APG Classes--Final Version Character Sheets, See Any Changes?


Pathfinder First Edition General Discussion


So, the Master of the Fallen Fortress character sheets have a 1st-level character for each of the six new classes. What changes do you see? Off the bat, I didn't notice many. Particularly, I could catch none for Alchemist, though I haven't looked for too long. What changes do you see?


The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).


hogarth wrote:
The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).

Which alchemist?


hogarth wrote:
The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).

Huh, interesting. Maybe they meant it was an extract? Because Potions of Shield are a must-buy item if they're actually allowed. Making Infusions of Shield is pretty much the most powerful thing my Alchemist does, and I spent a Discovery for it.


KaeYoss wrote:
hogarth wrote:
The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).
Which alchemist?

Why don't you try to read the original post?


KaeYoss wrote:
KaeYoss wrote:
hogarth wrote:
The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).
Which alchemist?
Why don't you try to read the original post?

Oh


KaeYoss wrote:
KaeYoss wrote:
KaeYoss wrote:
hogarth wrote:
The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).
Which alchemist?
Why don't you try to read the original post?
Oh

Dolt!


KaeYoss wrote:
KaeYoss wrote:
KaeYoss wrote:
KaeYoss wrote:
hogarth wrote:
The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).
Which alchemist?
Why don't you try to read the original post?
Oh
Dolt!

Flagged for personal insult. Doesn't get more personal than insulting one's self.


Rogue Eidolon wrote:
hogarth wrote:
The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).
Huh, interesting. Maybe they meant it was an extract?

I don't think so; his prepared extracts are Enlarge Person and True Strike.

Rogue Eidolon wrote:
Because Potions of Shield are a must-buy item if they're actually allowed. Making Infusions of Shield is pretty much the most powerful thing my Alchemist does, and I spent a Discovery for it.

Now I'm wondering about potions of Mirror Image...


hogarth wrote:
The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).

Possible - maybe they get to put alchemist formulae into potions using their alchemy ability. I wonder if the price is the same. Or if it's just an error.

What mystery is the oracle using?


KaeYoss wrote:
hogarth wrote:
The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).

Possible - maybe they get to put alchemist formulae into potions using their alchemy ability. I wonder if the price is the same. Or if it's just an error.

What mystery is the oracle using?

You (both of you?) can go download it. It's on the Paizo Blog.

As for the potion, I'm going to assume it's a mistake, for the moment. Even though I'm an Alchemist in the only game in our group that has one, I think it would be too overpowered to let me make potions of things like Mirror Image or Shield.


So this thing is free. And you can already download those sheets. I seem to have stopped noticing anything. I have to ask around in the office tomorrow whether I happened to have clothes on at work today...

I guess being told your workplace is being relocated a couple hundred kilometers will do that to you.


Rogue Eidolon wrote:

You (both of you?)

Half a dozen at the last count.

I'm reading this stuff now, I'll have to train my perception.

RPG Superstar 2008 Top 32

I'm just going to point out that Master of the Fallen Fortress went to the printer several months before the actual Advanced Player's Guide did, so it is possible that the 1st level pregens don't completely match the final published versions.

I'm also going to point out that I work at the wrong end of the office to know if anything changed or not, so please don't read too much into the above statement.


Let's see:

The alchemist's equipment equipment lists "alchemist’s kit (as spell component pouch)" I might have missed it in the beta, but I don't think there was anything like that. I only know about the alchemist's lab (and the portable version from the Armoury)

Hm... No new mysteries were revealed. I wonder what the complete list will look like.


Ross Byers wrote:

I'm just going to point out that Master of the Fallen Fortress went to the printer several months before the actual Advanced Player's Guide did, so it is possible that the 1st level pregens don't completely match the final published versions.

I'm also going to point out that I work at the wrong end of the office to know if anything changed or not, so please don't read too much into the above statement.

I'm going to point out that you are a tease!


Ross Byers wrote:

I'm just going to point out that Master of the Fallen Fortress went to the printer several months before the actual Advanced Player's Guide did, so it is possible that the 1st level pregens don't completely match the final published versions.

I'm also going to point out that I work at the wrong end of the office to know if anything changed or not, so please don't read too much into the above statement.

Quite possibly so. That would explain why the Alchemist and Summoner at least seemed very close to the final playtest version. Vic seemed to affirm that these were meant to be stealth previews for the APG in the APG thread up in products, which is why I thought it might be the APG version of the classes.

Thanks for the heads up!


