deinol |
I am curious what worlds people use with the Pathfinder RPG. I understand that these boards will skew towards people who probably play in Golarian, but how many of you don't? Do you play in settings produced by other companies? Do you craft your own world? Or are you all in with Golarian as your setting?
I myself run a Planescape based game using Pathfinder. They visit lots of other worlds so they've been to places like Greyhawk, Forgotten Realms, Ravenloft, Golarian, and "Ancient Greece".
meatrace |
Well. I play in two different groups. My thursday group right now is running through Freeport with plans to switch to a Dark Sun campaign come september. In my friday group we rotate between 3 DMs, two of which run custom worlds, and one is currently running Age of Worms as set in Forgotten Realms.
Also, I'm slowly working on converting the Ravenloft Grand Conjuction modules to Pathfinder and hope to run it in another year or two.
Mojorat |
Since we started playing Pathfinder Exclusively we are playing in Golarion. It is a wonderfdully done world with alot of what i liked about Greyhawk with the added benefit that its activel ybeing supported by the company that owns it.
If our group did something somewhere else though it would likely be in Greyhawk.
Kolokotroni |
Currently: 2 homebrew high fantasy worlds with the dm's own twist on things. 1 golarion campaign, and 1 set in an alternate history of victorian era earth where fantasy elements like magic, monsters and demons are present but unknown to the general population. My own next campaign will take in a setting similar to the victorian one, but in a modern timeframe.
Mike Bohlmann |
Previous - I finished up an Iron Kingdoms game using Pathfinder which wasn't too rough of a transition.
Current - I run one game active in the Dark Golden Age and will be starting a second one soon mostly for playtesting rule tweaks.
meatrace |
Always homebrew.
While many published settings have a lot to recommend them, there's generally enough that sticks in my craw to prevent me from running in them (e.g., I hate the treatment of polytheism, and religion in general, in most game settings).
I'm intrigued. Care to elaborate on this?
James Thomas RPG Superstar Season 9 Top 32 |
When I'm playing: Golarian (currently Counsel of Thieves ... very good btw).
When I'm GMing, it's my homebrew: Age of Redemption
Andostre |
Wandering Monster wrote:I'm intrigued. Care to elaborate on this?Always homebrew.
While many published settings have a lot to recommend them, there's generally enough that sticks in my craw to prevent me from running in them (e.g., I hate the treatment of polytheism, and religion in general, in most game settings).
I'm curious, too. I never really thought much about a world's pantheon until I was a PC in Monte Cook's Praemal world (aka Ptolus, which is the focus city of the campaign). In that world, there is one overwhelmingly more popular and influential diety (Lothian), and then a much more standard polytheistic pantheon. With a couple of exceptions, Lothianism states that all other deities are demons.
It's a really intriguing way to do it. You have enough options so that a PC can choose a diety that fits his or her character, but there's also this overbearing (yet Lawful Good) hierarcy that can create tension and variety or even religion-based intrigue for Lothian clerics and paladins. I feel like the Lothian church is based on the Catholic church in a lot of ways.
After playing in that world for four years, I still really like the idea of a polytheistic pantheon, but I like the idea of fewer dieties that each carry more influence.
I also play in a swashbuckling-inspired homebrew campaign that's lots of fun.
StabbittyDoom |
I like to craft limited scope, nonscientific-based homebrew worlds, then let the players blow them up.
I like to make worlds where (on the macro level) physical laws don't bother making sense. A cylindrical planet? Sure! Breathable atmosphere on a small asteroid? Awesome! Gas-giant sized planets with an earth-like surface and gravity? Cooler than a Picard face-palm! The sun really is just a torch in the sky? Adventure idea!
On the micro level, though, the worlds tend to be pretty normal.I hand-wave all the macro level stuff (and some other stuff) by saying "MAGIC!" and (possibly) allowing a player to have their character research it if curious.
Mynameisjake |
Mynameisjake wrote:I like to craft limited scope, nonscientific-based homebrew worlds, then let the players blow them up.I like to make worlds where (on the macro level) physical laws don't bother making sense. A cylindrical planet? Sure! Breathable atmosphere on a small asteroid? Awesome! Gas-giant sized planets with an earth-like surface and gravity? Cooler than a Picard face-palm! The sun really is just a torch in the sky? Adventure idea!
On the micro level, though, the worlds tend to be pretty normal.I hand-wave all the macro level stuff (and some other stuff) by saying "MAGIC!" and (possibly) allowing a player to have their character research it if curious.
