| shroudb |
New whirlwind dervish archetype for swashbuckler gains:
At 4th level, a whirling dervish can use her Dexterity modifier instead of her Strength modifier on melee damage rolls when using her swashbuckler finesse.
And his finesse is:
All one handed and light piercing weapons plus scimitar.A monk with p.e. snake style can use his unarmed for piercing damage (light piercing weapons?)
Does that effectively means that a whirlwind dervish 4 deals dex to damage and dex to attack with unarmed if using snake style?
Also:
The new dragon ferocity wording has been changed to
While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of twice your Strength bonus on the first attack and 1-1/2 your Strength bonus on the other attacks
Since it now increases the strength bonus (and not "adds") doesn't that mean that since you replace dex for str, you also increase his damage to dex*1.5?
So p.e. a whirlwind dervish 5/moms1 has:
Dex to attack
1.5 dex to damage?
(While fusing both styles, so 2swift, or 1swift at 7th lvl with combat style master)
Did I miss anything?
| shroudb |
You're good. Good luck making this practical though, since unarmed strikes are a terrible Swashbuckler weapon. Your Panache will run dry fast.
Well if it works it should do really nice damage since:
You can apply piranha to unarmed without requiring 13str for power attack.
As for crits, you do have free imp critical for your unarmed and you can also grab pummeling if you go moms 2 so that should increase them a bit. With p.e 4 attacks/round with 19-20 that comes as about 35% chance of crit each round. Which while it cannot compete in panache regeneration to the almost guaranteed crit of a scimitar, it vastly out damages it
Fomsie
|
Since it now increases the strength bonus (and not "adds") doesn't that mean that since you replace dex for str, you also increase his damage to dex*1.5?
Expect a no for two reasons,
1)It says Strength and not Dexterity, so by strict RAW it would have no effect.
2)The Agile enchant which allows you to use Dex instead of Str for damage specifically prohibits the 1.5x two handed multiplier to damage and Dragon Style essentially does the same thing, albeit with only one hand.
Even the Piranha Strike feat specifically leaves out the wording that Power Attack gets to increase the damage to a 1.5x modifier.
Generally anything that bolsters Str damage from extra hands or power, does not apply when Dexterity becomes the damage stat.
Basically the Devs are reluctant to allow too much in the way of Dex based combatants, unfortunately.
| shroudb |
shroudb wrote:
Since it now increases the strength bonus (and not "adds") doesn't that mean that since you replace dex for str, you also increase his damage to dex*1.5?Expect a no for two reasons,
1)It says Strength and not Dexterity, so by strict RAW it would have no effect.
2)The Agile enchant which allows you to use Dex instead of Str for damage specifically prohibits the 1.5x two handed multiplier to damage and Dragon Style essentially does the same thing, albeit with only one hand.
Even the Piranha Strike feat specifically leaves out the wording that Power Attack gets to increase the damage to a 1.5x modifier.
Generally anything that bolsters Str damage from extra hands or power, does not apply when Dexterity becomes the damage stat.
Basically the Devs are reluctant to allow too much in the way of Dex based combatants, unfortunately.
i don't plan on running this characte soon.
but:
both piranha and agile has specific wording disallowing them to gain 1.5x on dex.
while dervish has nothing like that.
also the raw is:
increase strength multiplier to 1.5x (not add +0.5x strenght)
and "instead of str, use dex"
so by raw it should be 1.5x dex
| Mark Seifter Designer |
Just because you can replace Str modifier with Dex modifier doesn't mean you can apply increases to Str modifier to your Dex modifier afterwards. The reason why agile mentions wielding it in two hands is that you can wield those weapons in two hands (unlike with this ability), and sometimes the text gives reminders of things that would already be true without that text if they would be a common occurrence, thus making them worth the wordcount. For example, on Thursday, Logan and I were working on <redacted>, and I pointed out that we didn't need the line about something not stacking because it already didn't stack. We both agreed to include it, despite the fact that it was redundant, just because it would come up commonly in games, it took few words to explain, and it would make it easier for people to understand than leaving it out.
