More than 6 players show up?


Pathfinder Society

Grand Lodge 4/5 *

I'm starting PFS next week here in Winnipeg, and I have no idea how many folks may show up. I don't really want to ask someone else to prep as a GM "just in case" we need them, but I'm concerned that I may have more than 6 players show up ready to go. What's the best solution here? Are tables with more than 6 players legal under "play play play"?

this will be less of an issue after the first week and we gauge reaction, and I have time to recruit another GM, but I don't want to turn players away.

Thoughts?


The general rule is that a legal table is 4, 5 or 6 players, but this is the soft limit. There is an actual hard limit of 3 or 7, though. With 3 players, the GM will run one of the pre-gens as an npc, and with 7 players you increase the APL by 1. If you have 8 players show up, the only way everyone can participate is if you get one of them to GM. Then you would have a table of 4 and a table of 3 with an npc pre-gen and two GMs. This is all explained in the Guide to the Pathfinder Society, though, so if you have not downloaded it yet and read it, you should.

The Exchange 5/5

Well...
The P!P!P! rule state that you can accommodate for every one if need be. BUT...
The reality of it is: tables beyond 6 are rarely fun and usually highly chaotic. 7 can be done without too much but I personally refuse to run or organize tables beyond 7. (and do everything I can to avoid 7).
My best advice to you is to ask a buddy who might be interested in DMing to serve as backup. If you get too many people, then he can DM another table. You run Mod A he runs/preps Mod B. That means that you can safely handle up to 12 players. The following event, you already have a DM that's ready to go (and you might re-run the adventure for other people! So its all good!)

Good luck & let us know!

JP


Katharan, from the Guide ver. 3.0 on page 22:

Quote:


When using the “Play, Play, Play” rule to make a
legal table, a GM may allow up to seven players at
her table. This is called “the hard ceiling” and may
not be crossed, even for the “Play, Play, Play” rule.
If you find yourself with eight players and one GM,
instead create a table with four players and one GM
and a second table with three players plus the GM,
who plays a pregenerated character.

So even with "play, play, play" you still cannot have more than 7 players.

Grand Lodge 4/5 *

Thanks, folks... I'll see if I can find someone willing to back-up GM at the first session, in case we get more than 7 players show up. I have read the Guide 3.0+, but I missed the "hard limit" section... better give it another read after the kids are in bed!

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Enevhar Aldarion wrote:
and with 7 players you increase the APL by 1.

If you have 6 or more you increase the APL by 1 after calculating, unless that changed in 3.0 and I haven't had time to read it cover to cover yet :)


No, the current Guide does only says 6 or more players. I was just thinking I had seen it said in the forums that if you have 7 players that you can up the APL by one more in addition to the plus one for 6 players if needed so that the table has a challenge.

5/5 ** Venture-Lieutenant, Arizona—Tucson

In order to prepare for additional players, have your backup GM prepare a second adventure. If you have enough for two tables, he runs his adventure; if not, he plays at your table.

Next week you switch positions: He becomes the primary GM, while you prep a third adventure and take the backup spot.

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
Enevhar Aldarion wrote:
No, the current Guide does only says 6 or more players. I was just thinking I had seen it said in the forums that if you have 7 players that you can up the APL by one more in addition to the plus one for 6 players if needed so that the table has a challenge.

The 3.0 guide says exactly the same thing as the 2.2 guide. Page 27 (both versions), 'if there are six or more players at the table, add +1 to the APL.' I was just correcting your statement that you add 1 to the APL if you have seven, because that gives the false impression that's the only case in which you do. And it isn't.

The Exchange 1/5 ****

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Zizazat wrote:
Enevhar Aldarion wrote:
No, the current Guide does only says 6 or more players. I was just thinking I had seen it said in the forums that if you have 7 players that you can up the APL by one more in addition to the plus one for 6 players if needed so that the table has a challenge.

The 3.0 guide says exactly the same thing as the 2.2 guide. Page 27 (both versions), 'if there are six or more players at the table, add +1 to the APL.' I was just correcting your statement that you add 1 to the APL if you have seven, because that gives the false impression that's the only case in which you do. And it isn't.

Note that the only exception to this is if the +1 for size adds it past what players showed up to play. There is a specific example where if 6 players (all lvl 5) show up for a 1-5 adventure to go ahead and run it (even though with the +1 they are APL 6). My assumption that if it was tier 1-7 you would play up to the 6-7.

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