KaeYoss wrote:

Let's see:

The alchemist's equipment equipment lists "alchemist’s kit (as spell component pouch)" I might have missed it in the beta, but I don't think there was anything like that. I only know about the alchemist's lab (and the portable version from the Armoury)

Hm... No new mysteries were revealed. I wonder what the complete list will look like.

They mentioned a couple times that they would be creating an alchemist's kit that was cheaper and would be in the APG.


KaeYoss wrote:

So this thing is free. And you can already download those sheets. I seem to have stopped noticing anything. I have to ask around in the office tomorrow whether I happened to have clothes on at work today...

I guess being told your workplace is being relocated a couple hundred kilometers will do that to you.

Please translate that into american miles or I'll have to flag you ;-)

No seriously, I hope you will be all right.
"...clothes on at work today..." What do you do for a living?

Silver Crusade

Pathfinder Adventure Path Subscriber
Zark wrote:


Please translate that into american miles or I'll have to flag you ;-)
No seriously, I hope you will be all right.

Just have your local USAF buddy explain you what a "klick" is. :)


a Kilometer is 3,281 feet or a bit over half a mile. .6 miles I do recall.


Huh. Could someone post a link to this download? Call me blind, but I can't seem to see it on the blog. I have seen mention of people running it, but no download.


Look at "Storm the Lost Tower! Wednesday, June 16, 2010"
And here is the link to the PDF.


seekerofshadowlight wrote:
a Kilometer is 3,281 feet or a bit over half a mile. .6 miles I do recall.

It was just a joke from one european to another.

1 kilometre = 1000 metres
approximately 0.621 statute miles
approximately 1094 yards
approximately 3,281 feet
approximately 0.540 nautical miles


Zark wrote:

1 kilometre = 1000 metres

approximately 0.621 statute miles

The official D&D conversion rating is :

1 mile = exactly 1.5 kilometers

At least in the french version, maybe it's different in other languages.


Stéphane Le Roux wrote:
Zark wrote:

1 kilometre = 1000 metres

approximately 0.621 statute miles

The official D&D conversion rating is :

1 mile = exactly 1.5 kilometers

At least in the french version, maybe it's different in other languages.

Perhaps not in Lourdes.

How many plasic Madonna water bottles does it take to measure up a mile in France vs in Lourdes?


Zark wrote:


Please translate that into american miles or I'll have to flag you ;-)

Get a real set of units, you backwards peasants :P

Zark wrote:


No seriously, I hope you will be all right.
"...clothes on at work today..." What do you do for a living?

I'm a software developer.

I guess I had clothes on - nobody said anything. Although, considering their job moved along with mine, maybe they were beside themselves, too.

But I'm sure someone would have commented.


Stéphane Le Roux wrote:
Zark wrote:

1 kilometre = 1000 metres

approximately 0.621 statute miles

The official D&D conversion rating is :

1 mile = exactly 1.5 kilometers

At least in the french version, maybe it's different in other languages.

I don't think the German version has a conversion. I'm not sure, though. I won't touch that stuff even with an 11-foot pole.

The German PF book continues the long, and deeply entrenched tradition of having crappy localisations.


KaeYoss wrote:
Stéphane Le Roux wrote:
Zark wrote:

1 kilometre = 1000 metres

approximately 0.621 statute miles

The official D&D conversion rating is :

1 mile = exactly 1.5 kilometers

At least in the french version, maybe it's different in other languages.

I don't think the German version has a conversion. I'm not sure, though. I won't touch that stuff even with an 11-foot pole.

The German PF book continues the long, and deeply entrenched tradition of having crappy localisations.

How many metres is your 11-foot pole?


Back on topic: Supposedly there is a nerf to Summoners that prevents the Eidolon and the SLA Summon Monster from both being summoned at the same time. As an aside, this seems like the last way you'd want to nerf the class as it stands (it would basically never use the SLA except for utility spells that the creature can cast, which doesn't make it much of a Summoner), so there must be even more changes if this rumour is true. The Summoner character sheet does not include any of these changes, so we can assume that the sheets are in fact not actually previews, unless the rumour is false.


Master of the fallen Fortressis using Beta rules.
If you want action go to this thread.

And for those of you who want to stick to this thread, here are some stuff from that 'other' thread....where the others hang out...where Jason and James are activ.

Jared Ouimette wrote:
Summoners can no longer have their eidolons and use their summon monster class ability at the same time. They can dismiss and recall their eidolon at any time, however, so they can swap them out.
Jared Ouimette wrote:


Witches familiars and the spells they got that were based on those familiars have been seperated. Now familiars are simply conduits to a "patron", and you can choose any combo of familiars and patrons. Its supposed to give witches more freedom.