| Rhatahema |
Sounds like it should work to me. If you swap your Strength modifier with your Dexterity modifier, I'd think you'd multiply your dexterity modifier by whatever amount you multiplied your strength modifier (unless stated otherwise). For instance, if you wore an agile amulet of mighty fists, I'd expect your dex bonus to be halved when attacking with secondary natural weapons, or multiplied by 1.5 when attacking with a sole natural weapon, since it only excludes the increased multiplier for two-handed weapons. Unless I'm missing a rule that states otherwise.
| shroudb |
Just because you can replace Str modifier with Dex modifier doesn't mean you can apply increases to Str modifier to your Dex modifier afterwards. The reason why agile mentions wielding it in two hands is that you can wield those weapons in two hands (unlike with this ability), and sometimes the text gives reminders of things that would already be true without that text if they would be a common occurrence, thus making them worth the wordcount. For example, on Thursday, Logan and I were working on <redacted>, and I pointed out that we didn't need the line about something not stacking because it already didn't stack. We both agreed to include it, despite the fact that it was redundant, just because it would come up commonly in games, it took few words to explain, and it would make it easier for people to understand than leaving it out.
thank you for that.
but the reasoning for not including it seems really counter intuitive.
i mean at this point we have:
when x, multiply x*1.5
replace x with y
that should intutivly translate when x, multiply y*1.5
because else, as some one above posted:
by your own reasoning, if someone used dervish with dualwielding then it should be DEX to damage for offhand too, and not 1/2 dex, because the only thing stated to be 1/2 is strength to offhand.
but that can't be right correct?
and having a system where:
bonuses to multipliers don't apply when you substitute an attribute
BUT
penalties to multipliers DO apply when you substitute an attribute
then it feels overly penaltizing to players and unrewarding.
what i'm trying to say, is that the logic used is really COUNTER intuitive, and as such, it should be nice to either have a general rule for those things (that it doesn't exist so far) or use specific text in abilities that substitute attributes.
Fomsie
|
Except that the Agile enchant, which I believe was the first option available for using Dex for damage, specifically states that the off hand damage limitation is enforced.
The Piranha Strike feat also specifically addresses the same limitation.
The new feats and abilities leave it out entirely, however, there is clear precedence already established in this regard.
That and one of the Developers just said so, so... to me that is a pretty solid no, now.
claudekennilol
|
Except that the Agile enchant, which I believe was the first option available for using Dex for damage, specifically states that the off hand damage limitation is enforced.
The Piranha Strike feat also specifically addresses the same limitation.
The new feats and abilities leave it out entirely, however, there is clear precedence already established in this regard.
That and one of the Developers just said so, so... to me that is a pretty solid no, now.
Right, the precedence is "it says so, thus it can't". The new ones don't say so. And there is no universal rule in place. I'm not saying it shouldn't as you're right, it seemingly shouldn't, but the argument for the opposite (as I just said) is also just as valid.
| RumpinRufus |
The Whirling Dervish archetype doesn't even give you Dex to damage if you dual-wield.
Dervish Dance (Ex): At 4th level, a whirling dervish can use her Dexterity modifier instead of her Strength modifier on melee damage rolls when using her swashbuckler finesse. She counts as having the Dervish Dance feat for purposes of meeting feat prerequisites.
Dervish Finesse (Ex): A whirling dervish can treat a scimitar as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse and all feats and class abilities that refer to such a weapon. She must not be carrying a weapon or shield in her off hand to gain this benefit. This ability alters swashbuckler finesse.
Fomsie
|
@claudekennilol: Not exactly, as there is no precedence to support the argument the other way beyond deductive reasoning. E.g. "It should work like this if it is a direct translation".
