Lacedon

Malandraenas's page

699 posts. Alias of Eben al'Jol.


About Malandraenas

Tracking:
MAL
HP 163/163
AC 26 CMD 31
Fort +13 Reflex +11 Will +14
.
Active Effects/Conditions: Barkskin (1 hr 40 min), Endure Elements, Deadeye’s Lore, Fatigue (rd 1 of 2)
Studied Target: None
ACP: 0 (wildshaped 0; armor -2; encumbrance = 173 / 346 / 520)
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TAL
HP 117/117
AC 27 CMD 28 (32 vs Overrun & Trip)
Fort +10 Reflex +10 Will +7
—> +4 morale bonus vs Enchantments
.
Active Effects/Conditions: Endure Elements, Greater Magic Fang (+1 all)
ACP: -1 (light encumbrance)
.
Character Resources:
Wildshape 3/5 remaining
Totemic Transformation 10/10
Rage 16/18 rounds remaining
.
Spells: (DC = 14 + spell level)
Caster Level 10; Concentration +14
. . Orisons (4): Create Water, Detect Magic, Spark, Purify Food and Water
. . Level 1 (5): Deadeye's Lore (Mal), Longstrider (Tal), Endure Elements (Tal), Liberating Command, Faerie Fire
. . Level 2 (5): Barkskin (Mal), Barkskin, Fog Cloud, Delay Poison, Lesser Restoration,
. . Level 3 (4): Greater Magic Fang (Tal), Cure Moderate Wounds, Mass Feather Step, Ash Storm
. . Level 4 (3): Grove of Respite, Echolocation, Cure Serious Wounds
. . Level 5 (2): Animal Growth, Blessing of the Salamander

>> Priyya, Talvyra

Malandraenas Tylalaes
Class: Lion Totem Druid 10
Gestalt: Brutal Pugilist Barbarian 3 / Slayer 7
Favored: Druid & Slayer (+17 hp)

Str 20/22 Dex 16 Con 16/18 Int 14 Wis 14/16 Cha 8

Senses Low-light vision
Initiative +5
Speed 40 (30 in armor)

____________________
DEFENSE

HP 163 = 3d12 (36) + 7d10 (70) + 40 (con) + 18 (favored)
AC 26 (10 + 7 [armor] + 3 [dex] + 4 [natural] + 2 [ring])
CMD 31 (10 bab + 6 str + 3 dex + 2 ring)

Immune Sleep

Fort 13 = 7 class + 4 con + 2 cloak
Reflex 11 = 6 class + 3 dex + 2 cloak
Will 14 = 7 class + 3 wis + 2 race + 2 cloak
—> +2 vs. enchantment
—> +4 vs fey abilities/spells
—> +4 vs. Endurance-related effects

____________________
OFFENSE

BAB +10; CMB +16 (+18 Grapple)

Melee +16/+11
— Claw +17 (1d6+7; x2; B/S)
— adamantine dagger +17 (1d4+6; 19/x2; P/S)
— longspear +16 (1d8+8; x3; P; brace, reach)
— handaxe +16 (1d6+6; x3; S)

Ranged +13/+8
— composite shortbow [4 str] +13 (1d6+4; x3; P; 70’)
— adamantine dagger +14 (1d4+6; 19/x2; P/S; 10’)
— sling +13 (1d4+6; x2; B; 50’)

Dice Blocks:

HUMANOID FORM

RAGING FULL ATTACK: Rage, power attack, Studied Target, natural attacks (bite > claw > claw)
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Bite (magic, silver, B/P/S, crit 19/x2)
[dice=Bite]1d20 + 21 - 3 + 2[/dice]
[dice=damage]1d6 + 11 + 6 + 2[/dice]
.
Claw (magic, silver, B/S, crit 19/x2)
[dice=Claw]1d20 + 21 - 3 + 2[/dice]
[dice=damage]1d6 + 11 + 6 + 2[/dice]
.
Claw (magic, silver, B/S, crit 19/x2)
[dice=Claw]1d20 + 21 - 3 + 2[/dice]
[dice=damage]1d6 + 11 + 6 + 2[/dice]

