Ghetto DM |
The sun dips a bit lower in the sky. The air is chill and damp. Vague noises sound from further in the town. Could be more undead or it could have a more sensible explanation. After a few minutes of wound tending and corpse burning, what are you doing?
Garret's and Danea's checks net no new information.
Phenia - 22 (74/74 hp; 8/9 surges)
Danea - 10 (89/89 hp; +22 thp; 11/15 surges)
Izera 30 (81/90 hp; 9/10 surges)
Garret 27 (76/76 hp; 8/8 surges)
Tinker - 25 (78/80 hp; 8/10 surges)
Ghetto DM |
Ghetto DM wrote:I have no problem if you walk around with a loaded crossbow.If you're answering the spoiler, the issue is more the drain on minor actions during the fight. Taking the feat seemed like a good idea at the time . . .
Sorry, didn't really comprehend what you meant. If you (or anybody) want to change some stuff on your character let me know specifically what, and it should be fine. This is the last chance to get changes in. After this we'll be following the retraining rules.
Phenia |
Apologies. Not got a dot on this one yet. G9. Readying eldritch blast on first enemy to appear.
Ghetto, can you send me Phenia's CB file - in the great computer transfer, she got eaten, along with several other pcs. Wish list will follow once I've restored her.
Ghetto DM |
I was wrong about the whole single action thing. There is no surprise round. You are aware of all the zombies, but you can't see Z1 behind the door.
Rotten corpses mill about the square, similiar to those you just fought. Their lifeless eyes turn to you as you approach the square.
Phenia's turn.
Map link
Phenia - 22 (74/74 hp)
Danea - 18 (89/89 hp; +22 thp)
Izera - 17 (81/90 hp)
Z - 17
Garret 16 (76/76 hp)
Tinker - 14 (78/80 hp)
M - 13
C - delayed
Ghetto DM |
When did we roll init?
I've been using the pre-rolls. I'll be using those primarily for initiative and opportunity attacks just to save time. Right now, I'm letting you folks get comfortable which each other's characters, but eventually we'll have an established walking order and this will negate the waiting to see where everybody starts and what their initiatives are. If you'd prefer to roll your own initiative you can, and we may stick to that method if there are no hold-ups. I'm aware that not everybody posts at the same time and I'm hoping the pre-rolls will prevent whole days spent on initiative.
Phenia |
Thanks for the file, Ghetto. That helps a lot.
If I'm wrong and we don't have a full set of actions this turn, she'll just curse the nearest zombie she can see (Z2, I guess).
Sacred Flame (Ref) on Z2
1d20 + 17 ⇒ (14) + 17 = 31 (inc Purifying Light bonus for undead targets)
1d6 + 8 ⇒ (6) + 8 = 14 - radiant damage
2d8 ⇒ (1, 1) = 2 - curse damage - rerolling snake eyes (Brutal Curse)
2d8 ⇒ (1, 2) = 3 - and one of those again ...
1d8 ⇒ 7
So - total damage - 14 radiant plus 9 untyped from the curse.
Unsurprised at seeing more undead, Phenia curses Zs and follows up with a blast of divine light.
"Back to sleep, little ones."
Izera |
Izera wrote:When did we roll init?I've been using the pre-rolls. I'll be using those primarily for initiative and opportunity attacks just to save time. Right now, I'm letting you folks get comfortable which each other's characters, but eventually we'll have an established walking order and this will negate the waiting to see where everybody starts and what their initiatives are. If you'd prefer to roll your own initiative you can, and we may stick to that method if there are no hold-ups. I'm aware that not everybody posts at the same time and I'm hoping the pre-rolls will prevent whole days spent on initiative.
Yeah, I forgot about those! Bad me! :)
Danea |
Danea steps forward, sword drawn and shield at the ready, her expression determined and her mind clear. "Let them come to us, I'll protect you all."
Move Action: Move to G-9.
Standard Action: Ready an Action When zombies Z2,Z3, and Z4 approach me and take their turns, use Valorous Strike on a zombie in range.
Everyone: I can cover this section and once they approach, we can lure them to us and I can protect you all (or most of you.)
Ghetto DM |
Phenia, you only do curse damage with warlock powers. And who are you giving the 10 thp to?
Phenia blasts the zombie in the doorway to pieces with white fire, and it explodes in black energy. Phenia hit and killed Z2.
