
Death Dealer Rex |

This may be not so simple of a question but here it is.Is there ANY way of lowering a monsters DR? My friend plays an arcane archer and asked me today. Its a high level campaign and he is mostly bard with 10 levels AA and a splash of rogue i beleive. We also have 16th lvl sorc and lots of fighters and 1 cleric in the group. So any way we can lower a monsters DR for the whole party to dmg him?

Charender |

I know of only 2 things that can get past DR of X/-
Paladin smite evil ignores DR. At level 11 the paladin can share their smite with the rest of the party.
Fighter can get feats(penetrating strike and greater penetrating strike) that bypass DR.
If the DR is of a specific type(like X/good or x/silver)
Align weapon and similar spells can help bypass DR specific DRs.

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This may be not so simple of a question but here it is.Is there ANY way of lowering a monsters DR? My friend plays an arcane archer and asked me today. Its a high level campaign and he is mostly bard with 10 levels AA and a splash of rogue i beleive. We also have 16th lvl sorc and lots of fighters and 1 cleric in the group. So any way we can lower a monsters DR for the whole party to dmg him?
Limited wish? As a DM would allow it to do this for 1min/caster level.
Be sure they phrase it "just so."

Death Dealer Rex |

Death Dealer Rex wrote:This may be not so simple of a question but here it is.Is there ANY way of lowering a monsters DR? My friend plays an arcane archer and asked me today. Its a high level campaign and he is mostly bard with 10 levels AA and a splash of rogue i beleive. We also have 16th lvl sorc and lots of fighters and 1 cleric in the group. So any way we can lower a monsters DR for the whole party to dmg him?Limited wish? As a DM would allow it to do this for 1min/caster level.
Be sure they phrase it "just so."
** spoiler omitted **
Interesting thank you both for the reply. How exactly would you word your limeted wish for this? What exactly would you say?

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Interesting thank you both for the reply. How exactly would you word your limeted wish for this? What exactly would you say?
You see, wishes are made in game. PC's don't have any understanding of the system they are playing in. In fact the most prestigious, researched religious organizations working closely with the deities themselves would only barely begin to start getting glimpses of it. Say something like these people, privy to the secrets of the greatest kings and such MIGHT start to see the patterns that guide the world. These people would have an "inkling" of what DR is and how it works. That being said there is the application of the rules as PCs.
Lets say he phrases the question thusly-
"I want to remove "X creatures" Damage reduction"
Whatever deity hears and processes this order would likely scratch his head. He might interpret it as saying, "I can't hurt this creature, could you remove its armor?"
Or perhaps he might simply dismiss it as nonsense and just do whatever the hell he feels like, including punishing the person bothering to send him a message that is gibberish.
You would have to phrase it in such a way that it would make sense in the world. Let's say you are fighting an ancient Brass Dragon. "I beg of you, make the Dragons Scales softer and less resistant to damage" would be a good way of phrasing it.

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This may be not so simple of a question but here it is.Is there ANY way of lowering a monsters DR? My friend plays an arcane archer and asked me today. Its a high level campaign and he is mostly bard with 10 levels AA and a splash of rogue i beleive. We also have 16th lvl sorc and lots of fighters and 1 cleric in the group. So any way we can lower a monsters DR for the whole party to dmg him?
I don't know of an external (another party member) way of doing the trick, but the 10th level AA player (needs a +6 BAB to get into the PRC, unless your GM lowered the requirements) has around a +16 BAB can take the Deadly Aim feat.
Trades off of BAB like power attack, So a PC with a +16 BAB would get a -5 on all ranged attacks and get a +10 on all damage. The to-hit can be offset by attack boosters/buffs(he is also a Bard after all), but the additional base damage alone is one way to get more damage per attack and thus a better chance of overcoming DR on hits.