Everything from the APG Preview should be posting on youtube, as the Paizo Staff have decided that everyone should see the preview.

Silver Crusade

Pathfinder Adventure Path Subscriber
c873788 wrote:
KaeYoss wrote:
Stéphane Le Roux wrote:
Zark wrote:

1 kilometre = 1000 metres

approximately 0.621 statute miles

The official D&D conversion rating is :

1 mile = exactly 1.5 kilometers

At least in the french version, maybe it's different in other languages.

I don't think the German version has a conversion. I'm not sure, though. I won't touch that stuff even with an 11-foot pole.

The German PF book continues the long, and deeply entrenched tradition of having crappy localisations.

How many metres is your 11-foot pole?

We Poles use the metric system ... most of us are between 1,5 and 2 meters. ;)


Gorbacz wrote:
c873788 wrote:
KaeYoss wrote:
Stéphane Le Roux wrote:
Zark wrote:

1 kilometre = 1000 metres

approximately 0.621 statute miles

The official D&D conversion rating is :

1 mile = exactly 1.5 kilometers

At least in the french version, maybe it's different in other languages.

I don't think the German version has a conversion. I'm not sure, though. I won't touch that stuff even with an 11-foot pole.

The German PF book continues the long, and deeply entrenched tradition of having crappy localisations.

How many metres is your 11-foot pole?
We Poles use the metric system ... most of us are between 1,5 and 2 meters. ;)

A 2 metre Pole with 11 feet? You must be an Eidolon. 8P How many evolution points did your 11 feet cost?


1 mile = 1.609344 Kilometers (if my memory from high school is correct).

Now to convert 100 KM to miles you take the 100 KM, convert it into 10,000,000 Cm. Divide 10,000,000 by 2.54 to get inches, divide that by 12 to get feet, and then divide that by 5280 to get miles.

So ~62.137 miles.

Now depending on how far he had to go to work before and the vector of the move relative to his commute will say wether or not he has an easier commute.

In my case since I drive 40 miles to work each day a 62 mile change COULD make it easier to get to work.... but that would be unlikely.

11 Feet = 132 inches = 335.28 CM = 3.3528 Meters.


hogarth wrote:
Rogue Eidolon wrote:
hogarth wrote:
The alchemist has a potion of Shield, which seems to imply that potions of Shield are O.K. to make (at least for alchemists).
Huh, interesting. Maybe they meant it was an extract?

I don't think so; his prepared extracts are Enlarge Person and True Strike.

Rogue Eidolon wrote:
Because Potions of Shield are a must-buy item if they're actually allowed. Making Infusions of Shield is pretty much the most powerful thing my Alchemist does, and I spent a Discovery for it.
Now I'm wondering about potions of Mirror Image...

At d20pfsrd.com under the Brew Potion section of the Alchemist write up it states:

An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level.

And an alchemist has Shield as a formulae, so he can brew potions of shield.


c873788 wrote:
KaeYoss wrote:
Stéphane Le Roux wrote:
Zark wrote:

1 kilometre = 1000 metres

approximately 0.621 statute miles

The official D&D conversion rating is :

1 mile = exactly 1.5 kilometers

At least in the french version, maybe it's different in other languages.

I don't think the German version has a conversion. I'm not sure, though. I won't touch that stuff even with an 11-foot pole.

The German PF book continues the long, and deeply entrenched tradition of having crappy localisations.

How many metres is your 11-foot pole?

3,3528


Cainus wrote:


At d20pfsrd.com under the Brew Potion section of the Alchemist write up it states:

An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level.

And an alchemist has Shield as a formulae, so he can brew potions of shield.

Right. But it wasn't obvious (to me, anyway) that the alchemist can brew potions of any formulae he knows notwithstanding the usual rules on potions. So I guess potions of True Strike and False Life will be expressly permitted.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
KaeYoss wrote:
c873788 wrote:


How many metres is your 11-foot pole?

3,3528

How about the US agrees to adopt the metric system in return for Europe agreeing to use a point/period as the decimal divider instead of a comma? That way everyone is equally mixed up for a while.

Sovereign Court

Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Kvantum wrote:
KaeYoss wrote:
c873788 wrote:


How many metres is your 11-foot pole?

3,3528
How about the US agrees to adopt the metric system in return for Europe agreeing to use a point/period as the decimal divider instead of a comma? That way everyone is equally mixed up for a while.

That is a logical and fair trade, methinks. I hate it when I'm reading something on a European site and I can't tell the difference between 3056 and 3.056. Decimal point > comma.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / APG Classes--Final Version Character Sheets, See Any Changes? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion