Need a reference that says magical items resize


Rules Questions


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Please help.


Well the best I can recall is the size and magic items section on page 459 of the core rulebook.

Grand Lodge

I may be wrong, but I don't think they do. There used to be a property you could build into a weapon or armor that would let them resize for the cost of a +1 property. But that was 3.5 if I remember correctly.


ithuriel wrote:
I may be wrong, but I don't think they do. There used to be a property you could build into a weapon or armor that would let them resize for the cost of a +1 property. But that was 3.5 if I remember correctly.

I believe Harmor is referring to things like boots and cloaks and such.


Mynameisjake wrote:
ithuriel wrote:
I may be wrong, but I don't think they do. There used to be a property you could build into a weapon or armor that would let them resize for the cost of a +1 property. But that was 3.5 if I remember correctly.
I believe Harmor is referring to things like boots and cloaks and such.

I don't think they do.

As a matter of fact, this has been a topic of discussion in ROTR, where most of the monsters in #1, 3, and 4 are either small or large...


Core Rulebook (p. 459) wrote:
Many magic garments are made to be easily adjustable, or they adjust
themselves magically to the wearer. Size should not keep characters of various kinds from using magic items. There may be rare exceptions, especially with race specific items.

Scarab Sages

Notice the use of the word "garments" and how armor may or may not be a garment depending on one's point of view. The same applies to rings and potions. (Potions don't matter much unless a wizard wants his Tiny viper to try to carry one!)

In any case, weapons are definitely not garments. :)

Scarab Sages

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If you actually look at the page reference, right under the part about magical items resizing they mention magical armor and weapons - which don't resize.

Lets be a bit more specific with the quote.

"When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items. There may be rare exceptions, especially with race-specific items.
Armor and Weapon Sizes: Armor and weapons that are found at rnadom have a 30% chance of being Small, a 60% chance of being Medium, and a 10% chance of being any other size.

Magical clothing and jewelry.

I take that to mean anything that isn't a weapon, or classified as an armor type. So monk robes would size, but +1 hide armor wouldn't.

A magic ring would size, but a magic sword wouldn't.

A gauntlet of rust would, but the gauntlets that come with full plate wouldn't.

However, you could easily interpret that to mean that anything not cloth, or jewelry, would fail to size.

You can always be creative with enlarge person/shrink person/shrink item to get something on. Though maybe not comfortably :p


Sure, weapons and armor don't automatically re-size, but does anyone know of a spell/effect that lets you re-size them? 4th Ed. has that effect automatically built into the "Enchant Item" ritual, I know. I hate to suggest that Pathfinder take a page from 4th Ed's playbook, but I know that my halfling fighter is going to be very sad when his party comes across that medium-size +2 Flaming longsword...

Scarab Sages

ClemulusRex wrote:
Sure, weapons and armor don't automatically re-size, but does anyone know of a spell/effect that lets you re-size them? 4th Ed. has that effect automatically built into the "Enchant Item" ritual, I know. I hate to suggest that Pathfinder take a page from 4th Ed's playbook, but I know that my halfling fighter is going to be very sad when his party comes across that medium-size +2 Flaming longsword...

The Magic Item Compendium from Wizards has a "Sizing" enhancement that can be added to weapons, not sure about armor. It costs about 4000 gp and doesn't affect the weapon bonus.

The effect allows you to re-size the weapon to any other size via command word. Works great for storing reach weapons ;)

Grand Lodge

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ClemulusRex wrote:
Sure, weapons and armor don't automatically re-size, but does anyone know of a spell/effect that lets you re-size them? 4th Ed. has that effect automatically built into the "Enchant Item" ritual, I know. I hate to suggest that Pathfinder take a page from 4th Ed's playbook, but I know that my halfling fighter is going to be very sad when his party comes across that medium-size +2 Flaming longsword...

Or just say screw it and let them resize anyway. Sometimes the rules get in the way of good game play.

Super Genius Games

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I'm with Krome. As the GM I always let the items resize to the players, especially at the lower levels when they were fighting a lot of kobolds.

Hyrum.
Super Genius Games
"We err on the side of awesome."

Dark Archive

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In the group I'm currently in, my GM house-rules that, so long as it's magical, weapons and armour resize automatically. RAW, that's not supposed to happen.


On the other hand, large-sized loot sells for more (not that this makes any sense, but)...


Zurai wrote:
On the other hand, large-sized loot sells for more (not that this makes any sense, but)...

If it costs more to make why is it not logical to get more when selling it?

20 pounds of gold is bigger than 10 pounds of gold. Seems logical to me that the larger gold pile sells for more.

More value in the material (or more of a valuable material) is totally sensible in selling for more.


Gilfalas wrote:
Zurai wrote:
On the other hand, large-sized loot sells for more (not that this makes any sense, but)...

If it costs more to make why is it not logical to get more when selling it?

20 pounds of gold is bigger than 10 pounds of gold. Seems logical to me that the larger gold pile sells for more.

More value in the material (or more of a valuable material) is totally sensible in selling for more.

Hmmm, someone invoked "logic" so here we go:

We're talking about a lump of steel woth 5gp. By the time a weaponsmith turns that steel into a longsword, the finished product is worth 15gp. If we want to make a large longsword, we need a 10gp lump of steel to make a 30gp finished product.

