Michael Burchett's page

Pathfinder Adventure Path Subscriber. * Pathfinder Society GM. 17 posts (51 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters. 1 alias.


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Ok; that makes sense!

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How do you get access to this scenario? It's listed as unavailable.

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This is my first Starfinder game, but I've played lots of PFS and other PbP

Chronicle: 1
Player Name: Mike Burchett
Character Name: Landros
Organized Play: 11391-701
XP: 0
Fame: 0
Credits: 13
Reputation: 0
Boons: Acquisitives
Purchases: none

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Name: Allura
Race: female Half-elf
Classes/levels: Rogue 10
Adventure: Mother of Flies
Location: Walcourt
Catalyst: Ilnerik slam (damage)
The Gory Details: Two slams with one a crit was just too much for a non-tank like Allura. Immediately raised with Breath of Life, so not sure if it counts.

Name: Allura
Race: female Half-elf
Classes/levels: Rogue 11
Adventure: The Twice-Damned Prince
Location: Rego Cader
Catalyst: Morgh tounge followed by coup-de-grace

Name: Goomb (pronounce gloom)
Race: male tiefling
Classes/levels: Ranger 11
Adventure: The Twice-Damned Prince
Location: Rego Cader
Catalyst: Mohrg tounge followed by coup-de-grace

The Gory Details: While there have been some close calls, there have been no deaths in this campaign except for the above, possibly since the way-too-nice GM (myself) was way too generous on stats. So while they have not had trouble with some major set piece encounters, it was quite a shock that a simple encounter with the Mohrg Palaveen in the ruins of Rego Cader and his minions would be the first real PC deaths. Second coup-de-grace was given when last Mohrg had 10 hp but noone within AOO range. Since they immediately rose as zombies, it also meant that the 2 10000 gp diamonds they had planned on selling were instead used for two resurrection spells.

On a side note, this is an evil party, and when they found the Totemrix they did not immediately neutralize it with the Morrowfall; instead they gave it to Goomb's cleric cohort Noth for safekeeping. Now Noth is nowhere to be found, but is rumored to be in Rego Cader ;-).

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pbenner wrote:

Hi guys,

I have a player asking me about the Deepwood Sniper prestige class from 3.0 in my Pathfinder campaign. I don't see many issues with it as the improved critical abilities no longer stack in Pathfinder, but does anyone else see any issues?

Paul

Having let one into my 3.5 campaign many years ago, please note:

It is SUPER broken. It's a totally fun class to have around, but when they start shooting 5 arrows a round at 19-20/x5! they do incredible amounts of damage.

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Looking for clarification; one of the PCs in my campaign is a witch; her most used ability is hexing (Misfortune, etc.)

Maybe I'm just missing it, but I don't see anything that sets it as mind-effecting etc. This is pretty important, as it doesn't seem like something that should affect undead, constructs, etc.

Anyone have an answer?

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So I'm one scenario away from level 5, which means I am one scenario from choosing my next favored enemy.

My elven ranger is an archer, and he took humans as his first favored enemy, and I'm going to bump that one to +4. Any suggestions on the 2nd enemy? I am thinking undead at this point...

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Count_Rugen wrote:

Serious question! Hahaha

I mean, James is the creative head of the biz... Lisa is the administrative head of the biz... Erik is just listed ambiguously as "publisher."

Just curious

I think the more important question is: *breaks into song*

"What would Eric Mona do, if he were here right now..."

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Dragnmoon wrote:
Michael Burchett wrote:
Enevhar Aldarion wrote:


The first sentence should have added "so long as that character has not already received GM credit for that scenario."
I'm almost 100% positive you are incorrect here. You can GM and play a scenario for credit once each, regardless of order.

You read his statement incorrectly, What he is saying, is as long as the Character not player has not received GM credit it can receive playing credit.

a Character can only get Credit for a given scenario once.

*Fist to forehead* Doh!

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Pathfinder Adventure Path Subscriber
Enevhar Aldarion wrote:


The first sentence should have added "so long as that character has not already received GM credit for that scenario."

I'm almost 100% positive you are incorrect here. You can GM and play a scenario for credit once each, regardless of order.

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I'm GM'ing, but my group (CN witch, CN bard/ninja, NE ranger, NE rogue) decided on "The Order of Chaos".

