Ghetto's 4e Expedition to Castle Ravenloft Campaign Thread


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The party has responded to a call from the Lightbringers, an organization devoted to destroying undead. One of their members, a paladin named Ashlyn, sent the Lightbringers a message asking for reinforcements. Her message said she was in a village known as Barovia, and the land was overrun with undead...

Roughly a days travel from the village of Barovia, the party comes upon the Weary Horse Inn, a roadside hostel whose common room hosts patrons from the sparsely populated countryside. You've stopped in for the night.

With the dying of the daylight, a fog creeps across the land, clutching everything in its clammy grasp. Inside the Weary Horse Inn, though, the fire is warm enough, and if the few patrons are sullen or stare at you a little boldly, at least the food and drink are good.

For an inn's common room, it's quiet. It holds no more than a handful of customers. They keep their voices low, and even the clink of their mugs seems subdued as the fog gathers outside. When the door swings open, every head turns to see who has arrived.

This new arrival loudly stamps the mud off his boots in the doorway, then strides confidently over, throwing a letter down in front of you.

"The village of Barovia is in need of heroes," he says in a thick accent. "You'll do as well as any." Without another word, he turns to leave.

The letter:

Spoiler:
Hail to thee of might and valor.

I, a lowly servant of the township of Barovia, send this honor to thee. We plead for thy so desperately needed assistance within our community.

The legions of Hell itself are at our gates! The dead rise up out of their graves and seek to drag us down with them! Not content to slaughter us in our homes, they spread the taint of their horrible curse, so that those they kill join their numbers.

There is much wealth in our community. I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.

Come quickly, for our time is at hand! All that I have shall be thine!

Kolyan Indirivich,
Burgomaster of Barovia


female Human Cleric/Starpact warlock hybrid

"Wait a moment. What do you mean "You'll do as well as any"?" Phenia calls to the departing man.

"Aren't you even going to enquire about our credentials? And for that matter, how do you even know we have any credentials?"


The man pauses and says "You are not farmers. You are not nobles. You are plainly adventurers."


Male Halfling Rogue/Sorcerer/Arcane Trickster

"So, just handing it out to the first bunch of travelers who might help? Alright." Garret picks up the letter and begins to read it, a smile slowly spreading across his face "Much wealth, offer all that might be had to thee, My good man, you've got yourself a deal. So, set off to Barovia in the morning?"


"Clearly he has been guided by forces in this world beyond our reckoning, this is a sign, my friends" announces Danea in a fervored tone. "Barovia it is."

How far away is it anyway? Also I'm not familiar enough with Ravenloft as far as how the gods play here, if there are any, and what list of gods would be around?

Danea (image)


Female Githzerai Avenger 11

Izera reads the letter once Garret's done. "The dead rise. Of course we will help. The Raven Queen's will must be done. Whoever, or whatever, is breaking her order must be put down."

Map test worked for me too. How did you do that map, Ghetto? It looked great.


M Warforged Artificer / Alchemical Savant 11

Tinker is, as he is wont, working on an array of implements on the table before him using numerous tiny tools. Also typically, it is nearly impossible to discern the goal of his project.

Without looking up, the warforged murmurs, "So we're to be heroes? Very well. When do we leave?"


Izera wrote:
Map test worked for me too. How did you do that map, Ghetto? It looked great.

I got lucky and found an old article on the WotC site with jpegs of all the maps for the adventure. I threw one into paint and cleaned it up, and posted it with photobucket.


Danea wrote:
How far away is it anyway? Also I'm not familiar enough with Ravenloft as far as how the gods play here, if there are any, and what list of gods would be around?

We're using the standard PHB deities. Barovia should be about 30 miles (8 hours) away.


He says over his shoulder, "My journeys take me through Barovia, but I do not live there. The villagers' troubles are not my troubles. They pay me to find them heroes, and that is what I have found." With that he opens the doors and steps out of the inn.


female Human Cleric/Starpact warlock hybrid

"Heroes? If you say so."

As the man leaves, Phenia takes the letter from Izera and re-reads it.

"It's a little sweeping. We'd better get there and find out what's really going on. All the Legions of Hell and all his treasure? The Burgomaster's clearly hysterical."


Female Githzerai Avenger 11

"The undead unnerve most people. If he overstates the threat or not, it does not matter. The abominations that are the living dead need to be put down." Izera speaks calmly. "Let us rest for the evening, and then set out to do what must be done."


Danea nods her head solemnly, grasping her holy symbol of Bahamut and touching it to her forehead. "Tonight I will pray for our safe journey to Barovia and seek council with Bahamut.