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Fighter can get feats(penetrating strike and greater penetrating strike) that bypass DR.
Just wanted to point out that the feat does not let you bypassed X/- DR. It can only bypass DR that can already be bypassed in some manner.
The only advice I can give is to have your characters research it's weakness.
If it's DR is X/- then you're SOL when it comes to direct assault with physical attacks. Indirect assault (such as drowning the bastard) or energy damage are going to be your methods of attack. Have the AA use some energy damage spells through their arrows, or just use them directly. Being a bard they should have access to the "shout" spell; Shout does sonic damage, which nearly nothing is resistant to. If they didn't pick this spell, then tisk-tisk.
At least the sorc is still useful.

Sean K Reynolds Contributor |
1 person marked this as a favorite. |

You see, wishes are made in game.
Not really. Odds are, your characters don't even speak English, so you can't really expect that when a player makes a wish, they're saying EXACTLY what their character is saying. So the GM can reasonably be expected to interpret whatever the *player* says (and means) and gives that wish the appropriate game mechanics to accomplish the desired game effect for the *character*, which includes:
1) taking into account characters don't understand game mechanics
2) characters aren't speaking the same language as the player
3) characters are using slang or colloquialisms that may not have parallels or exist at all in the game world.
The player wants to lower a monster's DR. Don't make the player weasel around the wording in-game to accomplish that, you know what they want, don't screw them out of what they're obviously asking for just because their characters don't know what DR is. If you're the GM, you're there to provide fun challenges for the players, you're not their opponent. They have brains, you have brains, everyone use your brains and don't make the combat screech to a halt because you want a player to trip over the wording of an obvious, easy wish.
"The DM is not a robot." --Monte Cook

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The player wants to lower a monster's DR. Don't make the player weasel around the wording in-game to accomplish that, you know what they want, don't screw them out of what they're obviously asking for just because their characters don't know what DR is. If you're the GM, you're there to provide fun challenges for the players, you're not their opponent. They have brains, you have brains, everyone use your brains and don't make the combat screech to a halt because you want a player to trip over the wording of an obvious, easy wish.
"The DM is not a robot." --Monte Cook
Might I counter that wish griefing is among the oldest and most time worn of traditions in the history of the game. Of course they will in all likelihood get their wish, but backlash and unintended consequences are the blood in the magical creature that is the wish spell.

Charender |

Sean K Reynolds wrote:The player wants to lower a monster's DR. Don't make the player weasel around the wording in-game to accomplish that, you know what they want, don't screw them out of what they're obviously asking for just because their characters don't know what DR is. If you're the GM, you're there to provide fun challenges for the players, you're not their opponent. They have brains, you have brains, everyone use your brains and don't make the combat screech to a halt because you want a player to trip over the wording of an obvious, easy wish.
"The DM is not a robot." --Monte Cook
Might I counter that wish griefing is among the oldest and most time worn of traditions in the history of the game. Of course they will in all likelihood get their wish, but backlash and unintended consequences are the blood in the magical creature that is the wish spell.
and among the stupidest.
The rules for wish are pretty clear. Unless the player is trying to wish for something that is way outside the power level of a wish, the DM really shouldn't grief them.

Charender |

Charender wrote:
and among the stupidest.The rules for wish are pretty clear. Unless the player is trying to wish for something that is way outside the power level of a wish, the DM really shouldn't grief them.
You're characters must not worship chaotic deities then huh?
Just sayin...
Seeing as how wish and limited wish are arcane spells, I am not sure what that has to do with the price of tea in china....

Sean K Reynolds Contributor |

You're characters must not worship chaotic deities then huh
Do those deities do anything "chaotic" for any other spells granted to those characters? No? So why should a direct line to a higher power, a reward for a character who's loyally been serving that deity for 10+ levels, be the one place where you screw with them?
I repeat: the GM is not the opponent of the players.

