Red's Rise of the Runelords (Inactive)

Game Master GM Fuzzfoot

Initiative:

[dice=Rene]1d20+8[/dice
[dice=Aurora]1d20+1[/dice
[dice=Tylur]1d20+4[/dice
[dice=Skarn]1d20+4[/dice
[dice=Cordwin]1d20+2[/dice


1,101 to 1,150 of 1,491 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"We're not, right?"


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

”I will take your silence as an indication that perhaps you think we are.”


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"How have I sunk so low?"


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Well..maybe not petty vandals, but we know that they are some animated ones terrorizing the countryside-not saying that these are them mind you...but I ain't saying there not neither. Figure it is easier to rip them apart now instead of...you know...when they are alive! Cordwin says sheepishly under The Inquisitor's harsh interrogation!


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

”So we poke them once or twice just to see?”


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

We could poke them and they still might come alive later. Cordwin observes.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Back from the con and hopefully caught up on sleep!
René ignores the dwarves' bickering, continuing to pelt the scarecrows with rocks and slowly making his way towards the house so long as none of them move.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Skarn watches to see if the figures react to the pelting they are receiving.


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Cordwin would rather see more damage done to the scarecrows, but follows along anyway.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Do you think this is one of those wild goose hunt things?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry - another crazy week at work. Will post an update soon. On my phone right now...


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

No problem, it happens!


1 person marked this as a favorite.
Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As you toss rocks at the scarecrows, they jump to life... of sorts. Someone is tied to each post, sacks over their heads, growling and struggling unnaturally.

Round 1:
Struggle: 1d20 + 1 ⇒ (8) + 1 = 9
Struggle: 1d20 + 1 ⇒ (19) + 1 = 20

One of them breaks free from their bonds and drops to the ground.

Party's up!


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Skarn will cast detect evil and look at the figure that has gotten loose...

He may do more, depending on how that turns out


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Whelp, guess the peltin' was a good idea." René chuckled dryly.

Evil eye the tied up scarecrow's skill checks. -2 to skill checks for 7 rounds, DC 15 Will to reduce to 1 and then cackle to extend the hex. Let's see if we can't keep him tied up!

Statuses
- Bound scarecrow: -2 to skill checks (8 or 2 rounds)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Skarn detects plenty of evil in the now moving scarecrow.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Well, it is evil, so likely not some generic farmer. I think we can safely assume they need to get killed, or maybe re-killed is more correct."


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Told ye! Cordwin mumbles under his breath as he fires a bolt.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d10 ⇒ 4


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Skarn too will go and hit the thing...

Heavy Pick +1 Hit: 1d20 + 6 ⇒ (12) + 6 = 18
Heavy Pick +1 Damage: 1d6 + 3 ⇒ (2) + 3 = 5 x4


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"A most peculiar turn of events."


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Well, this is why I went 'n pelted 'em with rocks. Though dunno why Skarn didn't just tell us they wuz evil afore; would've saved us th'element of surprise."


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Let bygones be bygones my friend."


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Tylur draws the enchanted bastard sword and rushes the closest scarecrow sweeping the blade at the creature'legs.

+1 Bastard Sword swing: 1d20 + 9 ⇒ (9) + 9 = 18
dmg: 1d10 + 5 ⇒ (8) + 5 = 13


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Skarn silently urges Tyler on in his attack!


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"That swing looked pretty good to me!"


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"What are the odds that these are the only ones?"


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

I wish I could say they were, but they probably aren't.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Tyler cuts the head off of the freed one, and Cordwin puts a bolt in the one still hanging, still struggling.

Knowledge, religion DC 12:
You recognize these as ghouls, and it seems fairly recently created ones.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Knowledge (religion): 1d20 + 8 ⇒ (10) + 8 = 18 +3 to identify creature abilities and weaknesses

”Oy, those be ghouls indeed. They give you a fever that you don’t want, and they’ll paralyze you with their touch. Kill ‘me fast is the usual prescription. Likely there are more about as these were turned recently. Seems odd though that they’re tied as scarecrows. We’re they tied and then turned, or turned and then tied?”


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Now that he says it out loud, some of you realize these probably did turn AFTER they were tied up to these posts...


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Poor souls! Tied up and turned into ghouls. What a horrible way to go!


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Are we out of combat then?
"Wonder if whomever tied 'em up knew they was destined ta change. Prob'ly not or they woulda either killed 'em or kept 'em free. Guess we're stabbing all the scarecrows though ta make they done stay dead."


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Yeah! Stab the scarecrows! Sounds like a good plan!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I think it is safe to say that you are able to finish this one off easily enough.

So, you come across two more scarecrows. You stab them and quickly find that they are plain scarecrows.

The next one you come across, Cordwin quickly stabs with glee... only to hear a grunt and soft sobbing...


1 person marked this as a favorite.
Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

René quickly pulls the bag off of the scarecrow's head to reveal the person's face. "Hey, looks like this one ain't turned yet. Cordwin, you got that them healy stick? Mebbe we kin do sommat for him/her."

Trying to figure out if he's going to turn/how long we might have before that happens.
Heal: 1d20 + 4 ⇒ (19) + 4 = 23


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Oops!"


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Cordwin will cast a CLW spell.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Who are you and who made you into a scarecrow?


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Oh, and apart from just now getting inadvertently stabbed, how are you feeling?"

Heal: 1d20 + 7 ⇒ (20) + 7 = 27

Does he look sick?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

He looks very sick, in fact, it appears he will turn within the day.

He moans and looks at you with a deep sadness in his eyes. "The barn...." he mutters and then passes out.

He is bound, gagged, and down to 2 Dexterity and 2 Constitution from ghoul fever; plus you just stabbed him...


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

I didn't just stab him! Any cure for the poor fellow?


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Cordwin, feeling guilty, says, Should we take him back to town and see if some priests can cure him?


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"It will need to be quick! He doesn't have much time."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

At that moment, his eyes pop open wide. "Lettie! My love..."

And then he is out again.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Starcrossed fool."


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Let us get back to town with all haste. If cured he might shed some light on our investigation!


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Yeah, an' doom any other poor sap left still alive while we're at it?" As soon as the words were out of his mouth, René regretted it. Why the hell was actually arguing against the safe option? Though...actually, it might not be that bad. They'd probably be forced to explore this place again on their way back, so it would probably be best if they caught as many people as they could before they turned. "We should probably check out that there barn he went 'n' mentioned first."


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

"Yes, to the barn. If twenty minutes is the difference in this lad's chances, then the gods have condemned him, not us. Perhaps there are more to save."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I'm going to call that enough for consensus...

Moving on, you find two more ghouls hanging, and are able to dispatch them before they could break free and attack you. As you turn the last corner, you find another ghoul-in-process, a woman that you assume must be this Lettie. She is also in the final stages of ghoul fever, but at least she hasn't been stabbed.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Loot up, and get the unfortunates to a doctor?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

A1: The Barn
The barn is the larger of the two structures, an L-shaped building constructed around a unique feature-a 12-foot-high stone head, canted slightly to the left, depicting a helmed warrior, his face a stern model of determination. Moss has grown over much of the weathered figure, making his features hard to discern.

This head, known locally as "the Stone Warrior," is a remnant of an ancient Thassilonian statue that once stood in the area. Realizing the statue was too large to move and too unique to destroy, Hambley decided to use

A2: The Farmhouse - pretty basic farmhouse, but the door is open and hanging from 1 hinge.

1 to 50 of 1,491 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [GM Red] Rise of the Runelords - Gameplay All Messageboards

Want to post a reply? Sign in.