What do I know of Barovia?
History Check:1d20 + 4 ⇒ (15) + 4 = 19

Do I know of what types of Undead haunt that area?
Religion Check:1d20 + 9 ⇒ (12) + 9 = 21

I would like to ask around the tavern and try to gather any information on Barovia since I'm probably gonna fail my History Check :)

Streetwise Check: 1d20 + 10 ⇒ (4) + 10 = 14

Just rolling, if the rolls don't apply, no worries


female Human Cleric/Starpact warlock hybrid

1d20 + 10 ⇒ (3) + 10 = 13 - Streetwise

Wrapped in her own thoughts, Phenia has little ear for useful gossip.

"I suppose undead are un-nerving for some people. Tentacles can be worse though. And there are things in the Far Realm that make undeath seems like the easy option."


M Warforged Artificer / Alchemical Savant 11

History 1d20 + 15 ⇒ (4) + 15 = 19

Religion 1d20 + 12 ⇒ (6) + 12 = 18

Tinker muses silently, but his memories have little of Barovia, or the regional undead.


Male Halfling Rogue/Sorcerer/Arcane Trickster

Streetwise: 1d20 + 10 ⇒ (16) + 10 = 26

"Ignoring his companion's words, Garret listens for useful gossip.


The message the Lightbringers recieved was vague and only mentioned the general term "undead", nothing specific.

Danea and Tinker

Spoiler:
Barovia is a small county nestled in a valley on the shoulders of a forbidding mountain range. Its altitude makes it cool in the summer and bitterly cold in winter, and the mist that clings to the sides of the mountains often fills the valley with dense fog. An ancient pine forest carpets the valley. The ice-cold waters of the Ivlis River flow from a spring in the mountainside to the chill Ivlis Marsh before trickling down out of the valley to the world beyond. It has been ruled by a Burgomaster for a few generations.

Garret

Spoiler:
You notice several of the patrons muttering the word "Vistani" in reference to the man who delivered the note, and one man even spits after saying it. It seems to refer to a group of human and halfling grifters, though they call themselves traders. They come through from Barovia, a small town about a day's travel west. Nobody ever goes that far into the mountains, except routine bands of Vistani.


Ghetto: What time of the year is it currently? As far as the next days travel goes, Danea will always invoke the same preparation rituals before she sets off: Virtue, and Fastidiousness. If it is extremely cold during this time of the year and could be a hazard, I'll use the Endure Elements ritual and protect everyone I can.


Male Halfling Rogue/Sorcerer/Arcane Trickster

"So, any of you ever hear of the Vistani before? They're a group of traders, but in the same way I am, if you catch my meaning. They're the only ones who go far enough into the mountains to reach Barovia. The messenger was one of them."


female Human Cleric/Starpact warlock hybrid

Knew there was something she'd forgotten. Rituals. Be right back.


It is early fall. No member of the party has heard the term "Vistani" before.


female Human Cleric/Starpact warlock hybrid

Ritualled up.


female Human Cleric/Starpact warlock hybrid

How would placing an Undead Ward on the doors and windows work?


Phenia wrote:
How would placing an Undead Ward on the doors and windows work?

I think a line for each portal. There are 2 windows and a door in the common room. I'd say you could get the entire common room with one big circle. And the kitchen has another door to the outside. There are also small windows in each of the 6 bedrooms upstairs.


female Human Cleric/Starpact warlock hybrid

"I can help make sure we get a decent night's rest at least. Probably."

Phenia sets wards around the entrances at ground level, including the kitchen.

"I can do the windows upstairs as well, but it will take time," she explains as she carefully traces the last arcane symbol and watches it glow and disappear into the fabric of the building.


"I can aid you in that, Phenia"
I'll aid another if I can, what skill would I use.


female Human Cleric/Starpact warlock hybrid

Arcana. Which would be a big help as Phenia's is rather poor.
1d20 + 6 ⇒ (20) + 6 = 26 - Arcana
Monsters of a level equal to the Arcana check -10 cannot pass. Those of higher level can pass (and doing so breaks the warding), but take whatever the Arcana roll is in radiant damage if they do so.

"Thanks." Phenia concentrates hard, well aware of the dangers.


Male Halfling Rogue/Sorcerer/Arcane Trickster

"Wait, that rune should be more like this..."

Aiding Another, not that you really need it: 1d20 + 10 ⇒ (1) + 10 = 11


"No, no, no, it's R shaped...look at it," says Danea, pointing at the runes, "see R...Romanus..."

