
Nyarlathotep |

I'm prepping for my Kingmaker game today and I have a quick question about Boggards. I see they get a "Sticky Tongue" attack that can be detached as a free (as opposed to swift/immediate action). When they are stuck to a target they can't move more than 10' away. My question is: what happens if the target tries to move more than 10' away on its turn? Does it drag the boggard with it (since the boggard can only detach on it's turn)?

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As they're not grappled, I would make it an opposed Str check instead.
I agree with the strength check but what about sunder couldn't the PC just as easily cut the thing in half. Take the full round and slice.. it would make sense to me but? do the mechanics work i guess it would be a cmb cmd thing?

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I agree with the strength check but what about sunder couldn't the PC just as easily cut the thing in half. Take the full round and slice.. it would make sense to me but? do the mechanics work i guess it would be a cmb cmd thing?
Yeah, this has always bothered me too... any half intelligent player would try to swing to chop it off. I don't know how to handle that. Sundering the tongue of the enemy? Wouldn't this just be a normal attack?
What AC applies? How much damage do you need to chop through a tongue? What is it's harness?
Spes Magna Mark |

Sticky Tongue: A creature hit by a boggard's tongue attack cannot move more than 10 feet away from the boggard and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard's actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue.
Scenarios:
1. Player: "I move backward to try to drag the boggard with me." DM: "Make a Strength check." Player: "15!" DM: "As you move back, the tongue detaches."
2. Player: "I attack the tongue." DM: "Okay. Attack roll and damage, please." Player: "AC 16 for 7 points of damage." DM: "Your heavy mace strikes true, but the rubbery tongue just sort of quivers moistly from the attack."

Alch |

Scenarios:
1. Player: "I move backward to try to drag the boggard with me." DM: "Make a Strength check." Player: "15!" DM: "As you move back, the tongue detaches."
I have to disagree. This depends on how the player wants to drag the boggard. If he just tries to move away, trusting the tongue to stick to him, your interpretation is correct (ie the tongue comes loose if he is strong enough, if he isn't, the player can't mover farther).
If however he grabs the boggard's tongue in order to pull him, he makes a grapple check. If he succeeds, the boggard is moved to an adjacent square. In the following round he can make another grapple check and if he is successful he can pull the boggard (by his tongue - what a sight!) half his movement speed.NOTE: If the player is far enough away when he makes his first grapple check (ie not adjacent, since the boggard has a 5 foot reach), then he does not suffer an attack of opportunity by the boggard (who is the only one eligible for it). Also, the player still suffers the AC penalty throughout the whole grappling. In fact he can't rid himself from the penalty, since he couldn't prolong the grappling if he used his standard action to free himself from the sticky tongue.
On a side note, I have a question about the special grappling actions (like the "Move" mentioned above):
In order to take a special grappling action, you must succeed at a grapple check AND be the "grappler" (ie the one that can stop grappling with a free action) before you take it.
Being the "grappler" means that you succeeded at a grapple check in the previous round AND that the foe did not manage to free himself or reverse the grapple (becoming the "grappler" himself) in between. If the foe manages either of the two, the grapple check you would make on your turn would count as a "new" attempt at grappling (ie you have to become the "grappler" first again).
Is that correct? The rules could be clearer about this (especially about the whole "grappler" thing).