Combat Patrol, I'm not really seeing it


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Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

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45ur4 wrote:

After the reading of this thread I'm confused about CP working with melee AoO...

Say you are a level 10 human fighter, you'll have a regular reach of 5 feet and a combat patrol reach of 15 feet. An enemy approaches entering the combat patrol area, you get an AoO while he's 10 feet away.
Here's the question:
do you have to move 5 feet closer and use your normal reach to make this AoO or can you stay still and make the AoO 10 feet away using combat patrol extended reach?
Thanks in advance.

Combat Patrol does not affect your reach in any way.

It affects the area in which you threaten AoOs. If within this extended threatened area a creature provokes, you may move up to them and attack them. You still have to be able to reach them to actually make the attack. If you are out of movement, they provoke but you can't attack them because you can't reach them (unless, as noted upthread, you are a Zen Archer/Snap Shot ranged attacker and they are within range).


Thank you all. I was reading it wrong and for this reason 'abusing' it. Oh well...


I had another Combat Patrol question. How does it work while mounted? Would the rider use the mounts movement? Would the mount have to use combat patrol? Would they both have to use it?

wraithstrike wrote:
Raelin wrote:
wraithstrike wrote:
Nope. The wording is there to justify you being able to move up to your speed before making the attack. It would have to specifically say the normal limit is ignored in order for it to work that way.
That's what I feel like it's trying to say, but could you explain how it says that? I just don't read it that way, and that's also what the very next sentence clarifies.

When the game allows you to bypass limitations it says so in exact terms.

CP never even hints at being able to break a the limit on AoO's. The only rule broken is that you can move in order to get the AoO.

Example:

Quote:

Strike Back (Combat)

That feat specifically states that it is breaking a rule, and which rule it is breaking.

For CP to work like you are suggesting it would have to read.."you may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity, even allowing you to bypass any normal limits on attacks of opportunities per round."

It hints at it by way of saying what made me ask if it was hinting at it. That's a mean thing to say to me really. Especially since the feat also changes the idea that you can attack any square you threaten without actually saying so, a point of confusion for a couple of other people in this thread. I think that made my question as valid as theirs.


huh? i guess they would use the mounts speed. only you would have to use it, the mount would not.


Combat Patrol looks like an awesome feat, great work!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

truesidekick wrote:
huh? i guess they would use the mounts speed. only you would have to use it, the mount would not.

Wellll... the feat does stipulate your speed, so a GM could rule that it could only be used on foot, but it's not completely unreasonable to say a mounted character could use the mount's speed.

One thing to bear in mind whenever you're bigger than medium, whether enlarging yourself or riding a large mount, is that while it can expand your reach and threatened area, it can also complicate your ability to move across the battlefield if enemies are in the way. Just sayin that those can both make Combat Patrol MORE effective, but can hinder your ability to move and take the AoOs you threaten.

Glad people are enjoying the feat. :)


Can you take a 5ft step before activating Combat Patrol as a full-round action? Will it prevent you from moving between your turns or will it only decrease your maximum movement by 5ft once Combat Patrol is activated?

Sovereign Court

Okay, another trick question.

Here and there in the game there are hints that sometimes a bunch of creatures move simultaneously. Like Aurochs or Bison using their Stampede ability. DMs will also often have a whole bunch of NPC monsters move at the same time.

Suppose the DM has a bunch of orcs all charge forward to attack you at the same time, passing through your patrol zone. Can you elect to move forward sideways past their line to attack one of the orcs on the side, moving out of reach of the others?


Combat Patrol looks really good on a Rogue (Scout) archetype. At level 8, whenever a scout moves at least 10 ft, then attack, they can trigger Sneak Attack damage. Since Combat Patrol allows you to move, and then make your AoO, you can trigger your skirmish damage.

(There is a clause saying that if the scout makes multiple attacks this turn, it only applies to the first attack. However, it does say turn, not round, and since generally each AoO you will get will be on a different turn...?)

Depending on how you interpret this:

A.) with combat reflexes, you can make multiple, sneak attack damage AoO's.

or

B.) You can make multiple AoO's a round, but your first one will be adding a fistful of d6's to damage.

Either way, its a fun trick.

