Can a Belt of Giant Strength be upgraded to a belt of Physical Might?


Rules Questions

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Todd Lower wrote:
I have a +2 belt of Giant Strength, can it be upgraded to a +2 belt of Physical Might (Str & Dex)?

Sure, why not?

Just notice how they are pricing those items. The primary (which is the one with the highest base price) costs normal price then you add on the secondaries (those with the same or lesser prices) at a 50% mark-up.

Thus the +2 belt of STR costs 4k.

A +2 belt of DEX would cost 4k.

Both are the same price so it doesn't matter which you consider primary.

The pricing for the +2 belt of physical might (STR & DEX) is 10k.

This breaks down to 4k+4k+50%(4k)=4k+4k+2k=10k.

-James


james maissen wrote:
Todd Lower wrote:
I have a +2 belt of Giant Strength, can it be upgraded to a +2 belt of Physical Might (Str & Dex)?

Sure, why not?

Just notice how they are pricing those items. The primary (which is the one with the highest base price) costs normal price then you add on the secondaries (those with the same or lesser prices) at a 50% mark-up.

Thus the +2 belt of STR costs 4k.

A +2 belt of DEX would cost 4k.

Both are the same price so it doesn't matter which you consider primary.

The pricing for the +2 belt of physical might (STR & DEX) is 10k.

This breaks down to 4k+4k+50%(4k)=4k+4k+2k=10k.

-James

+1

As to the adding dex to a +6 strength belt i see no real problem with it but it would still cost you 6k for the +2 and the same again if you added con.

My maths may be hazy on this one but you could possibly even add charisma or other mental stats to a strength belt but the cost would be 4k x2(wrong slot)x1.5(extra function) so 4x2=8x1.5=12k i think:)

Liberty's Edge

james maissen wrote:
Todd Lower wrote:
I have a +2 belt of Giant Strength, can it be upgraded to a +2 belt of Physical Might (Str & Dex)?

Sure, why not?

Just notice how they are pricing those items. The primary (which is the one with the highest base price) costs normal price then you add on the secondaries (those with the same or lesser prices) at a 50% mark-up.

Thus the +2 belt of STR costs 4k.

A +2 belt of DEX would cost 4k.

Both are the same price so it doesn't matter which you consider primary.

The pricing for the +2 belt of physical might (STR & DEX) is 10k.

This breaks down to 4k+4k+50%(4k)=4k+4k+2k=10k.

-James

Oh yeah duh, it's right there I guess I was thinking it actually made a gold cost difference at the higher bonuses for some reason. Probably would have to upgrade the bonuses at the same rate then though I'm thinking, since that's how they have it modeled in the book right? Not sure on this one still but thanks James for helping me understand that they are already pricing them according to the page 553 rules.

Liberty's Edge

So let's say my cleric has a +6 headband of inspired wisdom that cost him 36,000 gp. He wants to add the phylactery of positive channeling power (+2d6 to the amount your channel energy heals/deals to allies/undead. Cost: 11,000 gp) to this headband since they occupy the same slot. Can I pay 16,500 gp for this power making the total I would pay for a +6 headband of inspired wisdom and positive channeling 52,500 gp?

Scarab Sages

In home games, yes at GM's discretion. In PFS, no. The resulting item is not an already listed stock item in the book, so it wouldn't be allowed for PFS. In the same tone, a +6STR belt, +2DEX, +4CON belt is not stock, so it wouldn't be legal in PFS, but a +4/+4/+4 is fine and legal. The source item to be upgraded, and the destination resulting item both have to be legal PFS items for you to do the direct upgrade at the cost difference between the two without taking a "sell the original for half" penalty.

The original debate about the upgrade was "they have different names and buckles, therefore they are too different" vs. "just look at the functionality". The second half won in Josh and Sean's postings, as long as it is to and from stock items. Otherwise, it would open up all the crafting rules, which neither of them (I think) would have intended.

So,
+2STR ==> +2STR, +2DEX == YES
+2STR, +2DEX ==> +2STR, +2DEX, +2CON == YES
+2STR, +2DEX ==> +4STR, +4DEX == YES
+2STR, +2DEX ==> +4STR, +2DEX == NO
+2STR, +2DEX ==> +2STR, +2DEX, +2CHA == NO

Liberty's Edge

Elyza wrote:

In home games, yes at GM's discretion. In PFS, no. The resulting item is not an already listed stock item in the book, so it wouldn't be allowed for PFS. In the same tone, a +6STR belt, +2DEX, +4CON belt is not stock, so it wouldn't be legal in PFS, but a +4/+4/+4 is fine and legal. The source item to be upgraded, and the destination resulting item both have to be legal PFS items for you to do the direct upgrade at the cost difference between the two without taking a "sell the original for half" penalty.

The original debate about the upgrade was "they have different names and buckles, therefore they are too different" vs. "just look at the functionality". The second half won in Josh and Sean's postings, as long as it is to and from stock items. Otherwise, it would open up all the crafting rules, which neither of them (I think) would have intended.

