Ghetto's 4e Expedition to Castle Ravenloft Campaign Thread


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The moans that these new creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.

Danea's turn
Map link
Danea - 18 (89/89 hp; +8 thp)
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C1 - 16 (-8 hp; ongoing 5 lightning {SE})
C2 - 16 (-33 hp; Up 2 squares, out of melee reach; -2 attack; ongoing 5 lightning {SE})
Garret 16 (57/76 hp; immobilized {SE})
Tinker - 14 (52/80 hp; -2 defenses; -2 attack in aura)
M - 13
Phenia - delayed (60/74 hp; -2 attack in aura; blind)


Danea screams an unintelligable war-cry at the top of her lungs, catching the attention of the zombie and the maggots. She then rushes towards the strange, flying beasts and attacks. A glowing halo appears over her head as she channels the very power of the divine into her strike, antagonizing all evil creatures nearby...

Minor Action: Call of Challenge; Each enemy in burst 3 is subject to your divine sanction until the end of you next turn; Effecting: M-1, M-2, Z-1
Move Action: Move to G-6 (unless there's something there, what's that mark on it?)
Standard Action: Majestic Halo on C-1, 1d20 + 13 ⇒ (12) + 13 = 25 vs AC; Damage: 3d8 + 7 ⇒ (8, 8, 7) + 7 = 30 Radiant damage; Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.


HP: 88/88
TEMP HP: 8
SURGES: 11/15
STATUS: Cannot become dirtied or stained; Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.


Danea begins to glow as she approaches the cloth-like monstrosities, and cuts a grievous wound on it. Danea hit C1 (25 vs. AC) for 30 radiant damage and enemies that start next to her are sanctioned. And she is sharing a square with Tinker's hammer.

The moans that these new creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.

Izera's turn
Map link
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C1 - 16 (-38 hp; ongoing 5 lightning {SE})
C2 - 16 (-33 hp; Up 2 squares, out of melee reach; -2 attack; ongoing 5 lightning {SE})
Garret 16 (57/76 hp; immobilized {SE})
Tinker - 14 (52/80 hp; -2 attack in aura)
M1 - 13 (sanctioned by Danea)
M2 - 13 (sanctioned by Danea)
Phenia - delayed (60/74 hp; -2 attack in aura; blind)
Danea - 18 (89/89 hp; +8 thp; -2 attacks in aura)


Female Githzerai Avenger 11

Izera brings her blade around at the zombie she's facing.

Bond of Pursuit once more. Attack 1: 1d20 + 17 ⇒ (12) + 17 = 29 and Attack 2: 1d20 + 17 ⇒ (20) + 17 = 37. I'll take the crit :). Damage: 5d12 + 26 ⇒ (9, 8, 10, 3, 7) + 26 = 63 normal and 4 cold. If it's still up, I stay put. If it drops I move to F11 and make M1 my new oath target.

HP: 77/90
Surges: 9/10
AP: 1/1
Status: Oath Target: Z4 or M1.


Izera easily seperates all the limbs from the zombie and is 3 steps away before it explodes. Izera crit and destroyed Z4.
Z4 Putrescent explosion vs. Izera's Reflex: 1d20 + 14 ⇒ (7) + 14 = 21
Z4 Putrescent explosion vs. Garret's Reflex: 1d20 + 14 ⇒ (5) + 14 = 19
Z4 Putrescent explosion vs. M1's Reflex: 1d20 + 14 ⇒ (19) + 14 = 33

The remaining zombie steps in to get closer to Danea's tasty brains. Z1 vs. Danea's AC: 1d20 + 16 ⇒ (11) + 16 = 27 7 damage and -2 defenses until the end of Danea's next turn.

C1 and C2 take 5 lightning damage.
Both cloak-like creatures pull the mist and shadows closer to themselves. C1 and C2 gain concealment.
The creature on the ground floats backwards and lashes out at Danea with its tail. C1 tail slap vs. Danea's AC: 1d20 + 17 ⇒ (5) + 17 = 222d8 + 11 ⇒ (4, 3) + 11 = 18 Save vs. Lightning: 1d20 ⇒ 9

The other comes down a bit and tries to wrap around Danea. C2 envelop vs. Danea's Reflex: 1d20 + 13 ⇒ (20) + 13 = 33 The ambusher slides the target 1 square to a square within the ambusher's space, and the target is grabbed. While the target is grabbed by the ambusher, it is blinded, dazed, restrained, and takes ongoing 10 damage.
Save vs. Lightning: 1d20 ⇒ 11


Z4 hit M1 for 7 necrotic damage. Z1 missed Danea. C1 missed Danea. C2 crit Danea and she slides the target 1 square to a square within the ambusher's space, and the target is grabbed. While the target is grabbed by the ambusher, it is blinded, dazed, restrained, and takes ongoing 10 damage.