Arcana Aid Another: 1d20 + 9 ⇒ (1) + 9 = 10


female Human Cleric/Starpact warlock hybrid

Note that aid another rules have changed and they're now on a rising scale of DCs. 10+half level. In our case, that makes an aid another DC15.

"Thanks - I think."

Phenia looks doubtfully at the glowing sigil etched by her friends.


Danea smiles innocently and says "...or maybe we should let you do this."

Argh sorry Phenia lol bad rolls


Male Halfling Rogue/Sorcerer/Arcane Trickster

And also -1 for each failed roll. Tinker, come fix our mistakes!

"Yeah, that would be a good idea."


female Human Cleric/Starpact warlock hybrid

"I think you just turned it into the universal sign for "free booze here.""


Phenia wrote:
"I think you just turned it into the universal sign for "free booze here.""

"No no no, that's free 'blood' here, from what I can tell..."


female Human Cleric/Starpact warlock hybrid

Tinker has connection problems, but asked me to point out that his +15 check will solve all our problems.

"Free blood ... yeah. Not quite the advertisement I had in mind. Not as repellent as I'm aiming for."


Tinker assists (Arcana: 27), for a total of 26.
With the warforged's help, the cicle is completed. The barkeep looks on with a skeptical eye, but doesn't interfere. One of the townsfolk jokes "Hey, now the Weary Horse is the safest place around. Guess I'll be spending more time here!", to the amusement of the rest of the locals. Unless anybody has anything else to do..

The night passes quietly. The next morning you head out under an overcast sky. Puddles give testament to last night's rain.

Around mid-afternoon - Black pools of water stand like dark mirrors about the muddy roadway. A pall of thick, cold mist spreads over the ground. Giant tree trunks stand guard on both sides of the road, their branches clawing at the mists. In every direction the fog grows thicker and the forest seems more oppressive.

And about two hours later, just before dusk - Gray in the fog, high stone pillars loom up from the impenetrable woods on both sides of the road. Huge iron gates hang from the stonework, dew clinging to their rusty bars. Standing before the pillars are two stone statues of armed guardians with wicked polearms. Their carved heads lie among the weeds at their feet, neatly broken from their stone shoulders.

What do you do?


Danea, with her cloak drawn tight around her and her hand wrapped around her sheathed sword, carefully steps forward towards the gate; her eyes alert for any trouble, she stops before the gate to listen...

Perception Check: 1d20 + 9 ⇒ (16) + 9 = 25


M Warforged Artificer / Alchemical Savant 11

Tinker, meanwhile, moves up to one of the statues to inspect it, curious about what might have done the damage.

Perception 1d20 + 12 ⇒ (11) + 12 = 23


Male Halfling Rogue/Sorcerer/Arcane Trickster

"Well, this is impressive. Wonder who chopped their heads off."

Arcana as Perception: 1d20 + 10 ⇒ (20) + 10 = 30


When Danea comes within about 50' of the gates, they slowly screech open, towards you. They hang there in the dead air.

Danea, Garret -

Spoiler:
Nothing

Tinker -
Spoiler:
Whatever did it went clean through, leaving no cracks.


Danea will confidently pass through the gate, still keeping alert and staying close to the "softer" companions.


Male Halfling Rogue/Sorcerer/Arcane Trickster

"Ominous. Might as well see what's on the other side." Garret follows behind Danea, his daggers in his hands.


"Stay close to me...I will protect you with Bahamuts blessing." replies Danea with the confidence of someone whose faith is unshakeable.


M Warforged Artificer / Alchemical Savant 11

Tinker follows amiably.


female Human Cleric/Starpact warlock hybrid

1d20 + 12 ⇒ (10) + 12 = 22 - Perception

Phenia looks around, shrugs and follows the others.


Female Githzerai Avenger 11

"The Raven Queen and the Platinum Dragon will ward us in this place. Let us seek the living dead and put them down." Izera is eager to get through the gates, and she leads the way down the road.


Moments after the last of your party passes through the gates, the terrible screech sounds again followedby a loud clang. Looking back shows that the gates are soundly closed. No wall of any sort blocks passage around the gates.


M Warforged Artificer / Alchemical Savant 11

"Interesting, but not terribly surprising," Tinker remarks.

He returns to the gates to inspect for either a mechanical or detectable arcane mechanism.

Perception, Arcana 1d20 + 12 ⇒ (10) + 12 = 221d20 + 15 ⇒ (18) + 15 = 33

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