Let's talk about Stealth and Perception


Pathfinder First Edition General Discussion

151 to 161 of 161 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Fair enough.


jlighter wrote:

I'll ditto Greg. I do disagree with a few things in here. The lack of facing rules is a pain, but at the same time, it is necessary when all the Perception skills are combined under the Perception heading. Hearing is all around, even if sight is not. One point in favor of the sight being directional, though, is this monster ability:

All-Around Vision (Ex) A BLANK’s (EXTRA SENSE ORGAN) grant a +4 racial bonus on Perception and immunity to flanking.

There are multiple monsters with this ability, such as the Medusa and the Shoggoth. And to clarify a point that was made halfway back in the thread: the scenario in which the Rogue was sneaking from tree to tree and was almost observed by the Troll. The DC 15 Perception was made by the Rogue to see that the Troll's head turned, not by the Troll to see the Rogue.

Still, this is a useful thread. Most of it makes sense. I might rule a little bit more heavily in favor of Distractions/Diversions than some, but I think I wouldn't be alone on that. It is entirely possible to sneak up on somebody in broad daylight without them noticing through any sensory organ. I've done it, and it sounds like others who have posted have as well. This is probably a result of the distraction/diversion ruling (if you translate it to in-game), but it still should be taken into account.

Also, low-light. Low-/dim-light is equivalent to a clear, moon-lit night. You can Stealth in that, although Darkvision ignores your Stealth roll. RAW, Ch7, p172.

Again, thanks for the information. This thread has given me a great deal to think about.

You are not alone in ruling greater modifiers for distractions. I do this as well.

This is one of my favorite threads for discussing the stealth and observation rules. I try and link it to any other "stealth" thread that pops up.

Greg


Dotted.

Totally overhauling and rewriting the Stealth and Perception rules are top of my list for before v. 3.0 of my house rules are ready.


P.S. To the people who say, "they're fine, just hand-wave it" -- same reply as always: if the clarity of the rules is unimportant to you because you Rule Zero the entire game anyway, then you're really not playing the same game as those of us (like the Man in Black, and myself) who prefer for the written rules to actually reflect what we're doing at the table. For us, the rules should make it clear up front what's possible, and in what circumstances, so that we DON'T have to rely on arbitrary and authoritarian DM snap decisions made on the spur of the moment. I for one (a) prefer a bit more consistency than that; and (b) prefer to be a referee and facilitator, rather than a dictator, when I'm the GM.


I think one thing the rules are really missing is an action that describes when people take stock of their environment. Battle is a very chaotic thing, and in RL people in combat mistake friends for foes quite a lot.

You could just say that hidden characters do not get noticed by other combatants until that combatant's turn comes up. That would simplify moving between cover, etc, essentially making people in combat count as distracted. The question them becomes, if someone gets ganked by a rogue, do they realize what's happening to them and deny the rogue any other additional sneak attacks that round? Or does a formerly invisible rogue get to stabbify someone 1 or 2 more times with sneak attack?

In any case, the core already has an action on the perception skill description for taking stock of your environment (its a move action). I'd like to the see something similar applied to combat somehow.


I've seen the argument that one cannot use stealth against a creature with scent because they are being perceived by the senses. Scent allows a creature to recognize another creature is there, but doesn't exactly tell them where that creature is right away. So I want to know how that is any different than a person who is aware that another person is hiding in the room but doesn't know where exactly they are (such as if the hiding character used a diversion to go into stealth).

Since they're aware of the hiding member, are they now immune to any sort of sneak attacks? Does this mean they cannot be surprised? If so, why is feinting even effective? It's not like a person forgot they were fighting, unless it is and bluff is a skill able to ruin object permanence... o_O

For a specific example, say that a guard saw a thief run into a room. The guard is fully aware that they went in the room, he just don't know exactly where. It's an average sized room, about 15 ft by 20 ft. As he searches for her, the thief lunges upon him in surprise attack. (She hid 15 feet up in the rafters) Would you rule it as a sneak attack? Now if the guard searching for her had the scent ability, would you rule it differently? Why?


Kirth Gersen wrote:
P.S. To the people who say, "they're fine, just hand-wave it"

How about 'the rules are fine, but the writing for them sucks'?