Garret's turn
Map link
Garret 16 (57/76 hp; immobilized {SE})
Tinker - 14 (52/80 hp; -2 attack in aura)
M1 - 13 (-7 hp; sanctioned by Danea)
M2 - 13 (sanctioned by Danea)
Phenia - delayed (60/74 hp; -2 attack in aura; blind)
Danea - 18 (89/89 hp; +8 thp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C1 - 16 (-43 hp; ongoing 5 lightning {SE})
C2 - 16 (-38 hp; -2 attacks; has Danea grabbed)


Ghetto: Can I tell if these flying things are undead?


Danea

Spoiler:
Your Dungeoneering check (27) has determined that these are cloakers, aberrant magical beasts. They bash with their club-like tails, wrap around and feed on creatures, moan, and use illusions to blend in with the shadows.

A cloaker prefers isolation to the company of other cloakers. A creature may set aside its distate of other cloakers long enough to form alliances if its survival depends on doing so. Mosr cloakers take advantage of other creatures, regardless of whether those creatures are even aware of the relationship. A cloaker might follow behind a band of other monsters, slinking through the shadows while its adopted pack searches for prey. The beast then descends from its shadowy haunts to wrap around isolated targets, using the battle's chaos to mask its presence until it is too late for its victim's allies to interfere.


Male Halfling Rogue/Sorcerer/Arcane Trickster

Garret slashes at the nearest maggot, hoping to fend off any more attacks.

Opening Move on M1(Effect: +7 to AC and Reflex until EOMNT) 1d20 + 18 ⇒ (4) + 18 = 222d4 + 9 ⇒ (4, 2) + 9 = 151d20 ⇒ 20


Garret's sword can't find any purchase on the maggot's slick hide, but he is able to move again. Garret missed (22 vs. AC). Garret saved vs. immobilised. And Phenia is no longer blind.

Phenia's turn
Map link
Phenia - 15 (60/74 hp; -2 attack in aura)
Tinker - 14 (52/80 hp; -2 attack in aura)
M1 - 13 (-7 hp; sanctioned by Danea)
M2 - 13 (sanctioned by Danea)
Danea - 18 (89/89 hp; +8 thp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C1 - 16 (-43 hp; ongoing 5 lightning {SE})
C2 - 16 (-38 hp; -2 attacks; has Danea grabbed)
Garret 16 (57/76 hp; +7 AC and Reflex


female Human Cleric/Starpact warlock hybrid

Cursing the nearest zombie, Phenia shifts back a step and conjures a wall of blight blades that scythe through the strange flying beings.

They're both on the ground at the moment?

Minor. Curse Z1
Shift to F8
Blade Barrier I4-E4, 2 squares high
Creatures that start their turn in the barrier take 3d6+5 damage and 5 ongoing damage (se). The barrier is considered difficult terrain. Sustain minor.


The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).

Tinker's turn
Map link
Tinker - 14 (52/80 hp; -2 attack in aura)
M1 - 13 (-7 hp; sanctioned by Danea)
M2 - 13 (sanctioned by Danea)
Danea - 18 (89/89 hp; +8 thp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C1 - 16 (-43 hp; ongoing 5 lightning {SE})
C2 - 16 (-38 hp; -2 attacks; has Danea grabbed)
Garret 16 (57/76 hp; +7 AC and Reflex
Phenia - 15 (60/74 hp)


M Warforged Artificer / Alchemical Savant 11

Tinker reaches out with his rod to touch the zombie next to him. He then steps back from the melee next to Phenia, taking the briefest moment to effect some repairs to himself as he releases the tiny spheres again, enabling Danea and his other allies to move around the battlefield as needed.

Static Shock vs Ref. Lightning. 1d20 + 13 ⇒ (17) + 13 = 301d8 + 10 ⇒ (4) + 10 = 14 Shift to G8. Free: Curative Admixture on self, healing 28. Minor: Slick Concoction, everybody slides 5 and gains +4 Ref TEOMNT.


