The Elemental Disciple


Advice


Greetings one and All
I have started putting together and updating to Pathfinder a few Prestige Classes I was creating along the Bloodline Idea based on the Dragon Disciple for the other Bloodlines Please have a look at my 1st round draft of the Elemental Disciple and Tell me what you think. Trash it, offer suggestions on changes to improve or Praise the Idea ether way here it is for a shake down. All advice is welcomed.

The Elemental Disciple:
Requirements: To qualify to become an elemental disciple, a character must fulfill all the following criteria.
Race: Any non elemental.
Skills: Knowledge (Planes) 5 ranks.
Languages: chosen elemental
Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, he must have the elemental bloodline. If the character gains levels of sorcerer after taking this class, he must take the elemental bloodline.
Level BAB Fort Save Ref Save Will Save SpecialSpells Per Day
1 +0 +0 +1 +1 Power of the Elements -----
2 +1 +1 +1 +1 Ability Boost, Blood Line Feat,+1d6 to elemental Ray, DR 1/- +1 Level to existing Arcane Spellcasting Class
3 +2 +1 +2 +2 Elemental Power +1 Level to existing Arcane Spellcasting Class
4 +3 +1 +2 +2 Ability Boost, +1 increase to Natural Armor, DR 2/- +1 Level to existing Arcane Spellcasting Class
5 +3 +2 +3 +3 Blood Line Feat, Blindsense (30ft) -------
6 +4 +2 +3 +3 Ability Boost, DR 3/- +1 Level to existing Arcane Spellcasting Class
7 +5 +2 +4 +4 Elemental form (1/Day) +1 Level to existing Arcane Spellcasting Class
8 +6 +3 +4 +4 Ability Boost, Blood Line Feat, DR 4/- +1 Level to existing Arcane Spellcasting Class
9 +6 +3 +5 +5 Elemental Power, DR ---------
10 +7 +3 +5 +5 Elemental Form (2/Day), Blindsense (60ft), DR 5/- +1 Level to existing Arcane Spellcasting Class

Class Skills
The elemental disciple’s class skills (and the key ability for each skill) are Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha) Knowledge (Planes, Nature) (Int), Perception (Wis), and Spellcraft (Int). (Plus the following based on Element Air: Fly (Dex), Earth: Knowledge Dungeoneering (Int), Fire: Acrobatics (Dex), Water: Swim (Str) )
Skill Ranks at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the elemental disciple prestige class.
Weapon and Armor Proficiency: Elemental disciples gain no proficiency with any weapon or armor.
Spells per Day: At the indicated levels, an elemental disciple gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a dragon disciple, he must decide to which class he adds the new level for purposes of determining spells per day.
Power of the Elements: An elemental disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the elemental disciple does not have levels of sorcerer, he instead gains bloodline powers of the elemental bloodline, using his elemental disciple level as his sorcerer level to determine the bonuses gained. He must choose a elemental type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell’s level.
Ability Boost: As a elemental disciple gains levels in this prestige class, his ability scores increase as noted below based on Elemental type. These increases stack and are gained as if through level advancement.
Air: +2 Dex (2nd), +2 Con(4th), +2 Int(6th), +2 Cha(8th)
Water: +2 Str(2nd), +2 Con(4th), +2 Int(6th), +2 Wis(8th)
Earth: + 2 Str(2nd), +1 Natural Armor, +2 Str(4th), +2 Con(6th), +1 Natural Armor(8th)
Fire: +2 Dex(2nd), +2 Dex(4th), +2 Int(6th), +2 Cha(8th)

Elemental Power: The elemental disciple gain powers based on the element chosen when entering this class
Air: Whirl Wind (Medium) (3rd), at 9th disciple increases to large, also at 9th gains ability to fly 60(Average) if already has Fly speed increases to 90 (good)
Water: Drench (cast level= to sorcerer + Disciple levels), swim speed =to base move May take 10 on swim checks (3rd), Vortex (DC 19+con Mod)
Earth: Tremorsence 30ft (3rd), Tremorsence 60ft , Earth Glide(EX) (9th)
Fire: Burn (1d6DC 13+con mod) (3rd), at 9th burn increases to 2d8 DC 19+con mod (these are added to any melee attack made)

