Kingmaker via MapTool


Kingmaker

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Anyone else planning on running Kingmaker via MapTool? The group that I game with is spread all over the nation (Maryland, Oregon, Texas, a couple in Denver, and me in sunny San Diego) so we use MapTool to come together for our weekly game.

Running Kingmaker via MapTool looks like it will pose some interesting challenges. Since the group could potentially go to any of a variety of encounter areas, it seems like the GM will need to either A) have plenty of maps already created prior to game time or B) have the necessary resources gathered and organized to wing it and quickly create maps on the fly.

If you're running Kingmaker via MapTool, I'm curious to know which method you plan to take or possibly a combination of both. Also, what other challenges do you think you'll be facing by running this AP via MapTool?

Shannon


I'm running it via Fantasy Grounds (so I might be less focused on maps;)), and it has worked well so far.
For nondescript places I have up till now used pre-generated maps from map packs like thisor the pdf, but at times I sketch it on the fly or just ignore having a map.

I plan to make CC3 maps once they start building the kingdom though, at least for the cities.

Sovereign Court

I've been setting up for a maptool game the past two days and it's going well. To handle the exploration, I imported the blank hex map as a background and am using gimp to cut specific hexes out as same size objects to drag in when the players explore a hex. With the textless images extracted from the PDF, I even have little map key icons they can place on the hex map themselves to mark what they find.

To keep track of the month, day, and year, I used a timer token that's labeled with the current month and year and place it in that map's initiative. The round is the day. Helps keep track of time(and can be supplemented with other timed events).

I don't usually go to this kind of trouble for a campaign but Kingmaker is so worth it. I want to spend as little time on mechanical matters during the game so the players can focus on their characters and choices.

What version of Maptool do you use? I have 1.3b63 and the campaign macros for Pathfinder. Very handy and speeds up gameplay a lot once I learned how to use them.


How hard is it to use Maptool, and how much time does it take for something like Oleg's Tavern as an example. I have seen high quality maps from it, but I don't want something with a high a learning curve.


Maptools is pretty easy to setup. You take the Paizo PDF and save out the text-less iamges. In Maptools, you then say new map, pick the image file you saved, adjust the grid to be close and you're done at that point if you want. Use the build in Fog of War to hide all of the map and then reveal the areas they can see as you go.

I generally go through the adventure and select all of the maps and images out in advance. Takes a 10 minutes maybe. Then, during the game, I can create the map files on the fly in just a minute.

Or, if you want to use the automated lighting/seeing around corners functions of Maptools, you spend a couple minutes doing that setup.

Sovereign Court

wraithstrike wrote:
How hard is it to use Maptool, and how much time does it take for something like Oleg's Tavern as an example. I have seen high quality maps from it, but I don't want something with a high a learning curve.

Sometimes the grids don't line up perfectly but resizing the image in GIMP or Photoshop will take care of that. There's a very easy tool someone made that will tell you what dimensions you need.

A much easier option is to turn off the program's grid and unchecking snap-to-grid. Since the map already has a grid on it, you should have no trouble keeping track of movement without the built-in map.

Scarab Sages

I haven't run Kingmaker yet, but I love to chime in on any MapTools thread.

Maptools is awesome!


I don't know much about the Kingmaker path, but I'd be up for it. So long as you don't mind me being new at Maptool, and a bit newer at Pathfinder.

Also I need to know what time you'd be running it.

Also what classes people are playing so I can play something that doesn't overlap with anyone else.


Make a map with a single cell distance of 12 (for miles). Extract the regional map images from the PDF using Adobe Acrobat 8 or a utility. You can either use that map, or use it as a model for higher-resolution maps in each hex.

Set the grid type to Hex, and scale the map to the grid size. Then you can use the irregularly shaped drawing tool at 30-50% opacity to "fill in" conquered hexes.

I'll have more to say on this, I'm sure, but I'm only a PC in Kingmaker at the moment (and we're not using maptool for this one).

Oh yeah: As a GM, you'd want to put a transparent object image in each hex. Then open the options for that object on the object layer, and set the GM notes to remind you what's in that hex. When you go back to the token layer, it will be a tooltip. No more page flipping!

Scarab Sages

If you *really* want to go all out, make a blank black/tan map with hexes. Then, take the map with all the 'filled' hexes (forest, rivers, etc.) and chop it up in Photoshop into hex sized pieces of each. Turn each of those into a token in MapTools, then place them as appropriate on the blank map.

Then simply turn all of them to "Not Visible". Make them visible as the PCs explore them.