Tinker reaches out with his rod, and an arc of electricity connects over to the walking corpse, which explodes. Tinker hit and killed Z1 (28 vs. Reflex w/-2).
Putrescent Explosion vs. Tinker's Reflex: 1d20 + 14 ⇒ (3) + 14 = 17
Putrescent Explosion vs. Danea's Reflex: 1d20 + 14 ⇒ (20) + 14 = 34
Putrescent Explosion vs. Phenia's Reflex: 1d20 + 14 ⇒ (12) + 14 = 26
Putrescent Explosion vs. Garret's Reflex: 1d20 + 14 ⇒ (19) + 14 = 33
Putrescent Explosion vs. Izera's Reflex: 1d20 + 14 ⇒ (5) + 14 = 19
Putrescent Explosion vs. C1's Reflex: 1d20 + 14 ⇒ (15) + 14 = 29
Putrescent Explosion vs. C2's Reflex: 1d20 + 14 ⇒ (18) + 14 = 32
Putrescent Explosion vs. Hammer's Reflex: 1d20 + 14 ⇒ (20) + 14 = 34
7 necrotic damage.


The resulting necrotic explosion passes over Tinker and Izera, but the rest, even the nearby monsters take it. The creature wrapped around Danea is so tight that she takes the brunt of it. Z1 crit Danea and Tinker's Familiar (hammer is destroyed). Z1 hit Phenia, Garret, C1, and C2. All hit take 7 necrotic damage. Danea takes half of C2's damage (3). C1 is bloodied.

Phenia, Garret, and Izera can slide 5 and have +4 Reflex. Post your slides and we'll continue. Danea is restrained and cannot be slid.

M1's turn
Map link
M1 - 13 (-7 hp; sanctioned by Danea)
M2 - 13 (sanctioned by Danea)
Danea - 18 (87/89 hp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C1 - 16 (-50 hp; bloodied; ongoing 5 lightning {SE})
C2 - 16 (-42 hp; -2 attacks; has Danea grabbed)
Garret 16 (50/76 hp; +7 AC and Reflex
Phenia - 15 (53/74 hp)
Tinker - 14 (80/80 hp)

The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


M Warforged Artificer / Alchemical Savant 11
Ghetto DM wrote:

Phenia, Garret, and Izera can slide 5 and have +4 Reflex. Post your slides and we'll continue. Danea is restrained and cannot be slid.

Ack! I missed that she was restrained among all her conditions. Since nobody has taken it yet, may I withdraw the power? If not, that's cool.


female Human Cleric/Starpact warlock hybrid

Will hold on the slide until Ghetto rules it :)


Female Githzerai Avenger 11

I'd pass on the slide. I'm happy where I am.


"Tinker" wrote:
Ack! I missed that she was restrained among all her conditions. Since nobody has taken it yet, may I withdraw the power? If not, that's cool.

That's the last takesy-backsey.

One maggot lifts it's mouth and coats Garret and Izera in a spray of castic liquid. M1 takes 8 radiant damage. M1 Acid Spray vs. Izera's AC: 1d20 + 11 ⇒ (5) + 11 = 16
M1 Acid Spray vs. Garret's Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
3d8 + 3 ⇒ (6, 5, 8) + 3 = 22 acid damage and the target is blinded (SE).

The other maggot, compelled by Danea's holy challenge, wriggles forward, but stops to spray Tinker and Phenia. M2 shifts 3. M2 takes 8 radiant damage. M2 Acid Spray vs. Tinker's Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
M2 Acid Spray vs. Phenia's Reflex: 1d20 + 11 ⇒ (10) + 11 = 21
3d8 + 3 ⇒ (7, 3, 6) + 3 = 19 acid damage and the target is blinded (SE).


M2 crit Tinker for 27 acid damage and Tinker is blinded (SE).

Danea's turn, and she took ongoing 10 damage.
Map link
Danea - 18 (77/89 hp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C1 - 16 (-50 hp; bloodied; ongoing 5 lightning {SE})
C2 - 16 (-42 hp; has Danea grabbed)
Garret 16 (50/76 hp; +7 AC and Reflex
Phenia - 15 (53/74 hp)
Tinker - 14 (53/80 hp; blind {SE})
M1 - 13 (-15 hp; sanctioned by Danea)
M2 - 13 (-8 hp; sanctioned by Danea)

The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


Danea struggles in vain to try and escape the grasp of the creatures...