Carry a finesse weapon in one hand, and a wand of acid splash or something in the other. Make touch attacks that add sneak attack damage, then when they get close, use Combat Patrol...

Scarab Sages

All I can say is this feat is alot of fun! Having it, and playing a Crusader from BoNS concentrating in White Raven, has been a blast.

Talk about real battlefield control.

Add in the feat: Stand Still, applying the stance Thicket of Blades, and you are a AoO machine.

I have most enjoyed this. I really didnt think there was a good build for melee control. I have been proven wrong.

:D

Sovereign Court

Jason Nelson wrote:
45ur4 wrote:

After the reading of this thread I'm confused about CP working with melee AoO...

Say you are a level 10 human fighter, you'll have a regular reach of 5 feet and a combat patrol reach of 15 feet. An enemy approaches entering the combat patrol area, you get an AoO while he's 10 feet away.
Here's the question:
do you have to move 5 feet closer and use your normal reach to make this AoO or can you stay still and make the AoO 10 feet away using combat patrol extended reach?
Thanks in advance.

Combat Patrol does not affect your reach in any way.

It affects the area in which you threaten AoOs. If within this extended threatened area a creature provokes, you may move up to them and attack them. You still have to be able to reach them to actually make the attack. If you are out of movement, they provoke but you can't attack them because you can't reach them (unless, as noted upthread, you are a Zen Archer/Snap Shot ranged attacker and they are within range).

Thread resurrect!

Q: Do tiny or smaller familiars with Combat Patrol (obtained via Eldritch Guardian combat feats sharing) effectively threaten 5 feet or more, therefore providing a flank bonus to their master? If the familiar moves and attacks, by virtue of being tiny, does he however have to enter enemy squares to attack and risk AoOs?

Scarab Sages

This is probably better served by a new rules thread, but I'll give it a shot:

Quote:

Combat Patrol (Combat)

You range across the battlefield, dealing with threats wherever they arise.

Prerequisites: Combat Reflexes, Mobility, base attack bonus +5.

Benefit: As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until the beginning of your next turn, you may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. You may move as part of these attacks, provided your total movement before your next turn does not exceed your speed. Any movement you make provokes attacks of opportunity as normal.

The feat increases the threatened area, which is what flanking cares about.

If the familiar does not have reach, by default it only threatens it's own square, so it would have to move to enter the provoking creatures square to actually take the AoO, which may provoke an AoO from the creature. Note that several feats like gang up and outflank don't care if you actually take the AoOs, just that you threaten the creature.

However, being tiny, with a massive dex bonus, a familiar's natural armor bonus, whatever armor you put on it, and Mobility for another +4 to AoOs, means the familiar is going to be relatively safe from AoOs it provokes in this manner.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Purple Dragon Knight wrote:
Jason Nelson wrote:
45ur4 wrote:

After the reading of this thread I'm confused about CP working with melee AoO...

Say you are a level 10 human fighter, you'll have a regular reach of 5 feet and a combat patrol reach of 15 feet. An enemy approaches entering the combat patrol area, you get an AoO while he's 10 feet away.
Here's the question:
do you have to move 5 feet closer and use your normal reach to make this AoO or can you stay still and make the AoO 10 feet away using combat patrol extended reach?
Thanks in advance.

Combat Patrol does not affect your reach in any way.

It affects the area in which you threaten AoOs. If within this extended threatened area a creature provokes, you may move up to them and attack them. You still have to be able to reach them to actually make the attack. If you are out of movement, they provoke but you can't attack them because you can't reach them (unless, as noted upthread, you are a Zen Archer/Snap Shot ranged attacker and they are within range).

Thread resurrect!

Q: Do tiny or smaller familiars with Combat Patrol (obtained via Eldritch Guardian combat feats sharing) effectively threaten 5 feet or more, therefore providing a flank bonus to their master? If the familiar moves and attacks, by virtue of being tiny, does he however have to enter enemy squares to attack and risk AoOs?

The feat works just the same for familiars as for any other creatures. As the last sentence in the feat description states, your movement provokes AoOs as normal when using the feat.

Combat Patrol doesn't affect your actual reach. It only increases the area you effectively threaten for the purpose of people provoking AoOs from you. In order to make the attack, you still have to move near enough to them to actually make the attack.

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