___________

BIG CAT FORM

BIG CAT RAGING FULL-ATTACK: Rage, power attack, Studied Target, Grab, natural attacks (bite > claw > claw)
NOTE: once Grab is successful, each subsequent attack roll is at -2
.
Bite > Grab (magic, silver, B/P/S, crit 19/x2)
[dice=Atk]1d20 + 22 - 3 + 2[/dice]
[dice=damage]2d6 + 13 + 6 + 2[/dice]
[dice=— Grab]1d20 + 28 - 3 + 2[/dice]
.
Claw > Grab (magic, silver, B/S, crit 19/x2)
[dice=Atk]1d20 + 22 - 3 + 2[/dice]
[dice=damage]2d6 + 13 + 6 + 2[/dice]
[dice=— Grab]1d20 + 28 - 3 + 2[/dice]
.
Claw > Grab (magic, silver, B/S, crit 19/x2)
[dice=Atk]1d20 + 22 - 3 + 2[/dice]
[dice=damage]2d6 + 13 + 6 + 2[/dice]
[dice=— Grab]1d20 + 28 - 3 + 2[/dice]

___________

BIG CAT RAGING POUNCE: Rage, charge, power attack, Studied Target, Grab, natural attacks (bite > claw > claw > rake > rake)
NOTE: once Grab is successful, each subsequent attack roll is at -1
.
Bite > Grab (magic, silver, B/P/S, crit 19/x2)
[dice=Atk]1d20 + 22 - 3 + 2 + 2[/dice]
[dice=damage]2d6 + 13 + 6 + 2[/dice]
[dice=— Grab]1d20 + 28 - 3 + 2[/dice]
.
Claw > Grab (magic, silver, B/S, crit 19/x2)
[dice=Atk]1d20 + 22 - 3 + 2 + 2[/dice]
[dice=damage]2d6 + 13 + 6 + 2[/dice]
[dice=— Grab]1d20 + 28 - 3 + 2[/dice]
.
Claw > Grab (magic, silver, B/S, crit 19/x2)
[dice=Atk]1d20 + 22 - 3 + 2 + 2[/dice]
[dice=damage]2d6 + 13 + 6 + 2[/dice]
[dice=— Grab]1d20 + 28 - 3 + 2[/dice]
.
Rake (magic, silver, B/S, crit 19/x2)
[dice=Atk]1d20 + 22 - 3 + 2 + 2[/dice]
[dice=damage]2d6 + 13 + 6 + 2[/dice]
.
Rake (magic, silver, B/S, crit 19/x2)
[dice=Atk]1d20 + 22 - 3 + 2 + 2[/dice]
[dice=damage]2d6 + 13 + 6 + 2[/dice]

___________

BIG CAT RAGING GRAPPLE: Rage, maintain bonus, power attack, Studied Target
.
Animal Fury Rage Bite (magic, silver, B/P/S, crit 19/x2)
— success grants +2 to Grapple check
[dice=Atk]1d20 + 20 - 3 + 2[/dice]
[dice=damage]2d6 + 11 + 6 + 2[/dice]
.
[dice=Grapple]1d20 + 28 + 5 + 2 - 3[/dice]
.
Rake (magic, silver, B/S, crit 19/x2)
[dice=Atk]1d20 + 20 - 3 + 2 + 2 - 1[/dice]
[dice=damage]2d6 + 11 + 6 + 2[/dice]
.
Rake (magic, silver, B/S, crit 19/x2)
[dice=Atk]1d20 + 20 - 3 + 2 + 2 - 1[/dice]
[dice=damage]2d6 + 11 + 6 + 2[/dice]