You can go one step further by making small tokens for landmarks/hidden locations and reveal those as appropriate as well. :)


Or, you could get a good cloud texture and use that as fog of war on the reveal. Very old school nintendo map. :D


Evil Lincoln wrote:
Or, you could get a good cloud texture and use that as fog of war on the reveal. Very old school nintendo map. :D

I really like this idea. I might open the base hex map in GIMP and overlay a heavy cloud texture on top of that with just enough transparency that you can see some vague land features beneath the clouds and then use that for the Fog of War with the actual unclouded hex map below it after the reveal. I think that will work out nicely.

Now I just need to get good enough with GIMP to pull it off. =o)

Shannon


So, I have a preliminary campaign file for people to check out, if they'd like. You can retrieve it from -LINK REDACTED-. It's done with 1.3.b63 and it's designed with lmarkus' Pathfinder framework.

I haven't put creatures/NPCs in it yet so it's just the maps but I'll put up an updated version later once I have that stuff.

Or if someone else wants to use what I have as a base and then add the NPCs and host that file somewhere, we can make it more of a collaborative effort to which everyone can contribute. =o)

Shannon

RPG Superstar 2008 Top 32

I removed the link from the post above. Please don't distribute Paizo's cartography.

Please note the the Community Use Policy does allow you to create maps functionally similar to Paizo's cartogaphy, it does not allow duplication of the maps themselves.


Ross Byers wrote:

I removed the link from the post above. Please don't distribute Paizo's cartography.

Please note the the Community Use Policy does allow you to create maps functionally similar to Paizo's cartogaphy, it does not allow duplication of the maps themselves.

Ah, what a drag. Just trying to help out other GM's to make it easier to run the sessions. But I understand.


ArchAnjel wrote:
It's done with 1.3.b63 and it's designed with lmarkus' Pathfinder framework.

Threadjack a bit, but how are you liking Lmarkus's framework? I only just started investigating it, because I had my own framework for a long time. What would you say are the key features that make it worth using?


You know, I really wish Paizo would get on board with Maptools. It's not that any of us really want to redistribute your cartography. What we want is to use it in Maptools, without investing 20 hours of our time creating maps and tokens in photoshop. Why don't you just host your own Maptools campaign file? It's not like it would be useful without possessing the actual adventure.

Ken

Scarab Sages

kenmckinney wrote:

You know, I really wish Paizo would get on board with Maptools. It's not that any of us really want to redistribute your cartography. What we want is to use it in Maptools, without investing 20 hours of our time creating maps and tokens in photoshop. Why don't you just host your own Maptools campaign file? It's not like it would be useful without possessing the actual adventure.

Ken

I'll chip in here. 20 hours? That seems a bit of an exaggeration. I've been using MapTools for my entire Legacy of Fire campaign thus far (a home game using a projector). I connect a projector to my laptop for two effective screens and have one instance of MapTools on each, connected via LAN. The players see the player end, I see the GM end on my laptop.

Before each 'book' I spend some time grabbing every map I'll need, making tokens out of every monster I'll need, and do anything else so that I have one awesome campaign file to cover the entire book for that part of the campaign. We're about to start book 6 so I'm repeating the entire process. It really doesn't take a lot of time.

So far, my average time seems to be this:
Pulling all the maps from the PDFs and resizing them to work with MapTools = Maybe 1 hour, if there's a lot of maps.
Pulling all the images of monsters from the PDFs and making them into tokens = A half hour, give or take. I already have everything from the Pathfinder Bestiary done, so I only need to do unique monsters to that AP.
Adding walls and other things to the maps in MapTools itself = 2-4 hours, by far the longest part of the process, still based on how many maps I need to do.

In the end, I can usually do everything I need to handle for that upcoming book in a single night. My time might be increasing because I've started using the Pathfinder Framework and adding statblocks to my tokens (for ease in tracking HP/initiative) but not by much.

Paizo makes some amazing products and they have perfectly valid reasons for not wanting to put their art in other things like MapTools. The time it takes to make your own seems very minuscule, I don't see any reason why an interested DM couldn't take one evening and just focus on it. :) Heck, the time I put into all this work at the beginning saves me a great number of the hours it would take to draw everything out on a map or fetch miniatures for everything (especially for some books, I can't even begin imagining drawing the mansion from Legacy of Fire part 5 without projector aid).


I wonder if Paizo did their own VTT (RPTools, Fantasy Grounds and so on) campaign files and sold them - would this be extra work or value adding?

