Taking 10 to learn spells


Rules Questions


1 person marked this as a favorite.

Ok, this is a super-noob problem, but I'm posting to make sure I haven't missed anything. Couldn't find anything by searching, but if someone remembers a thread, please point me to it.

Assume a level 1 universalist wizard with Int 16 and a rank in Spellcraft, giving a total Spellcraft of +7 (+3 Int, +1 rank, +3 class skill). This character can auto-learn any spell he/she can cast by taking 10, since the base DC is 15+spell level and the skill check will result in a 17.

Furthermore, by dropping a skill point in Spellcraft at every other level--which is something a wizard with 5 or 6 skill points per level would certainly do, at minimum--this character will ALWAYS be able to auto-learn any spell of appropriate level or lower, given that they use their 4th, 8th, and so on attribute bumps to increase Int (so as to be able to cast spells of [Int-10] level)

The only hiccups, assuming I've understood correctly that you can take 10 to learn spells, concern specialist wizards learning opposition spells, and even this is mitigated if the wizard in question isn't the pointedly mediocre specimen I've used as my previous example. Am I off-base? Because it seems to me that auto-learning all your spells kind of defeats part of the (fun) challenge of playing a wizard.

Zo


DigMarx wrote:

Am I off-base? Because it seems to me that auto-learning all your spells kind of defeats part of the (fun) challenge of playing a wizard.

Zo

No, you're not off base.. at least with the numbers.

I never thought of learning spells as being a fun challenge. If you do for your PC then don't invest in spellcraft beyond a certain amount. You can play Rincewind...

Taking 10 is an integral part of the d20 skills system and the part that takes the longest time to understand and fully appreciate.

-James


DigMarx wrote:
Because it seems to me that auto-learning all your spells kind of defeats part of the (fun) challenge of playing a wizard.

You don't have to take 10.

Also, I can't imagine a more routine task for a wizard than copying spells into his spellbook. The whole point of taking 10 is to ensure you don't fail routine tasks.


Yeah you can take 10.

For a wizard who puts a regular amount of skill points into spellcraft it shouldn't eve be a problem.

Its those wizards who neglect their studies and don't put ranks in spellcraft that can suffer from this.


james maissen wrote:
DigMarx wrote:

Am I off-base? Because it seems to me that auto-learning all your spells kind of defeats part of the (fun) challenge of playing a wizard.

Zo

No, you're not off base.. at least with the numbers.

I never thought of learning spells as being a fun challenge. If you do for your PC then don't invest in spellcraft beyond a certain amount. You can play Rincewind...

Taking 10 is an integral part of the d20 skills system and the part that takes the longest time to understand and fully appreciate.

-James

Well, I meant more that collecting spells and having the right tool for the job was the challenge of playing a wizard. I don't have a problem with taking 10 to learn spells, but the notion of automatically learning every spell you can cast is a stark contrast to my 2nd edition roots, where a wizard with an improbably high Int score of 18 still only had an 85% chance to learn a spell.

Zo

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Taking 10 to learn spells All Messageboards

Want to post a reply? Sign in.