Exactly. I don't want to go back to the very earliest of gaming days where a Dragon would be in one room and an orc tribe in the very next, each completely separate and non-interactive with the other. On the other hand, there's a little too much Star Trek in our fantasy these days, IMHO.
The sky is a glass ceiling resting on the Pillars of Heaven from which the four winds blow? Yup. The world really is the back of a giant Dragon Turtle who swims through the sea of night? You betcha. The Desert Kingdoms has two suns that rise and set over its burning sands? Damn skippy. And I don't mean any of that metaphorically. The sky really is a glass dome. Literally.
I understand that the standard model of a solar system is used in most commercial products, since it's the easiest for most readers to relate to, but the fact that some of the fantastical and mythic have been lost from our world building saddens me.
LuZeke |
I've always used homebrew for my campaigns. However, the current adventure I'm running is the second campaign within the same world that I'm building up, this time with a new group (though 2 players from the previous group) in a different part of the world as well as time.
The first campaign involved time travel, so things might get... complicated.
Gilfalas |
I am curious what worlds people use with the Pathfinder RPG.
My ref runs us in Forgotten Realms/Faerun but with her homebrew world tacked on the 'other side of the world' and blocked by the 'Veil'.
Basically there is nearly no way to get from side to side expect by certain rare magical places and very powerful magic (teleport does not work but Greater Teleport does since it can take you any distance on the same plane and the 'Veil' has a vertical limit).
Her semi-home brew is called Pegasus III is is loosely based on the old 'Known World' Gazeteers. Pretty fun place frankly.
steelhead |
I've used Eberron most recently, and plan on continuing to use it. However, I'm finding that I buy Paizo products based on the specific settings, adventures, dieties, and other details of Golarion that easily fit into Eberron. Eventually I might just switch to Golarion because the fantastic particularities keep getting better and better.
meatrace |
The sky is a glass ceiling resting on the Pillars of Heaven from which the four winds blow? Yup. The world really is the back of a giant Dragon Turtle who swims through the sea of night? You betcha. The Desert Kingdoms has two suns that rise and set over its burning sands? Damn skippy. And I don't mean any of that metaphorically. The sky really is a glass dome. Literally.
Don't tell my players but: my setting is essentially a demi-plane created by the Genesis spell, which oscillates between the positive and negative energy planes (day and night). Deep within my world exist the dark manipulators, thousands if not tens of thousands of years old mind flayer liches bent on turning the world into perpetual darkness and cold, then subjugating its weary populace.
Twin Agate Dragons |
Kalamar, Greyhawk, Golarion, Forgotten Realms, Oathbound, Nyambe, Rokugan, Blackmoor, Hamunaptra, Ptolus, Thieves World, Conan, Black Company, Lone Wolf, Ravenloft, Masque of the Red Death, A Game Of Thrones, Everquest, Amethyst (3E), Kitsunemori, Dragonstar, Eberron, Dragon Lance and Sarunia.
Lord Fyre RPG Superstar 2009 Top 32 |
Bluenose |
Homebrew when I GM a D&D game, at least for the last 29 years. With other games, Third Imperium (Traveller), Glorantha (Runequest and Heroquest), Mythic Russia (HEroquest), Warring States China (Qin), Star Wars Universe (Saga, these days), Mass Effect universe (Heroquest), Albion and elsewhere(Dragon Warriors), Logres and points North (Pendragon), Rokugan (L5R), Star Trek universe, and probably a few others I don't remember.
Troy Malovich |
Homebrew, the same world for about 14 yrs now. It has a lot of DragonLance influence. Minotaurs with honor, a small list of gods just named diff based on race or country who tend to only get involved enough to keep the bad ones from getting involved. I've converted it from 2nd to 3rd now to 4th.
Will run a Dark Sun when it comes out, but only cause if I don't I won't get to play it. All the rest of my groups run either homebrew or FR when they run (I cant stand FR). But D&D is D&D and I have more fun playing with friends in a world I don't like, than not playing.
DigitalMage |
My group was playing in Eberron during 3.5, when PF came out we converted the whole game and then just kept playing.
Out of interest, how much conversion did you have to do? What classes, races, magic items etc did you find you needed to convert? How much 3.5 crunch do you still use (e.g. Prestige classes, feats etc)?
Shadowlord |
All games I have ever run or played in were either FR or a homebrew world. I am currently in a homebrew. I have to admit though, as much as I loved FR, I am really looking forward to the new PF Golarion campaign setting. It will be something totally new to me but looks like a refreshing change from FR with just as much detail and though, if not more.