Putrescent explosion vs. Danea's Reflex: 1d20 + 14 ⇒ (17) + 14 = 31
Putrescent explosion vs. Izera's Reflex: 1d20 + 14 ⇒ (17) + 14 = 31
Putrescent explosion vs. Phenia's Reflex: 1d20 + 14 ⇒ (20) + 14 = 34
Putrescent explosion vs. Tinker's Reflex: 1d20 + 14 ⇒ (1) + 14 = 15
Putrescent explosion vs. Garret's Reflex: 1d20 + 14 ⇒ (10) + 14 = 24
for 7 necrotic damage.
Danea waves the zombies forward.
Izera |
Izera moves around the corner to take on that zombie.
Move to C9, make Z4 my Oath Target. Attack with Bond of Pursuit. Roll 1:1d20 + 17 ⇒ (2) + 17 = 19 and Roll 2:1d20 + 17 ⇒ (4) + 17 = 21. I'll take roll 2. If it hits:1d12 + 20 ⇒ (2) + 20 = 22.
HP: 79/90
Surges: 9/10
AP: 1/1
Status: Oath Target: Z4.
Ghetto DM |
Izera moves around the building to engage another zombie, but her giant sword only chips the cobblestone. Izera missed (21 vs. AC).
The door by tinker opens and a zombie shambles out. Z1 slam vs. Tinker's AC: 1d20 + 16 ⇒ (9) + 16 = 25 7 damage and -2 defenses until the end of your next turn.
Another zombie comes out of the broken doorway of a nearby building. As soon as it gets close, Danea lops off it's head. Danea's valorous strike hit (26 vs. AC) and destroyed Z3 and sanctioned Z2.
Putrescent Burst vs. Danea's Reflex: 1d20 + 14 ⇒ (16) + 14 = 30
Putrescent Burst vs. Izera's Reflex: 1d20 + 14 ⇒ (10) + 14 = 24
Putrescent Burst vs. Phenia's Reflex: 1d20 + 14 ⇒ (10) + 14 = 24
Putrescent Burst vs. Garret's Reflex: 1d20 + 14 ⇒ (5) + 14 = 19
Putrescent Burst vs. Tinker's Reflex: 1d20 + 14 ⇒ (14) + 14 = 28
7 damage.
And Izera's zombie tries to pummel her. Z1 slam vs. Izera's AC: 1d20 + 16 ⇒ (4) + 16 = 20 7 damage and -2 defenses until the end of your next turn.
An loud moan draws your attention skyward. What appear to be black bolts of cloth float down from a rooftop. They unfurl revealing glowing red eyes and a mouthful of jagged teeth. The first lands near Garret and tries to enfold him. C1 envelop vs. Garret's Reflex: 1d20 + 13 ⇒ (10) + 13 = 23 The ambusher slides the target 1 square to a square within the ambusher's space, and the target is grabbed. While the target is grabbed by the ambusher, it is blinded, dazed, restrained, and takes ongoing 10 damage.
The other hover's just out of reach and bashes at Tinker with its club-like tail. C2 Tail slap vs. Tinker's AC: 1d20 + 17 ⇒ (9) + 17 = 262d8 + 11 ⇒ (5, 6) + 11 = 22 damage.
Ghetto DM |
Z1 hit Tinker (25 vs. AC) for 7 damage and Tinker has -2 to all defenses until the end of his next turn.
Z3 hit Danea, Izera, Phenia, and Tinker for 7 necrotic damage.
Z4 missed Izera.
C1 hit Garret (23 vs. Reflex) and Garret is grabbed. While the target is grabbed by the ambusher, it is blinded, dazed, restrained, and takes ongoing 10 damage.
C2 hit Tinker (26 vs. AC) for 22 damage.
The moans that these new creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Garret's turn (ongoing damage was applied).
Map link
Garret 16 (69/76 hp; grabbed; blinded, dazed, restrained, and takes ongoing 10 damage; -2 attack in aura)
Tinker - 14 (42/80 hp; -2 defenses; -2 attack in aura)
M - 13
Phenia - 22 (60/74 hp; -2 attack in aura)
Danea - 18 (89/89 hp; +8 thp; readied)
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C - 16
Garret Highhill |
Immediate Reaction, Swift Parry, +5 to all defenses for C2's attack(so that didn't hit) and it grants me CA.
Garret kicks away from the monster that nearly enveloped him in a flash of light before crushing them in a field of force.
