Aldern Foxglove

Barritt "Twigsnapper" Falkbeer's page

3 posts. Alias of DM_Blake.


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OK, I've read up on the archetype and don't see any problems with it, and so far nobody has posted any abuse-worthy concerns, so I'll assume it's a relatively un-munchkinable archetype.

What about monks in general - can a clever player find combos of class abilities, feats, traits, magic items, spells, etc., that can be system breaking? Are there well-known combos I should watch out for?

Also, are there any traps that the player should watch out for? You know, those abilities that seem awesome but turn out to be really bad choices?

Thanks again.


I have a player creating a 10th level Qinggong monk to join an existing campaign. I don't know much about monks (nobody ever plays them long) and I especially know nothing about Qinggong monks.

So, what are the worst traps, pitfalls, rules loophols, or other swindles a player might try - either things that ruin his character or that overpower his character?

Or, assuming none of the above, what should I expect from this class as I run the game?


DM Doom wrote:

I'm still gauging interest, but here's a link to the RPOL discussion thread right here.

Once it seems there's a decent number of people interested I'll get the game threads posted up and Request to Join guidelines up as well.

linked

And I'm insterested too. I've got a young, wide-eyed, but surprisingly adept human ranger eager to explore parts unknown.

right here