____________________
OFFENSE

Special Abilities & Spells:
RACIAL
Dual-Minded: +2 Will saves; Low-Light Vision; Elf-Blood; Elven Immunities; Keen Senses; Multi-talented

SLAYER 7
Studied Target +2 (Swift; 2 @ a time): attack, damage, Bluff, Knowledge, Perception, Sense Motive, Survival (Disguise, Intimidate, and Stealth via Stalker). Applied as immediate on application of Sneak Attack.
Track +3
Slayer Talents: Ranger Combat Style - Natural (Aspect of the Beast; lvl 2), Combat Trick (Eldritch Claws; lvl 4), Ranger Combat Style - Natural (Improved Natural Attack: claws; lvl 6)
Sneak Attack +2d6

BARBARIAN (Brutal Pugelist)
Fast Movement, Rage (18 rds/day), Rage Power (Animal fury), Savage Grapple (grapples always provoke; halve grapple penalties on attack rolls), Pit Fighter +1 Grapple CMB

DRUID (Lion Totem)
Nature Bond (talvyra), Nature Sense, Orisons/spells, Wild Empathy +10, Totemic Transformation (10 min/day; move action), Woodland Stride, Trackless Step, Resist Nature's Lure, Totemic Summons (Summon felines as standard action; they gain temp hp equal to Druid level), Wildshape (5/day; @lvl 12 for cats, @lvl 8 for all else)

SPELLS
DC’s = 13 + spell level
Caster Level = 10
Concentration +13

Orisons: 4/day
1st: 5/day
2nd: 5/day
3rd: 4/day
4th: 3/day
5th: 2/day

Feats Aspect of the Beast: claws (Slayer 2), Combat Expertise (Free), Deadly Aim (Free), Diehard (5), Eldritch Claws (Slayer 4), Endurance (3), Extra Rage (1), Improved Natural Attack: claws (Slayer 6), Lunge (Drd 9), Natural Spell (7), Power Attack (Free), Powerful Shape (9)

Traits Elven Reflexes, Armor Expert

Skills (94 rks total = 12 Barb, 42 Slayer, 20 Int)
Acrobatics +16* . . (10 rks)
Climb +10* . . (1 rks)
Fly +11* . . (5 rks)
Handle Animal +7 . . (5 rks)
--> +11 w/ Talvyra
Heal +7 . . (1 rks)
Intimidate +12 . . (10 rks, +6 feat)
Knowledge: Dungeoneering +15 . . (Maxed)
Knowledge: Geography +6 . . (1 rks)
Knowledge: Local +6 . . (1 rks)
Knowledge: Nature +17 . . (Maxed; +2 Nature Sense)
Knowledge: Nobles +3 . . (1 rks, no-class)
Perception +18 . . (10 rks; +2 keen senses)
Sense Motive +13 . . (7 rks)
Spellcraft +6 . . (1 rks)
Stealth +16* . . (10 rks)
Survival +18 . . (10 rks; +2 Nature Sense)
—> +21 to Track
Swim +10* (1 rks)

Languages Common, Elven, Druidic, Sylvan, Military Hand

GEAR:
Worn/carried:
Black & Gray soldier’s uniform
Black long-coat (cloak of resistance +2)
+1 wild dragonhide agile breastplate
druid's vestment
+1 furious amulet of mighty fists (also acts as divine focus)
ring of protection +2
headband of inspired wisdom +2
belt of physical might +2 (Str, Con)
armbands of the brawler
boots of the cat
adamantine dagger
wand of cure light wounds (75 charges)
composite shortbow (+4 Str)
arrows (20)
blunt arrows (20)
handaxe
longspear
sling

Belt pouch:
money (79.97g)
ioun torch ioun stone
house tylaleas signet ring (100 gp value)
flint and steel
whetstone
10 fishhooks
50 ft thread