Especially if you could tap the VTT community and pick the best guys to freelance assembling the campaigns.

It would create a large buzz in the VTT community and if they could cross pollinate their skills into Paizo community you would have more people playing.

KK: I have worked out the basics of RPTools - still cant convince my players to try it out :-(

Where do I find and how do I install the framework?


MapTool does indeed rock! I am currently preparing a slightly-altered version of Kingmaker with MapTool. I noticed that the 'explore-as-you-wish' format strongly resembles the video game Fallout, so I'm going to run it in a d20 Modern apocalypse setting.

QUESTION Not sound like a noob, but how do I extract an image from a pdf?


Personally, I don't think Paizo should consider doing their own VTT. That's an involved application to develop, and I have never seen it work out well when an RPG publisher dabbles in software development. A lot of the heavy lifting has already been done in MapTool, it would be extremely expensive to to try and replicate all those features.

As for Paizo supporting MapTool, they already sell PDFs with full color maps and NPC and Monster images. That's a service you don't get from another content producer that I'm aware of. There have been many discussions on these forums about what deeper levels of involvement could exist.

What would you be interested in seeing from Paizo in terms of deeper VTT support? The major issue with MapTool campaign files is that you can't lock them down, so every image that goes in the campaign file is essentially the same as posting that image to the blog. With the PDFs, at least you have to buy the art! It's a tricky situation for the content provider.

There are definitely a lot of people who are buying paizo PDFs for VTT play, and there are definitely ways to make life easier on those players. But how?

Tanner Nielsen wrote:
QUESTION Not sound like a noob, but how do I extract an image from a pdf?

The PDF must have layers, as most Paizo PDFs do, but some early ones do not.

You can use Adobe Reader v8 to just copy the images into your clipboard, the into paint/preview/your program of choice.

Scarab Sages

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The 8th Dwarf wrote:

KK: I have worked out the basics of RPTools - still cant convince my players to try it out :-(

Where do I find and how do I install the framework?

http://forums.rptools.net/viewtopic.php?f=33&t=5475

This is the framework I use. It has instructions on how to install it. The easiest way I think is to just grab the sample campaign file and familiarize yourself with it.

LOTS of useful buttons and macros for a game. There's another thing on there, a Pathfinder Statblock -> Token formula, that works in conjunction with the above framework. Essentially takes any statblock and grabs all the useful stuff to put into a token. Makes creating individual tokens amazingly fast.


Yeah, I too wish they would allow a little more flexibility in terms of supporting the Virtual TableTop community. I see it much like the original proposition that Ryan Dancey made to WotC back in the infancy of open gaming - the more you can spread your system around, even if you're not squeezing every possible dollar you can from every single reference to your material, the more money you make in the long term from people being introduced to your product and then going on to becoming life-long players.

I can understand the short-term argument too, but it seems to me that the company stands to make a greater profit in the long term from encouraging folks to play their products, thereby spreading the conversion to Pathfinder. It's hard to play their products in the digital age if they refuse to allow the digital artwork to be reproduced. And if they make it harder to play their products... well, I would think the end result of that strategy to be self-evident.

Shannon


I use MapTools pretty heavily for my PF stuff. I love it. For the main map to explore there should be a tool (I forget the name) that will pull out images from layers in PDFs which will get you blank maps without words. You can use those as base maps, cut out the words and locations. Make them tokens and put them in the hidden layer.

That shouldn't take much more than an hour and then you have the entire map ready.

Other location maps have already been discussed, but thats simple.

One of the biggest time savors I found is for making monsters there is a great MapTool macro (Again, I don't know where in the MapTools site) for importing monsters via statblock. It's not perfect but it gets 80% of the monster done in one big copy/paste action. You still have to add it's combat stats manually, but everything else gets done.

I use that stat block thing to copy text out of adventure paths, bestiary, prd, etc. And then I have the monster named, xp filled in, etc super easy. When I copy and paste out of columns like in adventure paths I just paste into a text file, trim out the crap I don't need and then I have the stat block ready again.


Could someone post a link to this statblock tool? Does it actually make macros for the monster's attacks, saves, etc?

Because for me, doing this takes a lot of time. The previous poster is right, importing the maps is pretty easy.

When I think about how getting a finished campaign file would really help me, it's mostly the time it takes me tracking down monster art/making token macros that I think about.

Also, did someone say that there are icons/images for all the monsters in the bestiary available somewhere? That would also be super useful.