Blinding Flare vs C1, C2 and Phenia(vs Fort, blinded until EOMNT, Effect: I shift to G11), then use Crushing Sphere on C1 and C2(vs Reflex, Force damage and -2 attack until EOMNT):
Ghetto DM |
C1 missed Garret. Danea prevented 10 damage to Tinker.
The moans that these new creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Garret's turn
Map link
Garret 16 (76/76 hp; +3 thp; -2 attack in aura)
Tinker - 14 (52/80 hp; -2 defenses; -2 attack in aura)
M - 13
Phenia - 22 (60/74 hp; -2 attack in aura)
Danea - 18 (89/89 hp; +8 thp)
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C1 - 16
C2 - 16 (Up 2 squares, out of melee reach)
Danea |
Danea turns towards Tinker as his unknown assailant attacks, calling upon Bahamut to shield him from harm.
Immed Interrupt: Reverent Mettle on Tinker; Close Burst 5; Trigger: An ally within 5 squares of you takes damage from an attack; Target: The triggering ally in burst; Effect: Reduce the triggering attack's damage by 5+5= 10 (Char Mod); When you use your channel divinity power you may regain the use of Reverent Mettle.
Ghetto DM |
Because C2 is up two square it is out of the burst 1.Garret creates a blinding flash of light a little too close to Phenia. Carret hit Phenia (30 vs. Fort), and she's blinded. Then he crushes the higher creature with magical energy. Garret hit C2 (26 vs. Reflex) for 25 force damage and -2 to attacks.
The moans that these new creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Tinker's turn
Map link
Tinker - 14 (52/80 hp; -2 defenses; -2 attack in aura)
M - 13
Phenia - 22 (60/74 hp; -2 attack in aura; blind)
Danea - 18 (89/89 hp; +8 thp)
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C1 - 16
C2 - 16 (-25 hp; Up 2 squares, out of melee reach; -2 attack)
Garret 16 (76/76 hp; +3 thp)
"Tinker" |
Tinker, finding himself surrounded, concentrates for a moment. Two thing happen. "Dara," the flying hammer, releases herself from his side and hovers next to him protectively. Second, a burst of crackling blue electricity fans out from his body fifteen feet in all directions, engulfing the enemies in lightning. The artificer then discreetly backs away from the cloak-like monstrosities.
Minor: Familar to active state, in G6. Standard: Lightning Motes vs enemies in close burst 3, Ref. C1, C2, Z1. 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 141d20 + 13 - 2 ⇒ (7) + 13 - 2 = 181d20 + 13 - 2 ⇒ (7) + 13 - 2 = 182d6 + 10 ⇒ (2, 4) + 10 = 16
Looks like three misses. On miss, half damage (8 lightning) and ongoing 5 lightning (se).
Move: Shift 1 West (down).
Ghetto DM |
None of the creatures take the full brunt of Tinker's electrical discharge, and the zombie is completely unphased. Tinker missed all 3, but C1 and C2 take 8 lightning damage and ongoing 5 lightning (SE).
Without warning the body laying in the street rips open and two maggots the size of large dogs fall out onto the cobblestone and squirm towards Garret. M1 paralytic bite vs. Garret's AC: 1d20 + 16 ⇒ (18) + 16 = 341d8 + 5 ⇒ (4) + 5 = 9 damage and the target is immobilized (save ends).
M2 paralytic bite vs. Garret's AC: 1d20 + 16 ⇒ (12) + 16 = 281d8 + 5 ⇒ (8) + 5 = 13 damage and the target is immobilized (save ends).
Ghetto DM |
Both maggots manage to bite Garret, leaving him unable to move. M1 hit Garret (34 vs. AC) for 9 damage, and M2 hit Garret (28 vs. AC) for 13 damage and Garret is immobilized (save ends).
The moans that these new creatures make are unnerving. Aura 2: nondeafened enemies take -2 to attack rolls.
Phenia's turn
Map link
Phenia - 22 (60/74 hp; -2 attack in aura; blind)
Danea - 18 (89/89 hp; +8 thp)
Izera - 17 (77/90 hp)
Z1 - (sanctioned by Danea)
Z - 17
C1 - 16 (-8 hp; ongoing 5 lightning {SE})
C2 - 16 (-33 hp; Up 2 squares, out of melee reach; -2 attack; ongoing 5 lightning {SE})
Garret 16 (57/76 hp; immobilized {SE})
Tinker - 14 (52/80 hp; -2 defenses; -2 attack in aura)
M - 13