling damage or would you allow them to use this ability to halt their fall?

For your reference:

Lure of the Heavens wrote:
Your connection to the skies above is so strong that your feet barely touch the ground. At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, you gain the ability to fly, as per the spell, for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.

Also, do you know why the author named the ability "lure" of the heavens? Is the Oracle/Shaman being lured by the heavens? Or is he the lure, kinda like he's being dangled off the ground by the heavens like a fishing lure?

Paizo Employee Creative Director

Nargemn wrote:

For example, Lokansir, the jotunblood hill giant, is listed as having 14 hd in the book, but with the template applied to an actual hill giant, leads to 20 hd (and a greater increase in BAB, feats, skills, etc). Even more confusingly, his in-book statblock is built as though he had the number of feats a 20 hd creature would have.

Was this an oversight? Or when the anniversary addition was created, did the designers attempt to stick closer to the 3.5 monsters in order to remain faithful to the campaign? It's not too bothersome, but something I've noticed quite a bit of and would love to know I'm not just crazy!

I don't have my work handy for Lokansir, but he was one of the trickier NPCs to create for the book since he used a template that was written for 2 editions back (3.0, not even 3.5). There's been a lot of changes to the game since then, and as a result, additional undocumented changes occurred to make him viable at the CR he was intended for but still match as closely as possible his previous incarnation in an edition 1 edition back (3.5).

Paizo Employee Creative Director

JoelF847 wrote:
How would you adjudicate a player wanting to grapple a foe who's wielding a gun, and use their grapple to grab the gun hand and fire their enemy's gun at other enemies?

As a CMB check, likely in a similar way to a disarm check even if you don't actually disarm the gun.

Paizo Employee Creative Director

1 person marked this as a favorite.
FiddlersGreen wrote:

I'm asking this keeping in mind that you don't give official errata or rules judgments and the like, when the Lure of the Heavens Oracle revelation/Shaman Hex was written, was it intended that at level 5 the Oracle or Shaman would be able to move laterally whilst levitating, hover-craft style?

Also, if one of them were falling off a cliff, would you have them take falling damage or would you allow them to use this ability to halt their fall?

For your reference:

Lure of the Heavens wrote:
Your connection to the skies above is so strong that your feet barely touch the ground. At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, you gain the ability to fly, as per the spell, for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.
Also, do you know why the author named the ability "lure" of the heavens? Is the Oracle/Shaman being lured by the heavens? Or is he the lure, kinda like he's being dangled off the ground by the heavens like a fishing lure?

I wasn't involved with that hex, but I'm seeing nothing in there that prevents falling damage. It does seem to me that the intent was to allow "walking" while levitating. In any event, a good question to post to the forums for the book for a FAQ.

And I would guess that the luring in question is the heavens luring the oracle off the ground. You know, upward, toward the heavens.

Shadow Lodge

How do chaotic good followers of groteous act???

Paizo Employee Creative Director

1 person marked this as a favorite.
equinoxmaster wrote:
How do chaotic good followers of groteous act???

Apologetically.

They're INCREDIBLY rare. Not every deity has the same spread of alignments serving them. In Groetus's case, I'd say 90% are chaotic neutral, 99.99999% are chaotic evil, and the rest are chaotic good.

They'd basically be acting as good-meaning doomsayers who were trying to get their fellow doomed kin ready for the end of the world.

Frankly, I suspect that the ONLY chaotic good worshipers of Groetus anyone is ever likely to see are player characters, who are themselves the rarest of the rare in any one game world.

Shadow Lodge

1 person marked this as a favorite.

How do lawful evil followers of irori act?

Shadow Lodge

How do chaotic good followers of the chaotic neutral outer gods and great old ones act?


I'm planning on running a Darkmoon Vale campaign in the near future and I have a few questions regarding the region and Andoran in general.

1) It is mentioned in the Guide to Darkmoon Vale that the nymph queen Syntria is one of the Eleven Eternal Monarchs of the fey. Exactly what are those? I think this is the only source I''ve seen them mentioned in.

2) Does the Church of Pharasma have a large following in Andoran? I don't recall any mention of them having a presence in the Vale, which is odd considering the large concentrations of undead and Urgathoa cultists.

3) How are people from Molthune viewed in Andoran?

4) Would it be out of the question for organized kobolds backed by dragon wealth to be able to produce clockwork constructs?

5) Would Draxathyl ( I think that is how to spell his name) the Sixth King of the Five King Mountains be considered a mythic dragon?


Apologies for a sort of weird question, but which human ethnicity on Golarion is closest in themes to the Jewish people?