Thanks,
Ken


Oh, and I think it would be a huge waste of resources for Paizo to do their own VTT. I mean, even WoTC couldn't manage to pull this off. Supporting Maptools (which is powerful, free, and mostly bugfree these days) is definitely a better proposition.

Ken


kenmckinney wrote:

Could someone post a link to this statblock tool? Does it actually make macros for the monster's attacks, saves, etc?

Because for me, doing this takes a lot of time. The previous poster is right, importing the maps is pretty easy.

When I think about how getting a finished campaign file would really help me, it's mostly the time it takes me tracking down monster art/making token macros that I think about.

Also, did someone say that there are icons/images for all the monsters in the bestiary available somewhere? That would also be super useful.

Thanks,
Ken

Ken,

Go to the MapTools forum and search for Pathfinder. You'll find a framework that has a bunch of macro buttons that will do nearly everything for you including attacks. You'll need others for magic use (I don't use them). The statblock importer is compatible with that and I think it's referenced somewhere else in that same thread.

Sorry I don't have links to give you. I'm lazy.

Sovereign Court

Are we the only group that uses D20Pro? We tried another product, invested about $100 in it, and then abandoned it as junk. We ended up buying D20pro licenses and we've been using that since last August when the Pathfinder core rulebook came out.

It has a small learning curve, but it handles combat so beautifully (with minor tweaking for PF) that I could not imagine gaming over the internet without it.

We also have a vent server for VoIP communication.


MapTool is entirely free and incredibly full-featured.


Yeah, maptools has everything I want, and it's free. It's so good that I've thought about ceiling mounting a projector and using it for tabletop play.

Ken


Yeah, I've used it for tabletop play, too. A used widescreen monitor is going to cost you less than a projector. That's what we've used in the past. Just set it at a corner of the table and angle it so everyone can see it.

For tabletop, you can either designate a single player to control the mouse or you can get a wireless mouse and pass it around in turn, whichever works better for your group and setup.

Shannon

Scarab Sages

My current setup is:

DM Side
Laptop with extra 19" screen. Maptools hosted here. Connected to wireless network. Both screens used for all DMing activities, face away from players.

Player Side
Flat whiteboard on table. Projector on ceiling connected to computer in the background. Maptools connects to the game over LAN. Wireless mouse/keyboard used by one player at a time to move their own tokens when necessary.

I *am* awfully tempted to replace the whiteboard/projector with a nice LCD TV (32" or so) laid on its back sometime. We plugged the computer into my 52" once and the quality was just so amazing. Don't get me wrong, the projector is quite nice too, the text just gets a bit more blurry than desired. That probably has to do with my setup of it though, I should have arranged the projector/mirror a bit better.


I use MapTools for all my gaming. I have currently built Stolen Land, but I gave a little overboard as I hate to have the book open while playing as I already have a million other things open. I use Acrobat 8 and GIMP to strip the images out of the pdf and mapscaletool to stretch the maps to 50px squares. Then if the AP calls out a location that is not included, off to dundjinni.com, rpgmapshare.com and cartographersguild.com. Same with tokens. I pull the images from the Bestiary, AP, Bonus Bestiary and other sources. I use Lindsay Markus's FW, with multiple other drop in resources like Spell Manager, Spell Library, Canned Speech and Message Manager. After each new release of the FW, I make a new campaign to use as a template.

P.S. With PC-Gen and the statblock2token macro, you can make a PC token and NPC token in like 2 minutes. I use this for PFS OP to convert all of my players tokens prior to game time.


As i'm now running a Kingmaker PBP, can anyone send me any useful images and maps for Kingmaker for Maptool? Am just learning how to use it over the last couple of days.

E-Mail Address:

alexkilcoyne@hotmail.com


DM Alexander Kilcoyne wrote:

As i'm now running a Kingmaker PBP, can anyone send me any useful images and maps for Kingmaker for Maptool? Am just learning how to use it over the last couple of days.

** spoiler omitted **

Do you have the PDF?

Dark Archive

I'm currently running Kingmaker with Maptools and projector (along with Teamplayer (an app that allows a single PC to support 5 mice) and each player get's their own mouse and it's been working out great.

As far as a Paizo VTT - unless they've got one already set the cost investment, as evidenced by the WotC debacle for their aborted VTT, is very high. I'd stick with partnering with an existing VTT (from the armchair CEO:))

Sovereign Court

DMFTodd wrote:
Maptools is pretty easy to setup. You take the Paizo PDF and save out the text-less images.]

I'm curious as to how exactly you get the images out of the pdf. What software? How? Thanks!


