
Rev DM |

Bright light pours from Tavar's holy symbol, obliterating the last archer. The warlock now looks both panic-stricken and desperate.
Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8
Barel - to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies) around that enemy; used AP; has second wind again; +1 AC and resist 5 cold (Form of Winter's Herald)
Bloody warlock 1
Arishat - BLOODIED
Lynore - 80/85hp used AP
Thom - used AP; used second wind; dazed to end next turn.
Kidlat - used second wind; used AP
Tavar - BLOODIED?; prone; used AP

Barel Dlode |

Barel climbs down to face the final warlock. He swings his hammer in a giant slow arc that seems to conjure an ice storm right on top of the warlock. Barel sneers "This is when I would normally ask if you yield...but since this seems to be a test of some sort, I will let my friends finish you off."
Winter of Winter's Herald attack: 1d20 + 16 ⇒ (11) + 16 = 27 vs AC.
Damage: 1d10 + 9 + 3 ⇒ (3) + 9 + 3 = 15
Effect: on hit, target is immobilized (save ends), if miss: half damage and target is immobilized UEMNT.

Rev DM |

Bringing his wintery chill with him, Barel looms at the warlock's midriff and bloodies him. The man drops his sword and holds up his hands.
"Not that much of a test. I've some rudiments of self-preservation left. I'll surrender."
And here, if you wish, you have a choice. You can continue to mallet him into the ground, or accept his surrender.
Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8
Arishat - BLOODIED)
Lynore - 80/85hp used AP
Thom - used AP; used second wind; dazed to end next turn.
Kidlat - used second wind; used AP
Tavar - BLOODIED?; prone; used AP
Barel - to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies) around that enemy; used AP; has second wind again; +1 AC and resist 5 cold (Form of Winter's Herald
Bloody warlock 1 - BLOODIED; attempting to surrender

Arishat |

Arishat, 3/81hp, AP used, moderately Bloodied
Tieflings aren't generally noted for their mercy, but Arishat isn't feeling herself. "I won't be killing you if you yield." She takes a few deep breaths, trying to recover some of her resilience, before saunteering in the direction of the last warlock.
Second Wind.
Move to Q7

Rev DM |

"Yielding. Look. No sword."
Sensing that this may not go well without some further inducement, the warlock still looks concerned. "I've nothing else to offer."
Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8
Lynore - 80/85hp used AP
Thom - used AP; used second wind; dazed to end next turn.
Kidlat - used second wind; used AP
Tavar - BLOODIED?; prone; used AP
Barel - to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies) around that enemy; used AP; has second wind again; +1 AC and resist 5 cold (Form of Winter's Herald
Bloody warlock 1 - BLOODIED; attempting to surrender
Arishat - BLOODIED; +2 all defenses to start next turn (used second wind)

Rev DM |

Lureene sizzles back to her home demiplane after casting a last dulcet look at the warlock.
"Erm ... wasn't that destroyed? All I know is that we were ordered to create more undead. Well, not me. I was supposed to stop anyone stopping us."
Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8
Kidlat - used second wind; used AP
Tavar - BLOODIED?; prone; used AP
Barel - to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies) around that enemy; used AP; has second wind again; +1 AC and resist 5 cold (Form of Winter's Herald
Bloody warlock 1 - BLOODIED; attempting to surrender
Arishat - BLOODIED; +2 all defenses to start next turn (used second wind)
Lynore - 80/85hp used AP
Thom - used AP; used second wind; dazed to end next turn.

Rev DM |

"Really?"
The warlock's eyes light up and he speaks. Much of what he says makes little sense at first, but gradually a strange pattern emerges.
"We were sent to follow a group of eladrin. You know the deal, follow them, find out what they were doing, kill them."
"They wanted to know why an old eladrin graveyard got restless. Do you know it? - The Garden of Graves they call it. Turns out those eladrin were right. Someone had been tampering. Nice piece of work, channeling the power of the Feywild through the dead. Someone built an engine to siphon off the power and send it - elsewhere."
"Now, the thing is, we partly messed up. We couldn't stop the eladrin destroying the Fey Engine. We stopped them though. They came through here, looking for another portal and we got them then."
The warlock's grin turns feral with delight as he remembers and then changes as he remembers who he's talking to.
"Look - just work, OK? Nothing personal. They were headed for Moil. They reckoned there was something there. You know Moil?"

Rev DM |

Arishat and Thom know quite enough about Moil to make the warlock's reluctance understandable.
Millenia ago, the City of Moil stood on the earth - a symbol of all that was great. In a deluded attempt to maintain and increase that greatness, the citizens entered into a feckless bargain with Orcus and were rewarded beyond their wildest dreams.
When they attempted to end their foul bargain, they discovered to their cost the price of trying to defraud the Prince of Undead. Uplifting the city by its very roots, Orcus cast it down into the depths of the Shadowfell. Orcus gloated as the glorious city of Moil became the City that Waits, a rotting, decaying hulk, dropping piece by piece into absolute nothingness and inhabited only by undead threads of former lives.
Thom and Arishat know more. They know that the depths of the Shadowfell are cold beyond imagining and the light of healing comes hard in such a place. Nor is death there likely to be the end, with Orcus gleeful shadow so closely entwined with the city.
The cold of Moil is such that characters must make an Endurance check (DC18) every hour. On a failure, characters take 2d10 cold damage.
Powers or magic items that have the healing keyword restore 10hp fewer than normal (but always restore at least 1 hp).
A character who dies in Moil rises on their next turn as a Moilean zombie. Once the zombie has been destroyed, the character can be raised using a Raise Dead ritual with the normal death penalty (i.e. -1 to all powers and skills) with the exception that no matter how many milestones are passed the penalty continues until the character leaves Moil.
Lynore's insight may not be great, but she is convinced that the warlock isn't lying.