Ghetto: I don't know if the flying things have some resistances that I don't know about, but my Divine Sanction does 11 radiant dmg, just fyi. If something else applies that my character isn't aware of thats cool.

Move Action: Escape from Grab
Athletics Check: 1d20 + 2 ⇒ (11) + 2 = 13


Struggle as she might, Danea cannot break free of the creature. Danea's attempt to escape (13 vs. Fort) failed. I fixed the sanction damage, not sure where I got 8 from.

Izera's turn.
Map link
Izera - 17 (77/90 hp)
C1 - 16 (-50 hp; bloodied; ongoing 5 lightning {SE})
C2 - 16 (-42 hp; has Danea grabbed)
Garret 16 (50/76 hp; +7 AC and Reflex
Phenia - 15 (53/74 hp)
Tinker - 14 (53/80 hp; blind {SE})
M1 - 13 (-18 hp)
M2 - 13 (-11 hp)
Danea - 18 (77/89 hp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)

The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


Female Githzerai Avenger 11

Izera's fullblade lashes out, trying to manuever the creature into a better position.

Overwhelming Strike against M1. Attack roll 1: 1d20 + 17 ⇒ (8) + 17 = 25 and 2: 1d20 + 17 ⇒ (12) + 17 = 29. I'll use the second. Damage: 1d12 + 14 ⇒ (1) + 14 = 15 and I shift to E11 and slide it into my old square.

HP: 77/90
Surges: 9/10
AP: 1/1
Status: Oath Target: M1.


Izera hacks and steps, tricking the overgrown maggot into putting itself into a flanked position. Izera hit M1 for 15 damage.

At the start of C1's turn it takes 5 lightning and 15 wall damage and gains ongoing 5 (SE).
One of the creatures flies off into the fog. C1 flies out of sight. Saves: 1d20 ⇒ 21d20 ⇒ 4

At the start of C2's turn it takes 15 wall damage and gains ongoing 5 (SE), but only takes 8 and Danea takes 7. C2 is bloodied.
The other creature comes forward, out of the wall of blades. Once clear, it snaps its tail, trying to stifle Danea's struggling. C2 tail slap vs. Danea (includes CA): 1d20 + 19 ⇒ (17) + 19 = 362d8 + 11 ⇒ (1, 3) + 11 = 15


C2 hit Danea for 15 damage.

Garret's turn.
Map link
Garret 16 (50/76 hp; +7 AC and Reflex)
Phenia - 15 (53/74 hp; -2 attacks in aura)
Tinker - 14 (53/80 hp; blind {SE}; -2 attacks in aura)
M1 - 13 (-33 hp; Izera's Oath)
M2 - 13 (-11 hp)
Danea - 18 (55/89 hp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
C1 - 16 (-70 hp; bloodied; ongoing 5 lightning {SE}; ongoing 5 {SE})
C2 - 16 (-50 hp; bloodied; ongoing 5 {SE}; has Danea grabbed)

The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


If you haven't, please time some time to post a wishlist in the discussion thread.


Male Halfling Rogue/Sorcerer/Arcane Trickster

Garret lunges at the maggot.

Deft Strike vs M1: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 371d4 + 3d8 + 9 ⇒ (2) + (4, 1, 3) + 9 = 19


Garret lunges and cuts a deep gash in the maggot's putrid body. Garret hit M1 for 19 damage.

Phenia's turn.
Map link
Phenia - 15 (53/74 hp; -2 attacks in aura)
Tinker - 14 (53/80 hp; blind {SE}; -2 attacks in aura)
M1 - 13 (-52 hp; Izera's Oath)
M2 - 13 (-11 hp)
Danea - 18 (55/89 hp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
C1 - 16 (-70 hp; bloodied; ongoing 5 lightning {SE}; ongoing 5 {SE})
C2 - 16 (-50 hp; bloodied; ongoing 5 {SE}; has Danea grabbed)
Garret 16 (50/76 hp)

The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


female Human Cleric/Starpact warlock hybrid

Minor: Maintain Blade Barrier

Minor: Conjure Spirit of Healing -
The spirit lasts until the end of your next turn. When an ally in the spirit’s square or adjacent to it hits an enemy, that ally regains 5 hit points. As a move action, you can move the spirit 4 squares. Sustain Minor: The spirit persists.