Bloodline Feat: Upon reaching 2nd level and every three levels thereafter, an elemental disciple receives one bonus feat, chosen from the elemental bloodline’s bonus feat list (see page 75).
Darkvision (Ex): At 5th level, the elemental disciple gains Darkvision with a range of 30 feet. At 10th level, the range of this ability increases to 60 feet.
Elemental Form: At 7th level, an elemental disciple can assume the form of an elemental. This ability works like Elemental Body II. At 10th level, this ability functions as Elemental Body III and the elemental disciple can use this ability twice per day. His caster level for this effect is equal to his effective sorcerer levels for his elemental bloodline. Whenever he casts Elemental Body, he must assume the form of an elemental of the same type as his bloodline.


Why do they get blind sight? The elemental bloodline does not give you blind sight nor does any elemental that I know of get it.
Also, by the description of the ability it should be blind sense, not blind sight.


Kierato wrote:

Why do they get blind sight? The elemental bloodline does not give you blind sight nor does any elemental that I know of get it.

Also, by the description of the ability it should be blind sense, not blind sight.

actually All elementals Get Dark Vision but you are right My Mistake Thanks


warren Burgess wrote:
Air: Whirl Wind (Medium) (3rd), at 9th disciple increases to large, also at 9th gains Fly if already has Fly speed increases to 90 (good)

by Fly do you mean the spell?


Kierato wrote:
warren Burgess wrote:
Air: Whirl Wind (Medium) (3rd), at 9th disciple increases to large, also at 9th gains Fly if already has Fly speed increases to 90 (good)
by Fly do you mean the spell?

no I did not it would be like the Elemental Bloodline movement power. I should say the gains ability to fly 60(Average) and if already has a Fly speed it increases to 90 (good)


OK

warren Burgess wrote:
Air: Whirl Wind (Medium) (3rd), at 9th disciple increases to large,

I assume you mean the whirl wind form changes to large and not the character himself, right?


Kierato wrote:

OK

warren Burgess wrote:
Air: Whirl Wind (Medium) (3rd), at 9th disciple increases to large,
I assume you mean the whirl wind form changes to large and not the character himself, right?

Yes


warren Burgess wrote:
May take 10 on swim checks, Vortex (DC 19+con Mod)

I assume both of these powers are gained at 9th level, correct?

warren Burgess wrote:
Earth: + 2 Str(2nd), +1 Natural Armor, +2 Str(4th), +2 Con(6th), +1 Natural Armor(8th)

I would Change this to: Earth: + 2 Str(2nd), +2 Str(4th), +2 Con(6th), +3 Natural Armor(8th) (I can under stand wanting to give them the Nat AC bonus over the course of a few levels, but to make up for not receiving a 4th ability score boost I think they should get a +3 bonus all at once, IMO.


Kierato wrote:
warren Burgess wrote:
May take 10 on swim checks, Vortex (DC 19+con Mod)

I assume both of these powers are gained at 9th level, correct?

warren Burgess wrote:
Earth: + 2 Str(2nd), +1 Natural Armor, +2 Str(4th), +2 Con(6th), +1 Natural Armor(8th)
I would Change this to: Earth: + 2 Str(2nd), +2 Str(4th), +2 Con(6th), +3 Natural Armor(8th) (I can under stand wanting to give them the Nat AC bonus over the course of a few levels, but to make up for not receiving a 4th ability score boost I think they should get a +3 bonus all at once, IMO.

Opps the take 10 on swim checks should be on the 3rd level

Note that the ability and the Natural armor both happen at 4th with the Earth Disciple actually gain a total of +2 Natural armor at level 4 in addition to +2 Str. but I could see moving it to +2 at 8th level


You misunderstood, I meant give them a +3 Nat AC bonus at 8th level as opposed to a +2 bonus spread out.
I would also suggest putting up an updated version so we can see the changes better (you don't have to, of course)


Kierato wrote:

You misunderstood, I meant give them a +3 Nat AC bonus at 8th level as opposed to a +2 bonus spread out.