That was rad wrote:
DMFTodd wrote:
Maptools is pretty easy to setup. You take the Paizo PDF and save out the text-less images.]
I'm curious as to how exactly you get the images out of the pdf. What software? How? Thanks!

You can use Acrobat v8 or before to do it, just copy and paste the image via the select tool, not the snapshot.


Malthir Al' Dagon wrote:
That was rad wrote:
DMFTodd wrote:
Maptools is pretty easy to setup. You take the Paizo PDF and save out the text-less images.]
I'm curious as to how exactly you get the images out of the pdf. What software? How? Thanks!
You can use Acrobat v8 or before to do it, just copy and paste the image via the select tool, not the snapshot.

And you have a more current version of Acrobat or use one of the leaner PDF readers you can use this as well:

http://www.somepdf.com/some-pdf-image-extract.html


Thorgrym wrote:

Are we the only group that uses D20Pro? We tried another product, invested about $100 in it, and then abandoned it as junk. We ended up buying D20pro licenses and we've been using that since last August when the Pathfinder core rulebook came out.

It has a small learning curve, but it handles combat so beautifully (with minor tweaking for PF) that I could not imagine gaming over the internet without it.

We also have a vent server for VoIP communication.

Our group uses D20Pro and it's pretty good. I like how it keeps track of initiative, used abilities and hitpoints between gaming sessions just by saving the current combat. We are using skype to communicate and that works well in tandem. D20Pro is also really cool because in tandem with Herolab, it supports Pathfinder including all the new character classes such as Summoner, Witch etc.

I find our group plays more regularly now that we using VTT gaming.


I am in the planning stages of a Maptool Kingmaker campaign. This is a great thread and is quite helpful.

A question regarding the exploration map. I was leaning towards using the blank hex map, then putting each hex from the PDF on the blank map and turning the image visible as it is explored. So first, is this working well for people?

Next, if I go this route, how do I cut the hex out from the exploration map? I tend to use Paint.Net for my graphic stuff, but can install something like Gimp if need be. Just not sure how to select a hex shape. My graphics manipulation skills are weak... but improving!


IronWolf wrote:


I am in the planning stages of a Maptool Kingmaker campaign. This is a great thread and is quite helpful.

A question regarding the exploration map. I was leaning towards using the blank hex map, then putting each hex from the PDF on the blank map and turning the image visible as it is explored. So first, is this working well for people?

Next, if I go this route, how do I cut the hex out from the exploration map? I tend to use Paint.Net for my graphic stuff, but can install something like Gimp if need be. Just not sure how to select a hex shape. My graphics manipulation skills are weak... but improving!

I don't recommend cutting up the image, that's really fiddly. If the map pieces are not going to move or otherwise act as tokens, you should leave them together.

The methods I recommend are these:

A) Fog of War method

  • Make a new map layer with the "Fog" pallette set with whatever color or texture you want obscured areas to be. (I also set the ground layer to be black, because I despise the astroturf)
  • Set the map to hexes, and set the width of each hex to 12 (for miles in Kingmaker). Smaller hexes will allow you to have multiple tokens, but it will make aligning the hex grid more complicated.
  • Import your map image to the map (hopefully you pulled it out of the PDF with no labels, use Adobe Reader 8). Import the image by either drag-and-drop from your desktop or through the Resource Library. Make sure you drop it on the "Background" layer of the map. Then you need to resize it to the hex grid (ctrl/cmd+G will show the grid.)
  • Use the vision blocking tool to put a border around your map, and completely cover it with the blue stuff. Then, holding down the shift key with the same tool, punch out the areas you want to be visible.
  • Turn on Vision (day) and Fog of War.
  • Place a PC with vision in the revealed area. If necessary, you can use CTRL+I (on mac AND pc) to reveal the area under fog of war.

    B) "Link to the Past" method

  • Get a nice, semi-transparent cloud image, and import it to the object layer.
  • Make it nice and big, then cut and paste it until clouds cover everything you don't want your players to see. If your image is semi-transparent, it can be fun to leave some titillating bits peeking through.
  • When you want to reveal, go back to the object layer, and either delete the offending cloud or right click it and make "Visible to players" unchecked. I use the latter for a lot of "special effects" (I can switch it "on and off" with the player view (cmd+shift+P), but for a permanent kingdom reveal you may as well delete it.

    I'm sure there are other approaches. If you can do it well, I prefer the second, but the vision and FOW tools in maptool are great, and this is exactly the situation they exist for.


