
Laithoron |

How about we just go for Weapon X: Wolverine? ;)
BTW, you do realize that this isn't Mal's fault right? It's all Alis' fault for being embarrassed about being a Sacred Consort of Súmalya and not telling anyone while still praying to her to intercede. How else do you explain rolling a 1 when you just had true strike cast on you?
Incidentally, I fully expect Mal to ask Alis about Chivane's comments after this is all over. He is her bodyguard after all. 'Need to know' and all that...

Laithoron |

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Chivane's Equipment: 11,920gp+ (retail)
- potion of cure light wounds
- potion of cure moderate wounds
- antitoxin ×2
- blue whinnis poison ×2 (nearly empty bottle)
- +1 studded leather
- +1 sawtooth sabre (exotic weapon)
- masterwork sawtooth sabre (currently coated in blue whinnis)
- masterwork hand crossbow with 10 shadow essence poisoned bolts
- boots of elvenkind
- ring of protection +1 (etched with the symbol of the Ruby Coil)
- spell component pouch
Other: magical mask (requires identification)
Tar Dogs' Equipment: 1168gp (retail)
- rapier ×1
- shortsword ×1
- heavy crossbow ×2
- light crossbow ×20
- dagger ×34
- longsword ×5
- cudgel (variant morningstar) ×15
- padded armor ×20
- leather armor ×2
- thunderstone ×2
Other: 185gp

Lureene Ourson |

So did we decide what to do with all this loot?
OK, we took all of the metal blades from the Tar dogs, plus all of Chivane's equipment. The rest got destroyed. The potions were already used to heal Monroe and stallings. You are carrying the poisons and the antitoxin.
Lureene has claimed the armor for now...I imagine Mal will take the ring, and the boots, while Alis takes the hand xbow. Since no one can use the sabres, they get kept for now...

Laithoron |

Yeah, as someone who does a lot of tailoring, the whole concept of magically resizing magic items just kinda pisses me off. Especially considering all the effort I've put into describing outfits that various characters wear. Might work for WoW or Diablo, but in a world where I'm striving for a sense of believability, it makes me want to hit the SMITE! button.

Priyya Surya-ka-Vahaak |

Don't get me wrong, I'd love to keep the boots. My acrobatics roll could certainly stand improvement. But if you guys would rather sell them and divvy the cash I can respect that. Of course, I'd like to do that after we attempt to talk with Chivane. I'm sure it's going to irritate the crap outta her to see Priyya wearing her boots! :)

Lureene Ourson |

I'd always prefer to use the gear if it benefits the team than sell it for half market value.
I say there is a bunch of stuff that falls into "group loot". This is one of those. We keep it as a 'group item' that we put on whomever it makes the most sense.
What do yall think?
Ben, the reason why L claimed the armor is because of its distinctive style, and it would attract too much attention selling it. Plus the armor is sized to fit a woman, making it even more difficult to sell.
In my experience you run into this alot if you are not doing dungeon crawls...especially with custom NPC equipment.
L does have Bracers +1 which she can donate to the cause if need be.

Priyya Surya-ka-Vahaak |

Laithoron |

So I'd just like to point out that today we passed the post-count of the the dungeoncrawl sidetrek! That's over 3500 posts combined without even counting the 1000 or so the four of us had from back in the Limbo tavern threads!
I'm really pleased by how well things have been going. Many a GM would be envious to have players like you guys. Keep it up and thanks! :)

Lureene Ourson |

Dayummmm...
This has been quite a ride so far...and I know we have just started. I am happy with this game as well...a good GM makes a player care about what happens to his character(s) in the game, and also about what happens to the other characters as well, and I find myself worried sick about my characters, especially now with the conclusion of the most recent fight!
Good DM's are really hard to find, and I have been lucky to have some good ones both in RL and over the internet, along with the Paizo boards. Laith, you are as good as they come, he he.
I hope this game can continue for a long time as well...and also Lureene survives her latest heoric tendencies...
Edit...apparently not...

Lureene Ourson |

Well when you blatantly try to butter up the DM with that much praise OF COURSE he's going to gut your character. :)
Having said that, since Priyya is already comatose, I am enjoying this game very much. Keep on keepin' on!
Dang, that obvious, he he...guess I need to add a sarcasm font...

Lureene Ourson |

L has leveled up to 4th. Feel free to update the matrix for her
Still need to pick her spells learned, though. Will let you know, he he
and also a language as well.
+1 INT
HP total is 33
+1 BAB
+1 to all saves
SR 12
+11 skill points (4 for class, +6 for INT, +1 Favored)
Skills:
Acrobatics
Bluff
Diplomacy
Fly
Know Arcane
Know Planes
Linguistics
Perception
Perform
Spellcraft
Stealth

Malandraenas |

How's this for enumerating changes?
Lvl 4 changes/upgrades
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HP: +12 (total 47) - (6 [fighter] + 1 [toughness] + 5 [con + con increase - retroactive boost])
BAB: +1 (modifies CMB & CMD)
Saves: +2 Fort (base increase plus con increase), +1 Will
Skills: +1 Acrobatics (+11/+14 Jump), +1 Handle Animal (+3/+7 Talvyra), +1 Knowledge: Nature (+9), +1 Spellcraft (+8), +1 Stealth (+12), +1 Survival (+12)
Class Abilities: Wildshape (W00T!), Resist Nature's Lure (+4 vs. fey spells/abilities and plant spells/abilities), Armor Training 1 (-1 ACP, +1 Max Dex, No speed reduction in medium armor)
Spells: +1 Lvl 2 per day
HP: +7 (34 total) (5 [animal HD] + 1 [Con] + 1 [Toughness])
BAB: +1 (effects CMB & CMD)
Saves: +1, +1 Ref
Skills: +1 Acrobatics (+8 total)