Paizo Employee Creative Director

1 person marked this as a favorite.
equinoxmaster wrote:
How do lawful evil followers of irori act?

Like evil kung-fu assassins.

Paizo Employee Creative Director

1 person marked this as a favorite.
equinoxmaster wrote:
How do chaotic good followers of the chaotic neutral outer gods and great old ones act?

Like chaotic good but still kinda creepy scholars of eerie stuff.

Paizo Employee Creative Director

Icyshadow wrote:
Apologies for a sort of weird question, but which human ethnicity on Golarion is closest in themes to the Jewish people?

There's not really an obvious choice.

Paizo Employee Creative Director

KaiserBruno wrote:

I'm planning on running a Darkmoon Vale campaign in the near future and I have a few questions regarding the region and Andoran in general.

1) It is mentioned in the Guide to Darkmoon Vale that the nymph queen Syntria is one of the Eleven Eternal Monarchs of the fey. Exactly what are those? I think this is the only source I''ve seen them mentioned in.

2) Does the Church of Pharasma have a large following in Andoran? I don't recall any mention of them having a presence in the Vale, which is odd considering the large concentrations of undead and Urgathoa cultists.

3) How are people from Molthune viewed in Andoran?

4) Would it be out of the question for organized kobolds backed by dragon wealth to be able to produce clockwork constructs?

5) Would Draxathyl ( I think that is how to spell his name) the Sixth King of the Five King Mountains be considered a mythic dragon?

1) They're dropped/outdated content. Instead, we went with the Eldest.

2) Not a large one, no, but they're there.

3) As old-fashioned, I guess.

4) Probably.

5) No. I believe we've actually statted him up somewhere.


Pathfinder Rulebook Subscriber
James Jacobs wrote:
KaiserBruno wrote:


5) Would Draxathyl ( I think that is how to spell his name) the Sixth King of the Five King Mountains be considered a mythic dragon?
5) No. I believe we've actually statted him up somewhere.

Yep, in Dragon's Revisited. He's CR26, although that's a 3.5 book, so not sure how that translates.

Question: Any good recommendations for Halloween adventures? Anything scary/spooky/creepy that can be run in one sitting would be excellent.

Shadow Lodge

what deity would be most suited to a character who is an egotistical jerk

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
equinoxmaster wrote:
How do chaotic good followers of groteous act???

Apologetically.

They're INCREDIBLY rare. Not every deity has the same spread of alignments serving them. In Groetus's case, I'd say 90% are chaotic neutral, 99.99999% are chaotic evil, and the rest are chaotic good.

They'd basically be acting as good-meaning doomsayers who were trying to get their fellow doomed kin ready for the end of the world.

Frankly, I suspect that the ONLY chaotic good worshipers of Groetus anyone is ever likely to see are player characters, who are themselves the rarest of the rare in any one game world.

So basically you're saying that chaotic neutral and chaotic evil count for 189.9999 percent? :) Or were you trying to say that 90 percent of groteus folowers are chaotic evil, and the bulk of that remaining 10 percent being chaotic neutral, and an uncountable tiny amount of them being chaotic good?

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
equinoxmaster wrote:
what deity would be most suited to a character who is an egotistical jerk

A mirror? :)

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
LazarX wrote:
equinoxmaster wrote:
what deity would be most suited to a character who is an egotistical jerk
A mirror? :)

Ey! Let James answer the questions! :P

Speaking of which, have you played or plan on playing The Evil Within?

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Archpaladin Zousha wrote:
LazarX wrote:
equinoxmaster wrote:
what deity would be most suited to a character who is an egotistical jerk
A mirror? :)

Ey! Let James answer the questions! :P

Speaking of which, have you played or plan on playing The Evil Within?

That technically, was a question.


Pathfinder Lost Omens, Rulebook Subscriber

How do cultists of Rovagug feel about kaiju?

Paizo Employee Creative Director

shadram wrote:
James Jacobs wrote:
KaiserBruno wrote:


5) Would Draxathyl ( I think that is how to spell his name) the Sixth King of the Five King Mountains be considered a mythic dragon?
5) No. I believe we've actually statted him up somewhere.

Yep, in Dragon's Revisited. He's CR26, although that's a 3.5 book, so not sure how that translates.

Question: Any good recommendations for Halloween adventures? Anything scary/spooky/creepy that can be run in one sitting would be excellent.

5) Ah... It'd translate by simply turning him into the Pathfinder version. I assume he's a max-age red dragon? That's what he is in Pathfinder. No mythic needed.

For hallowween? I'd use either Feast of Ravenmoor or Carrion Hill.

Paizo Employee Creative Director

equinoxmaster wrote:
what deity would be most suited to a character who is an egotistical jerk

Asmodeus.