I would also suggest putting up an updated version so we can see the changes better (you don't have to, of course)

I think I understand though the build in armor bonus for all elements kick in at 4th Move the rest of the Earth's to 8th right?

and sure I'll post the current update with the changes. I was just editing the top post as we agreed on errors that needed to be fixed


Elemental Disciple:
Requirements: To qualify to become an elemental disciple, a character must fulfill all the following criteria.
Race: Any non elemental.
Skills: Knowledge (Planes) 5 ranks.
Languages: chosen elemental
Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, he must have the elemental bloodline. If the character gains levels of sorcerer after taking this class, he must take the elemental bloodline.

Level BABFort SaveRef SaveWill SaveSpecialSpells Per Day
1 +0 +0 +1 +1 Power of the Elements -----
2 +1 +1 +1 +1 Ability Boost, Blood Line Feat,+1d6 to elemental Ray, DR 1/- +1 Level to existing Arcane Spellcasting Class
3 +2 +1 +2 +2 Elemental Power +1 Level to existing Arcane Spellcasting Class
4 +3 +1 +2 +2 Ability Boost, +1 increase to Natural Armor, DR 2/- +1 Level to existing Arcane Spellcasting Class
5 +3 +2 +3 +3 Blood Line Feat, Darkvision(30ft) -------
6 +4 +2 +3 +3 Ability Boost, DR 3/- +1 Level to existing Arcane Spellcasting Class
7 +5 +2 +4 +4 Elemental form (1/Day) +1 Level to existing Arcane Spellcasting Class
8 +6 +3 +4 +4 Ability Boost, Blood Line Feat, DR 4/- +1 Level to existing Arcane Spellcasting Class
9 +6 +3 +5 +5 Elemental Power, DR ---------
10 +7 +3 +5 +5 Elemental Form (2/Day), darkvision (60ft), DR 5/- +1 Level to existing Arcane Spellcasting Class

Class Skills
The elemental disciple’s class skills (and the key ability for each skill) are Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha) Knowledge (Planes, Nature) (Int), Perception (Wis), and Spellcraft (Int). (Plus the following based on Element Air: Fly (Dex), Earth: Knowledge Dungeoneering (Int), Fire: Acrobatics (Dex), Water: Swim (Str) )
Skill Ranks at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the elemental disciple prestige class.
Weapon and Armor Proficiency: Elemental disciples gain no proficiency with any weapon or armor.
Spells per Day: At the indicated levels, an elemental disciple gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a dragon disciple, he must decide to which class he adds the new level for purposes of determining spells per day.
Power of the Elements: An elemental disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the elemental disciple does not have levels of sorcerer, he instead gains bloodline powers of the elemental bloodline, using his elemental disciple level as his sorcerer level to determine the bonuses gained. He must choose a elemental type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell’s level.
Ability Boost: As a elemental disciple gains levels in this prestige class, his ability scores increase as noted below based on Elemental type. These increases stack and are gained as if through level advancement.
Air: +2 Dex (2nd), +2 Con(4th), +2 Int(6th), +2 Cha(8th)
Water: +2 Str(2nd), +2 Con(4th), +2 Int(6th), +2 Wis(8th)
Earth: + 2 Str(2nd), +2 Str(4th), +2 Con(6th), +2 Natural Armor(8th)
Fire: +2 Dex(2nd), +2 Dex(4th), +2 Int(6th), +2 Cha(8th)

Elemental Power: The elemental disciple gain powers based on the element chosen when entering this class
Air: Whirl Wind (Medium DC13+con Mod) (3rd), at 9th disciple increases to large(DC 19+con Mod, also at 9th gains Fly if already has Fly speed increases to 90 (good)
Water: Drench (cast level= to sorcerer + Disciple levels), swim speed =to base move May take 10 on swim checks, (3rd) Vortex (DC 19+con Mod)
Earth: Tremorsence 30ft (3rd), Tremorsence 60ft , Earth Glide(EX) (9th)
Fire: Burn (1d6DC 13+con mod) (3rd), at 9th burn increases to 2d8 DC 19+con mod (these are added to any melee attack made)

Bloodline Feat: Upon reaching 2nd level and every three levels thereafter, an elemental disciple receives one bonus feat, chosen from the elemental bloodline’s bonus feat list (see page 75).
Darkvision (Ex): At 5th level, the elemental disciple gains Darkvision with a range of 30 feet. At 10th level, the range of this ability increases to 60 feet.
Elemental Form: At 7th level, an elemental disciple can assume the form of an elemental. This ability works like Elemental Body II. At 10th level, this ability functions as Elemental Body III and the elemental disciple can use this ability twice per day. His caster level for this effect is equal to his effective sorcerer levels for his elemental bloodline. Whenever he casts Elemental Body, he must assume the form of an elemental of the same type as his bloodline.