Priyya Surya-ka-Vahaak |

Unveiling the new Priyya... I haven't updated her online yet...
New Levels --> Gestalt 4 | Cleric 3 / Paladin 3 / Monk 2
EDITORIAL --> Yes, I flatlined her Cleric level and pumped the other two. It was totally against all of my previous plans. But when I looked at the numbers, I saw more bang for the buck this way.
CHA: 20 (+1) <-- Guess she upgraded to a C cup. :)
HP: 31 (+6)
SMITE AC: 24/22/21 (+1 to all categories)
Fort Save: +8 (+1)
Refl Save: +10 (+2)
Will Save: +12 (+1)
BAB/CMD: +3/+6 (+1)
Modifications to existing SPECIALS
Channel Energy Save DC: 16 (+1)
Channel Energy - 8/day (+1)
Selective Channel - can eliminate 5 creatures from AoE (+1)
Lay on Hands - 6/day (+1)
Smite Evil - Hit/Dam/AC +5/+3/+5 (+1 all categories)
Divine Grace - get CHA bonus on all saves... (+1 due to CHA change)
New SPECIALS
Paladin
Lay on Hands - gain FATIGUED mercy
Divine Health - Immune to all diseases
Aura of Courage - Immune to fear & provide +4 on Ally fear saves within 10'
Monk
Far Shot - Halves all range mods - to hit: -1/range increment
Way of the Bow - gain Weapon Focus: Shortbow
COMBAT EFFECTS (from above changes)
Hand Weapons
> Normal Attacks - +1 to Hit
> Smite Attacks - +2 to Hit and +1 to Damage
Shortbow
> Normal Attacks - +2 to Hit
> Smite Attacks - +3 to Hit and +1 to Damage
SKILLS (5 skill points)
1pt Acrobatics +7 Rank:2
1pt Climb +7 Rank:1
1pt Diplomacy +11 Rank:1
1pt Perception +13 Rank:4
1pt Intimidate +9 Rank:1
CHA changes to Skills
Bluff +5
Handle Animal +9

Alis Kirmoon |

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Level 4 Updates:
- Sea Singer / Sorcerer
- +1 Dexterity (Init, CMD, Ref, Atk, AC, Skills)
- +1 BAB (CMB, CMD, Atk)
- +4 HP (d8: 5 - 1)
- +1 Caster Level (CL 3, Concentration)
- +2 Ref (lvl, Dex)
- +1 Will (lvl)
- Skills: (6class + 2int + 1fave)
- +3 Acrobatics (2sp, Dex)
- +1 Bluff (versatile)
- +1 Diplomacy (1sp)
- +1 Disable Device (Dex)
- +1 Escape Artist (Dex)
- +1 Know: Religion (1sp)
- +1 Linguistics: Celestial (1sp)
- +1 Perception (1sp)
- +1 Perf: Sing (1sp)
- +1 Ride (Dex)
- +1 Sense Motive (versatile)
- +1 Sleight of Hand (Dex)
- +1 Spellcraft (1sp)
- +2 Stealth (1sp, Dex)
- Arcane Spells per Day:
- +1 0th level
- +4 2nd level
- Arcane Spells Known:
- +1 0th: Ghost Sound
- +1 2nd: Fly (swift)
Looks like Priyya will be teaching the blondes Celestial over the course of the next few weeks. :D

Felmor Traker |

Felmor level 3 to level 4.
Fighter/Bard (Sea Singer variant)
+1 CHA now 17
+1d10 HP + CON, 6+2=8 total is 39
+1BAB
+1 Fort
+1 Refl
+2 Will
Skills (+6 bard, +1 INT, +1 favored class, +1 human) =+9
Acrobatics +1
Bluff +1
Climb +1
Perception +1
Perform (Sing) +2
Sense Motive +1
Stealth +1
Use Magic Device +1
Bardic knowledge,
bardic performance,
Cantrips,
Sea Shanty ,
Distraction,
Fascinate,
Inspire courage +1
Spells Known
0 level
Know Direction
Light
Mage Hand
Message
1st level
Cure Light Wounds
Touch of the Sea
Bonus Feat : Double Slice

Laithoron |

OK, looks like everyone has finished leveling. I've updating the various matrices, so feel free to double-check things. The main source of errors I found were in people's saving throws. Remember, we're using like-stacking saves rather than the normal save progression.
Also, remember that anyone following Alis' command (i.e. the party and any allies) gets a +1 Morale bonus on Will saves. For simplicity's sake, I've included that in everyone's stats on the wiki.

Laithoron |

Just a heads-up guys: Part of the reason I did the XP payout for the story-arc now was because we essentially concluded the story that I had planned. As such, my intent was to basically narrate or hand-wave the rest of our time in Dunwaar so that we can get back on track.
With that said, I have company arriving shortly and this is also the last weekend of the ren faire here in Charlotte. As such, the time I have to post this weekend will be rather limited. Just wanted to make you aware of that so you didn't think I'd gone AWOL. ;)