Serpents Skull and Kingmaker AP Play by Post


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I'm considering opening up a Kingmaker and Serpents Skull play by post game. It wouldn't be here on the Paizo boards however, I've grown comfortable and used to the play-by-post sight www.rpol.net as it is designed quite specifically for pbp games as opposed to being a modified message board.

If there are any takers feel free to post here and make an account on rpol.net where you'll be able to post an RTJ once I figure out whether I'll be doing one, the other, or both.


Might I suggest that you link the recruitment threads back here, so it makes it easy to find! Thanks.


I'd very much love to play in Serpent's Skull! Though Kingmaker would be really fun too!

Would you like a character conscept? Should I PM you on the site?


I'm still gauging interest, but here's a link to the RPOL discussion thread http://rpol.net/display.cgi?gi=4738&ti=5078&date=1282383220 Once it seems there's a decent number of people interested I'll get the game threads posted up and Request to Join guidelines up as well.


Sign me up for either. I wanted to play in both eventually.

Liberty's Edge

Could well be interested... I'll join the RPOL site if you decide you are going to run - too many sites to look at else :)


I'm interested! Sign me up.

Dark Archive

Also interested in playing in either. If SS, a gnome archivist come to the jungle to study the plants and wildlife in the region, if KM, a human barbarian, from a clan rumoured to have made a pact with a bear spirit.

If you want more of background, let me know...I'm in GMT+1 and can post daily, as I work from home.


DM Doom wrote:

I'm still gauging interest, but here's a link to the RPOL discussion thread right here.

Once it seems there's a decent number of people interested I'll get the game threads posted up and Request to Join guidelines up as well.

linked

And I'm insterested too. I've got a young, wide-eyed, but surprisingly adept human ranger eager to explore parts unknown.

right here


Please count me in. I am very interested in playing a dwarf. A druid who has come way down from his mountaintop home in search of something...


I would absolutely love to play a tribal barbarian who was forced to fight her tribe leader when her first rage took over from his taunting and she accidentally killed him. Now exiled from her tribe shes seeks to raise an army to destroy the tribe she once called home.

Dark Archive

Do you want us to post on the other forum to be considered or will "sign ups" here be counted as well?


The other forum. Link provided below.

Okay folks, the RTJ and Character Creation threads are up as well as a primer on the campaign itself. You can find it all here: http://rpol.net/game.cgi?gi=43234&date=1282464922

Please note that not everyone will get in. Serpents Skull will have 4-6 players and Kingmaker might be able to have more than six depending on how I'm feeling about the people who apply for that. I don't want any one player playing in both campaigns considering the level of interest here.

I look forward to hearing from you.


Sent my request to join. Hoping to hear back from you!

Liberty's Edge

Likewise. See y'all soon over there.


Im going to remove myself from this. I appreciate the reasoning behind it, but the first part of the RTJ post has me feeling like im applying for a job.
I just wanted to play in a pbp Pathfinder AP/online game as im no longer able to game with my RL group (friend expecting a baby, another has a changing work schedule, etc).

Quote:


I've a few requests.
1. Join only if you feel you make at least a few posts a week and at least have the decency to let me know if you might be absent for a time.
2. Spell check is your friend. I'm not asking that you be English majors just try to type English with reasonable accuracy.
3. Play by Posts take time, a single module will span months, if you foresee a new job or school getting so hectic that you cannot spare three periods of 20 minutes each to make a post or let us know you'll be busy for finals, you might want to pursuit something else.
4. Please, set your gamer ego's aside, I don't want 100 lone wolf mindsets descending on this game with snotty/haughty attitudes because they happen to have memorized the rule book back to front.

Requesting to Join
---------------------
Your Age:
Are you an experienced gamer?:
How familiar are you with Pathfinder?:
Can you handle a game that might go from cliche, to dark, to wherever the GM feels like taking it?:
Can you write a good post?:
Show me:
Can you get along with others?:

The above seems abit excessive imho, so ill pass. Btw, you may want to take another look at your "pursuit" comment in #3 ;)


Actually, if I weren't already in both a Serpent's Skull and Kingmaker PbP, the DM's request as quoted above would make me want to play more. I wasn't particularly interested in signing up on a new site but if that's the kind of information people over there are seeking, I might have to check it out.


RPOL have an age limit for a lot of their games, I presume for legal reasons. As such, you've got to submit a age waiver. I suspect that this is why he wants to know ages.

