The Inane Battle of Ninja and Katana Awesomeness (aka, they are Super Awesome!)


Off-Topic Discussions

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Dark Archive Bella Sara Charter Superscriber

Here's a new thread for people to debate the "merits" of ninjas, samurai, and katanas, including a discussion of whether they even can be adequately and accurately expressed using PFRPG and human language (I personally think that the only way to really display the full awesomeoness of the concepts is with interpretive dance in front of a blue screen filled with robots).

Go wild. Go crazy. Just go away from the Ultimate Combat thread.

Grand Lodge

Shameless Ninja plug.


I think the elven curve-blade is basically a katana, it sums it up pretty well so far as I am concerned.

Edit: Genuine ninja are essentially monks or monk/rogues IMHO ...


Sebastian you know the word katana induces nerd rage and leads to threads being banned. Darn evil ponies.


ninjas are serious business remember that.

Liberty's Edge

you can do some serious research here.
maybe actual learn something.


I could see the ninja *the whole tiime*

Also, ninja speed is *terrifying* (katana vs. shurikan)


I'm waiting for someone to throw a smoke-bomb at this and whisk it away to off-topics before anyone notices.


Tensor wrote:
I could see the ninja *the whole tiime*

If you could see them, they weren't ninja.


making of a *katana*

the *science* .


I think I argued with this guy on the internet before


Youtube,......when additional comments have been disbled,....you KNOW it's good.


>baby ninja training<


Katanas are bastard swords, allow Tome of Battle so that all martial classes, not just ninjas and samurais and etc etc, are awesome.

You're welcome! :D

Dark Archive Bella Sara Charter Superscriber

I suppose if you want to completely ignore history, then, yes, katanas are bastard swords. But, if you want a historically accurate rpg (and, let's face it, historical accuracy has long been one of D&D's main selling points), then a katana needs its own stats. It should do 3d12 damage, have a critical hit range of 12-20/x6, and be immune to sunder attacks because it is made of microscopic layers of steel and vibranium.


That's carbonated steel.


Spanky the Leprechaun wrote:
That's carbonated steel.

A Katana combines piercing, slashing, and blocking into one blade; also added into the mix is the warrior-spirit -- the katana is a living weapon.

Liberty's Edge

all of these guys' joints are going to be destroyed by 34, and they will have to live in horrible chronic pain.


Like carbonated water? I didn't know katanas were fizzy. That makes them even more awesome.

However getting into serious gear what are the historically ascribe powers of a ninja? I'm thinking of the Edo era plays, which if I remember right is where most of the modern ninja powers are derived. Can those be defined in the PFRPG?


That's the secret to masamune blade. Why he cut that dud's finger off....he didn't want him to know it was quenced in Fresca.


Sebastian wrote:
... then a katana needs its own stats. It should do 3d12 damage, have a critical hit range of 12-20/x6, and be immune to sunder attacks because it is made of microscopic layers of steel and vibranium.

copyright.


Sebastian wrote:
I suppose if you want to completely ignore history, then, yes, katanas are bastard swords. But, if you want a historically accurate rpg (and, let's face it, historical accuracy has long been one of D&D's main selling points), then a katana needs its own stats. It should do 3d12 damage, have a critical hit range of 12-20/x6, and be immune to sunder attacks because it is made of microscopic layers of steel and vibranium.

Why does everbody keep wanting to nerf the katana? I mean seriously... 3d12 damage? A common meteor swarm does more than that! And are you seriously suggesting that there's ever a time when a hit from a katana doesn't cause a critical? Please! Let's be sensible here.

Liberty's Edge

What would be a "critical" with a "bastard sword" would, using a real katana, fission an oxygen molecule next to the opponent's skin, thus causing a thermonuclar splosion.
And arterial squirting.


So you think that we need to come up with a new critical hit system? I could get behind that. A regular hit deals out a normal critical, but if you get 17-20 then you get a Katana Critical! Obviously that's going to instantly kill whatever you hit it with, but that seems a bit underpowered as is... Maybe the sheer awesomeness should also serve to heal you? Or you slice right through your target and onto the next adversary.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

I thought Golarion already had a Katana. Don't they keep it in Absalom and call it the Starstone?