If I can conjure it in Danea's square that's ideal. Otherwise, I'll go for I6.

Minor: Curse C2

Phenia's hands move swiftly as she maintains the barrier and calls on the healing power of Sehanine to aid Danea. Almost as an afterthought, curse mark lands on another enemy.

Apologies for the earlier damage Danea.


Phenia wrote:

Minor: Maintain Blade Barrier

Minor: Conjure Spirit of Healing -
The spirit lasts until the end of your next turn. When an ally in the spirit’s square or adjacent to it hits an enemy, that ally regains 5 hit points. As a move action, you can move the spirit 4 squares. Sustain Minor: The spirit persists.

If I can conjure it in Danea's square that's ideal. Otherwise, I'll go for I6.

Minor: Curse C2

Phenia's hands move swiftly as she maintains the barrier and calls on the healing power of Sehanine to aid Danea. Almost as an afterthought, curse mark lands on another enemy.

Apologies for the earlier damage Danea.

Phenia: No worries, we need that cloaker killed and I don't mind if you have to hurt me to do it. It's more of a pain for me, but it might be better to have the spirit of healing near you all, since I can't really strike out very well within the cloakers grasp. I can self heal as needed up to 5 times, so you all can pound away at cloaker 2 :)


female Human Cleric/Starpact warlock hybrid

OK. With Ghetto's permission, I'll plant the Spirit at F10, so Izera and Garret can benefit.

Ghetto - wishlist up at last. Still getting her profile sorted for ready access.


Tinker's turn.
Map link
Tinker - 14 (53/80 hp; blind {SE}; -2 attacks in aura)
M1 - 13 (-52 hp; Izera's Oath)
M2 - 13 (-11 hp)
Danea - 18 (55/89 hp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp; adjacent to healing spirit)
C1 - 16 (-70 hp; bloodied; ongoing 5 lightning {SE}; ongoing 5 {SE})
C2 - 16 (-50 hp; bloodied; ongoing 5 {SE}; has Danea grabbed; cursed by Phenia)
Garret 16 (50/76 hp; adjacent to healing spirit)
Phenia - 15 (53/74 hp; -2 attacks in aura)

A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


M Warforged Artificer / Alchemical Savant 11

Tinker pauses in mid-fight, seeming to stand still even as parts of him shift around, repairing the fresh damage -- including to his vision.

Second Wind. Regain 20hp, +2 to defenses TSOMNT. Save.

1d20 ⇒ 20


M1 recharge: 1d6 ⇒ 3
M2 recharge: 1d6 ⇒ 2

M1's turn.
Map link
M1 - 13 (-52 hp; Izera's Oath)
M2 - 13 (-11 hp)
Danea - 18 (55/89 hp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp; adjacent to healing spirit)
C1 - 16 (-70 hp; bloodied; ongoing 5 lightning {SE}; ongoing 5 {SE})
C2 - 16 (-50 hp; bloodied; ongoing 5 {SE}; has Danea grabbed; cursed by Phenia)
Garret 16 (50/76 hp; adjacent to healing spirit)
Phenia - 15 (53/74 hp; -2 attacks in aura)
Tinker - 14 (73/80 hp; +2 defenses; -2 attacks in aura)

A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


The first maggot tries to bite Izera, before slithering behind her. M1 bite vs. Izera's AC: 1d20 + 16 ⇒ (13) + 16 = 291d8 + 5 ⇒ (5) + 5 = 10 and the target is immobilized (SE). M1 shifts 3.

The second maggot tries to bite Tinker. M2 bite vs. Tinker's AC: 1d20 + 16 ⇒ (13) + 16 = 291d8 + 5 ⇒ (8) + 5 = 13 and the target is immobilized (SE).


M1 hit Izera (29 vs. AC) for 10 damage, and Izera is immobilized (SE). M2 hit Tinker (29 vs. AC) for 13 damage and Tinker is immobilized {SE}.