I'll try and get a submission in this evening.


Don't know if I'm supposed to post this here or not, but here's my official request to join and a few character concepts I'd like to play (feedback appreciated).

Requesting to Join
---------------------
Your Age: 25

Are you an experienced gamer?: Been playing 3.5 and similar systems for about 4 years now.

How familiar are you with Pathfinder?: Been playing Pathfinder for about a year.

Can you handle a game that might go from cliche, to dark, to wherever the GM feels like taking it?: The GM is the storyteller, and my PC is only a part of the story. He goes wherever the story goes.

Can you write a good post?: I consider myself a competent author, and I'm confident in my ability to convey the dialog and details of my character in an organic manner that breathes life into the setting without hijacking the story.

Show me: (Basic Fighter type character) Jave tread lightly, eyeing his reptilian "guide" with trepidation, and taking great care to step only where the kobold scout did. He trusted the lizard only as far as he could throw him (which, admittedly, was farther than most), but stayed his hand for now. So far, the creature was playing nice, and even Jave had to admit that he and his companions would have been lost without its help. Still, he kept a hand on his sword hilt and an eye out for ambush. Whatever surprises this dark forest held, he intended to be ready.

Can you get along with others?: Absolutely! After all, trouble loves company!

--------------------------------------------------------------------------- -----

Kingmaker or Serpents Skull?: Preferably Serpent's Skull, but I'll be happy with whatever I can get :)

Kael, Son of Seas:

Gender: Male

Race: Human

Alignment: Chaotic good.

Height: 6' 1"

Weight: 180 lbs

Hair Color: Light brown, but bleached by the sun

Eye Color: Vivid green

Skin Tone: Bronze

Forseen Class: Aquatic druid

Description and Personality: Kael was born amidst a maelstrom. Aboard the research vessel Daughter of Dawn, Kael came into the world by accident, the product of a whimsical night of passion in what would turn out to be sincere yet short-lived romance.

Kael's father, Bastion, was a successful and famous researcher and chronicler, a man who devoted his life to uncovering the secrets of a lost age. He possessed a keen mind and a strong intuition, and had a habit of making those around him fabulously wealthy. This trend quickly made Bastion friends with several would be "merchant princes", those men and women with the coin to associate in the sort of social circles where normally only nobility would suffice.

His mother, Celeste, on the other hand, was very familiar with such circles. Born of both money and exquisite genetics, she was the favored daughter of a powerful noble house, and as such, was expected to uphold her royal duties and marry based on station. However, she could not ignore Bastion's handsome face, his wicked charm, or his complete disregard for the trappings and bureaucracy of nobility.

It was this disregard that would prove to be Bastion's undoing. On that fateful, stormy night, with his eloped and very pregnant wife, Bastion was on the verge of a monumental discovery that would rewrite history, a breakthrough that threatened to undermine the current monarchy and unseat them from power, forever altering the political and religious landscape in Golarion. Alas, the rumors of this discovery proved deadly enough, as the noble houses dispatched a ruthless band of pirates to overtake the Daughter of Dawn and eliminate everyone on board.

Everyone, except for one.

To this day, Kael does not know how he survived, a fragile newborn tossed into the angry depths of the sea. But over the years, he has been able to piece together his early history.

He miraculously washed up on a tiny island deep in the heart of the ocean. He was rescued and taken in by the island's inhabitants, a nomadic fishing people who thrived off of the ocean and traded in its exotic bounty.

Growing up as the only pale skinned boy in a village of brown bodies was not easy, and as an outsider he was relegated to slave status, where he was given the most strenuous and deadliest of duties, and forbidden to arm himself. Kael, though, was a resourceful child. With nothing more than a simple fishing spear, he learned to defend himself against dangers, both above and below the water. He took to the sea like a fish, far outpacing the other boys, and grew so comfortable in the water that the villagers would say he had more in common with the sea spirits than he did with land folk. This newfound talent had another unexpected yet lucrative consequence: Kael found he excelled at the villages most profitable and dangerous task - pearl diving.

He went out farther, dove deeper, and held his breath longer than even the village's most experienced divers, and as such, Kael became a profitable commodity to the villagers, and was afforded a measure of respect among their ranks. Kael kept the largest and rarest of his pearl findings in a secret cache, and used his newfound wealth to buy clothes, gear, and most importantly information.