But that said... egotistical jerks are probably best served by being a NON divine caster in my opinion, since they might well be too egotistical to even consider the idea of worshiping something greater than themselves.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
equinoxmaster wrote:
How do chaotic good followers of groteous act???

Apologetically.

They're INCREDIBLY rare. Not every deity has the same spread of alignments serving them. In Groetus's case, I'd say 90% are chaotic neutral, 99.99999% are chaotic evil, and the rest are chaotic good.

They'd basically be acting as good-meaning doomsayers who were trying to get their fellow doomed kin ready for the end of the world.

Frankly, I suspect that the ONLY chaotic good worshipers of Groetus anyone is ever likely to see are player characters, who are themselves the rarest of the rare in any one game world.

So basically you're saying that chaotic neutral and chaotic evil count for 189.9999 percent? :) Or were you trying to say that 90 percent of groteus folowers are chaotic evil, and the bulk of that remaining 10 percent being chaotic neutral, and an uncountable tiny amount of them being chaotic good?

NO... I"m saying chaotic evil is 90 percent and chaotic neutral is 9.999999 percent. I would think that would be an obvious error with an obvious answer. I might expand that 9.9999999 out to 9.999999999999999999 or more as well. The chaotic good worshipers should be statistically negligible, and might not even exist.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Speaking of which, have you played or plan on playing The Evil Within?

Not yet. Got enough video games at the moment. But I'll likely be asking for The Evil Within for Christmas.

Paizo Employee Creative Director

Squeakmaan wrote:
How do cultists of Rovagug feel about kaiju?

Impressed and delighted and perhaps even that they might be Rovagug's blessing... although not a lot of his cultists know about them and those that do likely think that the Spawn of Rovagug are still better.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If a murderous criminal is cremated rather than buried or something, can they still become a morhg? Or do they instead become a ghost or something?


James Jacobs wrote:
equinoxmaster wrote:
How do lawful evil followers of irori act?
Like evil kung-fu assassins.

Could Lawful Evil followers of Irori be the kind of villains that seek to expunge weakness from the people of the land; sort of trying to force perfection on everyone possible? They might kidnap and force people to fight to find the strongest, or seek to plunge nations into war to find out who is more worthy etc. etc.

Would be kind of interesting villains right there. A group of evil Monks seeking to make the world a stronger place (if not better) by forcing it to get stronger through war.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
If a murderous criminal is cremated rather than buried or something, can they still become a morhg? Or do they instead become a ghost or something?

A morhg needs a body to manifest. And not every situation that COULD result in a morhg (or any undead) always results in a morgh (or whatever).

Paizo Employee Creative Director

Tels wrote:
James Jacobs wrote:
equinoxmaster wrote:
How do lawful evil followers of irori act?
Like evil kung-fu assassins.

Could Lawful Evil followers of Irori be the kind of villains that seek to expunge weakness from the people of the land; sort of trying to force perfection on everyone possible? They might kidnap and force people to fight to find the strongest, or seek to plunge nations into war to find out who is more worthy etc. etc.

Would be kind of interesting villains right there. A group of evil Monks seeking to make the world a stronger place (if not better) by forcing it to get stronger through war.

They could if you want to tell that story.


1)How do chaotic evil followers of Calistria act?

2)How do Lawful neutral followers of Erastil act?

3)How do chaotic good followers of Gorum act?


So Gorum's planer realm is on Elysium does this mean he has a lot of Azata and angel Servants?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
If a murderous criminal is cremated rather than buried or something, can they still become a morhg? Or do they instead become a ghost or something?
A morhg needs a body to manifest. And not every situation that COULD result in a morhg (or any undead) always results in a morgh (or whatever).

So what do I do if the book says "These enemies come back as morhgs later," but my players burned the corpses already? For that matter, how do you have undead villains coming back to bother PCs in general if the players are paranoid enough to cremate anything they kill to avoid such an occurrence?

Paizo Employee Creative Director

1 person marked this as a favorite.
xavier c wrote:

1)How do chaotic evil followers of Calistria act?

2)How do Lawful neutral followers of Erastil act?

3)How do chaotic good followers of Gorum act?

Okay... I'm going to ask folks to ease back on the "How do (insert alignment here) of (insert organization here)" questions. Those questions are essentially asking me to write up character profiles for all sorts of different combinations, and since the combinations are infinite and I don't have time to write them all up... my general advice for those questions for now is:

"They act as needed for you to tell the story you want to tell."

Beyond that... please see the NUMEROUS books and articles and entries we've published for these topics, from Inner Sea Gods to the various player companions about religions.

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