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Here's a new thread for people to debate the "merits" of ninjas, samurai, and katanas, including a discussion of whether they even can be adequately and accurately expressed using PFRPG and human language (I personally think that the only way to really display the full awesomeoness of the concepts is with interpretive dance in front of a blue screen filled with robots).
Go wild. Go crazy. Just go away from the Ultimate Combat thread.

Tensor |

I could see the ninja *the whole tiime*
Also, ninja speed is *terrifying* (katana vs. shurikan)

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I suppose if you want to completely ignore history, then, yes, katanas are bastard swords. But, if you want a historically accurate rpg (and, let's face it, historical accuracy has long been one of D&D's main selling points), then a katana needs its own stats. It should do 3d12 damage, have a critical hit range of 12-20/x6, and be immune to sunder attacks because it is made of microscopic layers of steel and vibranium.

Dorje Sylas |

Like carbonated water? I didn't know katanas were fizzy. That makes them even more awesome.
However getting into serious gear what are the historically ascribe powers of a ninja? I'm thinking of the Edo era plays, which if I remember right is where most of the modern ninja powers are derived. Can those be defined in the PFRPG?

Berik |
I suppose if you want to completely ignore history, then, yes, katanas are bastard swords. But, if you want a historically accurate rpg (and, let's face it, historical accuracy has long been one of D&D's main selling points), then a katana needs its own stats. It should do 3d12 damage, have a critical hit range of 12-20/x6, and be immune to sunder attacks because it is made of microscopic layers of steel and vibranium.
Why does everbody keep wanting to nerf the katana? I mean seriously... 3d12 damage? A common meteor swarm does more than that! And are you seriously suggesting that there's ever a time when a hit from a katana doesn't cause a critical? Please! Let's be sensible here.

Berik |
So you think that we need to come up with a new critical hit system? I could get behind that. A regular hit deals out a normal critical, but if you get 17-20 then you get a Katana Critical! Obviously that's going to instantly kill whatever you hit it with, but that seems a bit underpowered as is... Maybe the sheer awesomeness should also serve to heal you? Or you slice right through your target and onto the next adversary.

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I think I argued with this guy on the internet before
As soon as I saw this guy, I made a snap judgement call. This guy is a loser and he makes nerds everywhere look bad. LOL!!!
Thanks for sharing this one Spanky. I needed a laugh today!

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So ninjas need full BAB, d12 hit dice, barbarian DR, fighter bonus feats, monk AC and and unarmed combat ... heck, give ‘em ALL monk abilities, rogue skill list and skill points.
And magic.
Don't forget sneak attack, an animal companion (because where would he be without his faithful ninja dog?), and an infinite allotment of Hero Points

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Mothman wrote:Don't forget sneak attack, an animal companion (because where would he be without his faithful ninja dog?), and an infinite allotment of Hero PointsSo ninjas need full BAB, d12 hit dice, barbarian DR, fighter bonus feats, monk AC and and unarmed combat ... heck, give ‘em ALL monk abilities, rogue skill list and skill points.
And magic.
Good catch. I mean, it kind of goes without saying, but yeah. Those too.

seekerofshadowlight |

A few things here. The Asian class should be archtypes for sure. Cavalier , fighter and paladin all make good samurai and fit within the game and historical context. Ninja has always been a rogue. Any subtype of Ninja can be handled with archtypes and talents.
As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.
Of coarse the Asian fanatics will want all new class and weapons as well du it is Asian there for always better then anything else , ever.

Dabbler |

As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.
Having swung both bastard sword and katana, there's no comparison between the two. I would say use the elven curveblade stats but allow it one-handed or two, but only as a finesse weapon in two hands.

seekerofshadowlight |

seekerofshadowlight wrote:As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.Having swung both bastard sword and katana, there's no comparison between the two. I would say use the elven curveblade stats but allow it one-handed or two, but only as a finesse weapon in two hands.
Ah there is that real life thing again. How many types of bastard swords have you used? They did not make one uniform type of hand an a half sword. Same with any pathfinder weapon really.
Sure they are a single edged weapon that are not used like a hand an a half sword, however game wise the stats do reflect how it was used well enough
Hell look at long spear, known by hundreds of names and dozens of fighting styles at lest, yet they all use the longspear entry.
Game stats for weapons never reflect real life

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seekerofshadowlight wrote:As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.Having swung both bastard sword and katana, there's no comparison between the two. I would say use the elven curveblade stats but allow it one-handed or two, but only as a finesse weapon in two hands.
Have you swung an elven curveblade to compare it to a katana? Enquiring minds want to know!