Yeah, they're pretty much in it for themselves. Fun so far though. Sixfold Trial on Friday.

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Does an NPC (or PC) get another save when a witch cackles to prolong a misfortune effect?

From the way it is written, it does not seem so, but it does seem a bit super-awesome to have an enemy miss one save, and then have to roll twice for every d20 the rest of the combat.

So I wanted to check.

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Zizazat wrote:
Enevhar Aldarion wrote:
No, the current Guide does only says 6 or more players. I was just thinking I had seen it said in the forums that if you have 7 players that you can up the APL by one more in addition to the plus one for 6 players if needed so that the table has a challenge.

The 3.0 guide says exactly the same thing as the 2.2 guide. Page 27 (both versions), 'if there are six or more players at the table, add +1 to the APL.' I was just correcting your statement that you add 1 to the APL if you have seven, because that gives the false impression that's the only case in which you do. And it isn't.

Note that the only exception to this is if the +1 for size adds it past what players showed up to play. There is a specific example where if 6 players (all lvl 5) show up for a 1-5 adventure to go ahead and run it (even though with the +1 they are APL 6). My assumption that if it was tier 1-7 you would play up to the 6-7.

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This one isn't tried and tested, but I think I am going to go with it. I think I will have 2 gob war1, a gob adp1, and a dire rat with him. It shouldn't be too tough, but a decent challenge for a 1st level party.

With a white chin and a ratty appearance, this goblin looks ancient yet tough.
--------------------
WHITECHIN CR 2
Male Goblin Fighter 1 / Rogue 1
NE Small Humanoid (Goblinoid, Shapechanger)
Init +4; Senses Darkvision (60 feet), Low-Light Vision, Scent; Perception +7
--------------------
DEFENSE
--------------------
AC 21, touch 15, flat-footed 17 (+4 armor, +4 Dex, +1 size, +2 natural)
hp 16 (1d10+1d8+4)
Fort +4, Ref +6, Will +2
DR 10/silver
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Bite (Wererat, Dire Template, Natural) +1 (1d3+1) and
Dogslicer +4 (1d4+1) and
Masterwork Dogslicer +5 (1d4+2) and
(Single attack MW Dogslicer +6 1d4+2)
Special Attacks Filth Fever (Disease) (DC 13), Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str 13/15, Dex 18, Con 13/15, Int 12, Wis 12/15, Cha 4
Base Atk +2; CMB +2; CMD 16
Feats Rogue Weapon Proficiencies, Two-weapon Fighting, Weapon Finesse
Skills Acrobatics +3, Bluff +1, Climb +1, Escape Artist +3, Fly +5, Intimidate +2, Knowledge: Local +6, Perception +7, Ride +7, Sense Motive +7, Stealth +16, Survival +6, Swim +5
Languages Common, Goblin
SQ Change Forms (Su), Curse of Lycanthropy (DC 15) (Su), Lycanthropic Empathy +3 (Ex), Trapfinding +1
Combat Gear Masterwork Dogslicer, Dogslicer, Masterwork Chain Shirt; Other Gear Potion of Cure Light Wounds
--------------------
SPECIAL ABILITIES
--------------------
Change Forms (Su) Change into Hybrid or Animal forms.
Curse of Lycanthropy (DC 15) (Su) Bitten enemy must pass DC 15 Fortitude save or contract lycanthropy.
Damage Reduction (10/silver) You have Damage Reduction against all except Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Filth Fever (Disease) (DC 13) (Ex) Bite—injury; save Fort; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lycanthropic Empathy +3 (Ex) Improve the atttitude of your type of animal, as if using Diplomacy.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
===== Basic Details =====
Motivations & Goals: He wishes to rule all of the ruined city, and he is trying to recruit bandits into his "army".

Created With Hero Lab® - try it for free at http://www.wolflair.com!

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Just want to cancel my AP subscription just in case someone in my group wants to run one after I run CoT.

Also, if I want to subscride to the RPG, but already have an APG, can I subscribe without it sending me one?

Thanks!

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Thanks all for the insights...

I am running the "Devil we know" series, and since I have all brand new PFS players and filth fever is rampant in the series, I wanted to make sure I know what to do when it comes up.

Thanks again.

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Pathfinder Adventure Path Subscriber

Hey, a quick question... how should disease be handled, especially when it probably does not take effect during the scenario?