Danea's turn. She takes 10 damage.
Map link
Danea - 18 (45/89 hp; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (67/90 hp; adjacent to healing spirit; immobilized {SE})
C1 - 16 (-70 hp; bloodied; ongoing 5 lightning {SE}; ongoing 5 {SE})
C2 - 16 (-50 hp; bloodied; ongoing 5 {SE}; has Danea grabbed; cursed by Phenia)
Garret 16 (50/76 hp; adjacent to healing spirit)
Phenia - 15 (53/74 hp; -2 attacks in aura)
Tinker - 14 (60/80 hp; +2 defenses; -2 attacks in aura; immobilized {SE})
M1 - 13 (-52 hp; Izera's Oath)
M2 - 13 (-11 hp)

A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


Danea continues to struggle with the creature, attempting to lash out with her sunblade as she writhes under its grasp.
"Mmmfmm mmf mmmfumfum fum!"

Standard Action: Enfeebling Strike 1d20 + 15 ⇒ (18) + 15 = 33 vs Fort; Damage: 1d8 + 7 ⇒ (4) + 7 = 11 Radiant damage and C-2 takes -2 to attack till end of my next turn.

Hmmm my chances of escaping the grab are pretty slim, so you all might need to kill it in order to free me.


Danea's sword glows white and she twists, managing to stab the creature, unfortunately she also cuts herself. Danea hit (29 vs. Fort includes aura penalty and restrained) for 11 radiant damage and -2 attacks. C2 takes 6 and Danea takes 5. Danea is bloodied.

Izera's turn.
Map link
Izera - 17 (67/90 hp; adjacent to healing spirit; immobilized {SE})
C1 - 16 (-70 hp; bloodied; ongoing 5 lightning {SE}; ongoing 5 {SE})
C2 - 16 (-56 hp; bloodied; ongoing 5 {SE}; has Danea grabbed; cursed by Phenia; -2 attacks)
Garret 16 (50/76 hp; adjacent to healing spirit)
Phenia - 15 (53/74 hp; -2 attacks in aura)
Tinker - 14 (60/80 hp; +2 defenses; -2 attacks in aura; immobilized {SE})
M1 - 13 (-52 hp; Izera's Oath)
M2 - 13 (-11 hp)
Danea - 18 (40/89 hp; bloodied; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)

A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


Don't worry too much about my health, I can take the beating :)


Female Githzerai Avenger 11

As the maggot bites at her, Izera's mind enhances her armor.

As an immediate interrupt to the hit, Iron Mind. It increases all my defenses by 2 until the EOMNT, and since the maggot just hit me, it makes it a miss.

Izera then pursues the maggot, trying to finish it.

Deadly Stride. It lets me shift up to 3 squares before the attack, and I go just one to D11. Attack Roll 1:1d20 + 17 ⇒ (19) + 17 = 36 and 2:1d20 + 17 ⇒ (5) + 17 = 22. I'll take the first roll. Damage: 2d12 + 14 ⇒ (11, 6) + 14 = 31

If it drops, I move to F9 and then make the cloaker my new oath target. If not, I stay put.

HP: 82/90
Surges: 9/10
AP: 1/1
Status: Oath Target: M1. or cloeaker, +2 defenses to EOMNT


Izera sees the bite coming and blocks it. She follows the maggot and she chops at it. Izera hit M1 for 39 damage. Izera, that's the last time I'll be adding in your Censure of Pursuit damage for you.

C1 takes 5 ongoing damage, and 5 ongoing lightning damage. Saves: 1d20 ⇒ 201d20 ⇒ 13

Just realized I forgot to give C2 a save vs. the ongoing damage: 1d20 ⇒ 4
C2 whips at its enveloped prey to get it to stop struggling. C2 tail slap vs. Danea's AC (includes -2): 1d20 + 15 ⇒ (9) + 15 = 242d8 + 11 ⇒ (2, 5) + 11 = 18
Save in case the first one failed: 1d20 ⇒ 6


C2 takes 5 ongoing, or C2 takes 3 and Danea takes 2. No other hits. Izera, since you used the interrupt on M1's turn, the defense boost has ended.

Garret's turn.
Map link
Garret 16 (50/76 hp; adjacent to healing spirit)
Phenia - 15 (53/74 hp; -2 attacks in aura)
Tinker - 14 (60/80 hp; +2 defenses; -2 attacks in aura; immobilized {SE})
M1 - 13 (-91 hp; Izera's Oath)
M2 - 13 (-11 hp)
Danea - 18 (40/89 hp; bloodied; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
C1 - 16 (-80 hp; bloodied; ongoing 5 lightning {SE}; ongoing 5 {SE})
C2 - 16 (-59 hp; bloodied; ongoing 5 {SE}; has Danea grabbed; cursed by Phenia; -2 attacks)

A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


Male Halfling Rogue/Sorcerer/Arcane Trickster

Garret raises his daggers and ice bursts from the ground, piercing the cloaker.