The Tick wrote:
Ninja aren't dangerous! Why, they're more afraid of you than you are of them!

Liberty's Edge

hurm...

Dark Archive

Spanky the Leprechaun wrote:
I think I argued with this guy on the internet before

As soon as I saw this guy, I made a snap judgement call. This guy is a loser and he makes nerds everywhere look bad. LOL!!!

Thanks for sharing this one Spanky. I needed a laugh today!

The Exchange

Also, Katanas ignore the hardness of any object they come into contact with, due to their edge being only a single molecule thick.


Everybody knows the best ninjas are emo cyborgs with jump jets.

Liberty's Edge

So ninjas need full BAB, d12 hit dice, barbarian DR, fighter bonus feats, monk AC and and unarmed combat ... heck, give ‘em ALL monk abilities, rogue skill list and skill points.

And magic.

The Exchange

Mothman wrote:

So ninjas need full BAB, d12 hit dice, barbarian DR, fighter bonus feats, monk AC and and unarmed combat ... heck, give ‘em ALL monk abilities, rogue skill list and skill points.

And magic.

Don't forget sneak attack, an animal companion (because where would he be without his faithful ninja dog?), and an infinite allotment of Hero Points

Liberty's Edge

Hunterofthedusk wrote:
Mothman wrote:

So ninjas need full BAB, d12 hit dice, barbarian DR, fighter bonus feats, monk AC and and unarmed combat ... heck, give ‘em ALL monk abilities, rogue skill list and skill points.

And magic.

Don't forget sneak attack, an animal companion (because where would he be without his faithful ninja dog?), and an infinite allotment of Hero Points

Good catch. I mean, it kind of goes without saying, but yeah. Those too.


A few things here. The Asian class should be archtypes for sure. Cavalier , fighter and paladin all make good samurai and fit within the game and historical context. Ninja has always been a rogue. Any subtype of Ninja can be handled with archtypes and talents.

As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.

Of coarse the Asian fanatics will want all new class and weapons as well du it is Asian there for always better then anything else , ever.


seekerofshadowlight wrote:
As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.

Having swung both bastard sword and katana, there's no comparison between the two. I would say use the elven curveblade stats but allow it one-handed or two, but only as a finesse weapon in two hands.


Dabbler wrote:
seekerofshadowlight wrote:
As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.
Having swung both bastard sword and katana, there's no comparison between the two. I would say use the elven curveblade stats but allow it one-handed or two, but only as a finesse weapon in two hands.

Ah there is that real life thing again. How many types of bastard swords have you used? They did not make one uniform type of hand an a half sword. Same with any pathfinder weapon really.

Sure they are a single edged weapon that are not used like a hand an a half sword, however game wise the stats do reflect how it was used well enough

Hell look at long spear, known by hundreds of names and dozens of fighting styles at lest, yet they all use the longspear entry.

Game stats for weapons never reflect real life

Liberty's Edge

seekerofshadowlight wrote:


Of coarse the Asian fanatics will want all new class and weapons as well du it is Asian there for always better then anything else , ever.

Which is actually only true of asian women.

Liberty's Edge

Dabbler wrote:
seekerofshadowlight wrote:
As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.
Having swung both bastard sword and katana, there's no comparison between the two. I would say use the elven curveblade stats but allow it one-handed or two, but only as a finesse weapon in two hands.

Have you swung an elven curveblade to compare it to a katana? Enquiring minds want to know!


Mothman wrote:
Dabbler wrote:
seekerofshadowlight wrote:
As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.
Having swung both bastard sword and katana, there's no comparison between the two. I would say use the elven curveblade stats but allow it one-handed or two, but only as a finesse weapon in two hands.
Have you swung an elven curveblade to compare it to a katana? Enquiring minds want to know!

Curses! You have guessed my shameful secret!