Also throw in 'consolidating all the senses into Perception is a nice idea, but requires more than just merging the spot and listen skills throughout the rules'...

The general idea of hiding is not hard, though people are obtuse about it (partially because the writeup sucks).

Stealth
Stealth is a skill that allows the user to remain unobserved when they would normally become observed by another person.

In order to use the stealth skill to remain unobserved, the user must continually maintain some degree of cover and/or concealment from that other person (see cover and concealment) else the user becomes observed by that other person.

If the user fails the opposed roll with the other person they become observed by that other person.

While observed one obviously cannot use this skill to become unobserved. In order to achieve this one must either achieve full cover and/or full concealment relative to the other person or must momentarily distract them via the bluff skill.

Then detail the bluff skill for being able to create a distraction to become unobserved and move to cover/concealment to be able to use stealth to maintain that status past just the moment of the bluff skill use.

Attacks from unobserved attackers are treated as if the target were blind to them.

Some class abilities and feats alter the requirements for the use of this skill and are detailed there.

Now mind you this is basically written for 'observed' to mean seen. And really should be treated that way. Kirth in your re-write are you essentially bringing back seeing/hearing and the like just having one stealth skill and one perception skill (which was presumably what was intended here in PF)?

-James


While there are a lot of grey areas in the writings of any fantasy game the foreword in most books say something like this, These rules are not in-fact rules so much as GUIDE LINES for fun and compelling adventures, have fun with them and set the ground work for this kind of thing with the party before u start.

One GM i played with allowed this! Combat in a forest with low foliage, our party and a group of highway men, mid combat i moved just outside the circle of combat, and behind a tree, blocking the enemy view of me, i used stealth to conceal myself and at 1/2 movement moved in to combat range a turn L8r, using the foliage as my cover (he said while distracted by combat and line of sight i was easily able to use stealth to hide) then remain stealth'd against checks due to foliage until i attacked. Another Game this was not aloud as the GM (different person)said they knew where i was and could anticipate or expected me to come from either side of where id moved out of vision and said that was enough during combat to not allow stealth. So that was fine with me too. Happy Interpretations all. >.-


Thanks for putting together this clarification. You have obviously done a great job of researching the rulebooks and other materials to form your synopsis. I uncovered one possible discrepency in regards to your ruling on multiple sneak attacks by a hidden attacker;

Quote:

If you begin an attack action while you are Unobserved, meaning you are already Invisible or Stealthed before you begin this attack, then your opponent is denied his DEX bonus to his Armor Class and you can Sneak Attack this opponent. Your first attack (if you have more than one) will reveal you to this opponent, automatically removing your Invisibility or Stealth benefits (this is not true of Improved Invisibility) which means that only your first attack gets the benefits of being Invisible or Stealthed; subsequent attacks in this round are treated as normal attacks.

And the descripton of Flat-Footed from the OGC;

Quote:
A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC and Combat Maneuver Defense (CMD) (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.

The way I read this, a rogue can sneak attack a foe multiple times in one round if the target is flat-footed. The FF status is removed once the defender takes his turn, not once he is attacked. This situation would only occur on the first round of combat. Your ruling as it is written now would still pertain to a hidden foe attacking a target who has already acted in the fight.

Scarab Sages

This thread is a testament to just how BADLY EDITED the CRB is!


Thank you for posting this. It's hard to believe this vaguery has made it this far, and that literally dozens of threads full of confused players on the same subject still has not promoted clear, and easy to understand language like you wrote. I am using your clarification in my game. It's like writing "Rogues can sneak attack from stealth" or "Rogues cannot sneak attack from stealth" would kill them or something. Frustrating.

DM_Blake wrote:

I think everyone agrees that the rules for Stealth and Perception and Sneak Attack are very vague and open to misinterpretation. My hope in this thread can be used to constructively reach a consensus on how to rephrase/rewrite these rules to make them clear, concise, and correct.

A grand experiment, if you will.

This is a huge post so I've buried the relevent discussions in the following spoilers:

** spoiler omitted **

** spoiler omitted **

...

151 to 161 of 161 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Let's talk about Stealth and Perception All Messageboards

Want to post a reply? Sign in.