I am a big fan of agile, dexterity based fighters. However, I just don't see things like this working from a practical sense or from a "we don't want to undervalue strength" standpoint.
Imbicatus
|
The Whirling Dervish archetype doesn't even give you Dex to damage if you dual-wield.
Quote:Dervish Dance (Ex): At 4th level, a whirling dervish can use her Dexterity modifier instead of her Strength modifier on melee damage rolls when using her swashbuckler finesse. She counts as having the Dervish Dance feat for purposes of meeting feat prerequisites.Quote:Dervish Finesse (Ex): A whirling dervish can treat a scimitar as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse and all feats and class abilities that refer to such a weapon. She must not be carrying a weapon or shield in her off hand to gain this benefit. This ability alters swashbuckler finesse.
It does if you use unarmed strikes. You could use two-weapon fighting with unarmed strikes while having a free hand. If you used pummeling style, you would even get decent panache regeneration.
| Chess Pwn |
but the reasoning for not including it seems really counter intuitive.i mean at this point we have:
when x, multiply x*1.5
replace x with ythat should intuitively translate when x, multiply y*1.5
Except your doing the equation wrong.
It goes like this.When X, X = X*1.5
replace x with y.
So since dragon ferocity was increasing str, and you throw str out the window by getting dex instead, you don't get the multiplier on dex.
| Chess Pwn |
RumpinRufus wrote:It does if you use unarmed strikes. You could use two-weapon fighting with unarmed strikes while having a free hand. If you used pummeling style, you would even get decent panache regeneration.The Whirling Dervish archetype doesn't even give you Dex to damage if you dual-wield.
Quote:Dervish Dance (Ex): At 4th level, a whirling dervish can use her Dexterity modifier instead of her Strength modifier on melee damage rolls when using her swashbuckler finesse. She counts as having the Dervish Dance feat for purposes of meeting feat prerequisites.Quote:Dervish Finesse (Ex): A whirling dervish can treat a scimitar as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse and all feats and class abilities that refer to such a weapon. She must not be carrying a weapon or shield in her off hand to gain this benefit. This ability alters swashbuckler finesse.
You only have an off-hand for two-weapon fighting. Thus if something is reffering to off-hand it uses a "metaphorical hand" or in other words, you can't two weapon fight with it because it's using up your off hand by needing it free.
| Rhatahema |
shroudb wrote:
but the reasoning for not including it seems really counter intuitive.i mean at this point we have:
when x, multiply x*1.5
replace x with ythat should intuitively translate when x, multiply y*1.5
Except your doing the equation wrong.
It goes like this.
When X, X = X*1.5
replace x with y.
So since dragon ferocity was increasing str, and you throw str out the window by getting dex instead, you don't get the multiplier on dex.
I think that's the angle Mark was coming from, but it's dubious to me. You've each essentially presented the two orders by which you can apply the two effects. One that makes the two abilities compatible and one that makes them incompatible. What I'm not seeing is a rule that supports what order to apply these effects.
| Rhatahema |
Oh, though I can think of one reason why your increased strength multiplier should be applied first. If you did it in the opposite order, you could get both dexterity and strength to damage.
For example, with Dragon Style, "you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round." Normally, that overlaps with what your strength modifier to damage would normally be, since they are, according to the FAQ, bonuses from the same source (strength). But if you're wearing an agile amulet of mighty fists, you've swapped your normal strength bonus to damage for your dexterity bonus. Meaning you'd deal Unarmed Dice + 1xDex Modifier + 1.5xStr Modifier.
| Chess Pwn |
you replace your str with your dex. You've increased your str. Nothing says to increase your dex. also you prove it in your example
"i mean at this point we have:
when x, multiply x*1.5
replace x with y"
At this point you're no longer using x you're using y. Thus you lose out on the multiply x*1.5 OR you go in order in which case you increased X and then replaced the increased X with y. It doesn't say, whenever you see the word str replace with dex for all abilities and such.