Dabbler |

Dabbler wrote:Have you swung an elven curveblade to compare it to a katana? Enquiring minds want to know!seekerofshadowlight wrote:As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.Having swung both bastard sword and katana, there's no comparison between the two. I would say use the elven curveblade stats but allow it one-handed or two, but only as a finesse weapon in two hands.
Curses! You have guessed my shameful secret!

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Mothman wrote:Curses! You have guessed my shameful secret!Dabbler wrote:Have you swung an elven curveblade to compare it to a katana? Enquiring minds want to know!seekerofshadowlight wrote:As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.Having swung both bastard sword and katana, there's no comparison between the two. I would say use the elven curveblade stats but allow it one-handed or two, but only as a finesse weapon in two hands.
You're really an elf?! I knew it! ;-)

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Yeah, there is no need for Asian equipment or classes to use different stats. I would use the DnD "falchion" to represent a katana, as both represent a two-handed curved sword. If you subscribe to the inane belief that katanas are in some way superior to European swords, then use the Elven curveblade stats.

Dorje Sylas |

I'm sorry I really have to ask this of everyone, especially those who want a full ninja base class.
What is your Ninja!?
• My Ninja uses toad power*. (shapeshifting instead of 'typical' lame invisibility)
Seriously what do people want their Ninja to do? All I read is "base class, base class, base class" and never a hint as to what abilities this supposed base class should have.
*how my ninja obtains said power from said toads will be left to others.

Spanky the Leprechaun |

I'm sorry I really have to ask this of everyone, especially those who want a full ninja base class.
What is your Ninja!?
• My Ninja uses toad power*. (shapeshifting instead of 'typical' lame invisibility)
Seriously what do people want their Ninja to do? All I read is "base class, base class, base class" and never a hint as to what abilities this supposed base class should have.
*how my ninja obtains said power from said toads will be left to others.
If you checked my link above, you'd know that:
1. Ninjas are mammals.
2. Ninjas fight ALL the time.
3. The purpose of the ninja is to flip out and kill people.

bugleyman |

Here's a new thread for people to debate the "merits" of ninjas, samurai, and katanas, including a discussion of whether they even can be adequately and accurately expressed using PFRPG and human language (I personally think that the only way to really display the full awesomeoness of the concepts is with interpretive dance in front of a blue screen filled with robots).
Go wild. Go crazy. Just go away from the Ultimate Combat thread.
Why are people who know NOTHING about the katana always starting retarded threads like this? "Ha ha ha, ninja swords are so dumb, ha ha ha."
You'd crap yourself if you knew the truth: There are only a few master swordsmiths in the entire world entrusted with the secret of forging the katana. The blades are folded over fifty thousand times in order to produce a razor-keen edge which can slice through iron and steel. I've personally observed the crafting of a katana in a secret smithy, and I can tell you first-hand that the stats are more like this (if you're brave enough to look):
5d12 (8-20, 8x)*
*treat as a vorpal weapon
I can prove everything I've just said. First, do you know how many zombies I've killed in Left 4 Dead 2 with the ninja sword? Plus, here is the video evidence.
Moron.

Spes Magna Mark |

The blades are folded over fifty thousand times in order to produce a razor-keen edge which can slice through iron and steel.
Katanae (note the proper plural form) do not slice through iron and steel. Rather, katanae are so terrifyingly sharp that iron and steel actually "morph" out of the blade's path in a self-destructive attempt to avoid harm.
Mark L. Chance | Spes Magna Games