This campaign does not take place upon Golarion. Instead, it is set in my own campaign setting, Heroes of Worlds Unknown. The setting's home world is known as Elsemar, an Earth-like world located in the Andromeda galaxy.
At the top of each character's profile, you will find a 'tracking' menu similar to this:
Inventory takes you to the party's pooled inventory page including unclaimed treasure.
Matrix will show you a series of tables comparing the attributes, combat stats, magical items worn, languages spoken, and skill modifiers of everyone in the party.
ToC will lead you to the Tables of Contents. These are lists containing bookmarks to important, amusing, memorable, or otherwise noteworthy posts in the campaign. Use Ctrl+F in your web browser to search for keywords, characters, or dates.
Wiki links to the main category for this campaign on the Heroes of Worlds Unknown wiki website.
Additional links will take you to pages relevant to that specific character including their familiar and any personal lists (if any). The Tracker link will take you to the wiki page on which spell usage, consumable inventory items, and personal wealth are recorded.
Lastly, at the top of each page in the game, you will find links to the Matrix, the Table of Contents for the current book, and the campaign's main Wiki category.
In an attempt to make it easier to search the game for a particular date and time, the start of each day contains the following header text:
This makes it easier for you to search for events occurring at a particular point in time. Simply use the search box at the top of the game thread and enter "LK Calendar" followed by the year and the name of the month. Since I don't expect anyone to memorize such things, you can view the wiki article describing Elsemar's calendar, the Lay of Kamína, by clicking on "LK Calendar".
Please see PbP Conventions on the wiki for a listing of the courtesies and 'best practices' observed in this game.
Likewise, please see PbP Expectations for a synopsis of the mindset and GMing style behind the game. The most important thing to note is that for this GM, the story is the prime focus. The rules and actual 'game' itself are seen as a tool to help facilitate the telling of the characters' story. Therefore, when a conflict or impasse arises between RAW and internal consistency/believability, I will rule in favor of what best serves the story we are cooperatively telling.
In other words, the story is not an incidental byproduct of the game — it is the point of 'the game'.