Help with Barbarian build (Number 2843279)


Advice

Liberty's Edge

Analeigh the Barbarian:

Analeigh
CN Human Barbarian 7
Str: 19 Dex: 14 Con: 18
Int/Wis/Cha: 10

Feats:
Human - Power Attack
1 - Weapon Focus (Greatsword)
3 - Dodge
5 -
7 - Vital Strike

Equipment:
+2 Mithral Breastplate
+1 Shocking Greatsword
Ring of Protection +1
4950gp

Rage powers:
Quick Reflexes
Knockback
Strength Surge

Does anyone have any ideas for that 5th level feat slot? How about possible equipment to buy in the near future?

A bit about it: It's my girlfriend's replacement character for her Catfolk Witch. She's refused to buy a Belt of Giant Strength +2 for some reason. The only encounter she's really been in so far, is one where the party was fighting a particularly magical BBEG and Ms. Analeigh here decided to explore the rest of the house... where she found the second BBEG... which she ran from and brought back to the rest of the party... Heh :P

Also, any advice in general for her? I've pretty much told her that raging and whacking things is going to be one of the better things she can do in combat, and I've also urged her to utilize her 1/rage powers as much as possible. However, I'm not used to Barbs at all, so I'm probably not the best authority on her combat tactics :P

Thanks in advance!

PS: Any ideas on traits? She's a Shoanti, so one of those and then one from pretty much anywhere else. Thanks again :)

Dark Archive

No Power Attack?


Funnily enough, barbarians are not as good at whacking things hard as fighters. They do make very good tactical characters though. Too bad you don't have the int for combat expertise...

I recommend Improved Bull Rush to go with Knockback and Unexpected Strike as your next rage power.


Core only? All paizo stuff? Or old 3.5 stuff mixed in allowed?


id go with either toughness or extra rage as the lvl5 feat

Liberty's Edge

thegreenteagamer wrote:
Core only? All paizo stuff? Or old 3.5 stuff mixed in allowed?

Hey sorry, that might be good to mention :)

I'm trying to keep it Core/Paizo only, but our DM has allowed things from 3.5 sources every now and then, so if there's a really good one from a 3.5 source go ahead and throw it in. For example: Monkey Grip's ok, though she didn't want to take the -2 penalty for it :/

Thanks so far!

Liberty's Edge

Caineach wrote:
I recommend Improved Bull Rush to go with Knockback and Unexpected Strike as your next rage power.

I'll definitely recommend that one :)


Mobility or Power Attack.

Liberty's Edge

Lazurin Arborlon wrote:
Mobility or Power Attack.

She has Power Attack. That was her Human feat.

I'll suggest Mobility as well :)

Dark Archive

I like Cleave. If her intimidate is decent, the Intimidating Glare rage power is very awesome. I've also found the low-light and darkvision rage power to be very useful depending on the campaign.


I ask because of Totem Barbarian variants from Complete Champion (EDIT). I would gladly trade in fast movement for pounce any day...especially since she just got done playing a catfolk, heh.

The guy who mentioned knockback made me think of the ol' Dungeoncrasher fighter variant...worth a 2 or 6 level dip if you're doing a lot of indoor fighting, ESPECIALLY if you mix it with Greater Bullrush. Fighter multiclasses really nice with Barbarian...

Rage, charge, full-attack, knockback into wall provoking attacks along the way with a 6d8 slam into the wall = world of pain.


My girlfriend loves barbarians, she normally goes for the following feats;

Exotic Proficiency Bastard Sword (so you can use the large version that does 2d8 damage... you take a -2 to hit but no biggie for a barb).

Power Attack is a MUST HAVE.

Vital Strike is good, eventually.

If you want to go shadowdancer (my gal's favorite barb thing to do)

dodge

mobility

Combat reflexes.

If you have a 11 int multi class into Alchemist for Mutagen and enlarge person.

Also, I know its a bit of min-maxing but you should really have a 20 strength to start with. Ditch Charisma down to 7 for the extra points, dump them into con.

Barb's do good damage the whole way up, IMHO. I hear people complain about them not staying even with fighters but I've never experienced that. My gal's lvl 15 barb is vital striking for 9d8+40-something.

Liberty's Edge

Thanks for so many suggestions, guys!

Draeke Raefel wrote:
I like Cleave. If her intimidate is decent, the Intimidating Glare rage power is very awesome. I've also found the low-light and darkvision rage power to be very useful depending on the campaign.

I'll keep an eye out for Cleave, though our DM tends NOT to throw enemies close together. I assume you've had good experiences with Intimidating Glare? I always figured the Intimidate stuff would be weak at mid-high levels, but I'll run the numbers :)

thegreenteagamer wrote:

I ask because of Totem Barbarian variants from Complete Champion (EDIT). I would gladly trade in fast movement for pounce any day...especially since she just got done playing a catfolk, heh.

The guy who mentioned knockback made me think of the ol' Dungeoncrasher fighter variant...worth a 2 or 6 level dip if you're doing a lot of indoor fighting, ESPECIALLY if you mix it with Greater Bullrush. Fighter multiclasses really nice with Barbarian...

Rage, charge, full-attack, knockback into wall provoking attacks along the way with a 6d8 slam into the wall = world of pain.

Oooo sounds like something she'd enjoy haha. I'll let her know so she can ask our DM. Actually sounds pretty interesting :D

nathan blackmer wrote:

My girlfriend loves barbarians, she normally goes for the following feats;

Exotic Proficiency Bastard Sword (so you can use the large version that does 2d8 damage... you take a -2 to hit but no biggie for a barb).

Wouldn't that be covered in Monkey Grip? With the same penalties? I've got to be missing something lol

nathan blackmer wrote:

Power Attack is a MUST HAVE.

Vital Strike is good, eventually.

If you want to go shadowdancer (my gal's favorite barb thing to do)

dodge

mobility

Combat reflexes.

If you have a 11 int multi class into Alchemist for Mutagen and enlarge person.

Also, I know its a bit of min-maxing but you should really have a 20 strength to start with. Ditch Charisma down to 7 for the extra points, dump them into con.

Barb's do good damage the whole way up, IMHO. I hear people complain about them not staying even with fighters but I've never experienced that. My gal's lvl 15 barb is vital striking for 9d8+40-something.

I only gave her Vital Strike because she tends to move around alot in combat, rather than Full-Attack. I figured that would allow her single attack damage "catch up".

I'll show her Shadowdancer, I'm very unfamiliar with it myself, but it may be something she's interested in.

Oooo the Alchemist multi-class is something I hadn't thought/heard of yet. How many levels would you dip into it?

Haha yeah, I tried dropping the Cha, but "10 is too low as it is! I want people to like my character!" is the response I got :P

Agreed on barbs doing decent damage, especially when utilizing Rage powers to their full extent... and especially in our party (Oracle, Bard, Summoner, Ranger/Assassain, Monk/Soulknife/Soulbow) lol


Spring Attack goes nicely with Vital Strike, since you said she moves around so much...she might as well get some more versatility.

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