Looking pretty good.
I would also change the Elemental body 2 and 3 to Elemental body 3 and 4, which are the same levels as the form of the dragon spells that the Dragon Disciple gains.


Kierato wrote:

Looking pretty good.

I would also change the Elemental body 2 and 3 to Elemental body 3 and 4, which are the same levels as the form of the dragon spells that the Dragon Disciple gains.

I thought of that the reason I went with 2 and 3 if that keep the size changed in to in line with the size that form of dragon limits you to but I can see the reasoning to adjust to an equal power of spell effect


It's your choice, I was just remarking from a power stand point.
Also, I think you could afford to give them Darkvision 60 ft. and 90 ft.


Ok here is the Current Update with some of the suggested Changes

Elemental Disciple:
Requirements: To qualify to become an elemental disciple, a character must fulfill all the following criteria.
Race: Any non elemental.
Skills: Knowledge (Planes) 5 ranks.
Languages: chosen elemental
Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, he must have the elemental bloodline. If the character gains levels of sorcerer after taking this class, he must take the elemental bloodline.

Level BAB Fort Save Ref Save Will Save Special Spells Per Day
1 +0 +0 +1 +1 Power of the Elements -----
2 +1 +1 +1 +1 Ability Boost, Blood Line Feat,+1d6 to elemental Ray, DR 1/- +1 Level to existing Arcane Spellcasting Class
3 +2 +1 +2 +2 Elemental Power +1 Level to existing Arcane Spellcasting Class
4 +3 +1 +2 +2 Ability Boost, +1 increase to Natural Armor, DR 2/- +1 Level to existing Arcane Spellcasting Class
5 +3 +2 +3 +3 Blood Line Feat, Blindsense (30ft) -------
6 +4 +2 +3 +3 Ability Boost, DR 3/- +1 Level to existing Arcane Spellcasting Class
7 +5 +2 +4 +4 Elemental form (1/Day) +1 Level to existing Arcane Spellcasting Class
8 +6 +3 +4 +4 Ability Boost, Blood Line Feat, DR 4/- +1 Level to existing Arcane Spellcasting Class
9 +6 +3 +5 +5 Elemental Power, DR ---------
10 +7 +3 +5 +5 Elemental Form (2/Day), Blindsense (60ft), DR 5/- +1 Level to existing Arcane Spellcasting Class

Class Skills
The elemental disciple’s class skills (and the key ability for each skill) are Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha) Knowledge (Planes, Nature) (Int), Perception (Wis), and Spellcraft (Int). (Plus the following based on Element Air: Fly (Dex), Earth: Knowledge Dungeoneering (Int), Fire: Acrobatics (Dex), Water: Swim (Str) )
Skill Ranks at Each Level: 2 + Int modifier.
Hit Dice: D6
Class Features
All of the following are class features of the elemental disciple prestige class.
Weapon and Armor Proficiency: Elemental disciples gain no proficiency with any weapon or armor.
Spells per Day: At the indicated levels, an elemental disciple gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a dragon disciple, he must decide to which class he adds the new level for purposes of determining spells per day.
Power of the Elements: An elemental disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the elemental disciple does not have levels of sorcerer, he instead gains bloodline powers of the elemental bloodline, using his elemental disciple level as his sorcerer level to determine the bonuses gained. He must choose a elemental type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell’s level.
Ability Boost: As a elemental disciple gains levels in this prestige class, his ability scores increase as noted below based on Elemental type. These increases stack and are gained as if through level advancement.
Air: +2 Dex (2nd), +2 Con(4th), +2 Int(6th), +2 Cha(8th)
Water: +2 Str(2nd), +2 Con(4th), +2 Int(6th), +2 Wis(8th)
Earth: + 2 Str(2nd), +2 Str(4th), +2 Con(6th), +2 Natural Armor(8th)
Fire: +2 Dex(2nd), +2 Dex(4th), +2 Int(6th), +2 Cha(8th)