Liberty's Edge

Dabbler wrote:
Mothman wrote:
Dabbler wrote:
seekerofshadowlight wrote:
As for the Katana , my stance has always been it uses the bastard sword stats. However the Aldori Dueling sword also might work. I do not think the elven curve blade as it is two handed only.
Having swung both bastard sword and katana, there's no comparison between the two. I would say use the elven curveblade stats but allow it one-handed or two, but only as a finesse weapon in two hands.
Have you swung an elven curveblade to compare it to a katana? Enquiring minds want to know!
Curses! You have guessed my shameful secret!

You're really an elf?! I knew it! ;-)

Sovereign Court

Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Yeah, there is no need for Asian equipment or classes to use different stats. I would use the DnD "falchion" to represent a katana, as both represent a two-handed curved sword. If you subscribe to the inane belief that katanas are in some way superior to European swords, then use the Elven curveblade stats.


I'm sorry I really have to ask this of everyone, especially those who want a full ninja base class.

What is your Ninja!?

• My Ninja uses toad power*. (shapeshifting instead of 'typical' lame invisibility)

Seriously what do people want their Ninja to do? All I read is "base class, base class, base class" and never a hint as to what abilities this supposed base class should have.

*how my ninja obtains said power from said toads will be left to others.


Dorje Sylas wrote:

I'm sorry I really have to ask this of everyone, especially those who want a full ninja base class.

What is your Ninja!?

• My Ninja uses toad power*. (shapeshifting instead of 'typical' lame invisibility)

Seriously what do people want their Ninja to do? All I read is "base class, base class, base class" and never a hint as to what abilities this supposed base class should have.

*how my ninja obtains said power from said toads will be left to others.

If you checked my link above, you'd know that:

1. Ninjas are mammals.
2. Ninjas fight ALL the time.
3. The purpose of the ninja is to flip out and kill people.


Sebastian wrote:

Here's a new thread for people to debate the "merits" of ninjas, samurai, and katanas, including a discussion of whether they even can be adequately and accurately expressed using PFRPG and human language (I personally think that the only way to really display the full awesomeoness of the concepts is with interpretive dance in front of a blue screen filled with robots).

Go wild. Go crazy. Just go away from the Ultimate Combat thread.

Why are people who know NOTHING about the katana always starting retarded threads like this? "Ha ha ha, ninja swords are so dumb, ha ha ha."

You'd crap yourself if you knew the truth: There are only a few master swordsmiths in the entire world entrusted with the secret of forging the katana. The blades are folded over fifty thousand times in order to produce a razor-keen edge which can slice through iron and steel. I've personally observed the crafting of a katana in a secret smithy, and I can tell you first-hand that the stats are more like this (if you're brave enough to look):

Spoiler:

5d12 (8-20, 8x)*

*treat as a vorpal weapon


I can prove everything I've just said. First, do you know how many zombies I've killed in Left 4 Dead 2 with the ninja sword? Plus, here is the video evidence.

Moron.


Spanky the Leprechaun wrote:


1. Ninjas are mammals.

Incorrect, the most powerful ones are amphibians

Liberty's Edge

seekerofshadowlight wrote:
Spanky the Leprechaun wrote:


1. Ninjas are mammals.

Incorrect, the most powerful ones are amphibians

*sigh*

do they flip out and kill people? Okay then.


bugleyman wrote:
The blades are folded over fifty thousand times in order to produce a razor-keen edge which can slice through iron and steel.

Katanae (note the proper plural form) do not slice through iron and steel. Rather, katanae are so terrifyingly sharp that iron and steel actually "morph" out of the blade's path in a self-destructive attempt to avoid harm.

Mark L. Chance | Spes Magna Games

Liberty's Edge

Man, a ninja doesn’t need to flip out to kill people. If there’s a ninja about, people just die.


Heathansson wrote:

*sigh*

do they flip out and kill people? Okay then.

But what if he doesn't flip out. What if he just dangles a string above you while you sleep and drips poison down it and into your mouth?

Liberty's Edge

Katana don’t kill people. Ninjas with katana kill people.

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