On Tal:
tal's armor (+1 shadow chain shirt)
boots of striding and springing

Personality & Backstory:
Malandraenas is savage predatory nature bound to humanoid form. He looms over you at nearly 7 feet tall with shoulders as wide as a great axe-handle is long. Despite these monstrous proportions, he isn't built in a bulky or ungainly way, instead having a rangy, athletic build; long arms and legs built on a surprisingly lean frame corded with ropey, rock-hard muscle. His skin is evenly and darkly tanned on it's exposed surfaces, but his movements reveal the skin under his armor - skin that is surprisingly pale, hinting at his elven heritage... a heritage also evident in the angles of his face, the tilt to his greenish eyes, lobeless and pointed ears peeking out from under nearly black hair falling naturally straight and long. Strangely enough, his heritage holds no true humanity in them; he instead wears the powerful attributes of a Great Hunting cat. His feral blood gives him an edge that is definitely… predatory is the only word that comes to mind. His smile reveals long sharp teeth capable of rending; his hands end in deadly claws instead of blunt fingers. The posture of his powerful frame belies the capable self-reliance of a hunter, his movements are deadly grace and power in motion, savage violence under a thin veneer of control.

His simple, dark clothes of a military style seem to be chosen with comfort and utility in mind, and he wears a long, black, double-reinforced armored coat with slightly extended sleeves in an attempt to hide his claws. His armor is a finely-wrought breastplate crafted from the hide and scales of a brass dragon fitted over a suit of black leathers. His weapons marry the needs of the hunt and the battle, using predominantly multi-use items except for a viciously hooked kukri of some strange metal stashed on his belt and a well-crafted curved blade across his back.

Like many wild predators, he is most uneasy in the sprawl of civilization, but most specifically in the presence of "high society". In these settings, his usual quiet confidence can be replaced by an uneasiness. His cutting but friendly humor replaced with sullen sarcasm. Because of his jarring lack of social capabilities, he lets others take the lead, only really supporting such endeavors with his naturally intimidating ways.

Otherwise, Mal is generally a quiet individual, letting his actions speak. He does enjoy joking often, a humor that is cutting and often misunderstood to be insulting. He is not overly suspicious or paranoid, instead relying on his instincts to guide his trust. He also has a surprising drive to look after those he sees as outsiders or castaways, collecting a strange and rag-tag group of friends. To these, he is generous, selfless, loyal, and fiercely protective.

For the most part, Mal sets his own moral compass - both distrusting and disliking those thrust upon him by society - adopting a predator's outlook on life. Killing is not inherently evil. Food, survival, protection, love… these are all justifiable reasons to take a life, usually without any personal moral repercussions.

__

Mal's dislike for civilization and high society are not simply due to his wild nature. Much of it was learned and earned during his tough childhood when, quite frankly, he was a huge black stain on the remarkably pristine family tree of the Royal Elven House Tylalaes, in the ancient mountain-home elven city of Yandral Sharaes. He was the bastard half-blood son of an heiress of said house, and the House leadership was horrified at his arrival. They struggled to care for the child, doing their best to both educate him and "make him proper" as well as keep him closeted until he was presentable. They failed at all, and only succeeded in making Malandraenas's childhood a painful and awkward experience in which he was ever the outsider looking in.

At the earliest opportunity, Mal was shipped off for some military training, both to get him out of sight and because his enormous physical stature and wild nature could be used. For once, he excelled. He became an excellent scout and combatant, so much so that he was chosen to train under a Special Forces Trainer, a man who fought with a wild savagery that Mal found engaging. He traveled much in his apprenticeship, and by the time he entered into active service again, he was both widely traveled and exceptionally gifted as a Ranger, Scout, and Shock Trooper. This time was crucial in reconciling himself with his unusual heritage, a feat he lays squarely at his old teacher's feet. Now he excels as a Corporal in the special branch of the military.

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Race: mixed-blooded elf
Age: Looks about 20 in human
Size: 7', 236 lbs.
Type: Humanoid (Human/Elf)
Alignment: CN
Deity: Himself… the predator