Elemental Power: The elemental disciple gain powers based on the element chosen when entering this class
Air: Whirl Wind (Medium DC13+con Mod) (3rd), at 9th disciple increases to large(DC 19+con Mod), also at 9th gains Fly if already has Fly speed increases to 90 (good)
Water: Drench (cast level= to sorcerer + Disciple levels), swim speed =to base move May take 10 on swim checks, (3rd) Vortex (DC 19+con Mod)
Earth: Tremorsence 30ft (3rd), Tremorsence 60ft , Earth Glide(EX) (9th)
Fire: Burn (1d6DC 13+con mod) (3rd), at 9th burn increases to 2d8 DC 19+con mod (these are added to any melee attack made)

Bloodline Feat: Upon reaching 2nd level and every three levels thereafter, an elemental disciple receives one bonus feat, chosen from the elemental bloodline’s bonus feat list (see page 75).
Darkvision (Ex): At 5th level, the elemental disciple gains Darkvision with a range of 30 feet. At 10th level, the range of this ability increases to 60 feet.
Elemental Form: At 7th level, an elemental disciple can assume the form of an elemental. This ability works like Elemental Body III. At 10th level, this ability functions as Elemental Body IV and the elemental disciple can use this ability twice per day. His caster level for this effect is equal to his effective sorcerer levels for his elemental bloodline. Whenever he casts Elemental Body, he must assume the form of an elemental of the same type as his bloodline.


I have nothing left to teach you, young grasshopper (Joke).
Looks good, I think all that's left to do is test play.

Greedy request:
Could you look over my Warper class(Here) and give me your opinion?


Neat - I may try this out with an elemental (fire) sorceress I'm using in my RotRL campaign.

Nice job, Warren!

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"


The Dalesman wrote:

Neat - I may try this out with an elemental (fire) sorceress I'm using in my RotRL campaign.

Nice job, Warren!

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Thank you Please let me know how it runs


If someone would be so kind as to move this to the correct location That would be nice. I think it should be over in the Homebrew forum now
Thank you
Oh wise and powerful moderators


Ok I did Notice one Error in the chart it says Blindsence it should Read Darkvision 30ft/ 60ft
I'll post a final draft after I hear back for a few more people just to make sure I got everything


1 person marked this as a favorite.

Ok here is the most current update after a few off forum comments I have Please let me know what you think. again Take it apart shake it around and take it for a test drive. Enjoy

Elemental Disciple:
Requirements: To qualify to become an elemental disciple, a character must fulfill all the following criteria.
Race: Any non elemental.
Skills: Knowledge (Planes) 5 ranks.
Languages: chosen elemental
Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, he must have the elemental bloodline. If the character gains levels of sorcerer after taking this class, he must take the elemental bloodline.

Level BAB Fort Save Ref Save Will Save Special Spells Per Day
1 +0 +0 +1 +1 Power of the Elements -----
2 +1 +1 +1 +1 Ability Boost, Blood Line Feat,+1d6 to elemental Ray, DR 1/- +1 Level to existing Arcane Spellcasting Class
3 +2 +1 +2 +2 Elemental Power +1 Level to existing Arcane Spellcasting Class
4 +3 +1 +2 +2 Ability Boost, +1 increase to Natural Armor, DR 2/- +1 Level to existing Arcane Spellcasting Class
5 +3 +2 +3 +3 Blood Line Feat, Darkvision(30ft), Elemental Mastery -------
6 +4 +2 +3 +3 Ability Boost, DR 3/- +1 Level to existing Arcane Spellcasting Class
7 +5 +2 +4 +4 Elemental form (1/Day) +1 Level to existing Arcane Spellcasting Class
8 +6 +3 +4 +4 Ability Boost, Blood Line Feat, DR 4/- +1 Level to existing Arcane Spellcasting Class
9 +6 +3 +5 +5 Elemental Power, DR ---------
10 +7 +3 +5 +5 Elemental Form (2/Day), Darkvision (60ft), DR 5/- +1 Level to existing Arcane Spellcasting Class