ALSO
a whirling dervish can use her Dexterity modifier instead of her Strength modifier on melee damage rolls when using her swashbuckler finesse.
While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of twice your Strength bonus on the first attack and 1-1/2 your Strength bonus on the other attacks
So even in here you have use DEX instead of STR. This isn't even a replace, so it's more clear that it doesn't work like you're trying to say it is.
| Rhatahema |
While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of twice your Strength bonus on the first attack and 1-1/2 your Strength bonus on the other attacks
You're quoting the FAQ on Dragon Ferocity. My last post was quoting Dragon Style, which works differently. You add 1.5x your strength to damage, rather than increasing your strength multiplier to damage as you do with Dragon Ferocity.
| Rhatahema |
Same difference. you could add 5x str. you're still replacing any damage done by str by damage done with dex.
use her Dexterity modifier instead of her Strength modifier
doesn't matter if you've changed that modifier or adding that modifier 500 times. you're doing dex instead of str.
So your interpretation is that adding your dexterity modifier to damage instead of your strength modifier means, "Set all Strength modifiers to damage to zero, then add your dexterity modifier to damage"? That would be good news for secondary natural weapons in the case of Agile.
Agile states you "apply [your] Dexterity modifier to damage rolls with the weapon in place of [your] Strength modifier." If Dragon Style allows you to add 1.5x your Strength modifier to damage, you either apply the agile property to that feat, or add the damage from the feat after applying the agile property to your weapon. I don't see how Agile causes the bonus damage to just disappear. Dragon style never sets the condition that you only add damage if your base weapon deals your strength modifier to damage.
Imbicatus
|
Imbicatus wrote:You only have an off-hand for two-weapon fighting. Thus if something is reffering to off-hand it uses a "metaphorical hand" or in other words, you can't two weapon fight with it because it's using up your off hand by needing it free.RumpinRufus wrote:It does if you use unarmed strikes. You could use two-weapon fighting with unarmed strikes while having a free hand. If you used pummeling style, you would even get decent panache regeneration.The Whirling Dervish archetype doesn't even give you Dex to damage if you dual-wield.
Quote:Dervish Dance (Ex): At 4th level, a whirling dervish can use her Dexterity modifier instead of her Strength modifier on melee damage rolls when using her swashbuckler finesse. She counts as having the Dervish Dance feat for purposes of meeting feat prerequisites.Quote:Dervish Finesse (Ex): A whirling dervish can treat a scimitar as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse and all feats and class abilities that refer to such a weapon. She must not be carrying a weapon or shield in her off hand to gain this benefit. This ability alters swashbuckler finesse.
Except that's not what it says. It says "She must not be carrying a weapon or shield in her off hand to gain this benefit." If we are counting the metaphorical hand of TWF, then you never can benefit from the ability, because you are always carrying your unarmed strike.
| Rhatahema |
No, your Strength is no longer factored in whatsoever. That means that anything that would affect your Strength for damage means... nothing.
??? How are you supposed to use your Dexterity modifier in place of your Strength modifier if all Strength modifiers are erased from the equation? Where is this stated?
| Nocte ex Mortis |
Common sense, every time the rules substitute one Attribute for another, pretty much every time anything like this comes up.
As for how you use your Dex mod in place, how do you think Weapon Finesse works then? It does exactly the same thing as Agile does, except it applies to your attack bonus instead.
So, would you then state that a Belt of Strength +6 then adds an additional +3 to your Melee bonus?
| Rhatahema |
Common sense, every time the rules substitute one Attribute for another, pretty much every time anything like this comes up.
As for how you use your Dex mod in place, how do you think Weapon Finesse works then? It does exactly the same thing as Agile does, except it applies to your attack bonus instead.
So, would you then state that a Belt of Strength +6 then adds an additional +3 to your Melee bonus?