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Guess I see things differently, while the DM may not be the enemy, he IS the challenges, and it is his job to make them interesting ones. He may not be the opponent but he does oppose them. You see what I am getting at, wish ... idk how to put it, is in a whole other realm of powers. You can do ANYTHING with wish, and tbh wishing to remove DR from a monster is a pretty huge waste unless it does happen to be like... THE BBEG for an entire story arc and he happens to be nearly insurmountable due to that one strength.
I once played in a game where a player wanted to raise the ocean level 5 feet for good. Guess what? It worked by adding another permanent moon, changing the ecology of the entire planet, messing up the calendar, started a huge epidemic of lycan creatures, etc... you see what I am getting at here.
Another example was when I used a wish to make myself considerably more intelligent (+5 int) and the drawback was that my personality dramatically changed. Was I mad? Hell no, it was an interesting well deserved consequence and made sense. It is one of the easiest way for a DM to get his hand in a game more directly without spouting off about "Rule 0."
In summary I guess all I can say is /shrug, I play things different. My group and I take more artistic license with the game than the rest of you are comfortable doing.

Remco Sommeling |

Themetricsystem wrote:You see, wishes are made in game.Not really. Odds are, your characters don't even speak English, so you can't really expect that when a player makes a wish, they're saying EXACTLY what their character is saying. So the GM can reasonably be expected to interpret whatever the *player* says (and means) and gives that wish the appropriate game mechanics to accomplish the desired game effect for the *character*, which includes:
1) taking into account characters don't understand game mechanics
2) characters aren't speaking the same language as the player
3) characters are using slang or colloquialisms that may not have parallels or exist at all in the game world.The player wants to lower a monster's DR. Don't make the player weasel around the wording in-game to accomplish that, you know what they want, don't screw them out of what they're obviously asking for just because their characters don't know what DR is. If you're the GM, you're there to provide fun challenges for the players, you're not their opponent. They have brains, you have brains, everyone use your brains and don't make the combat screech to a halt because you want a player to trip over the wording of an obvious, easy wish.
"The DM is not a robot." --Monte Cook
I respectfully disagree with mr. SKR.
A (limited)wish should be something easily described in words from the perspective of the character, making a player shortcut to the mechanical benefits of the spell denies alot of flavor. A simple wish would be to replicate a spell anything beyond that I will ask the player what he/she asks for.
That doesnt mean I will screw the players over for making a wish unless it is granted by another powerful creature that is looking for mischief or personal gain of some sort.

Charender |

Guess I see things differently, while the DM may not be the enemy, he IS the challenges, and it is his job to make them interesting ones. He may not be the opponent but he does oppose them. You see what I am getting at, wish ... idk how to put it, is in a whole other realm of powers. You can do ANYTHING with wish, and tbh wishing to remove DR from a monster is a pretty huge waste unless it does happen to be like... THE BBEG for an entire story arc and he happens to be nearly insurmountable due to that one strength.
There is a difference between interesting and annoying.
If I wished for a pet dog. This is a fairly reasonable wish. If the DM made the dog show up with rabies and breathing fire trying to kill the party, I would be more annoyed than challenged or interested.
Another thing to think about is that my character may have a much higher int and wisdom than I do. As such, he may be far better able to word a wish than I could. In effect the DM is rewarding/penalizing specific characters for their player's skill(or lack there of) with words.
I once played in a game where a player wanted to raise the ocean level 5 feet for good. Guess what? It worked by adding another permanent moon, changing the ecology of the entire planet, messing up the calendar, started a huge epidemic of lycan creatures, etc... you see what I am getting at here.
This is clearly outside the scope and power for a "normal" wish. As a DM, I would say this one is fair game to twist. This is as per the RAW.
Another example was when I used a wish to make myself considerably more intelligent (+5 int) and the drawback was that my personality dramatically changed. Was I mad? Hell no, it was an interesting well deserved consequence and made sense. It is one of the easiest way for a DM to get his hand in a game more directly without spouting off about "Rule 0."
And being told how to RP your character is somehow fun?
If it were me as a player, I would RP differently, but that is my choice. If I were the DM, I would suggest the idea to the players, but I would never force the issue.