It did not take long to catch stories and songs that sang the sorry tale of the Daughter of Dawn and her ill fated crew, specifically Bastion and his pregnant bride. After years of rumors and here-say, and even purchasing a few books on the subject, Kael set out to find the remains of his family.

Now a young man, Kael seeks to align himself with others like him, mercenaries for coin or lovers of adventure who will bring him one step closer to uncovering the truth behind his parents death, and possibly the secret that his father was willing to die for.

Background (include what campaign trait you might use): SS: After recovering his father's journal, Kael seeks to pick up the famed explorer's trail, which inevitably leads him to Sargava. He found employment as a crewman aboard the Jenivere, where he proved invaluable while performing underwater repairs on the vessel. (Jenivere Crew)

KM: Recently uncovered documents show that Kael's mother, Celeste, had claim to a large estate somewhere in the Greenbelt of Brevoy. While his mother forfeited her title when she eloped with his father, her claim should still prove legitimate. Kael now seeks to press the claim as his own, by whatever means necessary, even if he must tame the land himself. (Bastard)

Secrets/Plots hooks: The secret discovery that Kael's father made could prove to be any number of things. Also, a certain noble house might be alarmed to know that Bastion's only son survived their assassination attempt, and now seeks to continue his father's work. Such a threat cannot be allowed to live, especially when he runs the risk of exposing the murderers.

Bregan, the Swarm Singer:

Gender: Male

Race: Gnome

Alignment: Chaotic Neutral

Height: 3' 2"

Weight: 44 lbs

Hair Color: Stringy White

Eye Color: Violet

Skin Tone: Pale

Forseen Class: Vermin-centric Blight Druid. (to really make this one work, I'd need your permission for a couple of things. I would take the Vermin heart and Vermin Companion feats from the Campaign Setting, but I would like to use a swarm as my animal companion rather than a single creature, similar to the Mite's Vermin Empathy class feature.)

Description and Personality: None of his brethren ever understood Bregan's fascination with vermin. While the other gnomes always looked up, seeking to emulate the larger races, Bregan kept his eyes to the dirt. The vermin became his teacher, his mentor, and his constant companion.

From the ant he learned that just because you're tiny doesn't mean that you can't be strong. From the termite, he learned that even the lowliest of creatures can bring down the biggest of obstacles, and from the cockroach, he learned that out-surviving your opponent is often just the same as beating him.

He studied and learned from his new friends to the point where he could communicate with them, even control them. Bregan's mind raced, surely the other gnomes would respect him now! Surely now they would see that these vermin were a help, not a hindrance!

But alas, Bregan was ignored, or treated as crazy, even for a gnome. His brethren called his friends "pests", and stomped them underfoot, or simply ran in fear of the larger swarms. Bregan was exiled, with nothing but his bugs for company.

So now the young gnome has set out, determined to right the centuries of wrongdoing and oppression the larger races have done to his tiny companions. And one day, he hopes that he will return to his homeland, a hero, and be received with open arms.

Or claws. Or pincers. Or antennae :)

Background (include what campaign trait you might use): SS: After presenting himself as a professional beekeeper (and liberally greasing the palm of the captain with gold), Bregan and his boxed-up beehive now make their way to the land of Sargava, where Bregan hopes to recruit many wondrous and exotic new species of bugs to his cause. (get the cargo through)

KM: Bregan sees the untamed wilderness of Brevoy as the perfect place to construct his dream, a city built by both man and vermin, where both get along in mutual respect and admiration. (Pioneer)

Secrets/Plots hooks: Bregan always looks to improve the inter-species relations between bugs and sentient races. This can take on any number of forms, whether it be discovering a new type of insect that can heal people, opening up a trade of exotic rope spun from spider webbing, or seeking a cure for the very rare but deadly insect-lycanthropy.

Rooke, Master of the Serene Hand:

Gender: Male

Race: Half-Orc

Alignment: Lawful Neutral

Height: 7' 3"

Weight: 345 lbs

Hair Color: Brown

Eye Color: Topaz

Skin Tone: Green-gray

Forseen Class: Monk of the Lotus

Description and Personality: Though technically a bastard raised among pureblood orcs, few in Rooke's tribe ever tormented the imposing half-breed, and none ever did it twice. Rooke's physique belied his split parentage, and though he lacked the uglier, rougher features that distinguished true orcs, he dwarfed almost all of his pureblood brethren, both in size and sheer ferocity.

