Am I being fair?


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So in summary some tactics are better than others....

Those that work well are OP?

So we should restrict all spellcasting classes!

"BAN them OP bastards!"

What is OP?
smite evil
flurry of trips/dirty tricks
sneak attack
spells
hexes
favored enemy
the whole game!


Shalafi2412 wrote:
Charlie Bell wrote:
In other news, rangers: OP against favored enemies?
Not fair! Not fair! They should not be able to kill 7 goblins with one blow! Not fair! Not fair!

<mickey>"Seven in one blow!"</mickey>

/sorry


Robert Gamble wrote:

Ok.. So here's my take on this.. I haven't read the whole thread, but enough to get the gist. If I had a player who had an ability that could take out my BBEG too easily in the final fight, here's what I would do:

Give the BBEG an opportunity to find out about the ability and then do something about it. Presumably, the players will be tangling with the BBEG's minions.. word should get back eventually that there's a witch in the party. Assuming the BBEG is remotely intelligent, they'll do their homework and discover something that could protect them. I wouldn't make it a 100% chance.. Say something like an illusion spell to get the witch to target the wrong thing (making a minion look like the BBEG), something to increase the Will save, etc... This can apply to its minions too. If the BBEG thinks the minions on an important mission will be targeted by the party, it might use minions with higher Will saves, provide items that will protect them, etc.

It should be realistic, don't just give every minion a +10 Will Save ring, but assume that the BBEG is going to be proactive in combating threats it sees. If the party somehow completely hides that there's a witch in the party (by killing any possible survivors, making sure that no one outside of them who could talk knows the character's a witch, avoids being scryed, etc) then the BBEG shouldn't be able to prepare specifically for a Witch.. but I'm guessing there are very few parties who can completely cover their tracks!

I realize that the original post didn't even refer to a BBEG, but as the party's reputation increases more and more of the groups they go up against should have taken at least some preparations.

This is a great example of what you're talking about.

PFS is definitely not designed to deal with this, and that's ok. It shouldn't have to be specifically designed to deal with ANY individual ability or spell.


There are always options that are available within the rules.


blahpers wrote:
Shalafi2412 wrote:
Charlie Bell wrote:
In other news, rangers: OP against favored enemies?
Not fair! Not fair! They should not be able to kill 7 goblins with one blow! Not fair! Not fair!

<mickey>"Seven in one blow!"</mickey>

/sorry

:)


Edit: Baleeted. I misread something, I think.


Lass wrote:


The argument that an ability cant be broken because I know this other spell/ability that I can stockpile 5-6 times a day thats REALLY REALLY broken is laughable. I hope you guys enjoy your games, they dont sound fun.

Good to see you getting enough confidence after a couple online games to become arbiter of what's fun/broken and not :)

You're missing the point. How many posts do you see complaining about black tentacles? Feeblemind? Summoning swarms immune to weapon damage against low-level mobs?

Those powers are largely considered fine. They are also substantially stronger than slumber in a variety of ways. This is a thing you should ponder before calling something broken, cheesy, etc.

Theorycrafting abilities in isolation isn't useful without considering the context of said ability. The above example does so, and is why I consider slumber totally fine. I also don't become dismissive or insulting when doing so.


Thomas Long 175 wrote:
Lass wrote:
The argument that an ability cant be broken because I know this other spell/ability that I can stockpile 5-6 times a day thats REALLY REALLY broken is laughable. I hope you guys enjoy your games, they dont sound fun.

Sounds better than yours. "I don't like this ability so you can't have it anymore."

"ok?"

Tell me at the end of the day is killing monsters OP so you're all level 1 NPC's?

Killing monsters is not OP. Ending every fight in one round probably is. GMs having to constantly make changes to monsters and encounters that ultimately neuter character abilities sucks for both GMs and PCs. But enjoy your stockpiles of Black Tentacles and enfeeblements I'm sure it makes for tedious encounters. Yet at the end of the day you can hold your head high knowing you won Pathfinder.


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Broken is subjective.
I have never had an issue dealing with slumber, the paladin's smite, psionics, ToB, full casters as a whole, and the list goes on.

Everyone just has to deal with what is ok for their table.


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Slumber Hex?

my untrained 1 hit die maid hireling can fix that.

and when she dies, i get back the gold piece i payed her for the month's services.


Shuriken Nekogami wrote:

Slumber Hex?

my untrained 1 hit die maid hireling can fix that.

and when she dies, i get back the gold piece i payed her for the month's services.

lol

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

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KenderKin wrote:

So in summary some tactics are better than others....

Those that work well are OP?

So we should restrict all spellcasting classes!

"BAN them OP bastards!"

What is OP?
smite evil
flurry of trips/dirty tricks
sneak attack
spells
hexes
favored enemy
the whole game!

QFT. I was pondering starting a thread to point out all the things that everybody claims are broken that actually are right in line with all the other awesome things PCs can do... but that would sort of be tasteless trolling. Plus there are a few cheese builds that I do think are legitimately broken, but they're so cheesy I'd never expect a player to actually show up at a table with one.


Lass wrote:
Killing monsters is not OP. Ending every fight in one round probably is. GMs having to constantly make changes to monsters and encounters that ultimately neuter character abilities sucks for both GMs and PCs. But enjoy your stockpiles of Black Tentacles and enfeeblements I'm sure it makes for tedious encounters. Yet at the end of the day you can hold your head high knowing you won Pathfinder.

*scratches head*

Who's ending every fight in one round? Slumber Hex sure isn't. Black tentacles sure isn't either. If the GM decides that you're only fighting orcs for the entire game, well, okay, you may have a point. But who does that?

Liberty's Edge

Charlie Bell wrote:


QFT. I was pondering starting a thread to point out all the things that everybody claims are broken that actually are right in line with all the other awesome things PCs can do... but that would sort of be tasteless trolling. Plus there are a few cheese builds that I do think are legitimately broken, but they're so cheesy I'd never expect a player to actually show up at a table with one.

You need to get out and play more Pathfinder Society.

Sczarni

I have a Witch in my CoT campaign, and the slumber hex (all the hexes really) are working on a maybe 50% success rate. And thus far even if someone does fail its not hard to move 1 or 2 guys over by the sleeping comrade to just stand and wait to AoO the Coup someone is going to go for. I'd rather let you get the Coup off and take my 2 AoOs than spend the standard to wake a trash mob.

And none of the BBEG have even come close to failing the save on Slumber.


Ive played a few games of Pathfinder Society, enough to get to level 10 so far, and have seen the Slumber Hex end many end fights at all teirs of play. Ive also seen many others spells do the same thing at all levels of play. The Slumber Hex just seems to do it really good IMO.

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