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And being told how to RP your character is somehow fun?If it were me as a player, I would...
More along the lines of shifting my characters alignment along the axis one direction and I gained a personality trait, he went from lawful to neutral and became slightly neurotic.
I ran with it, I had no problem with it, esp since int is a mental stat, and it was more than reasonable to expect a person who suddenly has his mind altered in a significant way to have his personality (derived therfrom) also altered.And on the note of the fire-breathing dog... there is NO way I would have the dog attack the party, I mean... he very well might breathe fire but... not in a ... nonconstructive way. Esp for such a weak wish.

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I once played in a game where a player wanted to raise the ocean level 5 feet for good. Guess what? It worked by adding another permanent moon, changing the ecology of the entire planet, messing up the calendar, started a huge epidemic of lycan creatures, etc... you see what I am getting at here.
This is awesome and I fully endorse twisting overly powerful wishes in not-necessarily-bad but fun ways.
I've never had a player even use wish (people don't get that high usually) so I've not had this come up. I'd probably instigate a rule that an overly powerful/creative wish initiates a 10 minute "thinking" break after which the result (whether twisted or not) is played out.
Another example was when I used a wish to make myself considerably more intelligent (+5 int) and the drawback was that my personality dramatically changed. Was I mad? Hell no, it was an interesting well deserved consequence and made sense. It is one of the easiest way for a DM to get his hand in a game more directly without spouting off about "Rule 0."
This, however, is not awesome. Unless they were trying to do it with one wish, then twist it. If it was 5 wishes as per RAW I would only change their personality if the player requested it as a story element.

Charender |

Charender wrote:
And being told how to RP your character is somehow fun?If it were me as a player, I would...
More along the lines of shifting my characters alignment along the axis one direction and I gained a personality trait, he went from lawful to neutral and became slightly neurotic.
I ran with it, I had no problem with it, esp since int is a mental stat, and it was more than reasonable to expect a person who suddenly has his mind altered in a significant way to have his personality (derived therfrom) also altered.And on the note of the fire-breathing dog... there is NO way I would have the dog attack the party, I mean... he very well might breathe fire but... not in a ... nonconstructive way. Esp for such a weak wish.
That is my point. There are plenty of old school DM out there who feel the need to twist every wish no matter how simple or reasonable it is.
back on topic...
A wish to temporarily to reduce a creature's DR is fairly reasonable wish. The is a cleric war domain ability that lets the cleric gain the benefit of a feat for 1 round/level. Level 8 cleric -> level 4 cleric spell -> level 5 arcane spell, then add one level for letting the character ignore prerequisites. I would basically let a limited wish give greater penetrating strike to one person in the party for 1 round/level.

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Themetricsystem wrote:You see, wishes are made in game.The player wants to lower a monster's DR. Don't make the player weasel around the wording in-game to accomplish that, you know what they want, don't screw them out of what they're obviously asking for just because their characters don't know what DR is. If you're the GM, you're there to provide fun challenges for the players, you're not their opponent. They have brains, you have brains, everyone use your brains and don't make the combat screech to a halt because you want a player to trip over the wording of an obvious, easy wish.
"The DM is not a robot." --Monte Cook
Amen. Adversarial DMs are sooo 1st Edition.

Zaister |
... You can do ANYTHING with wish ...
No you can't. This is not first or second Edition AD&D. Maybe you should actually read up on the wish spell in the rulebook.
Another example was when I used a wish to make myself considerably more intelligent (+5 int)
That is indeed a good example, albeit for what you can't do with a single wish spell. If you had actually read the spell description, you would know that this is indeed possible, but would actually require five wish spells cast in "immediate succession".
In short, in the Pathfinder RPG - as in third edition D&D before it - wish is a spell with a well-defined effect like any other, and seeing it has a rather costly material component, there is no reason for the GM to screw with the players, except perhaps out of spite or the desire to "put the players in their place". If that is the way you like to play the game, you don't need "a badly worded wish" to screw with them, you can do it anytime you like, without needing this flimsy excuse.
In summary I guess all I can say is /shrug, I play things different. My group and I take more artistic license with the game than the rest of you are comfortable doing.
That's fine. If your players really like getting screwed for no reason, then by all means, feel free. However, you should not presume that your rather free and arbitrary approximation of the rules should be relevant for other players of the game.

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This, however, is not awesome. Unless they were trying to do it with one wish, then twist it. If it was 5 wishes as per RAW I would only change their personality if the player requested it as a story element.
Which was the case actually, I was at the time unaware of the 5x requirement, and when warned (which I was) that it might have some "side effects" I was perfectly happy with it. We used the genie in the lamp and all in all it was a good time.
I can't seem to remember what the last wish was actually... I know the cleric got it though
/headscratch

Bjorn_Again |

Erh, actually
Wish
[Various powerful effects encoded directly in the wish spell]
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)
So, while screwing the players is not always a good idea, the way I read it, it is still an option in pathfinder for non standard wishes.

Tanis |

Erh, actually
d20pfsrd wrote:So, while screwing the players is not always a good idea, the way I read it, it is still an option in pathfinder for non standard wishes.
Wish
[Various powerful effects encoded directly in the wish spell]
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)
It's not about screwing with the players (although my 2nd ed. DM would heartedly disagree ;p). It's about unintended consequences.
I don't think Wish should be *the* shortcut to the win. SKR's right. The players have brains, the DM has brains. But i do think it's the DM's right to test the player's brains and not just 'fill in the gaps' for lazy wishers.
My 2 cp.

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...But i do think it's the DM's right to test the player's brains and not just 'fill in the gaps' for lazy wishers.
Thissss!!!! I've been trying to get that across the whole time. A player simply wishing for the removal of DR is going to end up causing a 5 minute break while I figure out a way to spin it in an interesting way, simply because that is a lazy wish.

Dorje Sylas |

(the boards are hungry today)
Test the players or test the characters? This is why we have an ability score for Intelligence and Wisdom. I am not a INT 21 Level 13 Wizard, I'd be amazed if my RL INT score was 12. Regardless, I'm not a super genius and cannot construct air tight english language contracts with the greater cosmos (why are Gods involved, its a Wizard spell?).
Just because I wish for "everyone to be in love with me" does not give you the right as DM to turn my character into an Oscar Mayer Weiner (aside from that breaking the 4th wall of 'reality').
How would accept the removal of DR to be phrased. "I wish this monster was vulnerable to our weapons?" How would rule that? That could be anything from removal of DR to drops in AC, to possibly making the weapons turn into the appropriate metal/alignment types to actually damage it. How specific to I need to get with my language, should I also include in verbal parentheses (Damage Reduction) just to make it clear.

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Is "I wish we were all teleported back to Magnimar" a lazy wish?
No, but it fails to define who "we all" is. Say you are using it to escape a great wyrm green dragon...
Edit: My point being that wish can do pretty much anything (Within reason) and is specifically reliant on wording. Yeah we can't assume that we "understand" their language but being careless or sloppy with (literally) the most powerful spell in the game is and should be dangerous.
Hard casting it provides slightly different circumstances as the material component is what gives them the access to the power. Used in such a way I would by much more apt to be generous with them.

anthony Valente |

Just because I wish for "everyone to be in love with me" does not give you the right as DM to turn my character into an Oscar Mayer Weiner (aside from that breaking the 4th wall of 'reality').
I knew a player who told me he and his group found a ring of wishes once. Several sessions later, one player, who's mind was drifting spontaneously started singing… "I wish I was an Oscar Mayer weiner…". The GM took it literally :)

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What the heck is an "Oscar Mayer weiner"?
It stems from an ad campaign from a few decades ago for a brand of hot dogs where there was a jingle that was super catchy. They sang about how everybody loves the product... there is even a "Weiner-Mobile" that tours the United States.
Google search yall
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-Sidetrack/Derail-
I always wanted to place a "Weiner-Mobile" in my Gamma World game for the PCs to find.
I could see it now, a strange yellow and red vehicle cutting across a cracked dry lake bed at twilight. A few raider/Red Death scum on ground bikes see this bizarre machine kicking up a cloud of dust a few clicks out and decide to investigate the intruder who would dare tresspass on their territory.
....
Both raiders pull alongside the rear end of the vehicle deciding to flank it on either side, the pull side arms as they approach the vehicle to get a better glimpse of the driver....
The rider on the right pulls up alongside and the long service door on the Weiner Mobile opens up halfway....a flash of muzzle-fire is the last thing the raider sees.
The other raider sees his comrade's body and cycle falling and flipping in the dust.....he pulls back from the strange machine and just watches in amazement as the yellow and red hotdog truck drives off into the darkened horizon.
I always get emotional when someone mentions the "Wiener Mobile" - again, sorry for the derail.

Sean K Reynolds Contributor |

Sean K Reynolds wrote:Is "I wish we were all teleported back to Magnimar" a lazy wish?No, but it fails to define who "we all" is. Say you are using it to escape a great wyrm green dragon...
If I'm casting a frakking 9th-level spell, I'd expect the magic to know who "we" are. I guess we just have a different play style; I don't think it's fun to twist what players say when (1) it is obvious what the player intends, and (2) the magic is a neutral party not out to screw the PC (unlike a demon, efreeti, or cursed item, which wants to mess with the PC).

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If I'm casting a frakking 9th-level spell, I'd expect the magic to know who "we" are. I guess we just have a different play style; I don't think it's fun to twist what players say when (1) it is obvious what the player intends, and (2) the magic is a neutral party not out to screw the PC (unlike a demon, efreeti, or cursed item, which wants to mess with the PC).
I suppose neutral party means something different to me then. I've always interpreted it as attempting to fulfill the letter of the wish as opposed to the intention because of the fact that the magic is neutral.
This is also without mentioning that if a player wanted to use a wish, I would be darn sure that they KNEW what they were getting into, and in all likelihood would call a smoke/drink/pee break for them to get their wits about them.
Edit: Also, yes I am aware of the fact that I am a challenging DM, but it is the way I was taught, and I like to think that it brings the best out of my players and the game.

Bjorn_Again |

I see things like that:
A player cast wish and ask:
- To cast some 8th lvl priest spell => Fair enough the spell is cast
- To lower the DR of a precise enemy => unless the DR in question is a central part of the plot (like: to wound this creature you have to go on a quest in an exotic and dangerous place to find an artefact...) it will probably be lowered without more nitpicking, after all it's a 9th lvl spell so why not
- That this Great Wyrm just there would be dead => no problem, enjoy your Dracolich.
(- That this Great Wyrm just there would drop dead => no problem enjoy your zombie throwing dragon...)
The Wish spell is a 9th lvl spell, yes, but it shouldn't be an "I win" button, and so I think it is fair that players should be careful of what they wish for...

anthony Valente |

If I'm casting a frakking 9th-level spell, I'd expect …
…my players to use it carefully. After all, with great power, comes great responsibility.
I agree with both sides of this argument, though I lean toward the side that feels the GM should attempt to carry out the wish by the letter of its words. Both interpretations can be played out in an equally fun and exciting manner. In fact, I'd say both interpretations can easily be used within a gaming group, depending on the circumstances at the time of use. The beauty and challenge of this spell is that it gives the most latitude to the GM to interpret how it is handled in play.

Dork Lord |

I believe that if the character is using the Wish spell for something beyond the list of things the spell can do without fail and they are wishing selfishly, the fates may try and twist the wording.... but if the character is using the wish for something noble and unselfish, the wish goes off as intended. That's how -I- would GM it, anyway.