No, I don't think enhancements to your strength score affect your attack bonus with weapon finesse, because you're not adding your strength modifier to attack rolls while using weapon finesse. But, suppose a feat allowed you to add 1.5x your strength modifier to attack rolls with light weapons. That would either need to be substituted by your dexterity bonus, or added to your dexterity bonus.
| Rhatahema |
Why? You are now using your Dexterity bonus instead of your Strength bonus. Nothing effecting your Strength means jack. It could be 50,000 times your Strength bonus to attack...
But you are using Dexterity to attack. Same thing for damage.
Look, I understand your point regarding Dragon Ferocity. Dragon Ferocity increases your existing strength modifier to damage, so I can see where you'd find that incompatible with an ability that swaps your strength modifier for your dexterity modifier. By your interpretation, the strength modifier that would normally be increased has ceased to exist. So it's meaningless
Dragon Style, on the other hands, adds 1.5x your strength modifier to damage. It doesn't modify your existing strength modifier to damage at all. It simply adds damage derived from your strength modifier (which would ordinarily overlap with your existing strength modifier to damage).
| Chess Pwn |
Look the normal wording of attacking is: add your Strength modifier to the damage result.
When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus
dragon style:
you can add 1-1/2 times your Strength bonus on your first unarmed strike on a given round.
use her Dexterity modifier instead of her Strength modifier
So if I use a one handed weapon in two hands, according to you, I'd also get 1xDex and 1.5xStr, since it has the same wording as dragon style. You support this right?
| Rhatahema |
So if I use a one handed weapon in two hands, according to you, I'd also get 1xDex and 1.5xStr, since it has the same wording as dragon style. You support this right?
No. In that case, you're talking about a single source of damage with a multiplier adjusted by handedness. Or at least that's my read.
Let's say you're a monk in dragon style. Previously, I'd have said the intent was that the 1.5x STR bonus to damage replaces your normal strength modifier to damage, since stacking would be excessive. But with the FAQ clarifying that strength bonuses are considered a single source and thus overlap, it works as intended as written when you add that damage on top of your usual damage. So:
Unarmed Damage Die +(STR_MOD*1)+(STR_MOD*1.5)
With an Agile weapon, you use your dexterity modifier in place of your strength modifier on damage rolls with the weapon. It doesn't say damage rolls with the weapon excluding feats, class features, etc. It says you use one ability modifier in place of another for damage rolls. So
Unarmed Damage Die +(DEX_MOD*1)+(DEX_MOD*1.5)
The Dexterity bonuses would likewise overlap. You replace the ability modifier, but not the multipliers, save for excluding the benefit of wielding the weapon two-handed. That restriction isn't the same as saying "You can never add more than 1x your Dexterity modifier to damage with this ability". For it to negate all sources of your strength bonus to damage, it would need to say something along the lines of "When wielding an agile weapon, add your dexterity modifier to damage...You cannot add your strength modifier to damage while wielding an agile weapon."
| Chess Pwn |
Rhatahema. It's the same wording between them. I don't know how you read one one way and the other a different way. In two-handed you're adding str and you say it's replaced by dex. In dragon you're adding str and saying you keep the str. You should at least be consistent.
Anything that's modifying str doesn't carry over to dex. anything that modifies str, modifies then str. and then you replace that str with your dex. You're free to believe what you want, and run in home games as you wish.
| shroudb |
For the record, I don't say it must work.
I'm just saying that it should state so since there is no general rule.
For the record, if things remain the same they DO gain full dex to damage with offhands:
Dervish dance applies to all weapons affected by swashbuckler finesse. Which is scimitar if you are using nothing in the other hand
AND
Swashbuckler Finesse (Ex)
At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.
Which says nothing.
So you gain full dex on off hands.
Again I'm not saying it should. Precedence says no, but the ability lacks the language and there isn't a general rule.
You can't even make a general rule unless it states:
You get the penalties to multipliers but you don't get the bonuses, which frankly, I find stupid.