If we make that a masterwork weapon, then the smith takes extra time, makes a fancy crosspiece and hilt, maybe even making those out of fancy materials like silver or gold, maybe adds a few gemstones, etc. He adds 100gp worth of fancy materials, and the finished product gains 300gp in price. So a medium masterwork longsword is 315gp and a large masterwork longsword is 330gp.

Then we enchant that masterwork weapons, a simple +1 should suffice. And now our two swords retail at 2,315gp and 2,330gp.

And now the weaponsmith takes them into town to sell them at market. Pick any town or city in the civilized lands. Who lives there? Humans, dwarves, elves, gnomes, halflings, half-elves, and half-orcs.

Most of those races are more than happy to buy a +1 medium longsword but none of them are likely to get excited about a +1 large longsword.

So now we kick in the principle of Supply and Demand. With potentially dozens, or even hundreds of willing buyers for the medium +1 longsword, the weaponsmith can charge full price and know that he'll sell it fast. With probably zero willing buyers for the large +1 longsword, the weaponsmith could sit in that marketplace for years and never sell it. Along the way he'll drop the price over and over, until finally he's down to offering it for maybe 400gp and still nobody is interested. Unless he gets lucky and some "tame" ogre comes to town to buy a magic weapon...

So no, I don't think that the extra 5 gp of raw materials really affects the initial selling price of 2,330gp, nor the final selling price when he luckily meets that tame ogre and sells it for 400 gp.

Logically speaking, of course.


Gilfalas wrote:
Zurai wrote:
On the other hand, large-sized loot sells for more (not that this makes any sense, but)...

If it costs more to make why is it not logical to get more when selling it?

20 pounds of gold is bigger than 10 pounds of gold. Seems logical to me that the larger gold pile sells for more.

More value in the material (or more of a valuable material) is totally sensible in selling for more.

Because it's worthless to a standard shop. They can't re-sell it unless they're working out a deal with the local giant tribe on the side, and a standard shop isn't going to have the ability to melt it down and turn it into goods (and even if they did, it wouldn't show a profit, because most of the price of an object is skill, not materials).


Zurai wrote:
Gilfalas wrote:
Zurai wrote:
On the other hand, large-sized loot sells for more (not that this makes any sense, but)...

If it costs more to make why is it not logical to get more when selling it?

20 pounds of gold is bigger than 10 pounds of gold. Seems logical to me that the larger gold pile sells for more.

More value in the material (or more of a valuable material) is totally sensible in selling for more.

Because it's worthless to a standard shop. They can't re-sell it unless they're working out a deal with the local giant tribe on the side, and a standard shop isn't going to have the ability to melt it down and turn it into goods (and even if they did, it wouldn't show a profit, because most of the price of an object is skill, not materials).

With all of the goblin treasure in ROTR #1 and Large items in ROTR 3 & 4, I stole an idea from another thread an included a Wand of Item Sizing in the dungeons of Thistletop. It can be used to resize any MAGIC item, 1 charge per size change.

This allows for things like Elyrium's Returning Dagger (Tiny) to be used effectively by the Halfelf after the party wizard uses 2 charges to permenantly make it a Medium weapon...

Armor, Weapons, etc. All will get this treatment.

Quick and easy and the party has a cool MI...


As a GM, I've used this house rule:

Armor and Shields can resize +/- one size category.
Weapons can "reshape" to fit similar weapons. Example: A magical longsword will reshape to a small sized greatsword or a large sized shortsword. A scimitar will reshape to a small falchion... etc.

Anyone use something similar to this?


xAverusx wrote:

As a GM, I've used this house rule:

Armor and Shields can resize +/- one size category.
Weapons can "reshape" to fit similar weapons. Example: A magical longsword will reshape to a small sized greatsword or a large sized shortsword. A scimitar will reshape to a small falchion... etc.

Anyone use something similar to this?

We use something that is, well, a little similar.

Our magic items follow the RAW in that armor/weapons don't "automagically" resize to whatever user happens to put their mitts on them today.

Instead, someone who has the Craft Arms/Armor feat can modify these items using the usual forge and hammer. They either trim away excess material and then hammer the equipment out to its new shape for a smaller size, or add new material (at the standard materials cost) and then hammer out the new shape for a larger size.

Our assumption is that trimming off a bit of the existing material, or adding a bit of new material, doesn't break the enchantment, so the smith is really just working the base item, and you're paying for his materials and his labor.

Since there is no cost to go from a small to medium weapon, we rule that you pay the price for the medium weapon (since obviously some new material is needed).

And since we're talking about magic items, that means masterwork armor/weapons, so the price paid is based on the masterwork costs.

So, just found a small +1 longsword on a dead goblin? No problem. It will cost you 315 gold if you pay a NPC blacksmith to work that into a medium +1 longsword, or 105 gold if do it yourself. Of course, this does take some time (about one week for a longsword, a couple months for full plate). So, in many cases, a smith might be willing to barter, such as you bring him the small longsword and he hands you a medium one (assuming he has one in stock) and he charges you 315 gold plus maybe 50% for a "desperation tax" (hey, that smith could just sell his medium +1 longsword for 2,315 gp today, now it's going to be a week before he can sell the one he's enlarging, so he's doing you a favor and it's costing him some immediate profit so you can bet he'll raise his price).


Tanis wrote:

Core Rulebook (p. 459) wrote:

Many magic garments are made to be easily adjustable, or they adjust
themselves magically to the wearer. Size should not keep characters of various kinds from using magic items. There may be rare exceptions, especially with race specific items.

Would Muleback Cords be considered a garment for your mount?

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