Move to F11 and use Ice Dragon's Teeth on C2, centered on F5(vs Reflex, slowed until EOMNT): 1d20 + 15 ⇒ (19) + 15 = 342d8 + 16 ⇒ (1, 2) + 16 = 19


The explosion of ice rocks the beast, and Danea grunts in pain. Garret hit C2 for 19 damage cold damage and C2 is slowed. C2 takes 10 and Danea takes 9. Garret heals 5.

Phenia's turn.
Map link
Phenia - 15 (53/74 hp; -2 attacks in aura)
Tinker - 14 (60/80 hp; +2 defenses; -2 attacks in aura; immobilized {SE})
M1 - 13 (-91 hp; Izera's Oath)
M2 - 13 (-11 hp)
Danea - 18 (31/89 hp; bloodied; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
C1 - 16 (-80 hp; bloodied)
C2 - 16 (-69 hp; bloodied; ongoing 5 {SE}; has Danea grabbed; cursed by Phenia; -2 attacks)
Garret 16 (55/76 hp; adjacent to healing spirit)

A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


female Human Cleric/Starpact warlock hybrid

Phenia shifts slightly and maintains her grip on both the blade barrier and the healing spirit, then she points her rod at the Cloaker devouring Danea and wraps it in the glow of nightmare.

Shift to F9 adjacent to Spirit of healing
Maintain blade barrier and spirt (two minors)
AP - Glow of Ulban v C2

Glow of Ulban (Will). On hit target takes -2 penalty to the next saving throw it makes before the end of the encounter
1d20 + 15 ⇒ (12) + 15 = 27
2d8 + 8 ⇒ (2, 7) + 8 = 17 - radiant damage from the power
2d8 ⇒ (3, 4) = 7 - curse damage (warlock power on cursed target)
Looks promising for 24 damage to C2 - or rather 12 to it and Danea

If that's a hit, Phenia regains 5hp.

EDIT: Do we have any idea where bloodied C1 went to?


Female Githzerai Avenger 11

Iron Mind's boost lasts until EOMNT


Izera wrote:
Iron Mind's boost lasts until EOMNT

You used it during the maggot's turn, and then your next started and ended. So Iron Mind is over.


Phenia's mental assault causes the creature to shriek in pain, and gives Danea an even bigger headache. Danea hit C2 for 24 radiant damage and C2 has a -2 to its next save. C2 takes 12 and Danea takes 12. Phenia heals 5.

Tinker's turn.
Map link
Tinker - 14 (60/80 hp; +2 defenses; -2 attacks in aura; immobilized {SE})
M1 - 13 (-91 hp; Izera's Oath)
M2 - 13 (-11 hp)
Danea - 18 (19/89 hp; bloodied; -2 attacks in aura; grabbed, blinded, dazed, restrained, ongoing 10 damage)
Izera - 17 (77/90 hp)
C1 - 16 (-80 hp; bloodied; went north and up out of sight)
C2 - 16 (-91 hp; bloodied; ongoing 5 {SE}; has Danea grabbed; cursed by Phenia; -2 attacks; -2 next save)
Garret 16 (55/76 hp; adjacent to healing spirit)
Phenia - 15 (58/74 hp; adjacent to healing spirit)

A benevolent spectre stands in square F10. Whenever an ally in the same square or adjacent to the spirit hits an enemy, the ally regains 5 hp.
The moans that the flying creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Whirling blades criss-cross the alley. Red squares mark the Blade Barrier, a 2 square high wall of difficult terrain. Creatures entering or starting their turns in the area take 3d6+8 damage and ongoing 5 (SE).


M Warforged Artificer / Alchemical Savant 11

"If you are certain, Danea . . ." Tinker replies as he considers his options. The warforged releases a tiny construct which begins work around his leg joints. Meanwhile, he reaches out to the thing in front of him and a small arc of lightning emerges from his rod.

Minor: Swift Mender, for a save. 1d20 ⇒ 5 Oh, well. Standard: Static Shock vs M2 Ref 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 281d8 + 10 ⇒ (6) + 10 = 16 M2 has -4 to damage on its next attack before my next turn. End-of-turn save. 1d20 ⇒ 4 Still immobilized.

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