Charender |

I believe that if the character is using the Wish spell for something beyond the list of things the spell can do without fail and they are wishing selfishly, the fates may try and twist the wording.... but if the character is using the wish for something noble and unselfish, the wish goes off as intended. That's how -I- would GM it, anyway.
That is pretty much how I run it.
My favorite wish was when each player was granted a wish by their chosen gods(a good aligned entity on favorable terms with the PCs), and one player wished for safety for his friends. It was very vague and very selfless.
I gave him a lot more than he expected for than one.

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My favorite wish was when each player was granted a wish by their chosen gods(a good aligned entity on favorable terms with the PCs), and one player wished for safety for his friends. It was very vague and very selfless.
Very cool, my players are like this...well, most of them are.
At least half of them are.

gbonehead Owner - House of Books and Games LLC |

Well, in my game, wish and miracle are two very different things.
The characters are way more likely to use a miracle than a wish, since they know it is in the nature of wishes to twist the words of the invoker, while a miracle is presumably the will of your deity, and therefore on your side.
Not to say that I'd be a freakin' jerk about a wish ... it's just a lot more likely to have ... interesting ... side effects.
Edit: A notable recent miracle was one to make some golems they were fighting manageable. They'd been built using Immortals Handbook golem rules and were heinous ... the miracle lowered their DR down to a manageable level (from the insane level it was at), giving the party a chance, at least.

Brett Blackwell |

Themetricsystem wrote:If I'm casting a frakking 9th-level spell, I'd expect the magic to know who "we" are. I guess we just have a different play style; I don't think it's fun to twist what players say when (1) it is obvious what the player intends, and (2) the magic is a neutral party not out to screw the PC (unlike a demon, efreeti, or cursed item, which wants to mess with the PC).Sean K Reynolds wrote:Is "I wish we were all teleported back to Magnimar" a lazy wish?No, but it fails to define who "we all" is. Say you are using it to escape a great wyrm green dragon...
I have to agree with this viewpoint. Wishes became "unfun" back in my 2nd-ed days when we realized that we needed to plan and write out the wish in a 3-page legal document to avoid the DM twisting things around in a way that we didn't want. Wish was later removed from our game sessions because the DMs didn't want to pay attention to the whole 5 minute explanation, would try to twist it around, then the players would say "nope, I specifically worded it against that"....

Sean K Reynolds Contributor |

I believe that if the character is using the Wish spell for something beyond the list of things the spell can do without fail and they are wishing selfishly, the fates may try and twist the wording.... but if the character is using the wish for something noble and unselfish, the wish goes off as intended. That's how -I- would GM it, anyway.
So the "neutral magic" of a wish rewards you for being "noble and unselfish." Interesting.
Anysways....
Wish: Hi, I can duplicate any sorcerer/wizard spell of 8th level or lower, provided the spell does not belong to one of your opposition schools.
Greater Teleport: Hi, I'm a 7th-level spell that transports you and a bunch of other willing creatures. So you should be able to use wish to duplicate me, as long as conjuration isn't an opposed school for you.
Wish: Cool! Hey, I even specify in my spell description that I can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. Sounds like you if you say "I wish we were teleported to Magnimar," you should be a-ok, 100% twist-free, safe arrival use of me!
GM: Nyuk nyuk nyuk, the great wyrm dragon arrives with you, har har har!
Not my idea of fun, sorry. :p

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Wish: Cool! Hey, I even specify in my spell description that I can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. Sounds like you if you say "I wish we were teleported to Magnimar," you should be a-ok, 100% twist-free, safe arrival use of me!
GM: Nyuk nyuk nyuk, the great wyrm dragon arrives with you, har har har!
Not my idea of fun, sorry. :p
But if the dragon is a willing creature...

Kyle Baird |

But if the dragon is a willing creature...
It was at this point that the players revolted, heaving their 5-lb Core Rulebooks at young Themy. Luckily for him, he was quickly incapacitated. Had he not been so fortuitous, he would have bore witness to his players dancing around him chanting, "Wish your way out of this one!"