Anyone who crossed him payed for it with their lives, usually immediately. Those that did not follow his orders were beaten savagely until they changed their minds. In fact, Rooke was so imposing that entire nations of orcs would have unified under his name, had he cared for such ambition.

Instead, Rooke took what he wanted, when he wanted, and gave little thought to anything else. This ignorance proved his downfall, as Rooke was duped into indentured slavery and forced to fight in pits and arenas around the world. At first he was furious, and much gold and many lives were spent reigning in this most profitable of champions, but Rooke soon adapted to his new lifestyle, reveling in the fame, fortune and bloodshed.

All that changed the day he met Usan.

The small, elderly monk was led quietly into Rooke's lavish cell. At first the big orc took the frail man to be a servant, someone to wash his body and sharpen his weapons between bouts. So it was with great surprise and disbelief when Rooke discovered that Usan wasn't a servant at all, but was instead a fellow combatant, albeit one who refused to fight in the arena.

Rook assumed the man was placed in his cell as a form of punishment; his captors did not abide slaves who did not perform when they were supposed to (although Rooke wondered what good such a small worthless man would do on a battlefield).

Alas, to Rooke it did not matter for the man would either soon learn his place or he would die by the huge fighter's hand.

Rooke tossed a dirty set of armor at the monk's feet. "Clean it," he said. The frail man did not move, simply closed his eyes, as if meditating. Rooke immediately struck the man, bloodying his face and sending him crashing into the cell wall.

Interestingly, the man did not retaliate, and instead resumed his sitting position, closing his eyes once more.

No one had ever ignored the orc twice. Rooke flew into a rage, snatching up the man and repeatedly pounding his small body. Still, Usan did not resist, even when Rooke had him by the throat, slowly squeezing the life out of him with massive hands. Usan's face, though bloodied, and swollen purple, did not show a grimace of pain, or wide-eyed terror. Instead, it reflected something that suddenly took the fight out of the furious giant, something that Rooke had never seen before.

His face showed utter compassion.

Over the next few months, a change began in Rooke. Occasionally he would order his companion to serve him, only to be once again completely ignored. He would strike the old man a few times, but Rooke soon found that his heart was not in it. He could not kill a man who refused to lift a finger against him.

Even more surprising was the day that Usan intervened just as Rooke was about to throttle an attendant for misplacing his weapon. As he moved to strike the cowering servant, a small, wrinkled hand gripped his shoulder and suddenly the anger flooded out of Rooke. He was infused with an unearthly sense of calm, and serenity. In an instant he had been transformed from a violent assailant to a passive non combatant. The terrified servant glanced around nervously and then bolted for the door, eager to escape the violent youth and not believing his luck. Rooke should have been furious.

Instead, he found his anger replaced with intrigue.

He began to pose questions to his frail cellmate, questions that went unanswered more often than not. Gradually, however, he began to learn a bit about Usan's past, which turned out to be just as dark and checkered as his own. Formerly a degenerate gambler and murderer, Usan was on the run from a local loan shark when he encountered a group of men and women who offered to pay off his considerable debt in exchange for one year of Usan's service. These people, he explained, belonged to a monastic order that preached peace and serenity above all else. They trained Usan in their secret martial art, an ancient for of hand to hand combat that is designed around attacking nerve centers that lead to hostility and violence, thus calming the opponent and ending the fight with minimal bloodshed.

The more Rooke considered it, the more intrigued he became. Usan taught him how to clear his mind, purify his soul, and eliminate his anger and bloodlust. He taught him to eschew his weapons, and to use his strength for good instead of evil. And when Rooke was ready, he helped pay for the half-orc's freedom, and gave him one final commission; that he travel the land just as Usan did, promoting peace wherever possible.

Background (include what campaign trait you might use): SS: After being freed from the gladiatorial camps on Shackles, Rooke seeks to live up to his promise to Usan by beginning his pilgrimage in Sargava. He has managed to book passage aboard the Jenivere. (boarded in Shackles).

KM: Rooke sees the turmoil-stricken lands of Brevoy as the perfect place to spread his message of peace, and as such has joined a group of adventurers as they seek to tame this vast wilderness. (Pioneer)

Secrets/Plots hooks: Rooke is always interested in finding the other hidden members of his secret monastic order, whether to learn a new technique, gain an item to help him on his pilgrimage, or simply learn the fantastic history of this secret brotherhood that he now belongs to.

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