Class Skills
The elemental disciple’s class skills (and the key ability for each skill) are Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha) Knowledge (Planes, Nature) (Int), Perception (Wis), and Spellcraft (Int). (Plus the following based on Element Air: Fly (Dex), Earth: Knowledge Dungeoneering (Int), Fire: Acrobatics (Dex), Water: Swim (Str) )
Skill Ranks at Each Level: 2 + Int modifier.
Hit Dice D6
Class Features
All of the following are class features of the elemental disciple prestige class.
Weapon and Armor Proficiency: Elemental disciples gain no proficiency with any weapon or armor.
Spells per Day: At the indicated levels, an elemental disciple gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a dragon disciple, he must decide to which class he adds the new level for purposes of determining spells per day.
Power of the Elements: An elemental disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the elemental disciple does not have levels of sorcerer, he instead gains bloodline powers of the elemental bloodline, using his elemental disciple level as his sorcerer level to determine the bonuses gained. He must choose a elemental type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell’s level.
Ability Boost: As a elemental disciple gains levels in this prestige class, his ability scores increase as noted below based on Elemental type. These increases stack and are gained as if through level advancement.
Air: +2 Dex (2nd), +2 Con(4th), +2 Int(6th), +2 Cha(8th)
Water: +2 Str(2nd), +2 Con(4th), +2 Int(6th), +2 Wis(8th)
Earth: + 2 Str(2nd), +2 Str(4th), +2 Con(6th), +2 Natural Armor(8th)
Fire: +2 Dex(2nd), +2 Dex(4th), +2 Int(6th), +2 Cha(8th)

Elemental Power: The elemental disciple gain powers based on the element chosen when entering this class
Air: Whirl Wind (Medium DC13+con Mod) (3rd), at 9th disciple increases effect to large(DC 19+con Mod), also at 9th gains the ability to Fly 60ft (average) if already has Fly speed increases to 90 (good)
Water: Drench (cast level= to sorcerer + Disciple levels), swim speed =to base move May take 10 on swim checks, (3rd) Vortex (DC 19+con Mod)
Earth: Tremorsence 30ft (3rd), Tremorsence 60ft , Earth Glide(EX) (9th)
Fire: Burn (1d6DC 13+con mod) (3rd), at 9th burn increases to 2d8 DC 19+con mod (these are added to any melee attack made)
Elemental Mastery: Gains a Bonus base on the chosen Element
Air Mastery (Ex) An Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental disciple.
Earth Mastery (Ex) An earth elemental disciple gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the disciple takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental disciple is initiating or resisting these kinds of attacks.
Water Mastery (Ex) A water elemental disciple gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the disciple is touching the ground, the disciple takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the disciple is initiating or resisting these kinds of attacks.
Fire Mastery (Ex) Fire subtype creatures take a –1 penalty on attack and damage rolls against an fire elemental disciple.
Bloodline Feat: Upon reaching 2nd level and every three levels thereafter, an elemental disciple receives one bonus feat, chosen from the elemental bloodline’s bonus feat list (see page 75).
Darkvision (Ex): At 5th level, the elemental disciple gains Darkvision with a range of 30 feet. At 10th level, the range of this ability increases to 60 feet.
Elemental Form: At 7th level, an elemental disciple can assume the form of an elemental. This ability works like Elemental Body III. At 10th level, this ability functions as Elemental Body IV and the elemental disciple can use this ability twice per day. His caster level for this effect is equal to his effective sorcerer levels for his elemental bloodline. Whenever he casts Elemental Body, he must assume the form of an elemental of the same type as his bloodline.


"Bump"
I one of the Moderators would be so kinds as to move this to the Suggestions/House Rules/Homebrew section I would greatly appreciated it
Thank you


warren Burgess wrote:

"Bump"

I one of the Moderators would be so kinds as to move this to the Suggestions/House Rules/Homebrew section I would greatly appreciated it
Thank you

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