So,
+2STR ==> +2STR, +2DEX == YES
+2STR, +2DEX ==> +2STR, +2DEX, +2CON == YES
+2STR, +2DEX ==> +4STR, +4DEX == YES
+2STR, +2DEX ==> +4STR, +2DEX == NO
+2STR, +2DEX ==> +2STR, +2DEX, +2CHA == NO

Works for me, can't blame a guy for trying though right?


james maissen wrote:
Todd Lower wrote:
I have a +2 belt of Giant Strength, can it be upgraded to a +2 belt of Physical Might (Str & Dex)?
Sure, why not?
james maissen wrote:
Also anything said above that didn't follow the rule that a belt of giant strength will always be a belt of giant strength is in my understanding false

A belt of giant strength will always be a belt of giant strength. Just because you add similar abilities to an item does not make it another item. IMO


Assume, a belt of mighty whatever +4 Strength and +2 Con is allowed in the world that we play in, how much would it cost to let a belt of physical might +2 be leveled up to such a+ 4/+2 belt? (Marketprice)

My calculation looks like this

Belt of physical might+2 = 10.000 Gold
Belt of physical might+4/+2 = The Enchanter transforms a +2 Strength into a +4 strength bonus: 16.000 - 4.000 = 12.000 cost. This cost goes up 50% because it adds a second ability (the wrong word, sorry) to an ability that's already present = 18.000

I pay 18.000 Gold to let my belt +2/+2 be transformed into a +4/+2 belt.
If want to upgrade to a +4/+4 belt I would pay 18.000 again. So my belt would cost me 46.000 rather than 40.000 Gold.

Does that make sense to you?

Pardon my language


According to this:

"Adding New Abilities

Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.

The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."

You can upgrade any item indefinitely. The whole "but it doesn't have the right NAME!" argument rings hollow to me... Based on my excerpt above I'd think ANY item can be incrementally upgraded as long as the CURRENT effect is included or improved in the NEW effect.

For home games, going with a +6 STR, +4 STR, +2 CON item should even be possible. - In fact, there is a Cloak that gives +2 CHA. For home games that leaves the slot wide open for CHA boosting items without stretching the rules too far from RAW. (But that would be homebrew)


Thanks for your answer Xraal, but could you also tell me what I would have to pay for the Upgrade (+4/+2) if you were my DM?

I think a "normal" upgrade to +4/+4 would be 30.000 Gold (40.000-10.000), so maybe that could be translated as 15.000 for each stat boost OR it could be 12.000 for the first, 18.000 for the second (in name, because they are added at the same time).


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sean K Reynolds wrote:
I don't make rulings for Pathfinder Society OP, but IMO there's no reason you couldn't upgrade a belt of Str +2 to a belt of Str +2 and Dex +2, in the same sense that you can upgrade a +1 longsword to a +1 frost longsword.

Good call.


Turgan wrote:

Thanks for your answer Xraal, but could you also tell me what I would have to pay for the Upgrade (+4/+2) if you were my DM?

I think a "normal" upgrade to +4/+4 would be 30.000 Gold (40.000-10.000), so maybe that could be translated as 15.000 for each stat boost OR it could be 12.000 for the first, 18.000 for the second (in name, because they are added at the same time).

Sure, it is simple. :-)

A +2 price is 4.000.

A +2 STR +2 DEX price is 10.000.

If we break up the +2/+2 item, we get a portion of 4.000 and a portion of 6.000. In other words, adding a +2 cost the normal 4.000*1,5 = 6.000.

This follows the rule I quoted above and when I do the math, the existing multi attribute enhancing items also follow it.

To calculate the cost of a combo item, take the price of the item with the highest bonus and then add the price of the other bonus multiplied by 1,5.

Adding a:

+2 Price 6.000
+4 Price 24.000
+6 Price 54.000

The "missing" items would thus be priced:

+6 / +4 / +2 = 66.000

Table for you.

664 114000
644 84000
642 66000
622 48000
442 46000
422 28000
64 60000
62 42000


Dirkfreemont wrote:
So let's say my cleric has a +6 headband of inspired wisdom that cost him 36,000 gp. He wants to add the phylactery of positive channeling power (+2d6 to the amount your channel energy heals/deals to allies/undead. Cost: 11,000 gp) to this headband since they occupy the same slot. Can I pay 16,500 gp for this power making the total I would pay for a +6 headband of inspired wisdom and positive channeling 52,500 gp?

No, you'd have to add 50% to the second power (the phylactory). That's adding two unrelated powers to the same item. The reason the belt is not costing different is that there are items that combine different stats already, so they fall under the 'similar item' pricing rules when you upgrade.


mdt wrote:
No, you'd have to add 50% to the second power (the phylactory). That's adding two unrelated powers to the same item. The reason the belt is not costing different is that there are items that combine different stats already, so they fall under the 'similar item' pricing rules when you upgrade.

Now, I'm apologizing before hand if I butcher this completely.. but what 50% are you referring to?

36000 + 11000 = 47000
36000 + 11000 + 5500 = 52500

Isn't the above poster already accounting for this 50% mark up of which you speak? Or is there another mark up?


Stynkk wrote:
mdt wrote:
No, you'd have to add 50% to the second power (the phylactory). That's adding two unrelated powers to the same item. The reason the belt is not costing different is that there are items that combine different stats already, so they fall under the 'similar item' pricing rules when you upgrade.

Now, I'm apologizing before hand if I butcher this completely.. but what 50% are you referring to?

36000 + 11000 = 47000
36000 + 11000 + 5500 = 52500

Isn't the above poster already accounting for this 50% mark up of which you speak? Or is there another mark up?

Ah, sorry. I missed that it was already in there.

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