  • Evil Lincoln wrote:


    The methods I recommend are these:

    A) Fog of War method

    --- great directions snipped ---

    B) "Link to the Past" method

    --- great directions snipped ---

    Great! Both of these sound easier than what I was considering. I will play with both. And thanks for the step-by-step, it really helps. This will be my first maptool campaign, I've played in one before, but not run one, so the helpful advice is very much appreciated.

    So... You alluded to it above, but when exploring do you even use tokens during the actually exploration? Or do you just reveal the exploration map as you go and if a random encounter is rolled or the hex has an event do you switch over to a more detailed map for the sake of combat?


    IronWolf wrote:


    Great! Both of these sound easier than what I was considering. I will play with both. And thanks for the step-by-step, it really helps. This will be my first maptool campaign, I've played in one before, but not run one, so the helpful advice is very much appreciated.

    So... You alluded to it above, but when exploring do you even use tokens during the actually exploration? Or do you just reveal the exploration map as you go and if a random encounter is rolled or the hex has an event do you switch over to a more detailed map for the sake of combat?

    Tokens are not explicitly necessary for method B, but I would use them anyway. It is nice to leave the world map open for players so they can always check their current location. You may want to make an individual maptool hex smaller than the kingmaker map hexes if you want to have multiple tokens in a single kingmaker map hex.

    Also, the time will come when you will need tokens on the overland map for armies! Think big!

    (also, I love sharing maptool techniques. If you have any more questions I'll be happy to answer them, and there are also a few threads in the archives somewhere with some more general advice.)


    Evil Lincoln wrote:


    Tokens are not explicitly necessary for method B, but I would use them anyway. It is nice to leave the world map open for players so they can always check their current location. You may want to make an individual maptool hex smaller than the kingmaker map hexes if you want to have multiple tokens in a single kingmaker map hex.

    Using fog of war worked well, I can cut the fog of war out by following the lines of the hex on the map, so that works great. Sized the maptool hex down smaller than the ones on the map and now having multiple tokens in one exploration hex looks good too!

    Evil Lincoln wrote:


    (also, I love sharing maptool techniques. If you have any more questions I'll be happy to answer them, and there are also a few threads in the archives somewhere with some more general advice.)

    Thanks again for the help!


    Probably too late, but, I put some 12 mile hexes over Varisia for my own campaign. After a bit of futzing, I found it best to keep the hexes at twelve miles, but go into the "Config" panel on each token's menu. If you mouse-over the layout box in the lower left panel you can use the scroll wheel to change the size of the token image, but it retains all other properties relating to its size.

    So I went in and shrunk the images of the tokens to be about 1/7th the size of a hex, and moved them all to different positions within a hex so I could have the whole party neatly occupying the same space.

    Seems like the best way to do it, for me at least.


    Ran my last Kingmaker session with maptool and really loved it.(I am an old school Table top battle person so I love the battle maps!) When I ran the game I used a 27" flatscreen for the group of players and it worked well but I am really wanting to take it to the next level and get a projector for a much larger presentation. I was looking at some affordable projectors that are 800 x 600 native resolution. Is that enough resolution to project a nice maptool image. Also will it be annoying to the players to have a fan running all the time in the projector? Can anyone who has used a projector let me know.

    Wanting BIGGER in Dayton.

    Sovereign Court

    Reposted from another thread(this seemed a more appropriate place):

    If there are any Maptool users running Kingmaker(and there would not be an issue posting them), I have been working on some macros to handle the phases of kingdom building. So far, I've automated consumption and the three kingdom checks, including generating/reducing BP and Unrest. If Paizo doesn't object to sharing macros that use their kingdom rules and there are Maptool users interested, I will post them in a separate thread.

    One of the biggest hurdles to using the new rules in an online game is keeping track of all the numbers in a way that everyone can see without slowing the game to a crawl. Macros are a huge help with restoring real world speed to online kingdom building.

    Scarab Sages

    I'm having trouble extracting images from my PDF for use with Maptools. I am pulling them out with Acrobat 8 and plugging them into GIMP but it keeps squishing the image up. Any tips?


    Warforged Gardener wrote:

    If Paizo doesn't object to sharing macros that use their kingdom rules and there are Maptool users interested, I will post them in a separate thread.

    This is basically the same thing as a homebuilt Excel spreadsheet or the like. I don't think the kindgom building rules are closed content, so my (unofficial) guess is that you are Okay to share them. You might want to review the CUP or hope for a direct response from Vic.

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